annotate gamelib/scenes/cryo.py @ 141:4f18e68fd0dc

Add a few sounds to the cryo room
author Neil Muller <neil@dip.sun.ac.za>
date Tue, 24 Aug 2010 22:29:23 +0200
parents d264850806dc
children 29ba5456e8b3
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1 """Cryo room where the prisoner starts out."""
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2
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3 import random
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4 from albow.music import change_playlist, get_music, PlayList
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5
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6 from gamelib import speech
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7 from gamelib.sound import get_sound
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8 from gamelib.cursor import CursorSprite
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9 from gamelib.state import Scene, Item, Thing, Result, \
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10 InteractImage, InteractNoImage, InteractRectUnion, \
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11 InteractAnimated
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13
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14 class Cryo(Scene):
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15
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16 FOLDER = "cryo"
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17 BACKGROUND = "cryo_room.png"
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18
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19 INITIAL_DATA = {
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20 'accessible': True,
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21 'greet' : True
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22 }
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24 # sounds that will be played randomly as background noise
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25 MUSIC = [
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26 'drip1.ogg',
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27 'drip2.ogg',
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28 'creaking.ogg',
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29 'silent.ogg',
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30 'silent.ogg',
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31 ]
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32
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33 def __init__(self, state):
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34 super(Cryo, self).__init__(state)
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35 self.add_item(TitaniumLeg("titanium_leg"))
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36 self.add_thing(CryoUnitAlpha())
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37 self.add_thing(CryoRoomDoor())
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38 self.add_thing(CryoComputer())
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39
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40 def enter(self):
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41 # Setup music
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42 pieces = [get_music(x, prefix='sounds') for x in self.MUSIC]
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43 background_playlist = PlayList(pieces, random=True, repeat=True)
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44 change_playlist(background_playlist)
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45 if self.get_data('greet'):
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46 self.set_data('greet', False)
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47 return Result("Greetings Prisoner id. You have woken early under"
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48 " the terms of the emergency conscription act to help with"
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49 " repairs to the ship. Your behaviour during this time will"
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50 " be added to your record and will be relayed to "
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51 " prison officials when we reach the destination."
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52 " Please report to the bridge.")
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53
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54 def leave(self):
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55 # Stop music
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56 change_playlist(None)
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57
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58
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59 class TitaniumLeg(Item):
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60 "Titanium leg, found on a piratical corpse."
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61
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62 INVENTORY_IMAGE = "titanium_femur.png"
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63 CURSOR = CursorSprite('titanium_femur_cursor.png', 47, 3)
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64
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65
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66 class CryoUnitAlpha(Thing):
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67 "Cryo unit containing titanium leg."
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68
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69 NAME = "cryo.unit.1"
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70
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71 INTERACTS = {
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72 "unit": InteractRectUnion((
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73 (520, 430, 80, 50),
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74 (550, 470, 90, 60),
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75 (600, 510, 60, 40),
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76 ))
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77 }
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78
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79 INITIAL = "unit"
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80
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81 INITIAL_DATA = {
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82 'contains_titanium_leg': True,
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83 }
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84
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85 def interact_without(self):
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86 return Result(detail_view='cryo_detail')
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87
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88 def get_description(self):
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89 if self.get_data('contains_titanium_leg'):
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90 return "A broken cryo chamber, with an poor unfortunate corpse inside"
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91 return "A broken cryo chamber. The corpse inside is missing a leg"
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92
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93
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94 class CryoRoomDoor(Thing):
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95 "Door to the cryo room."
