Sat, 09 Apr 2011 17:30:09 +0200 |
Simon Cross |
Become visible when attacking. Enemies shouldn't attack invisible foxes.
|
Sat, 09 Apr 2011 17:26:25 +0200 |
Neil Muller |
Add up-down 'Fying' Oni
|
Sat, 09 Apr 2011 17:23:07 +0200 |
Simon Cross |
Add invisibility power.
|
Sat, 09 Apr 2011 17:18:11 +0200 |
Stefano Rivera |
graphicsmagicked grayscale tails
|
Sat, 09 Apr 2011 17:14:28 +0200 |
Adrianna Pińska |
stuff in the teahouse
|
Sat, 09 Apr 2011 17:09:42 +0200 |
Stefano Rivera |
Tail images
|
Sat, 09 Apr 2011 16:41:27 +0200 |
Stefano Rivera |
Rename tail images to tail names in code
|
Sat, 09 Apr 2011 17:05:32 +0200 |
anna |
edited items text
|
Sat, 09 Apr 2011 16:56:23 +0200 |
Adrianna Pińska |
stuff in the road
|
Sat, 09 Apr 2011 16:53:38 +0200 |
Neil Muller |
imported patch floor_checks
|
Sat, 09 Apr 2011 16:50:54 +0200 |
Neil Muller |
Don't allow patrolling monsters to walk off edges
|
Sat, 09 Apr 2011 16:41:38 +0200 |
Neil Muller |
Collide with floors
|
Sat, 09 Apr 2011 16:40:01 +0200 |
Neil Muller |
Remove redundant check
|
Sat, 09 Apr 2011 16:54:11 +0200 |
Jeremy Thurgood |
Some item maintenance.
|
Sat, 09 Apr 2011 16:41:41 +0200 |
Simon Cross |
Fix up various power activation checks.
|
Sat, 09 Apr 2011 16:41:44 +0200 |
Jeremy Thurgood |
Hook up fan.
|
Sat, 09 Apr 2011 16:34:47 +0200 |
Adrianna Pińska |
fixed guard pos and put fan in temple
|
Sat, 09 Apr 2011 16:25:34 +0200 |
Stefano Rivera |
Move tail icons to icons
|
Sat, 09 Apr 2011 16:24:07 +0200 |
Stefano Rivera |
Another .DS_Store
|
Sat, 09 Apr 2011 16:21:16 +0200 |
Simon Cross |
Also set _max_sprint_time when sprinting left.
|
Sat, 09 Apr 2011 16:18:08 +0200 |
Stefano Rivera |
Initial fire rate-limiting
|
Sat, 09 Apr 2011 16:10:39 +0200 |
Simon Cross |
Hook up images for lightning and energy drain. Given lightning negative friction.
|
Sat, 09 Apr 2011 16:09:32 +0200 |
Jeremy Thurgood |
Tea notification stuff.
|
Sat, 09 Apr 2011 16:07:19 +0200 |
Adrianna Pińska |
screw stairs; we can fly!
|
Sat, 09 Apr 2011 16:06:04 +0200 |
Stefano Rivera |
Remove DS Stores
|
Sat, 09 Apr 2011 16:05:35 +0200 |
Stefano Rivera |
Ignore .DS_Store
|
Sat, 09 Apr 2011 16:04:33 +0200 |
Stefano Rivera |
Resized images
|
Sat, 09 Apr 2011 16:02:51 +0200 |
Jeremy Thurgood |
Notification text.
|
Sat, 09 Apr 2011 15:57:47 +0200 |
Adrianna Pińska |
celestial plane
|
Sat, 09 Apr 2011 15:55:18 +0200 |
Simon Cross |
Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
|
Sat, 09 Apr 2011 15:39:45 +0200 |
Neil Muller |
Force projectile image to have right facing
|
Sat, 09 Apr 2011 15:20:10 +0200 |
Adrianna Pińska |
list updated
|
Sat, 09 Apr 2011 15:18:14 +0200 |
Adrianna Pińska |
tea house plus geisha room tweaks
|
Sat, 09 Apr 2011 15:10:36 +0200 |
Neil Muller |
Fix standing images
|
Sat, 09 Apr 2011 15:06:49 +0200 |
Simon Cross |
Add projectile launching method to monsters.
