log

age author description
Wed, 06 Apr 2011 22:32:58 +0200 Adrianna Pińska maneki and fishmonger
Wed, 06 Apr 2011 22:26:17 +0200 Neil Muller Fix bug in jump to tile top logic
Wed, 06 Apr 2011 22:17:59 +0200 Simon Cross Remove debugging print.
Wed, 06 Apr 2011 22:15:44 +0200 Adrianna Pińska syntax fix for accessing world properties
Wed, 06 Apr 2011 22:07:00 +0200 Simon Cross Hordes of NPCs.
Wed, 06 Apr 2011 22:06:45 +0200 Simon Cross Remove DummyWorld since npc-test now uses the real world.
Wed, 06 Apr 2011 22:04:19 +0200 Simon Cross Fix npc tester.
Wed, 06 Apr 2011 21:54:54 +0200 Adrianna Pińska more realistic level 1
Wed, 06 Apr 2011 21:44:54 +0200 Simon Cross Fix state checks for hattori, ichiro, kaneda and kumiko. In the process provide easier access to other npcs.
Wed, 06 Apr 2011 21:39:30 +0200 Neil Muller Remove debugging prints
Wed, 06 Apr 2011 21:35:30 +0200 Jeremy Thurgood Minor item changes.
Wed, 06 Apr 2011 21:19:26 +0200 Simon Cross Fix dialogue.
Wed, 06 Apr 2011 21:14:26 +0200 Simon Cross Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Wed, 06 Apr 2011 21:02:38 +0200 Neil Muller Hack'ish logic to move out of colliding with floors better
Wed, 06 Apr 2011 20:50:00 +0200 Neil Muller Repel fx from longstanding collisions
Wed, 06 Apr 2011 20:49:47 +0200 Neil Muller Use layers for floor check
Wed, 06 Apr 2011 20:36:58 +0200 Adrianna Pińska actor
Wed, 06 Apr 2011 20:34:45 +0200 Adrianna Pińska @#%$ trailing comma fix
Wed, 06 Apr 2011 20:20:21 +0200 Stefano Rivera Add text shadow
Wed, 06 Apr 2011 16:38:26 +0200 Stefano Rivera Text: Actually unwrap in unwrapped
Wed, 06 Apr 2011 20:22:28 +0200 Adrianna Pińska kumiko and kaneda
Wed, 06 Apr 2011 19:52:50 +0200 Adrianna Pińska Sasuke
Wed, 06 Apr 2011 19:39:46 +0200 Adrianna Pińska ichiro and hattori, plus stuff for querying npc state from the world
Wed, 06 Apr 2011 19:47:12 +0200 Jeremy Thurgood Moving some (probably) misplaced sprites out of the way.
Wed, 06 Apr 2011 19:33:04 +0200 Jeremy Thurgood Tweak some constants to make player motion more comfortable.
Wed, 06 Apr 2011 19:24:09 +0200 Neil Muller Hack player.py to have platformer physics
Wed, 06 Apr 2011 17:33:02 +0200 anna Full game script and additional info
Wed, 06 Apr 2011 12:28:06 +0200 Jeremy Thurgood Slightly better enemy handling.
Wed, 06 Apr 2011 11:52:03 +0200 Simon Cross Press p to pause.
Wed, 06 Apr 2011 01:35:20 +0200 Simon Cross if year in range(1980, 1990): continue # how can we sleep while the kitsune is stuck to the floor?