log

age author description
Sat, 09 Apr 2011 16:21:16 +0200 Simon Cross Also set _max_sprint_time when sprinting left.
Sat, 09 Apr 2011 16:18:08 +0200 Stefano Rivera Initial fire rate-limiting
Sat, 09 Apr 2011 16:10:39 +0200 Simon Cross Hook up images for lightning and energy drain. Given lightning negative friction.
Sat, 09 Apr 2011 16:09:32 +0200 Jeremy Thurgood Tea notification stuff.
Sat, 09 Apr 2011 16:07:19 +0200 Adrianna Pińska screw stairs; we can fly!
Sat, 09 Apr 2011 16:06:04 +0200 Stefano Rivera Remove DS Stores
Sat, 09 Apr 2011 16:05:35 +0200 Stefano Rivera Ignore .DS_Store
Sat, 09 Apr 2011 16:04:33 +0200 Stefano Rivera Resized images
Sat, 09 Apr 2011 16:02:51 +0200 Jeremy Thurgood Notification text.
Sat, 09 Apr 2011 15:57:47 +0200 Adrianna Pińska celestial plane
Sat, 09 Apr 2011 15:55:18 +0200 Simon Cross Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Sat, 09 Apr 2011 15:39:45 +0200 Neil Muller Force projectile image to have right facing
Sat, 09 Apr 2011 15:20:10 +0200 Adrianna Pińska list updated
Sat, 09 Apr 2011 15:18:14 +0200 Adrianna Pińska tea house plus geisha room tweaks
Sat, 09 Apr 2011 15:10:36 +0200 Neil Muller Fix standing images
Sat, 09 Apr 2011 15:06:49 +0200 Simon Cross Add projectile launching method to monsters.
Sat, 09 Apr 2011 15:05:36 +0200 Stefano Rivera Usage cutscene (with minor CutScene refactoring)
Sat, 09 Apr 2011 15:02:44 +0200 Neil Muller 0 health is DEAD
Sat, 09 Apr 2011 15:00:53 +0200 Neil Muller start of patrolling monsters
Sat, 09 Apr 2011 14:47:27 +0200 Neil Muller Delete more stuff
Sat, 09 Apr 2011 14:46:50 +0200 Neil Muller Delete resource forks. Move images into the right place
Sat, 09 Apr 2011 14:53:33 +0200 Adrianna Pińska merge
Sat, 09 Apr 2011 14:52:51 +0200 Adrianna Pińska updated level list
Sat, 09 Apr 2011 14:51:42 +0200 Adrianna Pińska Geisha's room
Sat, 09 Apr 2011 14:51:11 +0200 Adrianna Pińska crashing vase bugfix
Sat, 09 Apr 2011 14:46:23 +0200 Simon Cross Very, very frightening.
Sat, 09 Apr 2011 14:39:18 +0200 Stefano Rivera Dim cutscene background
Sat, 09 Apr 2011 14:30:36 +0200 Simon Cross Bring fireball closer to sprite initially.
Sat, 09 Apr 2011 14:28:12 +0200 Adrianna Pińska the theatre
Sat, 09 Apr 2011 14:25:45 +0200 Simon Cross FIREBALLS!
Sat, 09 Apr 2011 14:22:04 +0200 Jeremy Thurgood Haiku data.
Sat, 09 Apr 2011 14:18:55 +0200 anna maneki and more kitsune
Sat, 09 Apr 2011 14:14:53 +0200 Jeremy Thurgood Only drop items while standing on ground.
Sat, 09 Apr 2011 14:03:49 +0200 Adrianna Pińska Oops; that's not the right lantern size
Sat, 09 Apr 2011 14:03:44 +0200 Stefano Rivera Centre small inventory items rather than resizing
Sat, 09 Apr 2011 13:42:50 +0200 Stefano Rivera Backgrounds for HUD
Sat, 09 Apr 2011 14:02:13 +0200 Simon Cross Have fireballs appear in the right place.
Sat, 09 Apr 2011 14:01:32 +0200 Jeremy Thurgood Stub classes for all items.
Sat, 09 Apr 2011 13:56:48 +0200 Neil Muller Don't allow tranformations if they'll get us stuck
Sat, 09 Apr 2011 13:47:21 +0200 Neil Muller Stop infinte attacks
Sat, 09 Apr 2011 13:56:48 +0200 Adrianna Pińska make corners less rounded in plain tileset shape
Sat, 09 Apr 2011 13:44:53 +0200 anna updated kitsune - 61pixels
Sat, 09 Apr 2011 13:31:57 +0200 Neil Muller Fix negative health bar
Sat, 09 Apr 2011 13:30:44 +0200 Neil Muller Hook up transformation
Sat, 09 Apr 2011 13:28:24 +0200 Neil Muller Add had_fan flag to game.json
Sat, 09 Apr 2011 13:30:26 +0200 Simon Cross Hook up smaller fireball images. Set fireball facing.
