Tue, 05 Apr 2011 00:26:28 +0200 |
Adrianna Pińska |
Alternate tile shapes with embellishments; applied to red and blue; composer can generate only some sets
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Tue, 05 Apr 2011 00:15:15 +0200 |
Simon Cross |
Daily screenshot (level one, commit 128).
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Tue, 05 Apr 2011 00:06:13 +0200 |
Simon Cross |
Add friction. Remove old dirty sprite attributes.
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Tue, 05 Apr 2011 00:03:33 +0200 |
Jeremy Thurgood |
Initial game state stuff.
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Mon, 04 Apr 2011 23:38:03 +0200 |
Simon Cross |
Fix bug in FPS calculation. Phew -- we're still fast.
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Mon, 04 Apr 2011 23:37:02 +0200 |
Adrianna Pińska |
somewhat more playable level 3 and a level 5
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Mon, 04 Apr 2011 23:19:34 +0200 |
Simon Cross |
Replace custom clamping code with a call to .clamp_ip.
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Mon, 04 Apr 2011 23:07:37 +0200 |
Neil Muller |
Add fps to game
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Mon, 04 Apr 2011 22:39:42 +0200 |
Neil Muller |
Saner, buggier collision rectangles
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Mon, 04 Apr 2011 22:37:59 +0200 |
Simon Cross |
Ramming speed, Mr Sulu\!
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Mon, 04 Apr 2011 22:11:33 +0200 |
Simon Cross |
Animated running.
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Mon, 04 Apr 2011 22:07:01 +0200 |
Stefano Rivera |
Display level3 and 4 on main menu
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Mon, 04 Apr 2011 22:05:16 +0200 |
Jeremy Thurgood |
Fix misclassified tiles.
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Mon, 04 Apr 2011 22:02:52 +0200 |
Jeremy Thurgood |
Angry fruit salad debug boxes.
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Mon, 04 Apr 2011 21:54:42 +0200 |
Simon Cross |
Hook up per-tick sprite animations.
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Mon, 04 Apr 2011 21:45:59 +0200 |
Neil Muller |
Fix fox facing
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Mon, 04 Apr 2011 21:42:06 +0200 |
Simon Cross |
Remove debugging print.
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Mon, 04 Apr 2011 21:37:57 +0200 |
Simon Cross |
Make fox rect a bit smaller as an experiment.
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Mon, 04 Apr 2011 21:37:41 +0200 |
Simon Cross |
Reduce bouncing.
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Mon, 04 Apr 2011 21:37:31 +0200 |
Simon Cross |
Hook up scrolling.
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Mon, 04 Apr 2011 21:34:04 +0200 |
Stefano Rivera |
Use TextChoice data in menu screen (it's no longer hacked to death)
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Mon, 04 Apr 2011 21:30:39 +0200 |
Stefano Rivera |
Add optional data to identify TextChoice options
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Mon, 04 Apr 2011 21:31:53 +0200 |
anna |
Geishas, oni, monk and kitsune attacking
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Mon, 04 Apr 2011 21:27:17 +0200 |
Adrianna Pińska |
created xcf with tile shapes and Olli's backgrounds; wrote xcf2png script to generate tiles; switched levels to real tilesets
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Mon, 04 Apr 2011 21:14:48 +0200 |
Stefano Rivera |
Dvorak support
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Mon, 04 Apr 2011 21:05:33 +0200 |
Stefano Rivera |
Global options in skaapsteker.__init__
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Mon, 04 Apr 2011 20:53:45 +0200 |
Neil Muller |
Hack in resume game option
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Mon, 04 Apr 2011 20:46:44 +0200 |
Simon Cross |
Run kitsune, run! And by the running of the kitsune gravity is restored to normal.
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Mon, 04 Apr 2011 20:23:14 +0200 |
Simon Cross |
Link up key presses to calls to action functions on player and to quitting level.
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Mon, 04 Apr 2011 19:34:20 +0200 |
Stefano Rivera |
Add ? object-placement-help tiles
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Mon, 04 Apr 2011 19:20:05 +0200 |
Simon Cross |
Have monsters also collide with players as an interim solution while I relax, eat dinner and think about the best way to use the new collision layers.
