Mercurial > skaapsteker
changeset 267:3bee081ad4ac
Bump up horizontal terminal velocity so sprinting is interesting
author | Neil Muller <drnlmuller@gmail.com> |
---|---|
date | Fri, 08 Apr 2011 15:34:20 +0200 |
parents | be516ca5e3b8 |
children | 401102f16a42 |
files | skaapsteker/physics.py |
diffstat | 1 files changed, 1 insertions(+), 1 deletions(-) [+] |
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--- a/skaapsteker/physics.py Fri Apr 08 15:34:02 2011 +0200 +++ b/skaapsteker/physics.py Fri Apr 08 15:34:20 2011 +0200 @@ -18,7 +18,7 @@ # physics attributes mobile = True # whether the velocity may be non-zero gravitates = True # whether gravity applies to the sprite - terminal_velocity = (450.0, 500.0) # maximum horizontal and vertial speeds (pixels / s) + terminal_velocity = (900.0, 500.0) # maximum horizontal and vertial speeds (pixels / s) bounce_factor = (0.95, 0.95) # bounce factor mass = 1.0 # used for shared collisions and applying forces friction_coeff = (0.99, 0.99) # friction factor