|
Sat, 09 Apr 2011 15:05:36 +0200 |
Stefano Rivera |
Usage cutscene (with minor CutScene refactoring)
|
Sat, 09 Apr 2011 15:02:44 +0200 |
Neil Muller |
0 health is DEAD
|
Sat, 09 Apr 2011 15:00:53 +0200 |
Neil Muller |
start of patrolling monsters
|
Sat, 09 Apr 2011 14:47:27 +0200 |
Neil Muller |
Delete more stuff
|
Sat, 09 Apr 2011 14:46:50 +0200 |
Neil Muller |
Delete resource forks. Move images into the right place
|
Sat, 09 Apr 2011 14:53:33 +0200 |
Adrianna Pińska |
merge
|
Sat, 09 Apr 2011 14:52:51 +0200 |
Adrianna Pińska |
updated level list
|
Sat, 09 Apr 2011 14:51:42 +0200 |
Adrianna Pińska |
Geisha's room
|
Sat, 09 Apr 2011 14:51:11 +0200 |
Adrianna Pińska |
crashing vase bugfix
|
Sat, 09 Apr 2011 14:46:23 +0200 |
Simon Cross |
Very, very frightening.
|
Sat, 09 Apr 2011 14:39:18 +0200 |
Stefano Rivera |
Dim cutscene background
|
Sat, 09 Apr 2011 14:30:36 +0200 |
Simon Cross |
Bring fireball closer to sprite initially.
|
Sat, 09 Apr 2011 14:28:12 +0200 |
Adrianna Pińska |
the theatre
|
Sat, 09 Apr 2011 14:25:45 +0200 |
Simon Cross |
FIREBALLS!
|
Sat, 09 Apr 2011 14:22:04 +0200 |
Jeremy Thurgood |
Haiku data.
|
Sat, 09 Apr 2011 14:18:55 +0200 |
anna |
maneki and more kitsune
|
Sat, 09 Apr 2011 14:14:53 +0200 |
Jeremy Thurgood |
Only drop items while standing on ground.
|
Sat, 09 Apr 2011 14:03:49 +0200 |
Adrianna Pińska |
Oops; that's not the right lantern size
|
Sat, 09 Apr 2011 14:03:44 +0200 |
Stefano Rivera |
Centre small inventory items rather than resizing
|
Sat, 09 Apr 2011 13:42:50 +0200 |
Stefano Rivera |
Backgrounds for HUD
|
Sat, 09 Apr 2011 14:02:13 +0200 |
Simon Cross |
Have fireballs appear in the right place.
|
Sat, 09 Apr 2011 14:01:32 +0200 |
Jeremy Thurgood |
Stub classes for all items.
|
Sat, 09 Apr 2011 13:56:48 +0200 |
Neil Muller |
Don't allow tranformations if they'll get us stuck
|
Sat, 09 Apr 2011 13:47:21 +0200 |
Neil Muller |
Stop infinte attacks
|
Sat, 09 Apr 2011 13:56:48 +0200 |
Adrianna Pińska |
make corners less rounded in plain tileset shape
|
Sat, 09 Apr 2011 13:44:53 +0200 |
anna |
updated kitsune - 61pixels
|
Sat, 09 Apr 2011 13:31:57 +0200 |
Neil Muller |
Fix negative health bar
|
Sat, 09 Apr 2011 13:30:44 +0200 |
Neil Muller |
Hook up transformation
|
Sat, 09 Apr 2011 13:28:24 +0200 |
Neil Muller |
Add had_fan flag to game.json
|
Sat, 09 Apr 2011 13:30:26 +0200 |
Simon Cross |
Hook up smaller fireball images. Set fireball facing.
