Mon, 04 Apr 2011 00:14:02 +0200 |
Stefano Rivera |
Screenshot
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Sun, 03 Apr 2011 23:52:58 +0200 |
Adrianna Pińska |
bonsai has legs
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Sun, 03 Apr 2011 23:51:09 +0200 |
Jeremy Thurgood |
Enemies in level editor, tile layers.
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Sun, 03 Apr 2011 23:45:16 +0200 |
Adrianna Pińska |
prettier level 2
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Sun, 03 Apr 2011 23:37:47 +0200 |
Adrianna Pińska |
prettier level 2
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Sun, 03 Apr 2011 23:35:41 +0200 |
Adrianna Pińska |
prettier level 3
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Sun, 03 Apr 2011 23:30:26 +0200 |
Adrianna Pińska |
fugly bonsai
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Sun, 03 Apr 2011 23:26:03 +0200 |
Adrianna Pińska |
better corner
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Sun, 03 Apr 2011 23:25:48 +0200 |
Jeremy Thurgood |
FPS counter and tile sprite layering.
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Sun, 03 Apr 2011 23:05:17 +0200 |
Simon Cross |
Implement bounce factor.
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Sun, 03 Apr 2011 22:59:09 +0200 |
Adrianna Pińska |
better floor
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Sun, 03 Apr 2011 22:56:47 +0200 |
Simon Cross |
Bouncing.
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Sun, 03 Apr 2011 22:46:25 +0200 |
Jeremy Thurgood |
Some tile parameters.
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Sun, 03 Apr 2011 22:38:10 +0200 |
Neil Muller |
remove SRCALPHA flag for performance reasons
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Sun, 03 Apr 2011 22:33:22 +0200 |
Adrianna Pińska |
moar tile
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Sun, 03 Apr 2011 22:32:04 +0200 |
Stefano Rivera |
Actually link bg 1 & 2 to level1 and level2
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Sun, 03 Apr 2011 22:29:12 +0200 |
Stefano Rivera |
Resize backgrounds, link to level1
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Sun, 03 Apr 2011 22:10:22 +0200 |
anna |
Backgrounds added
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Sun, 03 Apr 2011 22:02:19 +0200 |
Neil Muller |
Add Layers constants. Set Monsters to player's layer by default
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Sun, 03 Apr 2011 21:41:43 +0200 |
Neil Muller |
Add convert_alpha to load_image
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Sun, 03 Apr 2011 21:40:30 +0200 |
Simon Cross |
Change back to plain layered updater since everything is dirty all the time. Remove collision print since collisions appear to work.
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Sun, 03 Apr 2011 21:33:34 +0200 |
Simon Cross |
Rename scene option to level.
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Sun, 03 Apr 2011 21:34:56 +0200 |
Adrianna Pińska |
some betterer tiles, plus no blank tile
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Sun, 03 Apr 2011 21:33:32 +0200 |
Stefano Rivera |
FPS
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Sun, 03 Apr 2011 21:32:04 +0200 |
Simon Cross |
Add debugging rectangles.
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Sun, 03 Apr 2011 21:25:43 +0200 |
Jeremy Thurgood |
Multiple layered backgrounds.
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Sun, 03 Apr 2011 21:25:34 +0200 |
Simon Cross |
Switch to dirty sprites and layered dirty rendering groups in the hopes that it will provide access to speed-ups later on.
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Sun, 03 Apr 2011 21:18:31 +0200 |
Simon Cross |
Initial stab at detecting collisions.
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Sun, 03 Apr 2011 21:12:34 +0200 |
Stefano Rivera |
Front dummy background
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Sun, 03 Apr 2011 21:02:16 +0200 |
Jeremy Thurgood |
Actually add dummy sprite image.
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Sun, 03 Apr 2011 21:01:45 +0200 |
Jeremy Thurgood |
Better dummy monster.
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Sun, 03 Apr 2011 20:59:05 +0200 |
Stefano Rivera |
Multi-line text
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Sun, 03 Apr 2011 20:48:26 +0200 |
Stefano Rivera |
Trivial text rendering widget
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Sun, 03 Apr 2011 20:48:11 +0200 |
Stefano Rivera |
Ignore vim swapfiles
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Sun, 03 Apr 2011 20:42:55 +0200 |
Simon Cross |
Enemies must fall
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Sun, 03 Apr 2011 20:33:43 +0200 |
Neil Muller |
Remove area keyword for pygame 1.8 compatability
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Sun, 03 Apr 2011 20:26:22 +0200 |
Adrianna Pińska |
little maze level
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Sun, 03 Apr 2011 20:24:47 +0200 |
Simon Cross |
Re-factor drawing to blit to a clip rect in the One True Level Surface before blitting that to the screen.
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Sun, 03 Apr 2011 20:24:17 +0200 |
Simon Cross |
Very basic world physics.
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Sun, 03 Apr 2011 20:22:56 +0200 |
Simon Cross |
Enable setting the opening scene when launching.
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Sun, 03 Apr 2011 19:34:26 +0200 |
anna |
kitsune sprites running and jumping 0-4 tails
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Sun, 03 Apr 2011 19:19:50 +0200 |
Adrianna Pińska |
Wavy level and add ^.*~$ to .hgignore
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Sun, 03 Apr 2011 19:15:51 +0200 |
Jeremy Thurgood |
Sprite-based tiles. \o/
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Sun, 03 Apr 2011 19:05:56 +0200 |
Adrianna Pińska |
added new property
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Sun, 03 Apr 2011 19:02:44 +0200 |
Adrianna Pińska |
silly ladder level plus typo correction
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Sun, 03 Apr 2011 18:49:44 +0200 |
Stefano Rivera |
Quit level editor
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Sun, 03 Apr 2011 18:49:36 +0200 |
Stefano Rivera |
Gaar. That's not what I meant
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Sun, 03 Apr 2011 18:45:10 +0200 |
Stefano Rivera |
We can do that more cleanly :P
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Sun, 03 Apr 2011 18:42:32 +0200 |
Stefano Rivera |
Patch sys.path
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Sun, 03 Apr 2011 18:41:52 +0200 |
Simon Cross |
Example for global sprite importing.
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Sun, 03 Apr 2011 18:16:03 +0200 |
anna |
Add simple fox sprite
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Sun, 03 Apr 2011 18:22:21 +0200 |
Stefano Rivera |
Slightly more useful level
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Sun, 03 Apr 2011 18:04:36 +0200 |
Jeremy Thurgood |
Very basic enemy support.
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Sun, 03 Apr 2011 18:03:03 +0200 |
Stefano Rivera |
Bump tile size to 64
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Sun, 03 Apr 2011 18:02:41 +0200 |
Simon Cross |
Very start of world / physics engine.
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Sun, 03 Apr 2011 17:55:07 +0200 |
Simon Cross |
Move sprite base class into physics since they're tightly coupled.
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Sun, 03 Apr 2011 17:38:36 +0200 |
Adrianna Pińska |
typo fix
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Sun, 03 Apr 2011 17:35:32 +0200 |
Jeremy Thurgood |
Remove .json suffix from level defs.
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Sun, 03 Apr 2011 17:23:43 +0200 |
Stefano Rivera |
Add simple level browser
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Sun, 03 Apr 2011 17:20:07 +0200 |
Simon Cross |
Add skeleton for physics and sprites.
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