Thu, 07 Apr 2011 01:02:36 +0200 |
Adrianna Pińska |
renamed first proper level
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Thu, 07 Apr 2011 00:59:08 +0200 |
Simon Cross |
Add explicit starting state to avoid it magically appearing later.
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Thu, 07 Apr 2011 00:47:02 +0200 |
Simon Cross |
Add support for trigger world changes when entering and exiting dialog states.
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Thu, 07 Apr 2011 00:38:47 +0200 |
Adrianna Pińska |
boss fight dialog
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Thu, 07 Apr 2011 00:36:29 +0200 |
Simon Cross |
Remove debugging pdb.
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Thu, 07 Apr 2011 00:32:25 +0200 |
Simon Cross |
Attempt to animate NPCs a bit.
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Thu, 07 Apr 2011 00:31:53 +0200 |
Simon Cross |
Remove setting of unused starting_tile_pos.
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Thu, 07 Apr 2011 00:31:25 +0200 |
Simon Cross |
Remove old double debugging rect.
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Wed, 06 Apr 2011 23:48:09 +0200 |
Neil Muller |
KILLhg statushg status
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Wed, 06 Apr 2011 23:41:53 +0200 |
Jeremy Thurgood |
Basic item interaction.
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Wed, 06 Apr 2011 23:23:48 +0200 |
Neil Muller |
Add start of player damage
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Wed, 06 Apr 2011 23:21:29 +0200 |
Adrianna Pińska |
TETSUUUUUOOOOOOOOOOOOOO
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Wed, 06 Apr 2011 23:19:08 +0200 |
Neil Muller |
Move fox properties to the world
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Wed, 06 Apr 2011 23:03:34 +0200 |
Simon Cross |
Add support for Windows in data loading.
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Wed, 06 Apr 2011 22:49:25 +0200 |
Neil Muller |
Make fire 1 do the attacking animation
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Wed, 06 Apr 2011 22:30:38 +0200 |
Neil Muller |
Add default health values
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Wed, 06 Apr 2011 22:42:35 +0200 |
Jeremy Thurgood |
Sprite refactoring stuff.
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Wed, 06 Apr 2011 22:32:58 +0200 |
Adrianna Pińska |
maneki and fishmonger
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Wed, 06 Apr 2011 22:26:17 +0200 |
Neil Muller |
Fix bug in jump to tile top logic
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Wed, 06 Apr 2011 22:17:59 +0200 |
Simon Cross |
Remove debugging print.
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Wed, 06 Apr 2011 22:15:44 +0200 |
Adrianna Pińska |
syntax fix for accessing world properties
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Wed, 06 Apr 2011 22:07:00 +0200 |
Simon Cross |
Hordes of NPCs.
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Wed, 06 Apr 2011 22:06:45 +0200 |
Simon Cross |
Remove DummyWorld since npc-test now uses the real world.
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Wed, 06 Apr 2011 22:04:19 +0200 |
Simon Cross |
Fix npc tester.
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Wed, 06 Apr 2011 21:54:54 +0200 |
Adrianna Pińska |
more realistic level 1
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Wed, 06 Apr 2011 21:44:54 +0200 |
Simon Cross |
Fix state checks for hattori, ichiro, kaneda and kumiko. In the process provide easier access to other npcs.
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Wed, 06 Apr 2011 21:39:30 +0200 |
Neil Muller |
Remove debugging prints
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Wed, 06 Apr 2011 21:35:30 +0200 |
Jeremy Thurgood |
Minor item changes.
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Wed, 06 Apr 2011 21:19:26 +0200 |
Simon Cross |
Fix dialogue.