Sat, 09 Apr 2011 13:19:57 +0200 Simon Cross Smaller versions of fireball images.
Sat, 09 Apr 2011 13:19:38 +0200 Adrianna Pińska moar decorative tiles
Sat, 09 Apr 2011 13:08:08 +0200 Jeremy Thurgood Cache get_files() stuff to avoid unnecessary filesystem operations.
Sat, 09 Apr 2011 13:04:25 +0200 Simon Cross Immolation fox.
Sat, 09 Apr 2011 12:56:52 +0200 Adrianna Pińska removed per-set decor tiles; created common set of decorative tiles; added some bamboo to road
Sat, 09 Apr 2011 12:55:38 +0200 Jeremy Thurgood Collect haiku scrolls.
Sat, 09 Apr 2011 12:53:49 +0200 Simon Cross Rename ItemRepopulationEvent to AddSprite before repurposing it for fireballs.
Sat, 09 Apr 2011 12:47:09 +0200 Simon Cross Translucent dialogs.
Sat, 09 Apr 2011 12:33:11 +0200 Simon Cross Full set of tails for testing.
Sat, 09 Apr 2011 12:29:34 +0200 Simon Cross Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Sat, 09 Apr 2011 12:15:19 +0200 Jeremy Thurgood Added aburage.
Sat, 09 Apr 2011 12:13:53 +0200 Adrianna Pińska areas to find the oil and kindling
Sat, 09 Apr 2011 12:06:19 +0200 Neil Muller Time based animation for npcs and monsters. Make oni attack faster
Sat, 09 Apr 2011 02:16:03 +0200 Neil Muller don't set position and level when creating a sprite just for the inventory image
Sat, 09 Apr 2011 01:48:45 +0200 Simon Cross Save npc state to world when a state transition occurs (fixes monk dialogue tree resetting bug).
Sat, 09 Apr 2011 01:38:20 +0200 Adrianna Pińska more about tea bug
Sat, 09 Apr 2011 01:34:26 +0200 Adrianna Pińska updated level status, plus tea-related bugs
Sat, 09 Apr 2011 01:29:25 +0200 Neil Muller Reset animation clock when starting attack animation
Sat, 09 Apr 2011 01:26:17 +0200 Adrianna Pińska Oni in fishmonger's house
Sat, 09 Apr 2011 01:24:16 +0200 Simon Cross Add daily screenshot.
Sat, 09 Apr 2011 01:10:26 +0200 Simon Cross Streamline initial conversation with monk.
Sat, 09 Apr 2011 01:08:55 +0200 Neil Muller Hook up drawing tofu and scroll counts
Sat, 09 Apr 2011 01:03:37 +0200 Simon Cross Mark conversation switching TODOs as done.
Sat, 09 Apr 2011 00:50:44 +0200 Simon Cross Add fox powers to TODO list.
Sat, 09 Apr 2011 00:49:54 +0200 Simon Cross Hook up kaneda and kumiko.
Sat, 09 Apr 2011 00:56:34 +0200 Neil Muller Refresh inventory image on all inventory changes
Sat, 09 Apr 2011 00:30:18 +0200 Neil Muller Count scrolls as well
Sat, 09 Apr 2011 00:29:03 +0200 Neil Muller Draw tails
Sat, 09 Apr 2011 00:20:37 +0200 Neil Muller Make icon dir and small images for HUD
Sat, 09 Apr 2011 00:11:47 +0200 Neil Muller Add placeholder tail image
Sat, 09 Apr 2011 00:04:35 +0200 Neil Muller Recreate inventory image on scene changes
Fri, 08 Apr 2011 23:29:24 +0200 Neil Muller Add inventory drawing
Fri, 08 Apr 2011 23:02:50 +0200 Neil Muller Add health bar
Fri, 08 Apr 2011 22:36:12 +0200 Neil Muller Add tofu colleced count to fox state
Sat, 09 Apr 2011 00:38:53 +0200 Simon Cross Hook up kaneda2 and tetsuo converstaion.
Sat, 09 Apr 2011 00:26:24 +0200 Simon Cross Conversations needs dummy start states for the responding party so that things can be kicked off directly.
Sat, 09 Apr 2011 00:20:11 +0200 Simon Cross Check whether the new state has text after a state change. If not, close the dialogue.
