Fri, 08 Apr 2011 23:02:50 +0200 |
Neil Muller |
Add health bar
|
Fri, 08 Apr 2011 22:36:12 +0200 |
Neil Muller |
Add tofu colleced count to fox state
|
Sat, 09 Apr 2011 00:38:53 +0200 |
Simon Cross |
Hook up kaneda2 and tetsuo converstaion.
|
Sat, 09 Apr 2011 00:26:24 +0200 |
Simon Cross |
Conversations needs dummy start states for the responding party so that things can be kicked off directly.
|
Sat, 09 Apr 2011 00:20:11 +0200 |
Simon Cross |
Check whether the new state has text after a state change. If not, close the dialogue.
|
Sat, 09 Apr 2011 00:05:35 +0200 |
Adrianna Pińska |
swapped misnamed mask and vase pictures
|
Fri, 08 Apr 2011 23:56:23 +0200 |
Adrianna Pińska |
road with two convenient bottlenecks
|
Fri, 08 Apr 2011 23:58:02 +0200 |
Simon Cross |
Rename no-maks-broken.png (during the creation of the pyweek entry).
|
Fri, 08 Apr 2011 23:51:20 +0200 |
Simon Cross |
Link up hattori's and ichiro's conversation.
|
Fri, 08 Apr 2011 23:29:55 +0200 |
Simon Cross |
Start adding switch_to to ichiro.
|
Fri, 08 Apr 2011 23:29:37 +0200 |
Simon Cross |
Add TODO about having items fall to ground when dropped (or otherwise not end up in the air).
|
Fri, 08 Apr 2011 23:27:43 +0200 |
Simon Cross |
Add supporting for flicking between speaking NPCs.
|
Fri, 08 Apr 2011 23:16:11 +0200 |
anna |
Moar images!
|
Fri, 08 Apr 2011 22:53:19 +0200 |
Adrianna Pińska |
Town now traversable in all directions. Let's not do that again. D:
|
Fri, 08 Apr 2011 22:48:16 +0200 |
Simon Cross |
Fix fox-has-tea-for-monk state check.
|
Fri, 08 Apr 2011 22:36:48 +0200 |
Simon Cross |
Note which npcs need dialogue bouncing and add TODO for adding NPC name to text bubbles.
|
Fri, 08 Apr 2011 22:36:03 +0200 |
Simon Cross |
Hook up maneki, kaneda2 and the fishmonger who were hiding in limbo (i.e. not in game.json).
|
Fri, 08 Apr 2011 22:29:49 +0200 |
Jeremy Thurgood |
Ancient and honorable tea ceremony.
|
Fri, 08 Apr 2011 22:13:28 +0200 |
Simon Cross |
I think we're at the stage were a TODO list is starting to be useful.
|
Fri, 08 Apr 2011 22:09:01 +0200 |
Simon Cross |
Fill in remaining missions and make remaining npc state machines pass basic sanity tests.
|
Fri, 08 Apr 2011 22:04:05 +0200 |
Simon Cross |
Add missions.masks_destroyed.
|
Fri, 08 Apr 2011 21:59:42 +0200 |
Simon Cross |
Fix up possible inconsistencies in guard state machine fox shape handling by making liberal use of auto_next and splitting a state in two (one for the fox, one for the human).
|
Fri, 08 Apr 2011 21:58:35 +0200 |
Simon Cross |
Add support for auto_next_text to give the auto_next effect but with a different prompt.
|
Fri, 08 Apr 2011 21:58:48 +0200 |
Jeremy Thurgood |
Item dropping and swapping.
|
Fri, 08 Apr 2011 21:44:39 +0200 |
Simon Cross |
Add fox.shape (which can be 'fox', 'human' or 'human_with_fan') to game.json. Use fox.shape in state checks in guard.json.
|
Fri, 08 Apr 2011 21:23:00 +0200 |
Simon Cross |
Combine 'fox' and 'player' sections in game.json.
|
Fri, 08 Apr 2011 21:17:30 +0200 |
Simon Cross |
Add monk and kumiko missions to game.json and to monk and kumiko.
