log

age author description
Thu, 07 Apr 2011 14:55:29 +0200 Neil Muller Rename dummy monster
Thu, 07 Apr 2011 14:51:05 +0200 Neil Muller Add facing support for attack animations
Thu, 07 Apr 2011 14:50:17 +0200 Adrianna Pińska you only get one fish
Thu, 07 Apr 2011 14:39:50 +0200 Simon Cross Add vase to demonstrate item state testing in dialogues.
Thu, 07 Apr 2011 12:38:45 +0200 Neil Muller Hook up attack anaimation (needs facing support still)
Thu, 07 Apr 2011 12:38:22 +0200 Neil Muller Rename oni sprites to match loading code
Thu, 07 Apr 2011 11:05:54 +0200 Simon Cross Add testing of triggers and entry / exit functions.
Thu, 07 Apr 2011 11:05:31 +0200 Simon Cross Fix on_entry and on_exit handling.
Thu, 07 Apr 2011 01:53:27 +0200 Adrianna Pińska proposed list of levels
Thu, 07 Apr 2011 01:53:15 +0200 Adrianna Pińska temple grounds level
Thu, 07 Apr 2011 01:53:02 +0200 Adrianna Pińska you can get several fish from the fishmonger
Thu, 07 Apr 2011 01:35:36 +0200 Neil Muller Add more screenshots
Thu, 07 Apr 2011 01:39:05 +0200 Simon Cross Remove debugging print.
Thu, 07 Apr 2011 01:35:26 +0200 Simon Cross Add --all option for testing NPCs and sprite creation.
Thu, 07 Apr 2011 01:35:03 +0200 Simon Cross Add back more NPCs.
Thu, 07 Apr 2011 01:34:47 +0200 Simon Cross Fix __iter__ for StateProxy.
Thu, 07 Apr 2011 01:34:26 +0200 Simon Cross Fix actor sprite a bit. Add evil kitsune sprite.
Thu, 07 Apr 2011 01:24:54 +0200 Adrianna Pińska player needs a world argument
Thu, 07 Apr 2011 01:15:47 +0200 Simon Cross Fix npc tester (again).
Thu, 07 Apr 2011 01:14:42 +0200 Simon Cross Fix merge.
Thu, 07 Apr 2011 01:11:50 +0200 Simon Cross Fix kitsune JSON.
Thu, 07 Apr 2011 01:07:15 +0200 Adrianna Pińska screwed up merge fix
Thu, 07 Apr 2011 01:02:36 +0200 Adrianna Pińska renamed first proper level
Thu, 07 Apr 2011 00:59:08 +0200 Simon Cross Add explicit starting state to avoid it magically appearing later.
Thu, 07 Apr 2011 00:47:02 +0200 Simon Cross Add support for trigger world changes when entering and exiting dialog states.
Thu, 07 Apr 2011 00:38:47 +0200 Adrianna Pińska boss fight dialog
Thu, 07 Apr 2011 00:36:29 +0200 Simon Cross Remove debugging pdb.
Thu, 07 Apr 2011 00:32:25 +0200 Simon Cross Attempt to animate NPCs a bit.
Thu, 07 Apr 2011 00:31:53 +0200 Simon Cross Remove setting of unused starting_tile_pos.
Thu, 07 Apr 2011 00:31:25 +0200 Simon Cross Remove old double debugging rect.
Wed, 06 Apr 2011 23:48:09 +0200 Neil Muller KILLhg statushg status
Wed, 06 Apr 2011 23:41:53 +0200 Jeremy Thurgood Basic item interaction.
Wed, 06 Apr 2011 23:23:48 +0200 Neil Muller Add start of player damage
Wed, 06 Apr 2011 23:21:29 +0200 Adrianna Pińska TETSUUUUUOOOOOOOOOOOOOO
Wed, 06 Apr 2011 23:19:08 +0200 Neil Muller Move fox properties to the world
Wed, 06 Apr 2011 23:03:34 +0200 Simon Cross Add support for Windows in data loading.
