Mon, 04 Apr 2011 22:11:33 +0200 |
Simon Cross |
Animated running.
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Mon, 04 Apr 2011 21:54:42 +0200 |
Simon Cross |
Hook up per-tick sprite animations.
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Mon, 04 Apr 2011 21:45:59 +0200 |
Neil Muller |
Fix fox facing
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Mon, 04 Apr 2011 21:37:57 +0200 |
Simon Cross |
Make fox rect a bit smaller as an experiment.
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Mon, 04 Apr 2011 20:46:44 +0200 |
Simon Cross |
Run kitsune, run! And by the running of the kitsune gravity is restored to normal.
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Mon, 04 Apr 2011 20:23:14 +0200 |
Simon Cross |
Link up key presses to calls to action functions on player and to quitting level.
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Mon, 04 Apr 2011 19:20:05 +0200 |
Simon Cross |
Have monsters also collide with players as an interim solution while I relax, eat dinner and think about the best way to use the new collision layers.
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Mon, 04 Apr 2011 18:45:48 +0200 |
Simon Cross |
Shiny new collision detection. Read code for usage information.
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Mon, 04 Apr 2011 17:12:15 +0200 |
Neil Muller |
Add forgetten player.py
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