Sat, 09 Apr 2011 00:05:35 +0200 Adrianna Pińska swapped misnamed mask and vase pictures
Fri, 08 Apr 2011 23:56:23 +0200 Adrianna Pińska road with two convenient bottlenecks
Fri, 08 Apr 2011 23:58:02 +0200 Simon Cross Rename no-maks-broken.png (during the creation of the pyweek entry).
Fri, 08 Apr 2011 23:51:20 +0200 Simon Cross Link up hattori's and ichiro's conversation.
Fri, 08 Apr 2011 23:29:55 +0200 Simon Cross Start adding switch_to to ichiro.
Fri, 08 Apr 2011 23:29:37 +0200 Simon Cross Add TODO about having items fall to ground when dropped (or otherwise not end up in the air).
Fri, 08 Apr 2011 23:27:43 +0200 Simon Cross Add supporting for flicking between speaking NPCs.
Fri, 08 Apr 2011 23:16:11 +0200 anna Moar images!
Fri, 08 Apr 2011 22:53:19 +0200 Adrianna Pińska Town now traversable in all directions. Let's not do that again. D:
Fri, 08 Apr 2011 22:48:16 +0200 Simon Cross Fix fox-has-tea-for-monk state check.
Fri, 08 Apr 2011 22:36:48 +0200 Simon Cross Note which npcs need dialogue bouncing and add TODO for adding NPC name to text bubbles.
Fri, 08 Apr 2011 22:36:03 +0200 Simon Cross Hook up maneki, kaneda2 and the fishmonger who were hiding in limbo (i.e. not in game.json).
Fri, 08 Apr 2011 22:29:49 +0200 Jeremy Thurgood Ancient and honorable tea ceremony.
Fri, 08 Apr 2011 22:13:28 +0200 Simon Cross I think we're at the stage were a TODO list is starting to be useful.
Fri, 08 Apr 2011 22:09:01 +0200 Simon Cross Fill in remaining missions and make remaining npc state machines pass basic sanity tests.
Fri, 08 Apr 2011 22:04:05 +0200 Simon Cross Add missions.masks_destroyed.
Fri, 08 Apr 2011 21:59:42 +0200 Simon Cross Fix up possible inconsistencies in guard state machine fox shape handling by making liberal use of auto_next and splitting a state in two (one for the fox, one for the human).
Fri, 08 Apr 2011 21:58:35 +0200 Simon Cross Add support for auto_next_text to give the auto_next effect but with a different prompt.
Fri, 08 Apr 2011 21:58:48 +0200 Jeremy Thurgood Item dropping and swapping.
Fri, 08 Apr 2011 21:44:39 +0200 Simon Cross Add fox.shape (which can be 'fox', 'human' or 'human_with_fan') to game.json. Use fox.shape in state checks in guard.json.
Fri, 08 Apr 2011 21:23:00 +0200 Simon Cross Combine 'fox' and 'player' sections in game.json.
Fri, 08 Apr 2011 21:17:30 +0200 Simon Cross Add monk and kumiko missions to game.json and to monk and kumiko.
Fri, 08 Apr 2011 20:58:12 +0200 Simon Cross Poke the current state before checking to see if there is text in case the world has changed and it is time for the state machine to move on.
Fri, 08 Apr 2011 20:52:47 +0200 Simon Cross Hook up auto_next dialogue events.
Fri, 08 Apr 2011 20:41:05 +0200 Simon Cross Rename the void level to _limbo. Add teacupfull to _limbo. Change monk state change check to world.fox.item == 'teacupfull'.
Fri, 08 Apr 2011 20:15:18 +0200 Adrianna Pińska placed things properly in market
Fri, 08 Apr 2011 20:15:06 +0200 Adrianna Pińska added doorways to debuggable level elements
Fri, 08 Apr 2011 20:11:45 +0200 Simon Cross Enable testing of individual NPCs.
Fri, 08 Apr 2011 19:59:16 +0200 Adrianna Pińska started editing market
Fri, 08 Apr 2011 19:59:05 +0200 Adrianna Pińska fixed level editor
Fri, 08 Apr 2011 19:32:54 +0200 Adrianna Pińska repurposing level 2 and 3 (positions to be fixed)
Fri, 08 Apr 2011 19:27:51 +0200 Jeremy Thurgood More level and scene change fixes.
Fri, 08 Apr 2011 19:24:39 +0200 Adrianna Pińska fixed player start position and name of doorway in temple grounds
Fri, 08 Apr 2011 19:18:48 +0200 Adrianna Pińska Merged changes, I hope.
Fri, 08 Apr 2011 19:12:44 +0200 Adrianna Pińska proper levels
Fri, 08 Apr 2011 19:09:09 +0200 Jeremy Thurgood Hit "down" to interact with things.
Fri, 08 Apr 2011 17:32:50 +0200 Neil Muller Remove debugging print