|
Sat, 09 Apr 2011 13:19:57 +0200 |
Simon Cross |
Smaller versions of fireball images.
|
Sat, 09 Apr 2011 13:19:38 +0200 |
Adrianna Pińska |
moar decorative tiles
|
Sat, 09 Apr 2011 13:08:08 +0200 |
Jeremy Thurgood |
Cache get_files() stuff to avoid unnecessary filesystem operations.
|
Sat, 09 Apr 2011 13:04:25 +0200 |
Simon Cross |
Immolation fox.
|
Sat, 09 Apr 2011 12:56:52 +0200 |
Adrianna Pińska |
removed per-set decor tiles; created common set of decorative tiles; added some bamboo to road
|
Sat, 09 Apr 2011 12:55:38 +0200 |
Jeremy Thurgood |
Collect haiku scrolls.
|
Sat, 09 Apr 2011 12:53:49 +0200 |
Simon Cross |
Rename ItemRepopulationEvent to AddSprite before repurposing it for fireballs.
|
Sat, 09 Apr 2011 12:47:09 +0200 |
Simon Cross |
Translucent dialogs.
|
Sat, 09 Apr 2011 12:33:11 +0200 |
Simon Cross |
Full set of tails for testing.
|
Sat, 09 Apr 2011 12:29:34 +0200 |
Simon Cross |
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
|
Sat, 09 Apr 2011 12:15:19 +0200 |
Jeremy Thurgood |
Added aburage.
|
Sat, 09 Apr 2011 12:13:53 +0200 |
Adrianna Pińska |
areas to find the oil and kindling
|
Sat, 09 Apr 2011 12:06:19 +0200 |
Neil Muller |
Time based animation for npcs and monsters. Make oni attack faster
|
Sat, 09 Apr 2011 02:16:03 +0200 |
Neil Muller |
don't set position and level when creating a sprite just for the inventory image
|
Sat, 09 Apr 2011 01:48:45 +0200 |
Simon Cross |
Save npc state to world when a state transition occurs (fixes monk dialogue tree resetting bug).
|
Sat, 09 Apr 2011 01:38:20 +0200 |
Adrianna Pińska |
more about tea bug
|
Sat, 09 Apr 2011 01:34:26 +0200 |
Adrianna Pińska |
updated level status, plus tea-related bugs
|
Sat, 09 Apr 2011 01:29:25 +0200 |
Neil Muller |
Reset animation clock when starting attack animation
|
Sat, 09 Apr 2011 01:26:17 +0200 |
Adrianna Pińska |
Oni in fishmonger's house
|
Sat, 09 Apr 2011 01:24:16 +0200 |
Simon Cross |
Add daily screenshot.
|
Sat, 09 Apr 2011 01:10:26 +0200 |
Simon Cross |
Streamline initial conversation with monk.
|
Sat, 09 Apr 2011 01:08:55 +0200 |
Neil Muller |
Hook up drawing tofu and scroll counts
|
Sat, 09 Apr 2011 01:03:37 +0200 |
Simon Cross |
Mark conversation switching TODOs as done.
|
Sat, 09 Apr 2011 00:50:44 +0200 |
Simon Cross |
Add fox powers to TODO list.
|
Sat, 09 Apr 2011 00:49:54 +0200 |
Simon Cross |
Hook up kaneda and kumiko.