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Mon, 04 Apr 2011 19:05:12 +0200 |
Simon Cross |
Move sprite one-level up so that it is standing on the floor rather than in the floor.
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Mon, 04 Apr 2011 19:04:37 +0200 |
Simon Cross |
Remove a debugging print.
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Mon, 04 Apr 2011 18:45:48 +0200 |
Simon Cross |
Shiny new collision detection. Read code for usage information.
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Mon, 04 Apr 2011 17:38:48 +0200 |
Neil Muller |
Add ignore for mac resource fork files
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Mon, 04 Apr 2011 17:34:00 +0200 |
Neil Muller |
Remove apple resource files.
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Mon, 04 Apr 2011 17:22:47 +0200 |
Neil Muller |
Add defaults for player info in level load
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Mon, 04 Apr 2011 17:22:31 +0200 |
Neil Muller |
Add player dict to remaining levels
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Mon, 04 Apr 2011 17:17:07 +0200 |
Stefano Rivera |
Add Player to level-editor, so it can use Level again
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Mon, 04 Apr 2011 17:12:30 +0200 |
Neil Muller |
Tweak to demonstrate right facing
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Mon, 04 Apr 2011 17:12:15 +0200 |
Neil Muller |
Add forgetten player.py
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Mon, 04 Apr 2011 16:52:03 +0200 |
Neil Muller |
Add placeholder images, so mecurial will track these directories
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Mon, 04 Apr 2011 16:45:11 +0200 |
Neil Muller |
Rough outline of a player object, completely with statuesque flying fox
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Mon, 04 Apr 2011 16:44:13 +0200 |
Neil Muller |
Add player start positions to some levels
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Mon, 04 Apr 2011 16:18:05 +0200 |
Neil Muller |
Move kitsune standing png to same structure as other images
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Mon, 04 Apr 2011 14:34:04 +0200 |
Adrianna Pińska |
Avoived?!
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Mon, 04 Apr 2011 14:01:49 +0200 |
Jeremy Thurgood |
Exclude scenery sprites from collision detection.
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Mon, 04 Apr 2011 13:27:09 +0200 |
Neil Muller |
Correct physics comments - units are now pixel based, not metres
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Mon, 04 Apr 2011 12:10:05 +0200 |
Neil Muller |
rect.copy() is a pygame 1.9 addition. Work around this.
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Mon, 04 Apr 2011 07:25:27 +0200 |
anna |
Story script (unfinished) and list of game elements
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Mon, 04 Apr 2011 01:23:28 +0200 |
Jeremy Thurgood |
Scenery does not collide.
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Mon, 04 Apr 2011 00:46:13 +0200 |
Stefano Rivera |
Simple menu screen and TextChoice widget
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Mon, 04 Apr 2011 00:42:33 +0200 |
Simon Cross |
Fix bouncing and tweak universal constants to show it off.
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Mon, 04 Apr 2011 00:14:02 +0200 |
Stefano Rivera |
Screenshot
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Sun, 03 Apr 2011 23:52:58 +0200 |
Adrianna Pińska |
bonsai has legs
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Sun, 03 Apr 2011 23:51:09 +0200 |
Jeremy Thurgood |
Enemies in level editor, tile layers.
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Sun, 03 Apr 2011 23:45:16 +0200 |
Adrianna Pińska |
prettier level 2
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Sun, 03 Apr 2011 23:37:47 +0200 |
Adrianna Pińska |
prettier level 2
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Sun, 03 Apr 2011 23:35:41 +0200 |
Adrianna Pińska |
prettier level 3
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Sun, 03 Apr 2011 23:30:26 +0200 |
Adrianna Pińska |
fugly bonsai
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Sun, 03 Apr 2011 23:26:03 +0200 |
Adrianna Pińska |
better corner
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Sun, 03 Apr 2011 23:25:48 +0200 |
Jeremy Thurgood |
FPS counter and tile sprite layering.
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Sun, 03 Apr 2011 23:05:17 +0200 |
Simon Cross |
Implement bounce factor.