|
Fri, 08 Apr 2011 20:58:12 +0200 |
Simon Cross |
Poke the current state before checking to see if there is text in case the world has changed and it is time for the state machine to move on.
|
Fri, 08 Apr 2011 20:52:47 +0200 |
Simon Cross |
Hook up auto_next dialogue events.
|
Fri, 08 Apr 2011 20:41:05 +0200 |
Simon Cross |
Rename the void level to _limbo. Add teacupfull to _limbo. Change monk state change check to world.fox.item == 'teacupfull'.
|
Fri, 08 Apr 2011 20:15:18 +0200 |
Adrianna Pińska |
placed things properly in market
|
Fri, 08 Apr 2011 20:15:06 +0200 |
Adrianna Pińska |
added doorways to debuggable level elements
|
Fri, 08 Apr 2011 20:11:45 +0200 |
Simon Cross |
Enable testing of individual NPCs.
|
Fri, 08 Apr 2011 19:59:16 +0200 |
Adrianna Pińska |
started editing market
|
Fri, 08 Apr 2011 19:59:05 +0200 |
Adrianna Pińska |
fixed level editor
|
Fri, 08 Apr 2011 19:32:54 +0200 |
Adrianna Pińska |
repurposing level 2 and 3 (positions to be fixed)
|
Fri, 08 Apr 2011 19:27:51 +0200 |
Jeremy Thurgood |
More level and scene change fixes.
|
Fri, 08 Apr 2011 19:24:39 +0200 |
Adrianna Pińska |
fixed player start position and name of doorway in temple grounds
|
Fri, 08 Apr 2011 19:18:48 +0200 |
Adrianna Pińska |
Merged changes, I hope.
|
Fri, 08 Apr 2011 19:12:44 +0200 |
Adrianna Pińska |
proper levels
|
Fri, 08 Apr 2011 19:09:09 +0200 |
Jeremy Thurgood |
Hit "down" to interact with things.
|
Fri, 08 Apr 2011 17:32:50 +0200 |
Neil Muller |
Remove debugging print
|
Fri, 08 Apr 2011 17:26:06 +0200 |
Neil Muller |
Only backout / move-off "solid" collisions
|
Fri, 08 Apr 2011 17:13:25 +0200 |
Jeremy Thurgood |
Fixed key sequence handling.
|
Fri, 08 Apr 2011 15:56:37 +0200 |
Neil Muller |
Make sprinting single use after double tap
|
Fri, 08 Apr 2011 15:41:01 +0200 |
Neil Muller |
Avoid crash when key-down & key-up pairs are split across scenes
|
Fri, 08 Apr 2011 15:34:20 +0200 |
Neil Muller |
Bump up horizontal terminal velocity so sprinting is interesting
|
Fri, 08 Apr 2011 15:34:02 +0200 |
Neil Muller |
Add sprinting
|
Fri, 08 Apr 2011 15:06:24 +0200 |
Neil Muller |
Add double-key tap support
|
Fri, 08 Apr 2011 14:54:31 +0200 |
Jeremy Thurgood |
Move between doorways. (Still with hacky collision limiting.)
|
Fri, 08 Apr 2011 11:47:33 +0200 |
Neil Muller |
Yelp when hit
|
Fri, 08 Apr 2011 11:29:37 +0200 |
Neil Muller |
Factor out sound stuff
|
Fri, 08 Apr 2011 10:40:16 +0200 |
Simon Cross |
Trial patch for dealing with unicode dict key issue on Windows.
|
Fri, 08 Apr 2011 01:54:28 +0200 |
Simon Cross |
Add daily screenshot.
|
Fri, 08 Apr 2011 01:51:42 +0200 |
Simon Cross |
Add background to make dialogue more readable.
|
Fri, 08 Apr 2011 01:38:41 +0200 |
Simon Cross |
Link up choices to dsm events.
|
Fri, 08 Apr 2011 01:36:44 +0200 |
Simon Cross |
Add support for selecting dialogue choices (and for moving TextChoice around the screen).