Wed, 06 Apr 2011 22:49:25 +0200 Neil Muller Make fire 1 do the attacking animation
Wed, 06 Apr 2011 22:30:38 +0200 Neil Muller Add default health values
Wed, 06 Apr 2011 22:42:35 +0200 Jeremy Thurgood Sprite refactoring stuff.
Wed, 06 Apr 2011 22:32:58 +0200 Adrianna Pińska maneki and fishmonger
Wed, 06 Apr 2011 22:26:17 +0200 Neil Muller Fix bug in jump to tile top logic
Wed, 06 Apr 2011 22:17:59 +0200 Simon Cross Remove debugging print.
Wed, 06 Apr 2011 22:15:44 +0200 Adrianna Pińska syntax fix for accessing world properties
Wed, 06 Apr 2011 22:07:00 +0200 Simon Cross Hordes of NPCs.
Wed, 06 Apr 2011 22:06:45 +0200 Simon Cross Remove DummyWorld since npc-test now uses the real world.
Wed, 06 Apr 2011 22:04:19 +0200 Simon Cross Fix npc tester.
Wed, 06 Apr 2011 21:54:54 +0200 Adrianna Pińska more realistic level 1
Wed, 06 Apr 2011 21:44:54 +0200 Simon Cross Fix state checks for hattori, ichiro, kaneda and kumiko. In the process provide easier access to other npcs.
Wed, 06 Apr 2011 21:39:30 +0200 Neil Muller Remove debugging prints
Wed, 06 Apr 2011 21:35:30 +0200 Jeremy Thurgood Minor item changes.
Wed, 06 Apr 2011 21:19:26 +0200 Simon Cross Fix dialogue.
Wed, 06 Apr 2011 21:14:26 +0200 Simon Cross Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Wed, 06 Apr 2011 21:02:38 +0200 Neil Muller Hack'ish logic to move out of colliding with floors better
Wed, 06 Apr 2011 20:50:00 +0200 Neil Muller Repel fx from longstanding collisions
Wed, 06 Apr 2011 20:49:47 +0200 Neil Muller Use layers for floor check
Wed, 06 Apr 2011 20:36:58 +0200 Adrianna Pińska actor
Wed, 06 Apr 2011 20:34:45 +0200 Adrianna Pińska @#%$ trailing comma fix
Wed, 06 Apr 2011 20:20:21 +0200 Stefano Rivera Add text shadow
Wed, 06 Apr 2011 16:38:26 +0200 Stefano Rivera Text: Actually unwrap in unwrapped
Wed, 06 Apr 2011 20:22:28 +0200 Adrianna Pińska kumiko and kaneda
Wed, 06 Apr 2011 19:52:50 +0200 Adrianna Pińska Sasuke
Wed, 06 Apr 2011 19:39:46 +0200 Adrianna Pińska ichiro and hattori, plus stuff for querying npc state from the world
Wed, 06 Apr 2011 19:47:12 +0200 Jeremy Thurgood Moving some (probably) misplaced sprites out of the way.
Wed, 06 Apr 2011 19:33:04 +0200 Jeremy Thurgood Tweak some constants to make player motion more comfortable.
Wed, 06 Apr 2011 19:24:09 +0200 Neil Muller Hack player.py to have platformer physics
Wed, 06 Apr 2011 17:33:02 +0200 anna Full game script and additional info
Wed, 06 Apr 2011 12:28:06 +0200 Jeremy Thurgood Slightly better enemy handling.
Wed, 06 Apr 2011 11:52:03 +0200 Simon Cross Press p to pause.
Wed, 06 Apr 2011 01:35:20 +0200 Simon Cross if year in range(1980, 1990): continue # how can we sleep while the kitsune is stuck to the floor?
Wed, 06 Apr 2011 01:04:43 +0200 Adrianna Pińska dialogue tree for temple guard
Wed, 06 Apr 2011 00:49:16 +0200 Simon Cross Replace scene .freeze and .thaw methods with .enter and .leave.