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Wed, 06 Apr 2011 21:14:26 +0200 |
Simon Cross |
Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
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Wed, 06 Apr 2011 21:02:38 +0200 |
Neil Muller |
Hack'ish logic to move out of colliding with floors better
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Wed, 06 Apr 2011 20:50:00 +0200 |
Neil Muller |
Repel fx from longstanding collisions
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Wed, 06 Apr 2011 20:49:47 +0200 |
Neil Muller |
Use layers for floor check
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Wed, 06 Apr 2011 20:36:58 +0200 |
Adrianna Pińska |
actor
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Wed, 06 Apr 2011 20:34:45 +0200 |
Adrianna Pińska |
@#%$ trailing comma fix
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Wed, 06 Apr 2011 20:20:21 +0200 |
Stefano Rivera |
Add text shadow
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Wed, 06 Apr 2011 16:38:26 +0200 |
Stefano Rivera |
Text: Actually unwrap in unwrapped
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Wed, 06 Apr 2011 20:22:28 +0200 |
Adrianna Pińska |
kumiko and kaneda
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Wed, 06 Apr 2011 19:52:50 +0200 |
Adrianna Pińska |
Sasuke
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Wed, 06 Apr 2011 19:39:46 +0200 |
Adrianna Pińska |
ichiro and hattori, plus stuff for querying npc state from the world
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Wed, 06 Apr 2011 19:47:12 +0200 |
Jeremy Thurgood |
Moving some (probably) misplaced sprites out of the way.
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Wed, 06 Apr 2011 19:33:04 +0200 |
Jeremy Thurgood |
Tweak some constants to make player motion more comfortable.
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Wed, 06 Apr 2011 19:24:09 +0200 |
Neil Muller |
Hack player.py to have platformer physics
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Wed, 06 Apr 2011 17:33:02 +0200 |
anna |
Full game script and additional info
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Wed, 06 Apr 2011 12:28:06 +0200 |
Jeremy Thurgood |
Slightly better enemy handling.
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Wed, 06 Apr 2011 11:52:03 +0200 |
Simon Cross |
Press p to pause.
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Wed, 06 Apr 2011 01:35:20 +0200 |
Simon Cross |
if year in range(1980, 1990): continue # how can we sleep while the kitsune is stuck to the floor?
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Wed, 06 Apr 2011 01:04:43 +0200 |
Adrianna Pińska |
dialogue tree for temple guard
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Wed, 06 Apr 2011 00:49:16 +0200 |
Simon Cross |
Replace scene .freeze and .thaw methods with .enter and .leave.
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Wed, 06 Apr 2011 00:41:19 +0200 |
Simon Cross |
Replace key repeating with custom tracking of fast keys.
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Wed, 06 Apr 2011 00:41:50 +0200 |
Stefano Rivera |
Screenshot for day 3
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Wed, 06 Apr 2011 00:03:03 +0200 |
Neil Muller |
Twiddle player animation behaviour
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Wed, 06 Apr 2011 00:19:33 +0200 |
Simon Cross |
Set key repeating.
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Wed, 06 Apr 2011 00:09:56 +0200 |
Simon Cross |
Rename ._game_state to game_state for consistency with engine and since everyone and their dog has access to it. :)
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Wed, 06 Apr 2011 00:01:59 +0200 |
Simon Cross |
Remove unnecessary setting of _game_state in sub-class of Scene.
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Wed, 06 Apr 2011 00:02:41 +0200 |
Jeremy Thurgood |
Better Item placement.
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Tue, 05 Apr 2011 23:35:55 +0200 |
Jeremy Thurgood |
Fix items, and stop the tea from looking like a monk.
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Tue, 05 Apr 2011 23:29:26 +0200 |
Simon Cross |
Neatean _check_mask a bit.
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Tue, 05 Apr 2011 23:18:54 +0200 |
Simon Cross |
Don't stand in the air.
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Tue, 05 Apr 2011 23:18:02 +0200 |
Simon Cross |
Fix typo in comment.
