Mercurial > sypikslang
annotate gamelib/missions.py @ 33:12c33aac7684
Gate certain missions by reputation.
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Sun, 06 May 2012 21:27:33 +0200 |
parents | 00aff02bc6fc |
children | 20ed2843adec |
rev | line source |
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5 | 1 # -*- coding: utf-8 -*- |
2 # vim:fileencoding=utf-8 ai ts=4 sts=4 et sw=4 | |
3 | |
32 | 4 from products import DoomsdayVirus, HAND_WEAPON |
5 | 5 |
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6 MAJOR_SETBACK, FAILURE, SUCCESS, MAJOR_SUCCESS, GAME_WIN = range(5) |
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7 |
5 | 8 |
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9 class Result(object): |
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10 """Results of a mission""" |
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11 |
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12 def __init__(self, outcome, money, reputation, msg): |
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13 self.outcome = outcome |
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14 self.money = money |
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15 self.reputation = reputation |
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16 self.message = msg |
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17 self.applied = False |
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18 |
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19 def apply(self, state): |
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20 if not self.applied: |
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21 state.money += self.money |
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22 state.reputation += self.reputation |
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23 self.applied = True |
25 | 24 # FIXME: Hook up to the UI |
25 print self.message | |
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26 else: |
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27 raise RuntimeError('attempted to apply result twice') |
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28 |
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29 |
5 | 30 class Mission(object): |
31 """Base class for the mission objects. | |
32 Missions have a name, short description (for list displays) and | |
33 long description (which may contain clues about approaches)""" | |
34 | |
35 NAME = "Generic Mission" | |
36 SHORT_DESCRIPTION = None | |
37 LONG_DESCRIPTION = None | |
33
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38 MINIMUM_REPUTATION = None |
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39 available = True |
5 | 40 |
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41 def __init__(self, init_data=None): |
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42 pass |
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43 |
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44 def save_data(self): |
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45 """Serialize the mission state for saving, etc.""" |
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46 return [] |
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47 |
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48 def attempt(self, equipment, state): |
5 | 49 """Attempt the mission with the given equipment list. |
50 | |
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51 Returns a result object with the results of the mission.""" |
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52 return Result(FAILURE, 0, 0, "You can't succceed at this mission") |
5 | 53 |
54 | |
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55 class PlaygroundBully(Mission): |
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56 |
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57 NAME = "Rob kids in the playground" |
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58 SHORT_DESCRIPTION = "Steal from those significantly weaker than yourself" |
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59 LONG_DESCRIPTION = ("It's not menancing, or lucrative, but when the bills" |
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60 " are due, no one cares how you earn the money") |
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61 |
32 | 62 def attempt(self, equipment, state): |
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63 return Result(SUCCESS, 100, -1, "You devote your resources to" |
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64 " robbing kids in a playpark. It's not the finest moment" |
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65 " in your reign of terror, but at least you walked away" |
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66 " with a surprising amount of small change.") |
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67 |
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68 |
5 | 69 class RansomChina(Mission): |
70 | |
71 NAME = "Hold China to ransom" | |
72 SHORT_DESCRIPTION = "Surely a path to riches and fame" | |
73 LONG_DESCRIPTION = "Holding China to ransom. The rewards for" \ | |
74 " successfully threatening the largest country in the world" \ | |
75 " are great, but the risks are significant. Without " \ | |
76 "some serious firepower, the chances of success are small." | |
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77 MINIMUM_REPUTATION = 100 |
5 | 78 |
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79 def __init__(self, init_data=None): |
5 | 80 # Track prior approaches to this mission |
81 self._prior_attempts = [] | |
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82 if init_data: |
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83 self._prior_attempts = init_data |
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84 |
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85 def save_data(self): |
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86 return self._prior_attempts |
5 | 87 |
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88 def attempt(self, equipment, state): |
5 | 89 failures = [] |
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90 reputation = 0 |
5 | 91 for item in equipment: |
92 if isinstance(item, DoomsdayVirus) and \ | |
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93 item.NAME not in self._prior_attempts: |
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94 self._prior_attempts.add(item.NAME) |
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95 return Result(SUCCESS, 1000000, 1, "Trembling at the threat of" |
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96 " your doomsday virus, the chinese government pays the" |
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97 " ransom") |
5 | 98 elif isinstance(item, DoomsdayVirus): |
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99 reputation = -1 |
5 | 100 failures.append("'Hah, we've developed an antidote to your" |
101 " virus, doctor'. You cannot threaten us with that" | |
102 " again'") | |
103 else: | |
104 failures.append("You fail to inspire fear with your %s" | |
105 % item.name) | |
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106 return Result(FAILURE, 0, reputation, "\n".join(failures)) |
5 | 107 |
108 | |
109 class RobBank(Mission): | |
110 | |
111 NAME = "Rob the local bank" | |
112 SHORT_DESCRIPTION = "A trivial challenge, but easy money" | |
113 LONG_DESCRIPTION = "The security guards and local police are of minor" \ | |
114 " concern. Walk in, clean out the vault, walk out. Couldn't be" \ | |
115 " simpler." | |
116 | |
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117 def attempt(self, equipment, state): |
5 | 118 failures = [] |
25 | 119 if not equipment: |
120 return Result(FAILURE, 0, 0, "Your attempt to rob the bank" | |
121 " barehanded is unsuccessful. Fortunately, everyone is" | |
122 " too stunned to impede your escape.") | |
5 | 123 for item in equipment: |
124 if isinstance(item, DoomsdayVirus): | |
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125 if state.reputation < 10: |
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126 failures.append("The clerk doesn't realise the threat of" |
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127 " the vial you hold, and, although watching him" |
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128 " die in agony would be statisfying, you decide" |
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129 " it's not worth wasting this on something so" |
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130 " trivial") |
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131 else: |
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132 return Result(SUCCESS, 1000, 0, "Holding up a bank with" |
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133 " only a small vial of clear liquid. Now that" |
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134 " is power.") |
32 | 135 elif HAND_WEAPON in item.CATEGORIES: |
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136 return Result(SUCCESS, 1000, 0, "The threat of your weapons is" |
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137 " enough to inspire an impressive level of cooperation") |
5 | 138 else: |
139 failures.append("You fail to inspire fear with your %s" | |
140 % item.name) | |
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141 return Result(FAILURE, 0, 0, "\n".join(failures)) |
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142 |
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143 |
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144 class DestroyMountRushmore(Mission): |
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145 |
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146 NAME = "Destroy Mount Rushmore" |
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147 SHORT_DESCRIPTION = "Monuments to other people? Intolerable" |
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148 LONG_DESCRIPTION = "While potentially expensive, destroying" \ |
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149 " major monument is a good way to secure your reputation." |
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150 MINIMUM_REPUTATION = 20 |
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151 |
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152 def attempt(self, equipment, state): |
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153 if not self.available: |
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154 raise RuntimeError('Cannot attempt an unavailable mission') |
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155 self.available = False |
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156 return Result(SUCCESS, 0, 100, |
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157 "Mount Rushmore is remarkably easy to destroy.") |