Wed, 06 Apr 2011 00:41:19 +0200 Simon Cross Replace key repeating with custom tracking of fast keys.
Wed, 06 Apr 2011 00:41:50 +0200 Stefano Rivera Screenshot for day 3
Wed, 06 Apr 2011 00:03:03 +0200 Neil Muller Twiddle player animation behaviour
Wed, 06 Apr 2011 00:19:33 +0200 Simon Cross Set key repeating.
Wed, 06 Apr 2011 00:09:56 +0200 Simon Cross Rename ._game_state to game_state for consistency with engine and since everyone and their dog has access to it. :)
Wed, 06 Apr 2011 00:01:59 +0200 Simon Cross Remove unnecessary setting of _game_state in sub-class of Scene.
Wed, 06 Apr 2011 00:02:41 +0200 Jeremy Thurgood Better Item placement.
Tue, 05 Apr 2011 23:35:55 +0200 Jeremy Thurgood Fix items, and stop the tea from looking like a monk.
Tue, 05 Apr 2011 23:29:26 +0200 Simon Cross Neatean _check_mask a bit.
Tue, 05 Apr 2011 23:18:54 +0200 Simon Cross Don't stand in the air.
Tue, 05 Apr 2011 23:18:02 +0200 Simon Cross Fix typo in comment.
Tue, 05 Apr 2011 23:14:48 +0200 Neil Muller Load attacking images
Tue, 05 Apr 2011 23:12:04 +0200 Neil Muller Move attacking image into directory structure for player loading
Tue, 05 Apr 2011 22:51:06 +0200 Neil Muller Neaten identation
Tue, 05 Apr 2011 22:51:14 +0200 Simon Cross Hook up bitmasked based collisions (mask caching may be unnecessary, please comment on whether this effects performance for you).
Tue, 05 Apr 2011 22:43:09 +0200 anna many more sprites - characters and plot items
Tue, 05 Apr 2011 22:18:26 +0200 Simon Cross Start of dialogue tree / NPC state machine support.
Tue, 05 Apr 2011 21:25:44 +0200 Neil Muller Make enemies block by default, so we can jump off them
Tue, 05 Apr 2011 20:17:08 +0200 Neil Muller Use midbottom, rather than bottomleft, when changing fox frames
Tue, 05 Apr 2011 19:50:46 +0200 Jeremy Thurgood Centre camera one tile higher then the midbottom of the player, to avoid bouncing around due to animation size mismatches.
Tue, 05 Apr 2011 17:35:14 +0200 Neil Muller Don't change image if it will introduce new collisions
Tue, 05 Apr 2011 17:13:32 +0200 Neil Muller Clamp very slow horizontal motion
Tue, 05 Apr 2011 17:05:13 +0200 Neil Muller Use bottomleft, so we stay above the floor as we change frames
Tue, 05 Apr 2011 16:35:30 +0200 Neil Muller Use floor flag
Tue, 05 Apr 2011 16:29:13 +0200 Neil Muller Base camera off player collide_rect, so facing changes don't cause camera jumps
Tue, 05 Apr 2011 15:46:13 +0200 Neil Muller Buggy ground implementation. Make the world less bouncy
Tue, 05 Apr 2011 15:00:31 +0200 Neil Muller Remove tail from standing kitsune sprite to reduce weird box size changing aritifacts
Tue, 05 Apr 2011 11:27:55 +0200 Stefano Rivera Small screenshot for r76
Tue, 05 Apr 2011 10:54:11 +0200 Jeremy Thurgood Fix change-level-from-menu crash.
Tue, 05 Apr 2011 10:41:32 +0200 Simon Cross Update instructions for the playing the game (just a test commit from work really).