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Tue, 05 Apr 2011 23:14:48 +0200 |
Neil Muller |
Load attacking images
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Tue, 05 Apr 2011 23:12:04 +0200 |
Neil Muller |
Move attacking image into directory structure for player loading
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Tue, 05 Apr 2011 22:51:06 +0200 |
Neil Muller |
Neaten identation
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Tue, 05 Apr 2011 22:51:14 +0200 |
Simon Cross |
Hook up bitmasked based collisions (mask caching may be unnecessary, please comment on whether this effects performance for you).
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Tue, 05 Apr 2011 22:43:09 +0200 |
anna |
many more sprites - characters and plot items
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Tue, 05 Apr 2011 22:18:26 +0200 |
Simon Cross |
Start of dialogue tree / NPC state machine support.
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Tue, 05 Apr 2011 21:25:44 +0200 |
Neil Muller |
Make enemies block by default, so we can jump off them
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Tue, 05 Apr 2011 20:17:08 +0200 |
Neil Muller |
Use midbottom, rather than bottomleft, when changing fox frames
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Tue, 05 Apr 2011 19:50:46 +0200 |
Jeremy Thurgood |
Centre camera one tile higher then the midbottom of the player, to avoid bouncing around due to animation size mismatches.
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Tue, 05 Apr 2011 17:35:14 +0200 |
Neil Muller |
Don't change image if it will introduce new collisions
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Tue, 05 Apr 2011 17:13:32 +0200 |
Neil Muller |
Clamp very slow horizontal motion
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Tue, 05 Apr 2011 17:05:13 +0200 |
Neil Muller |
Use bottomleft, so we stay above the floor as we change frames
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Tue, 05 Apr 2011 16:35:30 +0200 |
Neil Muller |
Use floor flag
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Tue, 05 Apr 2011 16:29:13 +0200 |
Neil Muller |
Base camera off player collide_rect, so facing changes don't cause camera jumps
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Tue, 05 Apr 2011 15:46:13 +0200 |
Neil Muller |
Buggy ground implementation. Make the world less bouncy
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Tue, 05 Apr 2011 15:00:31 +0200 |
Neil Muller |
Remove tail from standing kitsune sprite to reduce weird box size changing aritifacts
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Tue, 05 Apr 2011 11:27:55 +0200 |
Stefano Rivera |
Small screenshot for r76
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Tue, 05 Apr 2011 10:54:11 +0200 |
Jeremy Thurgood |
Fix change-level-from-menu crash.
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Tue, 05 Apr 2011 10:41:32 +0200 |
Simon Cross |
Update instructions for the playing the game (just a test commit from work really).
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Tue, 05 Apr 2011 10:03:53 +0200 |
Stefano Rivera |
Move sources out of 'data' into top level 'sources' directory
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Tue, 05 Apr 2011 10:02:35 +0200 |
Stefano Rivera |
Update README and LICENCE
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Tue, 05 Apr 2011 09:58:06 +0200 |
Stefano Rivera |
Add DejaVu copyright notice
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Tue, 05 Apr 2011 00:50:42 +0200 |
Stefano Rivera |
Simplistic text wrapping
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Tue, 05 Apr 2011 00:18:56 +0200 |
Stefano Rivera |
Ignore libreoffice lock files
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Tue, 05 Apr 2011 00:06:07 +0200 |
Stefano Rivera |
Initial cutscene screen
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Tue, 05 Apr 2011 00:04:30 +0200 |
Stefano Rivera |
Pass engine to all Scene draw() methods
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Tue, 05 Apr 2011 00:43:16 +0200 |
Simon Cross |
Add small copy of screenshot.
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Tue, 05 Apr 2011 00:36:36 +0200 |
Jeremy Thurgood |
Fix game state-related level load crash.
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Tue, 05 Apr 2011 00:26:28 +0200 |
Adrianna Pińska |
Alternate tile shapes with embellishments; applied to red and blue; composer can generate only some sets
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Tue, 05 Apr 2011 00:15:15 +0200 |
Simon Cross |
Daily screenshot (level one, commit 128).
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Tue, 05 Apr 2011 00:06:13 +0200 |
Simon Cross |
Add friction. Remove old dirty sprite attributes.