|
Sat, 09 Apr 2011 00:56:34 +0200 |
Neil Muller |
Refresh inventory image on all inventory changes
|
Sat, 09 Apr 2011 00:30:18 +0200 |
Neil Muller |
Count scrolls as well
|
Sat, 09 Apr 2011 00:29:03 +0200 |
Neil Muller |
Draw tails
|
Sat, 09 Apr 2011 00:20:37 +0200 |
Neil Muller |
Make icon dir and small images for HUD
|
Sat, 09 Apr 2011 00:11:47 +0200 |
Neil Muller |
Add placeholder tail image
|
Sat, 09 Apr 2011 00:04:35 +0200 |
Neil Muller |
Recreate inventory image on scene changes
|
Fri, 08 Apr 2011 23:29:24 +0200 |
Neil Muller |
Add inventory drawing
|
Fri, 08 Apr 2011 23:02:50 +0200 |
Neil Muller |
Add health bar
|
Fri, 08 Apr 2011 22:36:12 +0200 |
Neil Muller |
Add tofu colleced count to fox state
|
Sat, 09 Apr 2011 00:38:53 +0200 |
Simon Cross |
Hook up kaneda2 and tetsuo converstaion.
|
Sat, 09 Apr 2011 00:26:24 +0200 |
Simon Cross |
Conversations needs dummy start states for the responding party so that things can be kicked off directly.
|
Sat, 09 Apr 2011 00:20:11 +0200 |
Simon Cross |
Check whether the new state has text after a state change. If not, close the dialogue.
|
Sat, 09 Apr 2011 00:05:35 +0200 |
Adrianna Pińska |
swapped misnamed mask and vase pictures
|
Fri, 08 Apr 2011 23:56:23 +0200 |
Adrianna Pińska |
road with two convenient bottlenecks
|
Fri, 08 Apr 2011 23:58:02 +0200 |
Simon Cross |
Rename no-maks-broken.png (during the creation of the pyweek entry).
|
Fri, 08 Apr 2011 23:51:20 +0200 |
Simon Cross |
Link up hattori's and ichiro's conversation.
|
Fri, 08 Apr 2011 23:29:55 +0200 |
Simon Cross |
Start adding switch_to to ichiro.
|
Fri, 08 Apr 2011 23:29:37 +0200 |
Simon Cross |
Add TODO about having items fall to ground when dropped (or otherwise not end up in the air).
|
Fri, 08 Apr 2011 23:27:43 +0200 |
Simon Cross |
Add supporting for flicking between speaking NPCs.
|
Fri, 08 Apr 2011 23:16:11 +0200 |
anna |
Moar images!
|
Fri, 08 Apr 2011 22:53:19 +0200 |
Adrianna Pińska |
Town now traversable in all directions. Let's not do that again. D:
|
Fri, 08 Apr 2011 22:48:16 +0200 |
Simon Cross |
Fix fox-has-tea-for-monk state check.
|
Fri, 08 Apr 2011 22:36:48 +0200 |
Simon Cross |
Note which npcs need dialogue bouncing and add TODO for adding NPC name to text bubbles.
|
Fri, 08 Apr 2011 22:36:03 +0200 |
Simon Cross |
Hook up maneki, kaneda2 and the fishmonger who were hiding in limbo (i.e. not in game.json).
|
Fri, 08 Apr 2011 22:29:49 +0200 |
Jeremy Thurgood |
Ancient and honorable tea ceremony.
|
Fri, 08 Apr 2011 22:13:28 +0200 |
Simon Cross |
I think we're at the stage were a TODO list is starting to be useful.
|
Fri, 08 Apr 2011 22:09:01 +0200 |
Simon Cross |
Fill in remaining missions and make remaining npc state machines pass basic sanity tests.
|
Fri, 08 Apr 2011 22:04:05 +0200 |
Simon Cross |
Add missions.masks_destroyed.
|
Fri, 08 Apr 2011 21:59:42 +0200 |
Simon Cross |
Fix up possible inconsistencies in guard state machine fox shape handling by making liberal use of auto_next and splitting a state in two (one for the fox, one for the human).
|
Fri, 08 Apr 2011 21:58:35 +0200 |
Simon Cross |
Add support for auto_next_text to give the auto_next effect but with a different prompt.
