Mercurial > skaapsteker
changeset 145:fec9ed36e9a2
Base camera off player collide_rect, so facing changes don't cause camera jumps
author | Neil Muller <drnlmuller@gmail.com> |
---|---|
date | Tue, 05 Apr 2011 16:29:13 +0200 |
parents | 6b488e1351a5 |
children | 5eb51736464c |
files | skaapsteker/levelscene.py |
diffstat | 1 files changed, 1 insertions(+), 1 deletions(-) [+] |
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--- a/skaapsteker/levelscene.py Tue Apr 05 15:46:13 2011 +0200 +++ b/skaapsteker/levelscene.py Tue Apr 05 16:29:13 2011 +0200 @@ -94,7 +94,7 @@ def _update_clip_rect(self): cr = self._clip_rect lr = self._level_surface.get_rect() - cr.center = self._player.rect.center + cr.center = self._player.collide_rect.center cr.clamp_ip(lr) def dispatch(self, ev):