Mercurial > boomslang
changeset 125:d3ca34a664fd
Some detail view and data cleanup.
author | Jeremy Thurgood <firxen@gmail.com> |
---|---|
date | Tue, 24 Aug 2010 18:01:42 +0200 |
parents | 97322b78d1c1 |
children | f125bb60d7de |
files | Resources/images/cryo/triangle.png gamelib/gamescreen.py gamelib/scenes/cryo.py gamelib/state.py |
diffstat | 4 files changed, 13 insertions(+), 12 deletions(-) [+] |
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--- a/gamelib/gamescreen.py Tue Aug 24 17:55:47 2010 +0200 +++ b/gamelib/gamescreen.py Tue Aug 24 18:01:42 2010 +0200 @@ -127,6 +127,8 @@ class ToolBar(Row): def __init__(self, items): + for item in items: + item.height = BUTTON_SIZE Row.__init__(self, items, spacing=0, width=SCREEN[0])
--- a/gamelib/scenes/cryo.py Tue Aug 24 17:55:47 2010 +0200 +++ b/gamelib/scenes/cryo.py Tue Aug 24 18:01:42 2010 +0200 @@ -20,7 +20,6 @@ def __init__(self, state): super(Cryo, self).__init__(state) - self.add_item(Triangle("triangle")) self.add_item(TitaniumLeg("titanium_leg")) self.add_thing(CryoUnitAlpha()) self.add_thing(CryoRoomDoor()) @@ -36,11 +35,6 @@ " prison officials when we reach the destination." " Please report to the bridge.") -class Triangle(Item): - "Test item. Needs to go away at some point." - - INVENTORY_IMAGE = "triangle.png" - class TitaniumLeg(Item): "Titanium leg, found on a piratical corpse." @@ -165,13 +159,13 @@ INITIAL = "info" -class CryoTriangle(Thing): +class TitaniumLegThing(Thing): "Triangle in the cryo room." - NAME = "cryo.triangle" + NAME = "cryo.titanium_leg" INTERACTS = { - "triangular": InteractImage(50, 50, "door_open.png"), + "triangular": InteractImage(50, 50, "triangle.png"), } INITIAL = "triangular" @@ -193,8 +187,7 @@ def __init__(self, state): super(CryoUnitWithCorpse, self).__init__(state) - self.add_thing(CryoTriangle()) - + self.add_thing(TitaniumLegThing()) SCENES = [Cryo]
--- a/gamelib/state.py Tue Aug 24 17:55:47 2010 +0200 +++ b/gamelib/state.py Tue Aug 24 18:01:42 2010 +0200 @@ -94,7 +94,7 @@ self.current_detail = None else: self.current_detail = self.detail_views[name] - return self.current_detail.SIZE + return self.current_detail.get_detail_size() def add_inventory_item(self, name): self.inventory.append(self.items[name]) @@ -186,6 +186,9 @@ # name of scene (optional, defaults to folder) NAME = None + # size (for detail views) + SIZE = constants.SCENE_SIZE + def __init__(self, state): StatefulGizmo.__init__(self) # scene name @@ -291,6 +294,9 @@ thing.get_description()) break + def get_detail_size(self): + return self.SIZE + class Interact(object):