Sun, 03 Apr 2011 21:02:16 +0200 |
Jeremy Thurgood |
Actually add dummy sprite image.
|
Sun, 03 Apr 2011 21:01:45 +0200 |
Jeremy Thurgood |
Better dummy monster.
|
Sun, 03 Apr 2011 20:59:05 +0200 |
Stefano Rivera |
Multi-line text
|
Sun, 03 Apr 2011 20:48:26 +0200 |
Stefano Rivera |
Trivial text rendering widget
|
Sun, 03 Apr 2011 20:48:11 +0200 |
Stefano Rivera |
Ignore vim swapfiles
|
Sun, 03 Apr 2011 20:42:55 +0200 |
Simon Cross |
Enemies must fall
|
Sun, 03 Apr 2011 20:33:43 +0200 |
Neil Muller |
Remove area keyword for pygame 1.8 compatability
|
Sun, 03 Apr 2011 20:26:22 +0200 |
Adrianna Pińska |
little maze level
|
Sun, 03 Apr 2011 20:24:47 +0200 |
Simon Cross |
Re-factor drawing to blit to a clip rect in the One True Level Surface before blitting that to the screen.
|
Sun, 03 Apr 2011 20:24:17 +0200 |
Simon Cross |
Very basic world physics.
|
Sun, 03 Apr 2011 20:22:56 +0200 |
Simon Cross |
Enable setting the opening scene when launching.
|
Sun, 03 Apr 2011 19:34:26 +0200 |
anna |
kitsune sprites running and jumping 0-4 tails
|
Sun, 03 Apr 2011 19:19:50 +0200 |
Adrianna Pińska |
Wavy level and add ^.*~$ to .hgignore
|
Sun, 03 Apr 2011 19:15:51 +0200 |
Jeremy Thurgood |
Sprite-based tiles. \o/
|
Sun, 03 Apr 2011 19:05:56 +0200 |
Adrianna Pińska |
added new property
|
Sun, 03 Apr 2011 19:02:44 +0200 |
Adrianna Pińska |
silly ladder level plus typo correction
|
Sun, 03 Apr 2011 18:49:44 +0200 |
Stefano Rivera |
Quit level editor
|
Sun, 03 Apr 2011 18:49:36 +0200 |
Stefano Rivera |
Gaar. That's not what I meant
|
Sun, 03 Apr 2011 18:45:10 +0200 |
Stefano Rivera |
We can do that more cleanly :P
|
Sun, 03 Apr 2011 18:42:32 +0200 |
Stefano Rivera |
Patch sys.path
|
Sun, 03 Apr 2011 18:41:52 +0200 |
Simon Cross |
Example for global sprite importing.
|
Sun, 03 Apr 2011 18:16:03 +0200 |
anna |
Add simple fox sprite
|
Sun, 03 Apr 2011 18:22:21 +0200 |
Stefano Rivera |
Slightly more useful level
|
Sun, 03 Apr 2011 18:04:36 +0200 |
Jeremy Thurgood |
Very basic enemy support.
|
Sun, 03 Apr 2011 18:03:03 +0200 |
Stefano Rivera |
Bump tile size to 64
|
Sun, 03 Apr 2011 18:02:41 +0200 |
Simon Cross |
Very start of world / physics engine.
|
Sun, 03 Apr 2011 17:55:07 +0200 |
Simon Cross |
Move sprite base class into physics since they're tightly coupled.
|
Sun, 03 Apr 2011 17:38:36 +0200 |
Adrianna Pińska |
typo fix
|
Sun, 03 Apr 2011 17:35:32 +0200 |
Jeremy Thurgood |
Remove .json suffix from level defs.
|
Sun, 03 Apr 2011 17:23:43 +0200 |
Stefano Rivera |
Add simple level browser
|
Sun, 03 Apr 2011 17:20:07 +0200 |
Simon Cross |
Add skeleton for physics and sprites.
|
Sun, 03 Apr 2011 16:53:45 +0200 |
Simon Cross |
Update license file (license is MIT).
|
Sun, 03 Apr 2011 16:48:00 +0200 |
Simon Cross |
Show how to use dispatch on levelscene.
|
Sun, 03 Apr 2011 16:44:57 +0200 |
Simon Cross |
Add level scenes
|
Sun, 03 Apr 2011 16:35:18 +0200 |
Simon Cross |
Add scene changing.
|
Sun, 03 Apr 2011 16:33:27 +0200 |
Jeremy Thurgood |
Draw level background with scaled offset.
|
Sun, 03 Apr 2011 16:01:30 +0200 |
Stefano Rivera |
Add dummy background
|
Sun, 03 Apr 2011 15:59:16 +0200 |
Simon Cross |
Create game engine. Enable quitting.
|
Sun, 03 Apr 2011 15:55:52 +0200 |
Stefano Rivera |
Really use 32px tiles, with RGBA images
|
Sun, 03 Apr 2011 15:48:13 +0200 |
Stefano Rivera |
Bump tilesize to 32
|
Sun, 03 Apr 2011 15:46:19 +0200 |
Jeremy Thurgood |
Some level display things.
|
Sun, 03 Apr 2011 15:40:25 +0200 |
Stefano Rivera |
support python -m skaapsteker
|
Sun, 03 Apr 2011 15:30:22 +0200 |
Simon Cross |
Create a pygame window.
|
Sun, 03 Apr 2011 15:24:23 +0200 |
Stefano Rivera |
Add dummy tiles
|
Sun, 03 Apr 2011 15:14:42 +0200 |
Simon Cross |
Ignore .pyc files.
|
Sun, 03 Apr 2011 15:09:32 +0200 |
Stefano Rivera |
Supporting Python 2.[67]
|
Sun, 03 Apr 2011 13:47:22 +0200 |
Stefano Rivera |
Sychronise .py -> .pyw
|
Sun, 03 Apr 2011 11:09:12 +0200 |
Simon Cross |
Small change to test CIA.
|
Sun, 03 Apr 2011 11:02:46 +0200 |
Simon Cross |
Commit skellington.
|