|
Fri, 08 Apr 2011 00:59:35 +0200 |
Simon Cross |
Remove debugging prints.
|
Fri, 08 Apr 2011 00:57:06 +0200 |
Simon Cross |
Render dialog on screen instead of printing to console.
|
Fri, 08 Apr 2011 00:45:33 +0200 |
Simon Cross |
Increase minimum time between interactions a bit.
|
Fri, 08 Apr 2011 00:43:35 +0200 |
Neil Muller |
Prefer downward moves if all things are equal to reduce 'holding oneself against the wall in mid-air' options
|
Fri, 08 Apr 2011 00:43:33 +0200 |
Simon Cross |
Add missing file from previous commit.
|
Fri, 08 Apr 2011 00:40:34 +0200 |
Simon Cross |
More hooking up of interacting with NPCs.
|
Thu, 07 Apr 2011 23:57:22 +0200 |
Simon Cross |
Start hooking up NPC interactions.
|
Thu, 07 Apr 2011 22:20:58 +0200 |
Jeremy Thurgood |
Doors and stuff.
|
Thu, 07 Apr 2011 19:44:04 +0200 |
Jeremy Thurgood |
Some light cleanup.
|
Thu, 07 Apr 2011 19:25:48 +0200 |
Stefano Rivera |
Button widget for cutscene
|
Thu, 07 Apr 2011 19:11:08 +0200 |
Simon Cross |
Fix some npc-test and dialogue bugs.
|
Thu, 07 Apr 2011 18:51:59 +0200 |
Adrianna Pińska |
tweak
|
Thu, 07 Apr 2011 18:13:51 +0200 |
Neil Muller |
Add minimal support for player death
|
Thu, 07 Apr 2011 16:42:54 +0200 |
Neil Muller |
Add support for background music tracks
|
Thu, 07 Apr 2011 15:01:23 +0200 |
Neil Muller |
Add update force parameter, so we can transition out of attacking animations even if it introduce a new collision
|
Thu, 07 Apr 2011 14:58:16 +0200 |
Neil Muller |
Fix off-by-one errors in attack animation sequence
|
Thu, 07 Apr 2011 14:55:29 +0200 |
Neil Muller |
Rename dummy monster
|
Thu, 07 Apr 2011 14:51:05 +0200 |
Neil Muller |
Add facing support for attack animations
|
Thu, 07 Apr 2011 14:50:17 +0200 |
Adrianna Pińska |
you only get one fish
|
Thu, 07 Apr 2011 14:39:50 +0200 |
Simon Cross |
Add vase to demonstrate item state testing in dialogues.
|
Thu, 07 Apr 2011 12:38:45 +0200 |
Neil Muller |
Hook up attack anaimation (needs facing support still)
|
Thu, 07 Apr 2011 12:38:22 +0200 |
Neil Muller |
Rename oni sprites to match loading code
|
Thu, 07 Apr 2011 11:05:54 +0200 |
Simon Cross |
Add testing of triggers and entry / exit functions.
|
Thu, 07 Apr 2011 11:05:31 +0200 |
Simon Cross |
Fix on_entry and on_exit handling.
|
Thu, 07 Apr 2011 01:53:27 +0200 |
Adrianna Pińska |
proposed list of levels
|
Thu, 07 Apr 2011 01:53:15 +0200 |
Adrianna Pińska |
temple grounds level
|
Thu, 07 Apr 2011 01:53:02 +0200 |
Adrianna Pińska |
you can get several fish from the fishmonger
|
Thu, 07 Apr 2011 01:35:36 +0200 |
Neil Muller |
Add more screenshots
|
Thu, 07 Apr 2011 01:39:05 +0200 |
Simon Cross |
Remove debugging print.
|
Thu, 07 Apr 2011 01:35:26 +0200 |
Simon Cross |
Add --all option for testing NPCs and sprite creation.
|
Thu, 07 Apr 2011 01:35:03 +0200 |
Simon Cross |
Add back more NPCs.
