Mon, 04 Apr 2011 23:19:34 +0200 |
Simon Cross |
Replace custom clamping code with a call to .clamp_ip.
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Mon, 04 Apr 2011 23:07:37 +0200 |
Neil Muller |
Add fps to game
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Mon, 04 Apr 2011 22:39:42 +0200 |
Neil Muller |
Saner, buggier collision rectangles
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Mon, 04 Apr 2011 22:37:59 +0200 |
Simon Cross |
Ramming speed, Mr Sulu\!
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Mon, 04 Apr 2011 22:11:33 +0200 |
Simon Cross |
Animated running.
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Mon, 04 Apr 2011 22:07:01 +0200 |
Stefano Rivera |
Display level3 and 4 on main menu
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Mon, 04 Apr 2011 22:05:16 +0200 |
Jeremy Thurgood |
Fix misclassified tiles.
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Mon, 04 Apr 2011 22:02:52 +0200 |
Jeremy Thurgood |
Angry fruit salad debug boxes.
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Mon, 04 Apr 2011 21:54:42 +0200 |
Simon Cross |
Hook up per-tick sprite animations.
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Mon, 04 Apr 2011 21:45:59 +0200 |
Neil Muller |
Fix fox facing
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Mon, 04 Apr 2011 21:42:06 +0200 |
Simon Cross |
Remove debugging print.
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Mon, 04 Apr 2011 21:37:57 +0200 |
Simon Cross |
Make fox rect a bit smaller as an experiment.
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Mon, 04 Apr 2011 21:37:41 +0200 |
Simon Cross |
Reduce bouncing.
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Mon, 04 Apr 2011 21:37:31 +0200 |
Simon Cross |
Hook up scrolling.
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Mon, 04 Apr 2011 21:34:04 +0200 |
Stefano Rivera |
Use TextChoice data in menu screen (it's no longer hacked to death)
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Mon, 04 Apr 2011 21:30:39 +0200 |
Stefano Rivera |
Add optional data to identify TextChoice options
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Mon, 04 Apr 2011 21:31:53 +0200 |
anna |
Geishas, oni, monk and kitsune attacking
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Mon, 04 Apr 2011 21:27:17 +0200 |
Adrianna PiĆska |
created xcf with tile shapes and Olli's backgrounds; wrote xcf2png script to generate tiles; switched levels to real tilesets
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Mon, 04 Apr 2011 21:14:48 +0200 |
Stefano Rivera |
Dvorak support
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Mon, 04 Apr 2011 21:05:33 +0200 |
Stefano Rivera |
Global options in skaapsteker.__init__
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Mon, 04 Apr 2011 20:53:45 +0200 |
Neil Muller |
Hack in resume game option
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Mon, 04 Apr 2011 20:46:44 +0200 |
Simon Cross |
Run kitsune, run! And by the running of the kitsune gravity is restored to normal.
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Mon, 04 Apr 2011 20:23:14 +0200 |
Simon Cross |
Link up key presses to calls to action functions on player and to quitting level.
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Mon, 04 Apr 2011 19:34:20 +0200 |
Stefano Rivera |
Add ? object-placement-help tiles
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Mon, 04 Apr 2011 19:20:05 +0200 |
Simon Cross |
Have monsters also collide with players as an interim solution while I relax, eat dinner and think about the best way to use the new collision layers.
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Mon, 04 Apr 2011 19:05:12 +0200 |
Simon Cross |
Move sprite one-level up so that it is standing on the floor rather than in the floor.
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Mon, 04 Apr 2011 19:04:37 +0200 |
Simon Cross |
Remove a debugging print.
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Mon, 04 Apr 2011 18:45:48 +0200 |
Simon Cross |
Shiny new collision detection. Read code for usage information.
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Mon, 04 Apr 2011 17:38:48 +0200 |
Neil Muller |
Add ignore for mac resource fork files
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Mon, 04 Apr 2011 17:34:00 +0200 |
Neil Muller |
Remove apple resource files.
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