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Tue, 05 Apr 2011 00:03:33 +0200 |
Jeremy Thurgood |
Initial game state stuff.
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Mon, 04 Apr 2011 23:38:03 +0200 |
Simon Cross |
Fix bug in FPS calculation. Phew -- we're still fast.
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Mon, 04 Apr 2011 23:37:02 +0200 |
Adrianna Pińska |
somewhat more playable level 3 and a level 5
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Mon, 04 Apr 2011 23:19:34 +0200 |
Simon Cross |
Replace custom clamping code with a call to .clamp_ip.
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Mon, 04 Apr 2011 23:07:37 +0200 |
Neil Muller |
Add fps to game
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Mon, 04 Apr 2011 22:39:42 +0200 |
Neil Muller |
Saner, buggier collision rectangles
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Mon, 04 Apr 2011 22:37:59 +0200 |
Simon Cross |
Ramming speed, Mr Sulu\!
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Mon, 04 Apr 2011 22:11:33 +0200 |
Simon Cross |
Animated running.
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Mon, 04 Apr 2011 22:07:01 +0200 |
Stefano Rivera |
Display level3 and 4 on main menu
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Mon, 04 Apr 2011 22:05:16 +0200 |
Jeremy Thurgood |
Fix misclassified tiles.
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Mon, 04 Apr 2011 22:02:52 +0200 |
Jeremy Thurgood |
Angry fruit salad debug boxes.
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Mon, 04 Apr 2011 21:54:42 +0200 |
Simon Cross |
Hook up per-tick sprite animations.
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Mon, 04 Apr 2011 21:45:59 +0200 |
Neil Muller |
Fix fox facing
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Mon, 04 Apr 2011 21:42:06 +0200 |
Simon Cross |
Remove debugging print.
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Mon, 04 Apr 2011 21:37:57 +0200 |
Simon Cross |
Make fox rect a bit smaller as an experiment.
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Mon, 04 Apr 2011 21:37:41 +0200 |
Simon Cross |
Reduce bouncing.
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Mon, 04 Apr 2011 21:37:31 +0200 |
Simon Cross |
Hook up scrolling.
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Mon, 04 Apr 2011 21:34:04 +0200 |
Stefano Rivera |
Use TextChoice data in menu screen (it's no longer hacked to death)
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Mon, 04 Apr 2011 21:30:39 +0200 |
Stefano Rivera |
Add optional data to identify TextChoice options
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Mon, 04 Apr 2011 21:31:53 +0200 |
anna |
Geishas, oni, monk and kitsune attacking
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Mon, 04 Apr 2011 21:27:17 +0200 |
Adrianna Pińska |
created xcf with tile shapes and Olli's backgrounds; wrote xcf2png script to generate tiles; switched levels to real tilesets
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Mon, 04 Apr 2011 21:14:48 +0200 |
Stefano Rivera |
Dvorak support
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Mon, 04 Apr 2011 21:05:33 +0200 |
Stefano Rivera |
Global options in skaapsteker.__init__
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Mon, 04 Apr 2011 20:53:45 +0200 |
Neil Muller |
Hack in resume game option
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Mon, 04 Apr 2011 20:46:44 +0200 |
Simon Cross |
Run kitsune, run! And by the running of the kitsune gravity is restored to normal.
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Mon, 04 Apr 2011 20:23:14 +0200 |
Simon Cross |
Link up key presses to calls to action functions on player and to quitting level.
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Mon, 04 Apr 2011 19:34:20 +0200 |
Stefano Rivera |
Add ? object-placement-help tiles
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Mon, 04 Apr 2011 19:20:05 +0200 |
Simon Cross |
Have monsters also collide with players as an interim solution while I relax, eat dinner and think about the best way to use the new collision layers.
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Mon, 04 Apr 2011 19:05:12 +0200 |
Simon Cross |
Move sprite one-level up so that it is standing on the floor rather than in the floor.
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