|
Thu, 07 Apr 2011 01:34:47 +0200 |
Simon Cross |
Fix __iter__ for StateProxy.
|
Thu, 07 Apr 2011 01:34:26 +0200 |
Simon Cross |
Fix actor sprite a bit. Add evil kitsune sprite.
|
Thu, 07 Apr 2011 01:24:54 +0200 |
Adrianna Pińska |
player needs a world argument
|
Thu, 07 Apr 2011 01:15:47 +0200 |
Simon Cross |
Fix npc tester (again).
|
Thu, 07 Apr 2011 01:14:42 +0200 |
Simon Cross |
Fix merge.
|
Thu, 07 Apr 2011 01:11:50 +0200 |
Simon Cross |
Fix kitsune JSON.
|
Thu, 07 Apr 2011 01:07:15 +0200 |
Adrianna Pińska |
screwed up merge fix
|
Thu, 07 Apr 2011 01:02:36 +0200 |
Adrianna Pińska |
renamed first proper level
|
Thu, 07 Apr 2011 00:59:08 +0200 |
Simon Cross |
Add explicit starting state to avoid it magically appearing later.
|
Thu, 07 Apr 2011 00:47:02 +0200 |
Simon Cross |
Add support for trigger world changes when entering and exiting dialog states.
|
Thu, 07 Apr 2011 00:38:47 +0200 |
Adrianna Pińska |
boss fight dialog
|
Thu, 07 Apr 2011 00:36:29 +0200 |
Simon Cross |
Remove debugging pdb.
|
Thu, 07 Apr 2011 00:32:25 +0200 |
Simon Cross |
Attempt to animate NPCs a bit.
|
Thu, 07 Apr 2011 00:31:53 +0200 |
Simon Cross |
Remove setting of unused starting_tile_pos.
|
Thu, 07 Apr 2011 00:31:25 +0200 |
Simon Cross |
Remove old double debugging rect.
|
Wed, 06 Apr 2011 23:48:09 +0200 |
Neil Muller |
KILLhg statushg status
|
Wed, 06 Apr 2011 23:41:53 +0200 |
Jeremy Thurgood |
Basic item interaction.
|
Wed, 06 Apr 2011 23:23:48 +0200 |
Neil Muller |
Add start of player damage
|
Wed, 06 Apr 2011 23:21:29 +0200 |
Adrianna Pińska |
TETSUUUUUOOOOOOOOOOOOOO
|
Wed, 06 Apr 2011 23:19:08 +0200 |
Neil Muller |
Move fox properties to the world
|
Wed, 06 Apr 2011 23:03:34 +0200 |
Simon Cross |
Add support for Windows in data loading.
|
Wed, 06 Apr 2011 22:49:25 +0200 |
Neil Muller |
Make fire 1 do the attacking animation
|
Wed, 06 Apr 2011 22:30:38 +0200 |
Neil Muller |
Add default health values
|
Wed, 06 Apr 2011 22:42:35 +0200 |
Jeremy Thurgood |
Sprite refactoring stuff.
|
Wed, 06 Apr 2011 22:32:58 +0200 |
Adrianna Pińska |
maneki and fishmonger
|
Wed, 06 Apr 2011 22:26:17 +0200 |
Neil Muller |
Fix bug in jump to tile top logic
|
Wed, 06 Apr 2011 22:17:59 +0200 |
Simon Cross |
Remove debugging print.
|
Wed, 06 Apr 2011 22:15:44 +0200 |
Adrianna Pińska |
syntax fix for accessing world properties
|
Wed, 06 Apr 2011 22:07:00 +0200 |
Simon Cross |
Hordes of NPCs.
|
Wed, 06 Apr 2011 22:06:45 +0200 |
Simon Cross |
Remove DummyWorld since npc-test now uses the real world.
|
Wed, 06 Apr 2011 22:04:19 +0200 |
Simon Cross |
Fix npc tester.