|
Fri, 08 Apr 2011 21:58:48 +0200 |
Jeremy Thurgood |
Item dropping and swapping.
|
Fri, 08 Apr 2011 21:44:39 +0200 |
Simon Cross |
Add fox.shape (which can be 'fox', 'human' or 'human_with_fan') to game.json. Use fox.shape in state checks in guard.json.
|
Fri, 08 Apr 2011 21:23:00 +0200 |
Simon Cross |
Combine 'fox' and 'player' sections in game.json.
|
Fri, 08 Apr 2011 21:17:30 +0200 |
Simon Cross |
Add monk and kumiko missions to game.json and to monk and kumiko.
|
Fri, 08 Apr 2011 20:58:12 +0200 |
Simon Cross |
Poke the current state before checking to see if there is text in case the world has changed and it is time for the state machine to move on.
|
Fri, 08 Apr 2011 20:52:47 +0200 |
Simon Cross |
Hook up auto_next dialogue events.
|
Fri, 08 Apr 2011 20:41:05 +0200 |
Simon Cross |
Rename the void level to _limbo. Add teacupfull to _limbo. Change monk state change check to world.fox.item == 'teacupfull'.
|
Fri, 08 Apr 2011 20:15:18 +0200 |
Adrianna Pińska |
placed things properly in market
|
Fri, 08 Apr 2011 20:15:06 +0200 |
Adrianna Pińska |
added doorways to debuggable level elements
|
Fri, 08 Apr 2011 20:11:45 +0200 |
Simon Cross |
Enable testing of individual NPCs.
|
Fri, 08 Apr 2011 19:59:16 +0200 |
Adrianna Pińska |
started editing market
|
Fri, 08 Apr 2011 19:59:05 +0200 |
Adrianna Pińska |
fixed level editor
|
Fri, 08 Apr 2011 19:32:54 +0200 |
Adrianna Pińska |
repurposing level 2 and 3 (positions to be fixed)
|
Fri, 08 Apr 2011 19:27:51 +0200 |
Jeremy Thurgood |
More level and scene change fixes.
|
Fri, 08 Apr 2011 19:24:39 +0200 |
Adrianna Pińska |
fixed player start position and name of doorway in temple grounds
|
Fri, 08 Apr 2011 19:18:48 +0200 |
Adrianna Pińska |
Merged changes, I hope.
|
Fri, 08 Apr 2011 19:12:44 +0200 |
Adrianna Pińska |
proper levels
|
Fri, 08 Apr 2011 19:09:09 +0200 |
Jeremy Thurgood |
Hit "down" to interact with things.
|
Fri, 08 Apr 2011 17:32:50 +0200 |
Neil Muller |
Remove debugging print
|
Fri, 08 Apr 2011 17:26:06 +0200 |
Neil Muller |
Only backout / move-off "solid" collisions
|
Fri, 08 Apr 2011 17:13:25 +0200 |
Jeremy Thurgood |
Fixed key sequence handling.
|
Fri, 08 Apr 2011 15:56:37 +0200 |
Neil Muller |
Make sprinting single use after double tap
|
Fri, 08 Apr 2011 15:41:01 +0200 |
Neil Muller |
Avoid crash when key-down & key-up pairs are split across scenes
|
Fri, 08 Apr 2011 15:34:20 +0200 |
Neil Muller |
Bump up horizontal terminal velocity so sprinting is interesting
|
Fri, 08 Apr 2011 15:34:02 +0200 |
Neil Muller |
Add sprinting
|
Fri, 08 Apr 2011 15:06:24 +0200 |
Neil Muller |
Add double-key tap support
|
Fri, 08 Apr 2011 14:54:31 +0200 |
Jeremy Thurgood |
Move between doorways. (Still with hacky collision limiting.)