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Sun, 03 Apr 2011 22:59:09 +0200 |
Adrianna Pińska |
better floor
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Sun, 03 Apr 2011 22:56:47 +0200 |
Simon Cross |
Bouncing.
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Sun, 03 Apr 2011 22:46:25 +0200 |
Jeremy Thurgood |
Some tile parameters.
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Sun, 03 Apr 2011 22:38:10 +0200 |
Neil Muller |
remove SRCALPHA flag for performance reasons
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Sun, 03 Apr 2011 22:33:22 +0200 |
Adrianna Pińska |
moar tile
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Sun, 03 Apr 2011 22:32:04 +0200 |
Stefano Rivera |
Actually link bg 1 & 2 to level1 and level2
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Sun, 03 Apr 2011 22:29:12 +0200 |
Stefano Rivera |
Resize backgrounds, link to level1
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Sun, 03 Apr 2011 22:10:22 +0200 |
anna |
Backgrounds added
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Sun, 03 Apr 2011 22:02:19 +0200 |
Neil Muller |
Add Layers constants. Set Monsters to player's layer by default
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Sun, 03 Apr 2011 21:41:43 +0200 |
Neil Muller |
Add convert_alpha to load_image
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Sun, 03 Apr 2011 21:40:30 +0200 |
Simon Cross |
Change back to plain layered updater since everything is dirty all the time. Remove collision print since collisions appear to work.
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Sun, 03 Apr 2011 21:33:34 +0200 |
Simon Cross |
Rename scene option to level.
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Sun, 03 Apr 2011 21:34:56 +0200 |
Adrianna Pińska |
some betterer tiles, plus no blank tile
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Sun, 03 Apr 2011 21:33:32 +0200 |
Stefano Rivera |
FPS
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Sun, 03 Apr 2011 21:32:04 +0200 |
Simon Cross |
Add debugging rectangles.
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Sun, 03 Apr 2011 21:25:43 +0200 |
Jeremy Thurgood |
Multiple layered backgrounds.
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Sun, 03 Apr 2011 21:25:34 +0200 |
Simon Cross |
Switch to dirty sprites and layered dirty rendering groups in the hopes that it will provide access to speed-ups later on.
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Sun, 03 Apr 2011 21:18:31 +0200 |
Simon Cross |
Initial stab at detecting collisions.
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Sun, 03 Apr 2011 21:12:34 +0200 |
Stefano Rivera |
Front dummy background
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Sun, 03 Apr 2011 21:02:16 +0200 |
Jeremy Thurgood |
Actually add dummy sprite image.
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Sun, 03 Apr 2011 21:01:45 +0200 |
Jeremy Thurgood |
Better dummy monster.
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Sun, 03 Apr 2011 20:59:05 +0200 |
Stefano Rivera |
Multi-line text
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Sun, 03 Apr 2011 20:48:26 +0200 |
Stefano Rivera |
Trivial text rendering widget
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Sun, 03 Apr 2011 20:48:11 +0200 |
Stefano Rivera |
Ignore vim swapfiles
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Sun, 03 Apr 2011 20:42:55 +0200 |
Simon Cross |
Enemies must fall
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Sun, 03 Apr 2011 20:33:43 +0200 |
Neil Muller |
Remove area keyword for pygame 1.8 compatability
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Sun, 03 Apr 2011 20:26:22 +0200 |
Adrianna Pińska |
little maze level
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Sun, 03 Apr 2011 20:24:47 +0200 |
Simon Cross |
Re-factor drawing to blit to a clip rect in the One True Level Surface before blitting that to the screen.
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Sun, 03 Apr 2011 20:24:17 +0200 |
Simon Cross |
Very basic world physics.
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Sun, 03 Apr 2011 20:22:56 +0200 |
Simon Cross |
Enable setting the opening scene when launching.
