changeset 267:3bee081ad4ac

Bump up horizontal terminal velocity so sprinting is interesting
author Neil Muller <drnlmuller@gmail.com>
date Fri, 08 Apr 2011 15:34:20 +0200
parents be516ca5e3b8
children 401102f16a42
files skaapsteker/physics.py
diffstat 1 files changed, 1 insertions(+), 1 deletions(-) [+]
line wrap: on
line diff
--- a/skaapsteker/physics.py	Fri Apr 08 15:34:02 2011 +0200
+++ b/skaapsteker/physics.py	Fri Apr 08 15:34:20 2011 +0200
@@ -18,7 +18,7 @@
     # physics attributes
     mobile = True # whether the velocity may be non-zero
     gravitates = True # whether gravity applies to the sprite
-    terminal_velocity = (450.0, 500.0) # maximum horizontal and vertial speeds (pixels / s)
+    terminal_velocity = (900.0, 500.0) # maximum horizontal and vertial speeds (pixels / s)
     bounce_factor = (0.95, 0.95) # bounce factor
     mass = 1.0 # used for shared collisions and applying forces
     friction_coeff = (0.99, 0.99) # friction factor