log

age author description
Fri, 08 Apr 2011 17:26:06 +0200 Neil Muller Only backout / move-off "solid" collisions
Fri, 08 Apr 2011 17:13:25 +0200 Jeremy Thurgood Fixed key sequence handling.
Fri, 08 Apr 2011 15:56:37 +0200 Neil Muller Make sprinting single use after double tap
Fri, 08 Apr 2011 15:41:01 +0200 Neil Muller Avoid crash when key-down & key-up pairs are split across scenes
Fri, 08 Apr 2011 15:34:20 +0200 Neil Muller Bump up horizontal terminal velocity so sprinting is interesting
Fri, 08 Apr 2011 15:34:02 +0200 Neil Muller Add sprinting
Fri, 08 Apr 2011 15:06:24 +0200 Neil Muller Add double-key tap support
Fri, 08 Apr 2011 14:54:31 +0200 Jeremy Thurgood Move between doorways. (Still with hacky collision limiting.)
Fri, 08 Apr 2011 11:47:33 +0200 Neil Muller Yelp when hit
Fri, 08 Apr 2011 11:29:37 +0200 Neil Muller Factor out sound stuff
Fri, 08 Apr 2011 10:40:16 +0200 Simon Cross Trial patch for dealing with unicode dict key issue on Windows.
Fri, 08 Apr 2011 01:54:28 +0200 Simon Cross Add daily screenshot.
Fri, 08 Apr 2011 01:51:42 +0200 Simon Cross Add background to make dialogue more readable.
Fri, 08 Apr 2011 01:38:41 +0200 Simon Cross Link up choices to dsm events.
Fri, 08 Apr 2011 01:36:44 +0200 Simon Cross Add support for selecting dialogue choices (and for moving TextChoice around the screen).
Fri, 08 Apr 2011 00:59:35 +0200 Simon Cross Remove debugging prints.
Fri, 08 Apr 2011 00:57:06 +0200 Simon Cross Render dialog on screen instead of printing to console.
Fri, 08 Apr 2011 00:45:33 +0200 Simon Cross Increase minimum time between interactions a bit.
Fri, 08 Apr 2011 00:43:35 +0200 Neil Muller Prefer downward moves if all things are equal to reduce 'holding oneself against the wall in mid-air' options
Fri, 08 Apr 2011 00:43:33 +0200 Simon Cross Add missing file from previous commit.
Fri, 08 Apr 2011 00:40:34 +0200 Simon Cross More hooking up of interacting with NPCs.
Thu, 07 Apr 2011 23:57:22 +0200 Simon Cross Start hooking up NPC interactions.
Thu, 07 Apr 2011 22:20:58 +0200 Jeremy Thurgood Doors and stuff.
Thu, 07 Apr 2011 19:44:04 +0200 Jeremy Thurgood Some light cleanup.
Thu, 07 Apr 2011 19:25:48 +0200 Stefano Rivera Button widget for cutscene
Thu, 07 Apr 2011 19:11:08 +0200 Simon Cross Fix some npc-test and dialogue bugs.
Thu, 07 Apr 2011 18:51:59 +0200 Adrianna Pińska tweak
Thu, 07 Apr 2011 18:13:51 +0200 Neil Muller Add minimal support for player death
Thu, 07 Apr 2011 16:42:54 +0200 Neil Muller Add support for background music tracks
Thu, 07 Apr 2011 15:01:23 +0200 Neil Muller Add update force parameter, so we can transition out of attacking animations even if it introduce a new collision
Thu, 07 Apr 2011 14:58:16 +0200 Neil Muller Fix off-by-one errors in attack animation sequence
Thu, 07 Apr 2011 14:55:29 +0200 Neil Muller Rename dummy monster
Thu, 07 Apr 2011 14:51:05 +0200 Neil Muller Add facing support for attack animations
Thu, 07 Apr 2011 14:50:17 +0200 Adrianna Pińska you only get one fish
Thu, 07 Apr 2011 14:39:50 +0200 Simon Cross Add vase to demonstrate item state testing in dialogues.
Thu, 07 Apr 2011 12:38:45 +0200 Neil Muller Hook up attack anaimation (needs facing support still)
Thu, 07 Apr 2011 12:38:22 +0200 Neil Muller Rename oni sprites to match loading code
Thu, 07 Apr 2011 11:05:54 +0200 Simon Cross Add testing of triggers and entry / exit functions.
Thu, 07 Apr 2011 11:05:31 +0200 Simon Cross Fix on_entry and on_exit handling.