|
Wed, 06 Apr 2011 21:54:54 +0200 |
Adrianna Pińska |
more realistic level 1
|
Wed, 06 Apr 2011 21:44:54 +0200 |
Simon Cross |
Fix state checks for hattori, ichiro, kaneda and kumiko. In the process provide easier access to other npcs.
|
Wed, 06 Apr 2011 21:39:30 +0200 |
Neil Muller |
Remove debugging prints
|
Wed, 06 Apr 2011 21:35:30 +0200 |
Jeremy Thurgood |
Minor item changes.
|
Wed, 06 Apr 2011 21:19:26 +0200 |
Simon Cross |
Fix dialogue.
|
Wed, 06 Apr 2011 21:14:26 +0200 |
Simon Cross |
Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
|
Wed, 06 Apr 2011 21:02:38 +0200 |
Neil Muller |
Hack'ish logic to move out of colliding with floors better
|
Wed, 06 Apr 2011 20:50:00 +0200 |
Neil Muller |
Repel fx from longstanding collisions
|
Wed, 06 Apr 2011 20:49:47 +0200 |
Neil Muller |
Use layers for floor check
|
Wed, 06 Apr 2011 20:36:58 +0200 |
Adrianna Pińska |
actor
|
Wed, 06 Apr 2011 20:34:45 +0200 |
Adrianna Pińska |
@#%$ trailing comma fix
|
Wed, 06 Apr 2011 20:20:21 +0200 |
Stefano Rivera |
Add text shadow
|
Wed, 06 Apr 2011 16:38:26 +0200 |
Stefano Rivera |
Text: Actually unwrap in unwrapped
|
Wed, 06 Apr 2011 20:22:28 +0200 |
Adrianna Pińska |
kumiko and kaneda
|
Wed, 06 Apr 2011 19:52:50 +0200 |
Adrianna Pińska |
Sasuke
|
Wed, 06 Apr 2011 19:39:46 +0200 |
Adrianna Pińska |
ichiro and hattori, plus stuff for querying npc state from the world
|
Wed, 06 Apr 2011 19:47:12 +0200 |
Jeremy Thurgood |
Moving some (probably) misplaced sprites out of the way.
|
Wed, 06 Apr 2011 19:33:04 +0200 |
Jeremy Thurgood |
Tweak some constants to make player motion more comfortable.
|
Wed, 06 Apr 2011 19:24:09 +0200 |
Neil Muller |
Hack player.py to have platformer physics
|
Wed, 06 Apr 2011 17:33:02 +0200 |
anna |
Full game script and additional info
|
Wed, 06 Apr 2011 12:28:06 +0200 |
Jeremy Thurgood |
Slightly better enemy handling.
|
Wed, 06 Apr 2011 11:52:03 +0200 |
Simon Cross |
Press p to pause.
|
Wed, 06 Apr 2011 01:35:20 +0200 |
Simon Cross |
if year in range(1980, 1990): continue # how can we sleep while the kitsune is stuck to the floor?
|
Wed, 06 Apr 2011 01:04:43 +0200 |
Adrianna Pińska |
dialogue tree for temple guard
|
Wed, 06 Apr 2011 00:49:16 +0200 |
Simon Cross |
Replace scene .freeze and .thaw methods with .enter and .leave.
|
Wed, 06 Apr 2011 00:41:19 +0200 |
Simon Cross |
Replace key repeating with custom tracking of fast keys.
|
Wed, 06 Apr 2011 00:41:50 +0200 |
Stefano Rivera |
Screenshot for day 3
|
Wed, 06 Apr 2011 00:03:03 +0200 |
Neil Muller |
Twiddle player animation behaviour
|
Wed, 06 Apr 2011 00:19:33 +0200 |
Simon Cross |
Set key repeating.
|
Wed, 06 Apr 2011 00:09:56 +0200 |
Simon Cross |
Rename ._game_state to game_state for consistency with engine and since everyone and their dog has access to it. :)
|
Wed, 06 Apr 2011 00:01:59 +0200 |
Simon Cross |
Remove unnecessary setting of _game_state in sub-class of Scene.