Tue, 05 Apr 2011 10:03:53 +0200 Stefano Rivera Move sources out of 'data' into top level 'sources' directory
Tue, 05 Apr 2011 10:02:35 +0200 Stefano Rivera Update README and LICENCE
Tue, 05 Apr 2011 09:58:06 +0200 Stefano Rivera Add DejaVu copyright notice
Tue, 05 Apr 2011 00:50:42 +0200 Stefano Rivera Simplistic text wrapping
Tue, 05 Apr 2011 00:18:56 +0200 Stefano Rivera Ignore libreoffice lock files
Tue, 05 Apr 2011 00:06:07 +0200 Stefano Rivera Initial cutscene screen
Tue, 05 Apr 2011 00:04:30 +0200 Stefano Rivera Pass engine to all Scene draw() methods
Tue, 05 Apr 2011 00:43:16 +0200 Simon Cross Add small copy of screenshot.
Tue, 05 Apr 2011 00:36:36 +0200 Jeremy Thurgood Fix game state-related level load crash.
Tue, 05 Apr 2011 00:26:28 +0200 Adrianna Pińska Alternate tile shapes with embellishments; applied to red and blue; composer can generate only some sets
Tue, 05 Apr 2011 00:15:15 +0200 Simon Cross Daily screenshot (level one, commit 128).
Tue, 05 Apr 2011 00:06:13 +0200 Simon Cross Add friction. Remove old dirty sprite attributes.
Tue, 05 Apr 2011 00:03:33 +0200 Jeremy Thurgood Initial game state stuff.
Mon, 04 Apr 2011 23:38:03 +0200 Simon Cross Fix bug in FPS calculation. Phew -- we're still fast.
Mon, 04 Apr 2011 23:37:02 +0200 Adrianna Pińska somewhat more playable level 3 and a level 5
Mon, 04 Apr 2011 23:19:34 +0200 Simon Cross Replace custom clamping code with a call to .clamp_ip.
Mon, 04 Apr 2011 23:07:37 +0200 Neil Muller Add fps to game
Mon, 04 Apr 2011 22:39:42 +0200 Neil Muller Saner, buggier collision rectangles
Mon, 04 Apr 2011 22:37:59 +0200 Simon Cross Ramming speed, Mr Sulu\!
Mon, 04 Apr 2011 22:11:33 +0200 Simon Cross Animated running.
Mon, 04 Apr 2011 22:07:01 +0200 Stefano Rivera Display level3 and 4 on main menu
Mon, 04 Apr 2011 22:05:16 +0200 Jeremy Thurgood Fix misclassified tiles.
Mon, 04 Apr 2011 22:02:52 +0200 Jeremy Thurgood Angry fruit salad debug boxes.
Mon, 04 Apr 2011 21:54:42 +0200 Simon Cross Hook up per-tick sprite animations.
Mon, 04 Apr 2011 21:45:59 +0200 Neil Muller Fix fox facing
Mon, 04 Apr 2011 21:42:06 +0200 Simon Cross Remove debugging print.
Mon, 04 Apr 2011 21:37:57 +0200 Simon Cross Make fox rect a bit smaller as an experiment.
Mon, 04 Apr 2011 21:37:41 +0200 Simon Cross Reduce bouncing.
Mon, 04 Apr 2011 21:37:31 +0200 Simon Cross Hook up scrolling.
Mon, 04 Apr 2011 21:34:04 +0200 Stefano Rivera Use TextChoice data in menu screen (it's no longer hacked to death)
Mon, 04 Apr 2011 21:30:39 +0200 Stefano Rivera Add optional data to identify TextChoice options
Mon, 04 Apr 2011 21:31:53 +0200 anna Geishas, oni, monk and kitsune attacking
Mon, 04 Apr 2011 21:27:17 +0200 Adrianna Pińska created xcf with tile shapes and Olli's backgrounds; wrote xcf2png script to generate tiles; switched levels to real tilesets
Mon, 04 Apr 2011 21:14:48 +0200 Stefano Rivera Dvorak support
Mon, 04 Apr 2011 21:05:33 +0200 Stefano Rivera Global options in skaapsteker.__init__
Mon, 04 Apr 2011 20:53:45 +0200 Neil Muller Hack in resume game option
Mon, 04 Apr 2011 20:46:44 +0200 Simon Cross Run kitsune, run! And by the running of the kitsune gravity is restored to normal.