Thu, 07 Apr 2011 01:53:27 +0200 Adrianna Pińska proposed list of levels
Thu, 07 Apr 2011 01:53:15 +0200 Adrianna Pińska temple grounds level
Thu, 07 Apr 2011 01:53:02 +0200 Adrianna Pińska you can get several fish from the fishmonger
Thu, 07 Apr 2011 01:35:36 +0200 Neil Muller Add more screenshots
Thu, 07 Apr 2011 01:39:05 +0200 Simon Cross Remove debugging print.
Thu, 07 Apr 2011 01:35:26 +0200 Simon Cross Add --all option for testing NPCs and sprite creation.
Thu, 07 Apr 2011 01:35:03 +0200 Simon Cross Add back more NPCs.
Thu, 07 Apr 2011 01:34:47 +0200 Simon Cross Fix __iter__ for StateProxy.
Thu, 07 Apr 2011 01:34:26 +0200 Simon Cross Fix actor sprite a bit. Add evil kitsune sprite.
Thu, 07 Apr 2011 01:24:54 +0200 Adrianna Pińska player needs a world argument
Thu, 07 Apr 2011 01:15:47 +0200 Simon Cross Fix npc tester (again).
Thu, 07 Apr 2011 01:14:42 +0200 Simon Cross Fix merge.
Thu, 07 Apr 2011 01:11:50 +0200 Simon Cross Fix kitsune JSON.
Thu, 07 Apr 2011 01:07:15 +0200 Adrianna Pińska screwed up merge fix
Thu, 07 Apr 2011 01:02:36 +0200 Adrianna Pińska renamed first proper level
Thu, 07 Apr 2011 00:59:08 +0200 Simon Cross Add explicit starting state to avoid it magically appearing later.
Thu, 07 Apr 2011 00:47:02 +0200 Simon Cross Add support for trigger world changes when entering and exiting dialog states.
Thu, 07 Apr 2011 00:38:47 +0200 Adrianna Pińska boss fight dialog
Thu, 07 Apr 2011 00:36:29 +0200 Simon Cross Remove debugging pdb.
Thu, 07 Apr 2011 00:32:25 +0200 Simon Cross Attempt to animate NPCs a bit.
Thu, 07 Apr 2011 00:31:53 +0200 Simon Cross Remove setting of unused starting_tile_pos.
Thu, 07 Apr 2011 00:31:25 +0200 Simon Cross Remove old double debugging rect.
Wed, 06 Apr 2011 23:48:09 +0200 Neil Muller KILLhg statushg status
Wed, 06 Apr 2011 23:41:53 +0200 Jeremy Thurgood Basic item interaction.
Wed, 06 Apr 2011 23:23:48 +0200 Neil Muller Add start of player damage
Wed, 06 Apr 2011 23:21:29 +0200 Adrianna Pińska TETSUUUUUOOOOOOOOOOOOOO
Wed, 06 Apr 2011 23:19:08 +0200 Neil Muller Move fox properties to the world
Wed, 06 Apr 2011 23:03:34 +0200 Simon Cross Add support for Windows in data loading.
Wed, 06 Apr 2011 22:49:25 +0200 Neil Muller Make fire 1 do the attacking animation
Wed, 06 Apr 2011 22:30:38 +0200 Neil Muller Add default health values
Wed, 06 Apr 2011 22:42:35 +0200 Jeremy Thurgood Sprite refactoring stuff.
Wed, 06 Apr 2011 22:32:58 +0200 Adrianna Pińska maneki and fishmonger
Wed, 06 Apr 2011 22:26:17 +0200 Neil Muller Fix bug in jump to tile top logic
Wed, 06 Apr 2011 22:17:59 +0200 Simon Cross Remove debugging print.
Wed, 06 Apr 2011 22:15:44 +0200 Adrianna Pińska syntax fix for accessing world properties
Wed, 06 Apr 2011 22:07:00 +0200 Simon Cross Hordes of NPCs.
Wed, 06 Apr 2011 22:06:45 +0200 Simon Cross Remove DummyWorld since npc-test now uses the real world.
Wed, 06 Apr 2011 22:04:19 +0200 Simon Cross Fix npc tester.
Wed, 06 Apr 2011 21:54:54 +0200 Adrianna Pińska more realistic level 1
Wed, 06 Apr 2011 21:44:54 +0200 Simon Cross Fix state checks for hattori, ichiro, kaneda and kumiko. In the process provide easier access to other npcs.
Wed, 06 Apr 2011 21:39:30 +0200 Neil Muller Remove debugging prints
Wed, 06 Apr 2011 21:35:30 +0200 Jeremy Thurgood Minor item changes.
