# HG changeset patch # User Neil Muller # Date 1302269660 -7200 # Node ID 3bee081ad4ac97d1f596d8242eb05850d1c70991 # Parent be516ca5e3b80512b6fdcf196e3132a2ffd12299 Bump up horizontal terminal velocity so sprinting is interesting diff -r be516ca5e3b8 -r 3bee081ad4ac skaapsteker/physics.py --- a/skaapsteker/physics.py Fri Apr 08 15:34:02 2011 +0200 +++ b/skaapsteker/physics.py Fri Apr 08 15:34:20 2011 +0200 @@ -18,7 +18,7 @@ # physics attributes mobile = True # whether the velocity may be non-zero gravitates = True # whether gravity applies to the sprite - terminal_velocity = (450.0, 500.0) # maximum horizontal and vertial speeds (pixels / s) + terminal_velocity = (900.0, 500.0) # maximum horizontal and vertial speeds (pixels / s) bounce_factor = (0.95, 0.95) # bounce factor mass = 1.0 # used for shared collisions and applying forces friction_coeff = (0.99, 0.99) # friction factor