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96
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97 NAME = "cryo.door"
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98
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99 INTERACTS = {
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100 "shut": InteractNoImage(290, 260, 99, 152),
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101 "ajar": InteractImage(290, 260, "door_ajar.png"),
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102 "open": InteractImage(290, 260, "door_open.png"),
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103 }
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104
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105 INITIAL = "shut"
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106
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107 INITIAL_DATA = {
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108 'door': "shut",
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109 }
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110
109
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111 SPEECH = [
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112 "Sadly, this isn't that sort of game.",
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113 "Your valiant efforts are foiled by the Evil Game Designer.",
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114 "The door resists. Try something else, perhaps?",
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115 "You bang on the door with the titanium femur. It makes a clanging sound.",
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116 ]
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117
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118 def interact_with_titanium_leg(self, item):
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119 if self.get_data('door') == "ajar":
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120 self.open_door()
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121 return Result("You wedge the titanium femur into the chain and twist. With a satisfying *snap*, the chain breaks and the door opens.")
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122 elif self.get_data('door') == "shut":
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123 text = "You bang on the door with the titanium femur. It makes a clanging sound."
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124 speech.say(self.name, text)
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125 return Result(text, soundfile='clang.ogg')
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126 else:
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127 return Result("You wave the femur in the doorway. Nothing happens.")
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128
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129 def interact_without(self):
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130 if self.get_data('door') == "shut":
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131 self.half_open_door()
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132 if self.get_data('door') != "open":
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133 return Result("It moves slightly and then stops. A chain on the other side is preventing it from opening completely.")
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134 else:
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135 self.state.set_current_scene('map')
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136 return Result("You leave the room, hoping to never return.")
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137
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138 def interact_default(self, item):
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139 return Result(random.choice([
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140 "Sadly, this isn't that sort of game.",
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141 "Your valiant efforts are foiled by the Evil Game Designer.",
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142 "The door resists. Try something else, perhaps?",
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143 ]))
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144
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145 def is_interactive(self):
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146 return True
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147
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148 def half_open_door(self):
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149 self.set_data('door', "ajar")
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150 self.set_interact("ajar")
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151
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152 def open_door(self):
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153 self.set_data('door', "open")
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154 self.set_interact("open")
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155 self.state.scenes['bridge'].set_data('accessible', True)
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156 self.state.remove_inventory_item('titanium_leg')
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157
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158 def get_description(self):
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159 if self.get_data('door') == "open":
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160 return 'An open doorway leads to the rest of the ship.'
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161 elif self.get_data('door') == "ajar":
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162 return "A rusty door. It can't open all the way because of a chain on the other side."
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163 return 'A rusty door. It is currently closed.'
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164
41
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165
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166 class CryoComputer(Thing):
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167 "Computer in the cryo room."
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168
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169 NAME = "cryo.computer"
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170
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171 INTERACTS = {
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172 "info": InteractAnimated(416, 290, ["comp_info.png", "comp_warn.png"],
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173 10),
89
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174 "warn": InteractImage(416, 290, "comp_warn.png"),
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175 "error": InteractImage(416, 290, "comp_error.png"),
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176 }
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177
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178 INITIAL = "info"
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179
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180
125
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181 class TitaniumLegThing(Thing):
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182 "Triangle in the cryo room."
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183
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184 NAME = "cryo.titanium_leg"
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185
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186 INTERACTS = {
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187 "leg": InteractImage(50, 50, "triangle.png"),
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188 }
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189
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190 INITIAL = "leg"
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191
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192 def interact_without(self):
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193 self.state.add_inventory_item('titanium_leg')
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194 self.state.current_scene.things['cryo.unit.1'].set_data('contains_titanium_leg', False)
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195 self.scene.remove_thing(self)
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196 return Result("The skeletal occupant of this cryo unit has an artificial femur made of titanium. You take it.")
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197
136
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198 def get_description(self):
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199 return "This femur looks synthetic."
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200
119
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201
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202 class CryoUnitWithCorpse(Scene):
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203
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204 FOLDER = "cryo"
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205 BACKGROUND = "cryo_unit_detail.png"
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206 NAME = "cryo_detail"
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207
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208 SIZE = (300, 300)
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209
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210 def __init__(self, state):
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211 super(CryoUnitWithCorpse, self).__init__(state)
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212 self.add_thing(TitaniumLegThing())
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213
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214
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215 SCENES = [Cryo]
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216 DETAIL_VIEWS = [CryoUnitWithCorpse]