Mercurial > skaapsteker
graph
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Debug print cleanup.Sun, 10 Apr 2011 01:46:10 +0200, by Jeremy Thurgood
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Rename distribution nameSun, 10 Apr 2011 01:36:11 +0200, by Stefano Rivera
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Tear kimonoSun, 10 Apr 2011 01:28:03 +0200, by Neil Muller
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Work on geisha roomSun, 10 Apr 2011 01:07:32 +0200, by Neil Muller
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Fishmonger now mongers fish.Sun, 10 Apr 2011 01:14:14 +0200, by Jeremy Thurgood
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Much simpler py2exe file.Sun, 10 Apr 2011 01:09:37 +0200, by Simon Cross
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Script file for launching py2exe test console.Sun, 10 Apr 2011 01:09:27 +0200, by Simon Cross
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Remove Kaneda after the deal is offSun, 10 Apr 2011 00:44:04 +0200, by Neil Muller
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Sort out setup.py imports, use find_packages()Sun, 10 Apr 2011 00:41:43 +0200, by Stefano Rivera
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Make business standingSun, 10 Apr 2011 00:40:27 +0200, by Neil Muller
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Add document alteringSun, 10 Apr 2011 00:39:24 +0200, by Neil Muller
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tofu on celestial planeSun, 10 Apr 2011 00:39:24 +0200, by Adrianna Pińska
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oopsSun, 10 Apr 2011 00:39:11 +0200, by Adrianna Pińska
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Remaing sounds that need to be used.Sun, 10 Apr 2011 00:35:42 +0200, by Simon Cross
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Correct data location in setup.pySun, 10 Apr 2011 00:35:25 +0200, by Stefano Rivera
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Hook up projectile sounds.Sun, 10 Apr 2011 00:33:06 +0200, by Simon Cross
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Exclude NPC's from gravitySun, 10 Apr 2011 00:32:24 +0200, by Neil Muller
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More cannon stuffSat, 09 Apr 2011 23:40:50 +0200, by Neil Muller
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Fix theatre mission.Sun, 10 Apr 2011 00:26:39 +0200, by Jeremy Thurgood
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Skulls to BEHINDSun, 10 Apr 2011 00:22:27 +0200, by Stefano Rivera
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tofu in the theatreSun, 10 Apr 2011 00:21:51 +0200, by Adrianna Pińska
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Add tearing rice sound. Only smash breakables once.Sun, 10 Apr 2011 00:19:20 +0200, by Simon Cross
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Remove all tails by defaultSun, 10 Apr 2011 00:18:36 +0200, by Stefano Rivera
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tofu in geisha room, and all scrollsSun, 10 Apr 2011 00:14:30 +0200, by Adrianna Pińska
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Add support for sounds for breaking objects.Sun, 10 Apr 2011 00:11:18 +0200, by Simon Cross
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Skeleton for dead monstersSun, 10 Apr 2011 00:09:20 +0200, by Stefano Rivera
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Remove unused imports.Sat, 09 Apr 2011 23:49:33 +0200, by Simon Cross
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Stop Sasuke falling off the worldSat, 09 Apr 2011 23:47:58 +0200, by Neil Muller
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More cannon stuffSat, 09 Apr 2011 23:40:50 +0200, by Neil Muller
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Hook up if choices in haiku battle.Sat, 09 Apr 2011 23:46:07 +0200, by Simon Cross
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add tofu and scroll totals to the hudSat, 09 Apr 2011 23:45:00 +0200, by Adrianna Pińska
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Move skaapsteker behind stuff and make haiku scrolls display text on collection.Sat, 09 Apr 2011 23:45:00 +0200, by Jeremy Thurgood
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Add support for 'if': '...' to dialogue choices.Sat, 09 Apr 2011 23:36:05 +0200, by Simon Cross
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Move kindling slightly to make it more visible.Sat, 09 Apr 2011 23:33:14 +0200, by Jeremy Thurgood
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tofu in the tea houseSat, 09 Apr 2011 23:22:43 +0200, by Adrianna Pińska
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proper image for documentSat, 09 Apr 2011 23:22:28 +0200, by Adrianna Pińska
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fixed no mask againnnnnnnnSat, 09 Apr 2011 23:22:02 +0200, by Adrianna Pińska
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added facings for kaneda and tetsuoSat, 09 Apr 2011 23:21:42 +0200, by Adrianna Pińska
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Better signal fire interaction.Sat, 09 Apr 2011 23:28:12 +0200, by Jeremy Thurgood
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Make Sasuke standingSat, 09 Apr 2011 23:22:15 +0200, by Neil Muller
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Skaapsteker in the bamboo.Sat, 09 Apr 2011 23:21:07 +0200, by Jeremy Thurgood
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Mark bug as fixed.Sat, 09 Apr 2011 23:20:37 +0200, by Simon Cross
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Kill the tea cup when the monk takes it.Sat, 09 Apr 2011 23:17:15 +0200, by Simon Cross
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Move Sasuke away from canonSat, 09 Apr 2011 23:17:16 +0200, by Neil Muller
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Make Sasuke non-blocking againSat, 09 Apr 2011 23:14:21 +0200, by Neil Muller