|
Wed, 06 Apr 2011 00:02:41 +0200 |
Jeremy Thurgood |
Better Item placement.
|
Tue, 05 Apr 2011 23:35:55 +0200 |
Jeremy Thurgood |
Fix items, and stop the tea from looking like a monk.
|
Tue, 05 Apr 2011 23:29:26 +0200 |
Simon Cross |
Neatean _check_mask a bit.
|
Tue, 05 Apr 2011 23:18:54 +0200 |
Simon Cross |
Don't stand in the air.
|
Tue, 05 Apr 2011 23:18:02 +0200 |
Simon Cross |
Fix typo in comment.
|
Tue, 05 Apr 2011 23:14:48 +0200 |
Neil Muller |
Load attacking images
|
Tue, 05 Apr 2011 23:12:04 +0200 |
Neil Muller |
Move attacking image into directory structure for player loading
|
Tue, 05 Apr 2011 22:51:06 +0200 |
Neil Muller |
Neaten identation
|
Tue, 05 Apr 2011 22:51:14 +0200 |
Simon Cross |
Hook up bitmasked based collisions (mask caching may be unnecessary, please comment on whether this effects performance for you).
|
Tue, 05 Apr 2011 22:43:09 +0200 |
anna |
many more sprites - characters and plot items
|
Tue, 05 Apr 2011 22:18:26 +0200 |
Simon Cross |
Start of dialogue tree / NPC state machine support.
|
Tue, 05 Apr 2011 21:25:44 +0200 |
Neil Muller |
Make enemies block by default, so we can jump off them
|
Tue, 05 Apr 2011 20:17:08 +0200 |
Neil Muller |
Use midbottom, rather than bottomleft, when changing fox frames
|
Tue, 05 Apr 2011 19:50:46 +0200 |
Jeremy Thurgood |
Centre camera one tile higher then the midbottom of the player, to avoid bouncing around due to animation size mismatches.
|
Tue, 05 Apr 2011 17:35:14 +0200 |
Neil Muller |
Don't change image if it will introduce new collisions
|
Tue, 05 Apr 2011 17:13:32 +0200 |
Neil Muller |
Clamp very slow horizontal motion
|
Tue, 05 Apr 2011 17:05:13 +0200 |
Neil Muller |
Use bottomleft, so we stay above the floor as we change frames
|
Tue, 05 Apr 2011 16:35:30 +0200 |
Neil Muller |
Use floor flag
|
Tue, 05 Apr 2011 16:29:13 +0200 |
Neil Muller |
Base camera off player collide_rect, so facing changes don't cause camera jumps
|
Tue, 05 Apr 2011 15:46:13 +0200 |
Neil Muller |
Buggy ground implementation. Make the world less bouncy
|
Tue, 05 Apr 2011 15:00:31 +0200 |
Neil Muller |
Remove tail from standing kitsune sprite to reduce weird box size changing aritifacts
|
Tue, 05 Apr 2011 11:27:55 +0200 |
Stefano Rivera |
Small screenshot for r76
|
Tue, 05 Apr 2011 10:54:11 +0200 |
Jeremy Thurgood |
Fix change-level-from-menu crash.
|
Tue, 05 Apr 2011 10:41:32 +0200 |
Simon Cross |
Update instructions for the playing the game (just a test commit from work really).
|
Tue, 05 Apr 2011 10:03:53 +0200 |
Stefano Rivera |
Move sources out of 'data' into top level 'sources' directory
|
Tue, 05 Apr 2011 10:02:35 +0200 |
Stefano Rivera |
Update README and LICENCE
|
Tue, 05 Apr 2011 09:58:06 +0200 |
Stefano Rivera |
Add DejaVu copyright notice
|
Tue, 05 Apr 2011 00:50:42 +0200 |
Stefano Rivera |
Simplistic text wrapping
|
Tue, 05 Apr 2011 00:18:56 +0200 |
Stefano Rivera |
Ignore libreoffice lock files
|
Tue, 05 Apr 2011 00:06:07 +0200 |
Stefano Rivera |
Initial cutscene screen
|
Tue, 05 Apr 2011 00:04:30 +0200 |
Stefano Rivera |
Pass engine to all Scene draw() methods
|
Tue, 05 Apr 2011 00:43:16 +0200 |
Simon Cross |
Add small copy of screenshot.