|
Fri, 08 Apr 2011 11:47:33 +0200 |
Neil Muller |
Yelp when hit
|
Fri, 08 Apr 2011 11:29:37 +0200 |
Neil Muller |
Factor out sound stuff
|
Fri, 08 Apr 2011 10:40:16 +0200 |
Simon Cross |
Trial patch for dealing with unicode dict key issue on Windows.
|
Fri, 08 Apr 2011 01:54:28 +0200 |
Simon Cross |
Add daily screenshot.
|
Fri, 08 Apr 2011 01:51:42 +0200 |
Simon Cross |
Add background to make dialogue more readable.
|
Fri, 08 Apr 2011 01:38:41 +0200 |
Simon Cross |
Link up choices to dsm events.
|
Fri, 08 Apr 2011 01:36:44 +0200 |
Simon Cross |
Add support for selecting dialogue choices (and for moving TextChoice around the screen).
|
Fri, 08 Apr 2011 00:59:35 +0200 |
Simon Cross |
Remove debugging prints.
|
Fri, 08 Apr 2011 00:57:06 +0200 |
Simon Cross |
Render dialog on screen instead of printing to console.
|
Fri, 08 Apr 2011 00:45:33 +0200 |
Simon Cross |
Increase minimum time between interactions a bit.
|
Fri, 08 Apr 2011 00:43:35 +0200 |
Neil Muller |
Prefer downward moves if all things are equal to reduce 'holding oneself against the wall in mid-air' options
|
Fri, 08 Apr 2011 00:43:33 +0200 |
Simon Cross |
Add missing file from previous commit.
|
Fri, 08 Apr 2011 00:40:34 +0200 |
Simon Cross |
More hooking up of interacting with NPCs.
|
Thu, 07 Apr 2011 23:57:22 +0200 |
Simon Cross |
Start hooking up NPC interactions.
|
Thu, 07 Apr 2011 22:20:58 +0200 |
Jeremy Thurgood |
Doors and stuff.
|
Thu, 07 Apr 2011 19:44:04 +0200 |
Jeremy Thurgood |
Some light cleanup.
|
Thu, 07 Apr 2011 19:25:48 +0200 |
Stefano Rivera |
Button widget for cutscene
|
Thu, 07 Apr 2011 19:11:08 +0200 |
Simon Cross |
Fix some npc-test and dialogue bugs.
|
Thu, 07 Apr 2011 18:51:59 +0200 |
Adrianna Pińska |
tweak
|
Thu, 07 Apr 2011 18:13:51 +0200 |
Neil Muller |
Add minimal support for player death
|
Thu, 07 Apr 2011 16:42:54 +0200 |
Neil Muller |
Add support for background music tracks
|
Thu, 07 Apr 2011 15:01:23 +0200 |
Neil Muller |
Add update force parameter, so we can transition out of attacking animations even if it introduce a new collision
|
Thu, 07 Apr 2011 14:58:16 +0200 |
Neil Muller |
Fix off-by-one errors in attack animation sequence
|
Thu, 07 Apr 2011 14:55:29 +0200 |
Neil Muller |
Rename dummy monster
|
Thu, 07 Apr 2011 14:51:05 +0200 |
Neil Muller |
Add facing support for attack animations
|
Thu, 07 Apr 2011 14:50:17 +0200 |
Adrianna Pińska |
you only get one fish
|
Thu, 07 Apr 2011 14:39:50 +0200 |
Simon Cross |
Add vase to demonstrate item state testing in dialogues.
|
Thu, 07 Apr 2011 12:38:45 +0200 |
Neil Muller |
Hook up attack anaimation (needs facing support still)
|
Thu, 07 Apr 2011 12:38:22 +0200 |
Neil Muller |
Rename oni sprites to match loading code
|
Thu, 07 Apr 2011 11:05:54 +0200 |
Simon Cross |
Add testing of triggers and entry / exit functions.
|
Thu, 07 Apr 2011 11:05:31 +0200 |
Simon Cross |
Fix on_entry and on_exit handling.