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Force facingSat, 09 Apr 2011 23:13:53 +0200, by Neil Muller
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Add >> Leave to NotificationsSat, 09 Apr 2011 23:14:55 +0200, by Stefano Rivera
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Mark bug as fixed.Sat, 09 Apr 2011 23:14:19 +0200, by Simon Cross
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Pause music when pressing pause in level.Sat, 09 Apr 2011 23:13:40 +0200, by Simon Cross
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Noted bug from marcog.Sat, 09 Apr 2011 23:10:10 +0200, by Jeremy Thurgood
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Update helpSat, 09 Apr 2011 23:09:29 +0200, by Stefano Rivera
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Add remaining tails.Sat, 09 Apr 2011 23:06:48 +0200, by Simon Cross
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Remove 1st set of blocking samuriSat, 09 Apr 2011 22:40:25 +0200, by Neil Muller
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Hook up three more tails.Sat, 09 Apr 2011 22:58:32 +0200, by Simon Cross
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Music in cutscenesSat, 09 Apr 2011 22:56:02 +0200, by Stefano Rivera
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tofu in market and fishmonger's houseSat, 09 Apr 2011 22:53:33 +0200, by Adrianna Pińska
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Record bugSat, 09 Apr 2011 22:50:20 +0200, by Stefano Rivera
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Fix item dropping bug.Sat, 09 Apr 2011 22:47:21 +0200, by Simon Cross
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Allow K_SPACE wherever we allow K_RETURN.Sat, 09 Apr 2011 22:42:55 +0200, by Jeremy Thurgood
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Add tails back to game state.Sat, 09 Apr 2011 22:42:06 +0200, by Simon Cross
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Tweak gamestate to fail earlier on unknown items.Sat, 09 Apr 2011 22:41:38 +0200, by Simon Cross
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Add Victory CutScene (and refactor CutScenes)Sat, 09 Apr 2011 22:37:59 +0200, by Stefano Rivera
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Fix inventory item fetching.Sat, 09 Apr 2011 22:37:50 +0200, by Simon Cross
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Support item dropping (specifically tails). Have monk drop tail.Sat, 09 Apr 2011 22:28:03 +0200, by Simon Cross
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Rekill zombie player_action methodsSat, 09 Apr 2011 22:25:43 +0200, by Neil Muller
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Refix litness stateSat, 09 Apr 2011 22:25:05 +0200, by Neil Muller
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Add default facing to blocking NPCsSat, 09 Apr 2011 22:18:20 +0200, by Neil Muller
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Start new game when using --levelSat, 09 Apr 2011 22:22:06 +0200, by Stefano Rivera
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graaaaaaargh, facingSat, 09 Apr 2011 22:13:03 +0200, by Adrianna Pińska
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Fix facing on NPCs and clean up debug prints.Sat, 09 Apr 2011 22:12:31 +0200, by Jeremy Thurgood
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Some haiku and encoding fixes.Sat, 09 Apr 2011 22:05:27 +0200, by Jeremy Thurgood
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mergeSat, 09 Apr 2011 22:03:42 +0200, by Adrianna Pińska
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tofu tweakSat, 09 Apr 2011 22:03:23 +0200, by Adrianna Pińska
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put tofu all over townSat, 09 Apr 2011 21:58:09 +0200, by Adrianna Pińska
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New Main MenuSat, 09 Apr 2011 21:59:59 +0200, by Stefano Rivera
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Have monk drop shapeshifting tail (or at least call the function that should do that).Sat, 09 Apr 2011 21:56:57 +0200, by Simon Cross
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Add tails to game.Sat, 09 Apr 2011 21:56:09 +0200, by Simon Cross
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Start of drop item support.Sat, 09 Apr 2011 21:55:45 +0200, by Simon Cross
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Add facing support to npcsSat, 09 Apr 2011 21:53:19 +0200, by Neil Muller
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Animate signal fireSat, 09 Apr 2011 21:35:28 +0200, by Neil Muller
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More tails.Sat, 09 Apr 2011 21:29:13 +0200, by Simon Cross
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more tofuSat, 09 Apr 2011 21:12:36 +0200, by Adrianna Pińska
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Make text bubbles less transparent.Sat, 09 Apr 2011 21:12:02 +0200, by Simon Cross
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Start of tails.Sat, 09 Apr 2011 21:10:16 +0200, by Simon Cross
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Remove click at start of file.Sat, 09 Apr 2011 21:10:04 +0200, by Simon Cross
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Make road Samuri blockingSat, 09 Apr 2011 21:08:21 +0200, by Neil Muller
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Set program iconSat, 09 Apr 2011 21:05:22 +0200, by Stefano Rivera
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Fixed signal fire.Sat, 09 Apr 2011 21:04:39 +0200, by Jeremy Thurgood
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final battle misuc - in sounds folderSat, 09 Apr 2011 21:02:54 +0200, by anna
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skaapsteker tile and fixed battle 1 musicSat, 09 Apr 2011 20:58:39 +0200, by anna
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Better background clipping.Sat, 09 Apr 2011 20:56:59 +0200, by Jeremy Thurgood