|
Tue, 05 Apr 2011 00:36:36 +0200 |
Jeremy Thurgood |
Fix game state-related level load crash.
|
Tue, 05 Apr 2011 00:26:28 +0200 |
Adrianna Pińska |
Alternate tile shapes with embellishments; applied to red and blue; composer can generate only some sets
|
Tue, 05 Apr 2011 00:15:15 +0200 |
Simon Cross |
Daily screenshot (level one, commit 128).
|
Tue, 05 Apr 2011 00:06:13 +0200 |
Simon Cross |
Add friction. Remove old dirty sprite attributes.
|
Tue, 05 Apr 2011 00:03:33 +0200 |
Jeremy Thurgood |
Initial game state stuff.
|
Mon, 04 Apr 2011 23:38:03 +0200 |
Simon Cross |
Fix bug in FPS calculation. Phew -- we're still fast.
|
Mon, 04 Apr 2011 23:37:02 +0200 |
Adrianna Pińska |
somewhat more playable level 3 and a level 5
|
Mon, 04 Apr 2011 23:19:34 +0200 |
Simon Cross |
Replace custom clamping code with a call to .clamp_ip.
|
Mon, 04 Apr 2011 23:07:37 +0200 |
Neil Muller |
Add fps to game
|
Mon, 04 Apr 2011 22:39:42 +0200 |
Neil Muller |
Saner, buggier collision rectangles
|
Mon, 04 Apr 2011 22:37:59 +0200 |
Simon Cross |
Ramming speed, Mr Sulu\!
|
Mon, 04 Apr 2011 22:11:33 +0200 |
Simon Cross |
Animated running.
|
Mon, 04 Apr 2011 22:07:01 +0200 |
Stefano Rivera |
Display level3 and 4 on main menu
|
Mon, 04 Apr 2011 22:05:16 +0200 |
Jeremy Thurgood |
Fix misclassified tiles.
|
Mon, 04 Apr 2011 22:02:52 +0200 |
Jeremy Thurgood |
Angry fruit salad debug boxes.
|
Mon, 04 Apr 2011 21:54:42 +0200 |
Simon Cross |
Hook up per-tick sprite animations.
|
Mon, 04 Apr 2011 21:45:59 +0200 |
Neil Muller |
Fix fox facing
|
Mon, 04 Apr 2011 21:42:06 +0200 |
Simon Cross |
Remove debugging print.
|
Mon, 04 Apr 2011 21:37:57 +0200 |
Simon Cross |
Make fox rect a bit smaller as an experiment.
|
Mon, 04 Apr 2011 21:37:41 +0200 |
Simon Cross |
Reduce bouncing.
|
Mon, 04 Apr 2011 21:37:31 +0200 |
Simon Cross |
Hook up scrolling.
|
Mon, 04 Apr 2011 21:34:04 +0200 |
Stefano Rivera |
Use TextChoice data in menu screen (it's no longer hacked to death)
|
Mon, 04 Apr 2011 21:30:39 +0200 |
Stefano Rivera |
Add optional data to identify TextChoice options
|
Mon, 04 Apr 2011 21:31:53 +0200 |
anna |
Geishas, oni, monk and kitsune attacking
|
Mon, 04 Apr 2011 21:27:17 +0200 |
Adrianna Pińska |
created xcf with tile shapes and Olli's backgrounds; wrote xcf2png script to generate tiles; switched levels to real tilesets
|
Mon, 04 Apr 2011 21:14:48 +0200 |
Stefano Rivera |
Dvorak support
|
Mon, 04 Apr 2011 21:05:33 +0200 |
Stefano Rivera |
Global options in skaapsteker.__init__
|
Mon, 04 Apr 2011 20:53:45 +0200 |
Neil Muller |
Hack in resume game option
|
Mon, 04 Apr 2011 20:46:44 +0200 |
Simon Cross |
Run kitsune, run! And by the running of the kitsune gravity is restored to normal.