Mon, 04 Apr 2011 20:23:14 +0200 Simon Cross Link up key presses to calls to action functions on player and to quitting level.
Mon, 04 Apr 2011 19:34:20 +0200 Stefano Rivera Add ? object-placement-help tiles
Mon, 04 Apr 2011 19:20:05 +0200 Simon Cross Have monsters also collide with players as an interim solution while I relax, eat dinner and think about the best way to use the new collision layers.
Mon, 04 Apr 2011 19:05:12 +0200 Simon Cross Move sprite one-level up so that it is standing on the floor rather than in the floor.
Mon, 04 Apr 2011 19:04:37 +0200 Simon Cross Remove a debugging print.
Mon, 04 Apr 2011 18:45:48 +0200 Simon Cross Shiny new collision detection. Read code for usage information.
Mon, 04 Apr 2011 17:38:48 +0200 Neil Muller Add ignore for mac resource fork files
Mon, 04 Apr 2011 17:34:00 +0200 Neil Muller Remove apple resource files.
Mon, 04 Apr 2011 17:22:47 +0200 Neil Muller Add defaults for player info in level load
Mon, 04 Apr 2011 17:22:31 +0200 Neil Muller Add player dict to remaining levels
Mon, 04 Apr 2011 17:17:07 +0200 Stefano Rivera Add Player to level-editor, so it can use Level again
Mon, 04 Apr 2011 17:12:30 +0200 Neil Muller Tweak to demonstrate right facing
Mon, 04 Apr 2011 17:12:15 +0200 Neil Muller Add forgetten player.py
Mon, 04 Apr 2011 16:52:03 +0200 Neil Muller Add placeholder images, so mecurial will track these directories
Mon, 04 Apr 2011 16:45:11 +0200 Neil Muller Rough outline of a player object, completely with statuesque flying fox
Mon, 04 Apr 2011 16:44:13 +0200 Neil Muller Add player start positions to some levels
Mon, 04 Apr 2011 16:18:05 +0200 Neil Muller Move kitsune standing png to same structure as other images
Mon, 04 Apr 2011 14:34:04 +0200 Adrianna Pińska Avoived?!
Mon, 04 Apr 2011 14:01:49 +0200 Jeremy Thurgood Exclude scenery sprites from collision detection.
Mon, 04 Apr 2011 13:27:09 +0200 Neil Muller Correct physics comments - units are now pixel based, not metres
Mon, 04 Apr 2011 12:10:05 +0200 Neil Muller rect.copy() is a pygame 1.9 addition. Work around this.
Mon, 04 Apr 2011 07:25:27 +0200 anna Story script (unfinished) and list of game elements
Mon, 04 Apr 2011 01:23:28 +0200 Jeremy Thurgood Scenery does not collide.
Mon, 04 Apr 2011 00:46:13 +0200 Stefano Rivera Simple menu screen and TextChoice widget
Mon, 04 Apr 2011 00:42:33 +0200 Simon Cross Fix bouncing and tweak universal constants to show it off.
Mon, 04 Apr 2011 00:14:02 +0200 Stefano Rivera Screenshot
Sun, 03 Apr 2011 23:52:58 +0200 Adrianna Pińska bonsai has legs
Sun, 03 Apr 2011 23:51:09 +0200 Jeremy Thurgood Enemies in level editor, tile layers.
