Mercurial > skaapsteker
changeset 126:9cae256b91d7
Fix bug in FPS calculation. Phew -- we're still fast.
author | Simon Cross <hodgestar@gmail.com> |
---|---|
date | Mon, 04 Apr 2011 23:38:03 +0200 |
parents | c3f8e7af3c0f |
children | e1dd3b785269 |
files | skaapsteker/engine.py |
diffstat | 1 files changed, 1 insertions(+), 1 deletions(-) [+] |
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--- a/skaapsteker/engine.py Mon Apr 04 23:37:02 2011 +0200 +++ b/skaapsteker/engine.py Mon Apr 04 23:38:03 2011 +0200 @@ -35,7 +35,7 @@ self._current_scene.dispatch(ev) self._current_scene.draw(surface, self) pygame.display.flip() - self._fpss[self._cur_frame] = clock.tick(self._framerate) + self._fpss[self._cur_frame] = 1000.0 / clock.tick(self._framerate) self._cur_frame = self._cur_frame + 1 if self._cur_frame < 99 else 0 def get_fps(self):