|
Thu, 07 Apr 2011 01:53:27 +0200 |
Adrianna Pińska |
proposed list of levels
|
Thu, 07 Apr 2011 01:53:15 +0200 |
Adrianna Pińska |
temple grounds level
|
Thu, 07 Apr 2011 01:53:02 +0200 |
Adrianna Pińska |
you can get several fish from the fishmonger
|
Thu, 07 Apr 2011 01:35:36 +0200 |
Neil Muller |
Add more screenshots
|
Thu, 07 Apr 2011 01:39:05 +0200 |
Simon Cross |
Remove debugging print.
|
Thu, 07 Apr 2011 01:35:26 +0200 |
Simon Cross |
Add --all option for testing NPCs and sprite creation.
|
Thu, 07 Apr 2011 01:35:03 +0200 |
Simon Cross |
Add back more NPCs.
|
Thu, 07 Apr 2011 01:34:47 +0200 |
Simon Cross |
Fix __iter__ for StateProxy.
|
Thu, 07 Apr 2011 01:34:26 +0200 |
Simon Cross |
Fix actor sprite a bit. Add evil kitsune sprite.
|
Thu, 07 Apr 2011 01:24:54 +0200 |
Adrianna Pińska |
player needs a world argument
|
Thu, 07 Apr 2011 01:15:47 +0200 |
Simon Cross |
Fix npc tester (again).
|
Thu, 07 Apr 2011 01:14:42 +0200 |
Simon Cross |
Fix merge.
|
Thu, 07 Apr 2011 01:11:50 +0200 |
Simon Cross |
Fix kitsune JSON.
|
Thu, 07 Apr 2011 01:07:15 +0200 |
Adrianna Pińska |
screwed up merge fix
|
Thu, 07 Apr 2011 01:02:36 +0200 |
Adrianna Pińska |
renamed first proper level
|
Thu, 07 Apr 2011 00:59:08 +0200 |
Simon Cross |
Add explicit starting state to avoid it magically appearing later.
|
Thu, 07 Apr 2011 00:47:02 +0200 |
Simon Cross |
Add support for trigger world changes when entering and exiting dialog states.
|
Thu, 07 Apr 2011 00:38:47 +0200 |
Adrianna Pińska |
boss fight dialog
|
Thu, 07 Apr 2011 00:36:29 +0200 |
Simon Cross |
Remove debugging pdb.
|
Thu, 07 Apr 2011 00:32:25 +0200 |
Simon Cross |
Attempt to animate NPCs a bit.
|
Thu, 07 Apr 2011 00:31:53 +0200 |
Simon Cross |
Remove setting of unused starting_tile_pos.
|
Thu, 07 Apr 2011 00:31:25 +0200 |
Simon Cross |
Remove old double debugging rect.
|
Wed, 06 Apr 2011 23:48:09 +0200 |
Neil Muller |
KILLhg statushg status
|
Wed, 06 Apr 2011 23:41:53 +0200 |
Jeremy Thurgood |
Basic item interaction.
|
Wed, 06 Apr 2011 23:23:48 +0200 |
Neil Muller |
Add start of player damage
|
Wed, 06 Apr 2011 23:21:29 +0200 |
Adrianna Pińska |
TETSUUUUUOOOOOOOOOOOOOO
|
Wed, 06 Apr 2011 23:19:08 +0200 |
Neil Muller |
Move fox properties to the world
|
Wed, 06 Apr 2011 23:03:34 +0200 |
Simon Cross |
Add support for Windows in data loading.
|
Wed, 06 Apr 2011 22:49:25 +0200 |
Neil Muller |
Make fire 1 do the attacking animation
|
Wed, 06 Apr 2011 22:30:38 +0200 |
Neil Muller |
Add default health values
|
Wed, 06 Apr 2011 22:42:35 +0200 |
Jeremy Thurgood |
Sprite refactoring stuff.