Sun, 03 Apr 2011 23:45:16 +0200 Adrianna Pińska prettier level 2
Sun, 03 Apr 2011 23:37:47 +0200 Adrianna Pińska prettier level 2
Sun, 03 Apr 2011 23:35:41 +0200 Adrianna Pińska prettier level 3
Sun, 03 Apr 2011 23:30:26 +0200 Adrianna Pińska fugly bonsai
Sun, 03 Apr 2011 23:26:03 +0200 Adrianna Pińska better corner
Sun, 03 Apr 2011 23:25:48 +0200 Jeremy Thurgood FPS counter and tile sprite layering.
Sun, 03 Apr 2011 23:05:17 +0200 Simon Cross Implement bounce factor.
Sun, 03 Apr 2011 22:59:09 +0200 Adrianna Pińska better floor
Sun, 03 Apr 2011 22:56:47 +0200 Simon Cross Bouncing.
Sun, 03 Apr 2011 22:46:25 +0200 Jeremy Thurgood Some tile parameters.
Sun, 03 Apr 2011 22:38:10 +0200 Neil Muller remove SRCALPHA flag for performance reasons
Sun, 03 Apr 2011 22:33:22 +0200 Adrianna Pińska moar tile
Sun, 03 Apr 2011 22:32:04 +0200 Stefano Rivera Actually link bg 1 & 2 to level1 and level2
Sun, 03 Apr 2011 22:29:12 +0200 Stefano Rivera Resize backgrounds, link to level1
Sun, 03 Apr 2011 22:10:22 +0200 anna Backgrounds added
Sun, 03 Apr 2011 22:02:19 +0200 Neil Muller Add Layers constants. Set Monsters to player's layer by default
Sun, 03 Apr 2011 21:41:43 +0200 Neil Muller Add convert_alpha to load_image
Sun, 03 Apr 2011 21:40:30 +0200 Simon Cross Change back to plain layered updater since everything is dirty all the time. Remove collision print since collisions appear to work.
Sun, 03 Apr 2011 21:33:34 +0200 Simon Cross Rename scene option to level.
Sun, 03 Apr 2011 21:34:56 +0200 Adrianna Pińska some betterer tiles, plus no blank tile
Sun, 03 Apr 2011 21:33:32 +0200 Stefano Rivera FPS
Sun, 03 Apr 2011 21:32:04 +0200 Simon Cross Add debugging rectangles.
Sun, 03 Apr 2011 21:25:43 +0200 Jeremy Thurgood Multiple layered backgrounds.
Sun, 03 Apr 2011 21:25:34 +0200 Simon Cross Switch to dirty sprites and layered dirty rendering groups in the hopes that it will provide access to speed-ups later on.
Sun, 03 Apr 2011 21:18:31 +0200 Simon Cross Initial stab at detecting collisions.
Sun, 03 Apr 2011 21:12:34 +0200 Stefano Rivera Front dummy background
Sun, 03 Apr 2011 21:02:16 +0200 Jeremy Thurgood Actually add dummy sprite image.
Sun, 03 Apr 2011 21:01:45 +0200 Jeremy Thurgood Better dummy monster.
Sun, 03 Apr 2011 20:59:05 +0200 Stefano Rivera Multi-line text
Sun, 03 Apr 2011 20:48:26 +0200 Stefano Rivera Trivial text rendering widget
Sun, 03 Apr 2011 20:48:11 +0200 Stefano Rivera Ignore vim swapfiles
Sun, 03 Apr 2011 20:42:55 +0200 Simon Cross Enemies must fall
Sun, 03 Apr 2011 20:33:43 +0200 Neil Muller Remove area keyword for pygame 1.8 compatability
Sun, 03 Apr 2011 20:26:22 +0200 Adrianna Pińska little maze level
Sun, 03 Apr 2011 20:24:47 +0200 Simon Cross Re-factor drawing to blit to a clip rect in the One True Level Surface before blitting that to the screen.
Sun, 03 Apr 2011 20:24:17 +0200 Simon Cross Very basic world physics.
Sun, 03 Apr 2011 20:22:56 +0200 Simon Cross Enable setting the opening scene when launching.