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Sun, 03 Apr 2011 19:34:26 +0200 |
anna |
kitsune sprites running and jumping 0-4 tails
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Sun, 03 Apr 2011 19:19:50 +0200 |
Adrianna Pińska |
Wavy level and add ^.*~$ to .hgignore
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Sun, 03 Apr 2011 19:15:51 +0200 |
Jeremy Thurgood |
Sprite-based tiles. \o/
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Sun, 03 Apr 2011 19:05:56 +0200 |
Adrianna Pińska |
added new property
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Sun, 03 Apr 2011 19:02:44 +0200 |
Adrianna Pińska |
silly ladder level plus typo correction
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Sun, 03 Apr 2011 18:49:44 +0200 |
Stefano Rivera |
Quit level editor
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Sun, 03 Apr 2011 18:49:36 +0200 |
Stefano Rivera |
Gaar. That's not what I meant
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Sun, 03 Apr 2011 18:45:10 +0200 |
Stefano Rivera |
We can do that more cleanly :P
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Sun, 03 Apr 2011 18:42:32 +0200 |
Stefano Rivera |
Patch sys.path
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Sun, 03 Apr 2011 18:41:52 +0200 |
Simon Cross |
Example for global sprite importing.
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Sun, 03 Apr 2011 18:16:03 +0200 |
anna |
Add simple fox sprite
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Sun, 03 Apr 2011 18:22:21 +0200 |
Stefano Rivera |
Slightly more useful level
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Sun, 03 Apr 2011 18:04:36 +0200 |
Jeremy Thurgood |
Very basic enemy support.
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Sun, 03 Apr 2011 18:03:03 +0200 |
Stefano Rivera |
Bump tile size to 64
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Sun, 03 Apr 2011 18:02:41 +0200 |
Simon Cross |
Very start of world / physics engine.
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Sun, 03 Apr 2011 17:55:07 +0200 |
Simon Cross |
Move sprite base class into physics since they're tightly coupled.
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Sun, 03 Apr 2011 17:38:36 +0200 |
Adrianna Pińska |
typo fix
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Sun, 03 Apr 2011 17:35:32 +0200 |
Jeremy Thurgood |
Remove .json suffix from level defs.
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Sun, 03 Apr 2011 17:23:43 +0200 |
Stefano Rivera |
Add simple level browser
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Sun, 03 Apr 2011 17:20:07 +0200 |
Simon Cross |
Add skeleton for physics and sprites.
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Sun, 03 Apr 2011 16:53:45 +0200 |
Simon Cross |
Update license file (license is MIT).
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Sun, 03 Apr 2011 16:48:00 +0200 |
Simon Cross |
Show how to use dispatch on levelscene.
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Sun, 03 Apr 2011 16:44:57 +0200 |
Simon Cross |
Add level scenes
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Sun, 03 Apr 2011 16:35:18 +0200 |
Simon Cross |
Add scene changing.
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Sun, 03 Apr 2011 16:33:27 +0200 |
Jeremy Thurgood |
Draw level background with scaled offset.
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Sun, 03 Apr 2011 16:01:30 +0200 |
Stefano Rivera |
Add dummy background
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Sun, 03 Apr 2011 15:59:16 +0200 |
Simon Cross |
Create game engine. Enable quitting.
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Sun, 03 Apr 2011 15:55:52 +0200 |
Stefano Rivera |
Really use 32px tiles, with RGBA images
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Sun, 03 Apr 2011 15:48:13 +0200 |
Stefano Rivera |
Bump tilesize to 32
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Sun, 03 Apr 2011 15:46:19 +0200 |
Jeremy Thurgood |
Some level display things.
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Sun, 03 Apr 2011 15:40:25 +0200 |
Stefano Rivera |
support python -m skaapsteker
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Sun, 03 Apr 2011 15:30:22 +0200 |
Simon Cross |
Create a pygame window.
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Sun, 03 Apr 2011 15:24:23 +0200 |
Stefano Rivera |
Add dummy tiles
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Sun, 03 Apr 2011 15:14:42 +0200 |
Simon Cross |
Ignore .pyc files.
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Sun, 03 Apr 2011 15:09:32 +0200 |
Stefano Rivera |
Supporting Python 2.[67]
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Sun, 03 Apr 2011 13:47:22 +0200 |
Stefano Rivera |
Sychronise .py -> .pyw
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Sun, 03 Apr 2011 11:09:12 +0200 |
Simon Cross |
Small change to test CIA.
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Sun, 03 Apr 2011 11:02:46 +0200 |
Simon Cross |
Commit skellington.
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