|
Wed, 06 Apr 2011 22:32:58 +0200 |
Adrianna Pińska |
maneki and fishmonger
|
Wed, 06 Apr 2011 22:26:17 +0200 |
Neil Muller |
Fix bug in jump to tile top logic
|
Wed, 06 Apr 2011 22:17:59 +0200 |
Simon Cross |
Remove debugging print.
|
Wed, 06 Apr 2011 22:15:44 +0200 |
Adrianna Pińska |
syntax fix for accessing world properties
|
Wed, 06 Apr 2011 22:07:00 +0200 |
Simon Cross |
Hordes of NPCs.
|
Wed, 06 Apr 2011 22:06:45 +0200 |
Simon Cross |
Remove DummyWorld since npc-test now uses the real world.
|
Wed, 06 Apr 2011 22:04:19 +0200 |
Simon Cross |
Fix npc tester.
|
Wed, 06 Apr 2011 21:54:54 +0200 |
Adrianna Pińska |
more realistic level 1
|
Wed, 06 Apr 2011 21:44:54 +0200 |
Simon Cross |
Fix state checks for hattori, ichiro, kaneda and kumiko. In the process provide easier access to other npcs.
|
Wed, 06 Apr 2011 21:39:30 +0200 |
Neil Muller |
Remove debugging prints
|
Wed, 06 Apr 2011 21:35:30 +0200 |
Jeremy Thurgood |
Minor item changes.
|
Wed, 06 Apr 2011 21:19:26 +0200 |
Simon Cross |
Fix dialogue.
|
Wed, 06 Apr 2011 21:14:26 +0200 |
Simon Cross |
Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
|
Wed, 06 Apr 2011 21:02:38 +0200 |
Neil Muller |
Hack'ish logic to move out of colliding with floors better
|
Wed, 06 Apr 2011 20:50:00 +0200 |
Neil Muller |
Repel fx from longstanding collisions
|
Wed, 06 Apr 2011 20:49:47 +0200 |
Neil Muller |
Use layers for floor check
|
Wed, 06 Apr 2011 20:36:58 +0200 |
Adrianna Pińska |
actor
|
Wed, 06 Apr 2011 20:34:45 +0200 |
Adrianna Pińska |
@#%$ trailing comma fix
|
Wed, 06 Apr 2011 20:20:21 +0200 |
Stefano Rivera |
Add text shadow
|
Wed, 06 Apr 2011 16:38:26 +0200 |
Stefano Rivera |
Text: Actually unwrap in unwrapped
|
Wed, 06 Apr 2011 20:22:28 +0200 |
Adrianna Pińska |
kumiko and kaneda
|
Wed, 06 Apr 2011 19:52:50 +0200 |
Adrianna Pińska |
Sasuke
|
Wed, 06 Apr 2011 19:39:46 +0200 |
Adrianna Pińska |
ichiro and hattori, plus stuff for querying npc state from the world
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Wed, 06 Apr 2011 19:47:12 +0200 |
Jeremy Thurgood |
Moving some (probably) misplaced sprites out of the way.
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Wed, 06 Apr 2011 19:33:04 +0200 |
Jeremy Thurgood |
Tweak some constants to make player motion more comfortable.
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Wed, 06 Apr 2011 19:24:09 +0200 |
Neil Muller |
Hack player.py to have platformer physics
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Wed, 06 Apr 2011 17:33:02 +0200 |
anna |
Full game script and additional info
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Wed, 06 Apr 2011 12:28:06 +0200 |
Jeremy Thurgood |
Slightly better enemy handling.
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Wed, 06 Apr 2011 11:52:03 +0200 |
Simon Cross |
Press p to pause.
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Wed, 06 Apr 2011 01:35:20 +0200 |
Simon Cross |
if year in range(1980, 1990): continue # how can we sleep while the kitsune is stuck to the floor?
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Wed, 06 Apr 2011 01:04:43 +0200 |
Adrianna Pińska |
dialogue tree for temple guard
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