Sun, 03 Apr 2011 19:34:26 +0200 anna kitsune sprites running and jumping 0-4 tails
Sun, 03 Apr 2011 19:19:50 +0200 Adrianna Pińska Wavy level and add ^.*~$ to .hgignore
Sun, 03 Apr 2011 19:15:51 +0200 Jeremy Thurgood Sprite-based tiles. \o/
Sun, 03 Apr 2011 19:05:56 +0200 Adrianna Pińska added new property
Sun, 03 Apr 2011 19:02:44 +0200 Adrianna Pińska silly ladder level plus typo correction
Sun, 03 Apr 2011 18:49:44 +0200 Stefano Rivera Quit level editor
Sun, 03 Apr 2011 18:49:36 +0200 Stefano Rivera Gaar. That's not what I meant
Sun, 03 Apr 2011 18:45:10 +0200 Stefano Rivera We can do that more cleanly :P
Sun, 03 Apr 2011 18:42:32 +0200 Stefano Rivera Patch sys.path
Sun, 03 Apr 2011 18:41:52 +0200 Simon Cross Example for global sprite importing.
Sun, 03 Apr 2011 18:16:03 +0200 anna Add simple fox sprite
Sun, 03 Apr 2011 18:22:21 +0200 Stefano Rivera Slightly more useful level
Sun, 03 Apr 2011 18:04:36 +0200 Jeremy Thurgood Very basic enemy support.
Sun, 03 Apr 2011 18:03:03 +0200 Stefano Rivera Bump tile size to 64
Sun, 03 Apr 2011 18:02:41 +0200 Simon Cross Very start of world / physics engine.
Sun, 03 Apr 2011 17:55:07 +0200 Simon Cross Move sprite base class into physics since they're tightly coupled.
Sun, 03 Apr 2011 17:38:36 +0200 Adrianna Pińska typo fix
Sun, 03 Apr 2011 17:35:32 +0200 Jeremy Thurgood Remove .json suffix from level defs.
Sun, 03 Apr 2011 17:23:43 +0200 Stefano Rivera Add simple level browser
Sun, 03 Apr 2011 17:20:07 +0200 Simon Cross Add skeleton for physics and sprites.
Sun, 03 Apr 2011 16:53:45 +0200 Simon Cross Update license file (license is MIT).
Sun, 03 Apr 2011 16:48:00 +0200 Simon Cross Show how to use dispatch on levelscene.
Sun, 03 Apr 2011 16:44:57 +0200 Simon Cross Add level scenes
Sun, 03 Apr 2011 16:35:18 +0200 Simon Cross Add scene changing.
Sun, 03 Apr 2011 16:33:27 +0200 Jeremy Thurgood Draw level background with scaled offset.
Sun, 03 Apr 2011 16:01:30 +0200 Stefano Rivera Add dummy background
Sun, 03 Apr 2011 15:59:16 +0200 Simon Cross Create game engine. Enable quitting.
Sun, 03 Apr 2011 15:55:52 +0200 Stefano Rivera Really use 32px tiles, with RGBA images
Sun, 03 Apr 2011 15:48:13 +0200 Stefano Rivera Bump tilesize to 32
Sun, 03 Apr 2011 15:46:19 +0200 Jeremy Thurgood Some level display things.
Sun, 03 Apr 2011 15:40:25 +0200 Stefano Rivera support python -m skaapsteker
Sun, 03 Apr 2011 15:30:22 +0200 Simon Cross Create a pygame window.
Sun, 03 Apr 2011 15:24:23 +0200 Stefano Rivera Add dummy tiles
Sun, 03 Apr 2011 15:14:42 +0200 Simon Cross Ignore .pyc files.
Sun, 03 Apr 2011 15:09:32 +0200 Stefano Rivera Supporting Python 2.[67]
Sun, 03 Apr 2011 13:47:22 +0200 Stefano Rivera Sychronise .py -> .pyw
Sun, 03 Apr 2011 11:09:12 +0200 Simon Cross Small change to test CIA.