|
Mon, 04 Apr 2011 20:23:14 +0200 |
Simon Cross |
Link up key presses to calls to action functions on player and to quitting level.
|
Mon, 04 Apr 2011 19:34:20 +0200 |
Stefano Rivera |
Add ? object-placement-help tiles
|
Mon, 04 Apr 2011 19:20:05 +0200 |
Simon Cross |
Have monsters also collide with players as an interim solution while I relax, eat dinner and think about the best way to use the new collision layers.
|
Mon, 04 Apr 2011 19:05:12 +0200 |
Simon Cross |
Move sprite one-level up so that it is standing on the floor rather than in the floor.
|
Mon, 04 Apr 2011 19:04:37 +0200 |
Simon Cross |
Remove a debugging print.
|
Mon, 04 Apr 2011 18:45:48 +0200 |
Simon Cross |
Shiny new collision detection. Read code for usage information.
|
Mon, 04 Apr 2011 17:38:48 +0200 |
Neil Muller |
Add ignore for mac resource fork files
|
Mon, 04 Apr 2011 17:34:00 +0200 |
Neil Muller |
Remove apple resource files.
|
Mon, 04 Apr 2011 17:22:47 +0200 |
Neil Muller |
Add defaults for player info in level load
|
Mon, 04 Apr 2011 17:22:31 +0200 |
Neil Muller |
Add player dict to remaining levels
|
Mon, 04 Apr 2011 17:17:07 +0200 |
Stefano Rivera |
Add Player to level-editor, so it can use Level again
|
Mon, 04 Apr 2011 17:12:30 +0200 |
Neil Muller |
Tweak to demonstrate right facing
|
Mon, 04 Apr 2011 17:12:15 +0200 |
Neil Muller |
Add forgetten player.py
|
Mon, 04 Apr 2011 16:52:03 +0200 |
Neil Muller |
Add placeholder images, so mecurial will track these directories
|
Mon, 04 Apr 2011 16:45:11 +0200 |
Neil Muller |
Rough outline of a player object, completely with statuesque flying fox
|
Mon, 04 Apr 2011 16:44:13 +0200 |
Neil Muller |
Add player start positions to some levels
|
Mon, 04 Apr 2011 16:18:05 +0200 |
Neil Muller |
Move kitsune standing png to same structure as other images
|
Mon, 04 Apr 2011 14:34:04 +0200 |
Adrianna Pińska |
Avoived?!
|
Mon, 04 Apr 2011 14:01:49 +0200 |
Jeremy Thurgood |
Exclude scenery sprites from collision detection.
|
Mon, 04 Apr 2011 13:27:09 +0200 |
Neil Muller |
Correct physics comments - units are now pixel based, not metres
|
Mon, 04 Apr 2011 12:10:05 +0200 |
Neil Muller |
rect.copy() is a pygame 1.9 addition. Work around this.
|
Mon, 04 Apr 2011 07:25:27 +0200 |
anna |
Story script (unfinished) and list of game elements
|
Mon, 04 Apr 2011 01:23:28 +0200 |
Jeremy Thurgood |
Scenery does not collide.
|
Mon, 04 Apr 2011 00:46:13 +0200 |
Stefano Rivera |
Simple menu screen and TextChoice widget
|
Mon, 04 Apr 2011 00:42:33 +0200 |
Simon Cross |
Fix bouncing and tweak universal constants to show it off.
|
Mon, 04 Apr 2011 00:14:02 +0200 |
Stefano Rivera |
Screenshot
|
Sun, 03 Apr 2011 23:52:58 +0200 |
Adrianna Pińska |
bonsai has legs
|
Sun, 03 Apr 2011 23:51:09 +0200 |
Jeremy Thurgood |
Enemies in level editor, tile layers.
|
Sun, 03 Apr 2011 23:45:16 +0200 |
Adrianna Pińska |
prettier level 2
|