log

age author description
Tue, 05 Apr 2011 22:43:09 +0200 anna many more sprites - characters and plot items
Tue, 05 Apr 2011 22:18:26 +0200 Simon Cross Start of dialogue tree / NPC state machine support.
Tue, 05 Apr 2011 21:25:44 +0200 Neil Muller Make enemies block by default, so we can jump off them
Tue, 05 Apr 2011 20:17:08 +0200 Neil Muller Use midbottom, rather than bottomleft, when changing fox frames
Tue, 05 Apr 2011 19:50:46 +0200 Jeremy Thurgood Centre camera one tile higher then the midbottom of the player, to avoid bouncing around due to animation size mismatches.
Tue, 05 Apr 2011 17:35:14 +0200 Neil Muller Don't change image if it will introduce new collisions
Tue, 05 Apr 2011 17:13:32 +0200 Neil Muller Clamp very slow horizontal motion
Tue, 05 Apr 2011 17:05:13 +0200 Neil Muller Use bottomleft, so we stay above the floor as we change frames
Tue, 05 Apr 2011 16:35:30 +0200 Neil Muller Use floor flag
Tue, 05 Apr 2011 16:29:13 +0200 Neil Muller Base camera off player collide_rect, so facing changes don't cause camera jumps
Tue, 05 Apr 2011 15:46:13 +0200 Neil Muller Buggy ground implementation. Make the world less bouncy
Tue, 05 Apr 2011 15:00:31 +0200 Neil Muller Remove tail from standing kitsune sprite to reduce weird box size changing aritifacts
Tue, 05 Apr 2011 11:27:55 +0200 Stefano Rivera Small screenshot for r76
Tue, 05 Apr 2011 10:54:11 +0200 Jeremy Thurgood Fix change-level-from-menu crash.
Tue, 05 Apr 2011 10:41:32 +0200 Simon Cross Update instructions for the playing the game (just a test commit from work really).
Tue, 05 Apr 2011 10:03:53 +0200 Stefano Rivera Move sources out of 'data' into top level 'sources' directory
Tue, 05 Apr 2011 10:02:35 +0200 Stefano Rivera Update README and LICENCE
Tue, 05 Apr 2011 09:58:06 +0200 Stefano Rivera Add DejaVu copyright notice
Tue, 05 Apr 2011 00:50:42 +0200 Stefano Rivera Simplistic text wrapping
Tue, 05 Apr 2011 00:18:56 +0200 Stefano Rivera Ignore libreoffice lock files
Tue, 05 Apr 2011 00:06:07 +0200 Stefano Rivera Initial cutscene screen
Tue, 05 Apr 2011 00:04:30 +0200 Stefano Rivera Pass engine to all Scene draw() methods
Tue, 05 Apr 2011 00:43:16 +0200 Simon Cross Add small copy of screenshot.
Tue, 05 Apr 2011 00:36:36 +0200 Jeremy Thurgood Fix game state-related level load crash.
Tue, 05 Apr 2011 00:26:28 +0200 Adrianna Pińska Alternate tile shapes with embellishments; applied to red and blue; composer can generate only some sets
Tue, 05 Apr 2011 00:15:15 +0200 Simon Cross Daily screenshot (level one, commit 128).
Tue, 05 Apr 2011 00:06:13 +0200 Simon Cross Add friction. Remove old dirty sprite attributes.
Tue, 05 Apr 2011 00:03:33 +0200 Jeremy Thurgood Initial game state stuff.
Mon, 04 Apr 2011 23:38:03 +0200 Simon Cross Fix bug in FPS calculation. Phew -- we're still fast.
Mon, 04 Apr 2011 23:37:02 +0200 Adrianna Pińska somewhat more playable level 3 and a level 5