log skaapsteker/level.py @ 632:0675f390653c

age author description
Fri, 20 Jan 2023 20:01:06 +0100 Simon Cross Initial port to Python 3 and Pygame 2.
Sat, 07 May 2011 13:59:00 +0200 Jeremy Thurgood More Sprite hierarchy work.
Fri, 06 May 2011 17:54:24 +0200 Jeremy Thurgood More cleanup. Mostly using utils.c* instead of doing things the long way.
Mon, 11 Apr 2011 23:54:56 +0200 Simon Cross Fallback to using simplejson if json does not exist (this appears to be all that is needed to add Python2.5 compatibility).
Sat, 09 Apr 2011 23:45:00 +0200 Jeremy Thurgood Move skaapsteker behind stuff and make haiku scrolls display text on collection.
Sat, 09 Apr 2011 23:21:07 +0200 Jeremy Thurgood Skaapsteker in the bamboo.
Sat, 09 Apr 2011 20:56:59 +0200 Jeremy Thurgood Better background clipping.
Sat, 09 Apr 2011 20:42:48 +0200 Simon Cross Add support for choosing a volume. A music to temple.
Sat, 09 Apr 2011 18:23:59 +0200 Jeremy Thurgood Crop background image if necessary.
Sat, 09 Apr 2011 13:19:38 +0200 Adrianna Pińska moar decorative tiles
Sat, 09 Apr 2011 12:56:52 +0200 Adrianna Pińska removed per-set decor tiles; created common set of decorative tiles; added some bamboo to road
Fri, 08 Apr 2011 20:15:06 +0200 Adrianna Pińska added doorways to debuggable level elements
Fri, 08 Apr 2011 19:59:05 +0200 Adrianna Pińska fixed level editor
Fri, 08 Apr 2011 14:54:31 +0200 Jeremy Thurgood Move between doorways. (Still with hacky collision limiting.)
Fri, 08 Apr 2011 11:29:37 +0200 Neil Muller Factor out sound stuff
Thu, 07 Apr 2011 22:20:58 +0200 Jeremy Thurgood Doors and stuff.
Thu, 07 Apr 2011 19:44:04 +0200 Jeremy Thurgood Some light cleanup.
Thu, 07 Apr 2011 16:42:54 +0200 Neil Muller Add support for background music tracks
Tue, 05 Apr 2011 00:03:33 +0200 Jeremy Thurgood Initial game state stuff.
Mon, 04 Apr 2011 22:07:01 +0200 Stefano Rivera Display level3 and 4 on main menu
Mon, 04 Apr 2011 22:05:16 +0200 Jeremy Thurgood Fix misclassified tiles.
Mon, 04 Apr 2011 21:27:17 +0200 Adrianna Pińska created xcf with tile shapes and Olli's backgrounds; wrote xcf2png script to generate tiles; switched levels to real tilesets
Mon, 04 Apr 2011 19:34:20 +0200 Stefano Rivera Add ? object-placement-help tiles
Mon, 04 Apr 2011 18:45:48 +0200 Simon Cross Shiny new collision detection. Read code for usage information.
Mon, 04 Apr 2011 17:22:47 +0200 Neil Muller Add defaults for player info in level load
Mon, 04 Apr 2011 16:45:11 +0200 Neil Muller Rough outline of a player object, completely with statuesque flying fox
Sun, 03 Apr 2011 23:51:09 +0200 Jeremy Thurgood Enemies in level editor, tile layers.
Sun, 03 Apr 2011 23:25:48 +0200 Jeremy Thurgood FPS counter and tile sprite layering.
Sun, 03 Apr 2011 22:46:25 +0200 Jeremy Thurgood Some tile parameters.
Sun, 03 Apr 2011 22:38:10 +0200 Neil Muller remove SRCALPHA flag for performance reasons
Sun, 03 Apr 2011 22:33:22 +0200 Adrianna Pińska moar tile
Sun, 03 Apr 2011 21:34:56 +0200 Adrianna Pińska some betterer tiles, plus no blank tile
Sun, 03 Apr 2011 21:25:43 +0200 Jeremy Thurgood Multiple layered backgrounds.
Sun, 03 Apr 2011 21:18:31 +0200 Simon Cross Initial stab at detecting collisions.
Sun, 03 Apr 2011 21:01:45 +0200 Jeremy Thurgood Better dummy monster.
Sun, 03 Apr 2011 20:33:43 +0200 Neil Muller Remove area keyword for pygame 1.8 compatability
Sun, 03 Apr 2011 20:24:47 +0200 Simon Cross Re-factor drawing to blit to a clip rect in the One True Level Surface before blitting that to the screen.
Sun, 03 Apr 2011 19:15:51 +0200 Jeremy Thurgood Sprite-based tiles. \o/
Sun, 03 Apr 2011 18:41:52 +0200 Simon Cross Example for global sprite importing.
Sun, 03 Apr 2011 18:04:36 +0200 Jeremy Thurgood Very basic enemy support.
Sun, 03 Apr 2011 18:03:03 +0200 Stefano Rivera Bump tile size to 64
Sun, 03 Apr 2011 17:38:36 +0200 Adrianna Pińska typo fix
Sun, 03 Apr 2011 17:35:32 +0200 Jeremy Thurgood Remove .json suffix from level defs.
Sun, 03 Apr 2011 16:33:27 +0200 Jeremy Thurgood Draw level background with scaled offset.
Sun, 03 Apr 2011 15:55:52 +0200 Stefano Rivera Really use 32px tiles, with RGBA images
Sun, 03 Apr 2011 15:46:19 +0200 Jeremy Thurgood Some level display things.