Fri, 08 Apr 2011 23:16:11 +0200 |
anna |
Moar images!
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Fri, 08 Apr 2011 22:53:19 +0200 |
Adrianna Pińska |
Town now traversable in all directions. Let's not do that again. D:
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Fri, 08 Apr 2011 22:48:16 +0200 |
Simon Cross |
Fix fox-has-tea-for-monk state check.
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Fri, 08 Apr 2011 22:36:48 +0200 |
Simon Cross |
Note which npcs need dialogue bouncing and add TODO for adding NPC name to text bubbles.
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Fri, 08 Apr 2011 22:36:03 +0200 |
Simon Cross |
Hook up maneki, kaneda2 and the fishmonger who were hiding in limbo (i.e. not in game.json).
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Fri, 08 Apr 2011 22:29:49 +0200 |
Jeremy Thurgood |
Ancient and honorable tea ceremony.
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Fri, 08 Apr 2011 22:13:28 +0200 |
Simon Cross |
I think we're at the stage were a TODO list is starting to be useful.
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Fri, 08 Apr 2011 22:09:01 +0200 |
Simon Cross |
Fill in remaining missions and make remaining npc state machines pass basic sanity tests.
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Fri, 08 Apr 2011 22:04:05 +0200 |
Simon Cross |
Add missions.masks_destroyed.
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Fri, 08 Apr 2011 21:59:42 +0200 |
Simon Cross |
Fix up possible inconsistencies in guard state machine fox shape handling by making liberal use of auto_next and splitting a state in two (one for the fox, one for the human).
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Fri, 08 Apr 2011 21:58:35 +0200 |
Simon Cross |
Add support for auto_next_text to give the auto_next effect but with a different prompt.
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Fri, 08 Apr 2011 21:58:48 +0200 |
Jeremy Thurgood |
Item dropping and swapping.
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Fri, 08 Apr 2011 21:44:39 +0200 |
Simon Cross |
Add fox.shape (which can be 'fox', 'human' or 'human_with_fan') to game.json. Use fox.shape in state checks in guard.json.
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Fri, 08 Apr 2011 21:23:00 +0200 |
Simon Cross |
Combine 'fox' and 'player' sections in game.json.
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Fri, 08 Apr 2011 21:17:30 +0200 |
Simon Cross |
Add monk and kumiko missions to game.json and to monk and kumiko.
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Fri, 08 Apr 2011 20:58:12 +0200 |
Simon Cross |
Poke the current state before checking to see if there is text in case the world has changed and it is time for the state machine to move on.
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Fri, 08 Apr 2011 20:52:47 +0200 |
Simon Cross |
Hook up auto_next dialogue events.
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Fri, 08 Apr 2011 20:41:05 +0200 |
Simon Cross |
Rename the void level to _limbo. Add teacupfull to _limbo. Change monk state change check to world.fox.item == 'teacupfull'.
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Fri, 08 Apr 2011 20:15:18 +0200 |
Adrianna Pińska |
placed things properly in market
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Fri, 08 Apr 2011 20:15:06 +0200 |
Adrianna Pińska |
added doorways to debuggable level elements
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Fri, 08 Apr 2011 20:11:45 +0200 |
Simon Cross |
Enable testing of individual NPCs.
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Fri, 08 Apr 2011 19:59:16 +0200 |
Adrianna Pińska |
started editing market
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Fri, 08 Apr 2011 19:59:05 +0200 |
Adrianna Pińska |
fixed level editor
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Fri, 08 Apr 2011 19:32:54 +0200 |
Adrianna Pińska |
repurposing level 2 and 3 (positions to be fixed)
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Fri, 08 Apr 2011 19:27:51 +0200 |
Jeremy Thurgood |
More level and scene change fixes.
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Fri, 08 Apr 2011 19:24:39 +0200 |
Adrianna Pińska |
fixed player start position and name of doorway in temple grounds
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Fri, 08 Apr 2011 19:18:48 +0200 |
Adrianna Pińska |
Merged changes, I hope.
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Fri, 08 Apr 2011 19:12:44 +0200 |
Adrianna Pińska |
proper levels
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Fri, 08 Apr 2011 19:09:09 +0200 |
Jeremy Thurgood |
Hit "down" to interact with things.
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Fri, 08 Apr 2011 17:32:50 +0200 |
Neil Muller |
Remove debugging print
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