Wed, 06 Apr 2011 21:19:26 +0200 Simon Cross Fix dialogue.
Wed, 06 Apr 2011 21:14:26 +0200 Simon Cross Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Wed, 06 Apr 2011 21:02:38 +0200 Neil Muller Hack'ish logic to move out of colliding with floors better
Wed, 06 Apr 2011 20:50:00 +0200 Neil Muller Repel fx from longstanding collisions
Wed, 06 Apr 2011 20:49:47 +0200 Neil Muller Use layers for floor check
Wed, 06 Apr 2011 20:36:58 +0200 Adrianna Pińska actor
Wed, 06 Apr 2011 20:34:45 +0200 Adrianna Pińska @#%$ trailing comma fix
Wed, 06 Apr 2011 20:20:21 +0200 Stefano Rivera Add text shadow
Wed, 06 Apr 2011 16:38:26 +0200 Stefano Rivera Text: Actually unwrap in unwrapped
Wed, 06 Apr 2011 20:22:28 +0200 Adrianna Pińska kumiko and kaneda
Wed, 06 Apr 2011 19:52:50 +0200 Adrianna Pińska Sasuke
Wed, 06 Apr 2011 19:39:46 +0200 Adrianna Pińska ichiro and hattori, plus stuff for querying npc state from the world
Wed, 06 Apr 2011 19:47:12 +0200 Jeremy Thurgood Moving some (probably) misplaced sprites out of the way.
Wed, 06 Apr 2011 19:33:04 +0200 Jeremy Thurgood Tweak some constants to make player motion more comfortable.
Wed, 06 Apr 2011 19:24:09 +0200 Neil Muller Hack player.py to have platformer physics
Wed, 06 Apr 2011 17:33:02 +0200 anna Full game script and additional info
Wed, 06 Apr 2011 12:28:06 +0200 Jeremy Thurgood Slightly better enemy handling.
Wed, 06 Apr 2011 11:52:03 +0200 Simon Cross Press p to pause.
Wed, 06 Apr 2011 01:35:20 +0200 Simon Cross if year in range(1980, 1990): continue # how can we sleep while the kitsune is stuck to the floor?
Wed, 06 Apr 2011 01:04:43 +0200 Adrianna Pińska dialogue tree for temple guard
Wed, 06 Apr 2011 00:49:16 +0200 Simon Cross Replace scene .freeze and .thaw methods with .enter and .leave.
Wed, 06 Apr 2011 00:41:19 +0200 Simon Cross Replace key repeating with custom tracking of fast keys.
Wed, 06 Apr 2011 00:41:50 +0200 Stefano Rivera Screenshot for day 3
Wed, 06 Apr 2011 00:03:03 +0200 Neil Muller Twiddle player animation behaviour
Wed, 06 Apr 2011 00:19:33 +0200 Simon Cross Set key repeating.
Wed, 06 Apr 2011 00:09:56 +0200 Simon Cross Rename ._game_state to game_state for consistency with engine and since everyone and their dog has access to it. :)
Wed, 06 Apr 2011 00:01:59 +0200 Simon Cross Remove unnecessary setting of _game_state in sub-class of Scene.
Wed, 06 Apr 2011 00:02:41 +0200 Jeremy Thurgood Better Item placement.
Tue, 05 Apr 2011 23:35:55 +0200 Jeremy Thurgood Fix items, and stop the tea from looking like a monk.
Tue, 05 Apr 2011 23:29:26 +0200 Simon Cross Neatean _check_mask a bit.
Tue, 05 Apr 2011 23:18:54 +0200 Simon Cross Don't stand in the air.
Tue, 05 Apr 2011 23:18:02 +0200 Simon Cross Fix typo in comment.
Tue, 05 Apr 2011 23:14:48 +0200 Neil Muller Load attacking images
Tue, 05 Apr 2011 23:12:04 +0200 Neil Muller Move attacking image into directory structure for player loading
Tue, 05 Apr 2011 22:51:06 +0200 Neil Muller Neaten identation
Tue, 05 Apr 2011 22:51:14 +0200 Simon Cross Hook up bitmasked based collisions (mask caching may be unnecessary, please comment on whether this effects performance for you).
Tue, 05 Apr 2011 22:43:09 +0200 anna many more sprites - characters and plot items
Tue, 05 Apr 2011 22:18:26 +0200 Simon Cross Start of dialogue tree / NPC state machine support.
Tue, 05 Apr 2011 21:25:44 +0200 Neil Muller Make enemies block by default, so we can jump off them