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Land art: main menu, victory menu, icons, logoSat, 09 Apr 2011 20:47:19 +0200, by Stefano Rivera
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Can talk your way past the guardSat, 09 Apr 2011 20:43:29 +0200, by Neil Muller
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Blocking NPC's blockSat, 09 Apr 2011 20:09:58 +0200, by Neil Muller
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Background music everywhere.Sat, 09 Apr 2011 20:50:01 +0200, by Simon Cross
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Fix npc-test to track changes to GameState.Sat, 09 Apr 2011 20:49:52 +0200, by Simon Cross
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mergeSat, 09 Apr 2011 20:49:53 +0200, by Adrianna Pińska
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began to place tofuSat, 09 Apr 2011 20:49:20 +0200, by Adrianna Pińska
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level editor updateSat, 09 Apr 2011 20:48:52 +0200, by Adrianna Pińska
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More complete game load/save/restart.Sat, 09 Apr 2011 20:47:35 +0200, by Jeremy Thurgood
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Add support for choosing a volume. A music to temple.Sat, 09 Apr 2011 20:42:48 +0200, by Simon Cross
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Sound creditsSat, 09 Apr 2011 20:24:49 +0200, by Stefano Rivera
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boss kitsuneSat, 09 Apr 2011 20:25:37 +0200, by Adrianna Pińska
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Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.Sat, 09 Apr 2011 20:14:19 +0200, by Simon Cross
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added music sourcesSat, 09 Apr 2011 20:11:56 +0200, by anna
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Credits CutsceneSat, 09 Apr 2011 20:09:58 +0200, by Stefano Rivera
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Load and save.Sat, 09 Apr 2011 20:03:18 +0200, by Jeremy Thurgood
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Better death screenSat, 09 Apr 2011 19:58:06 +0200, by Stefano Rivera
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added backgrounds and tweaked some oniSat, 09 Apr 2011 19:52:44 +0200, by Adrianna Pińska
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celestial plane bgSat, 09 Apr 2011 19:25:31 +0200, by Adrianna Pińska
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whoopsSat, 09 Apr 2011 19:25:15 +0200, by Adrianna Pińska
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Make breakable items breakSat, 09 Apr 2011 19:41:20 +0200, by Neil Muller
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Add life stealing.Sat, 09 Apr 2011 19:41:20 +0200, by Simon Cross
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Stop flying by hitting down when on the ground.Sat, 09 Apr 2011 19:30:52 +0200, by Simon Cross
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Become uninvisible when interacting when actionables.Sat, 09 Apr 2011 19:28:50 +0200, by Simon Cross
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Add check for whether we're still flying or invisible to recharge meters.Sat, 09 Apr 2011 19:24:40 +0200, by Simon Cross
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moar backgroundsSat, 09 Apr 2011 19:20:14 +0200, by Adrianna Pińska
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maneki neko and fisherman's houseSat, 09 Apr 2011 19:16:09 +0200, by Adrianna Pińska
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Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.Sat, 09 Apr 2011 19:15:37 +0200, by Simon Cross
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Don't allow the cannon to be picked upSat, 09 Apr 2011 19:14:19 +0200, by Neil Muller
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Make recharge time depend on the number of tails.Sat, 09 Apr 2011 19:00:43 +0200, by Simon Cross
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placed fire on the road; animation not yet hooked upSat, 09 Apr 2011 18:51:11 +0200, by Adrianna Pińska
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Fix the bug Anna found.Sat, 09 Apr 2011 18:46:28 +0200, by Jeremy Thurgood
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Hook up flight and invisibility dischargeSat, 09 Apr 2011 18:40:25 +0200, by Stefano Rivera
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Bump the player back into the world.Sat, 09 Apr 2011 18:23:59 +0200, by Neil Muller
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Crop background image if necessary.Sat, 09 Apr 2011 18:23:59 +0200, by Jeremy Thurgood
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More work on shield.Sat, 09 Apr 2011 18:22:27 +0200, by Simon Cross
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Start of shield for player.Sat, 09 Apr 2011 18:18:02 +0200, by Simon Cross
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WTF. Redid change which got eaten.Sat, 09 Apr 2011 18:21:37 +0200, by Adrianna Pińska
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multicoloured oniSat, 09 Apr 2011 18:19:48 +0200, by Adrianna Pińska
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music and sound effectsSat, 09 Apr 2011 18:15:19 +0200, by anna
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Pass bounds to sprite.fix_boundsSat, 09 Apr 2011 18:11:56 +0200, by Neil Muller
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Remove pyc filesSat, 09 Apr 2011 18:11:32 +0200, by Neil Muller
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Add music dirSat, 09 Apr 2011 18:07:45 +0200, by Neil Muller
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Show recharge in tailsSat, 09 Apr 2011 17:54:52 +0200, by Stefano Rivera
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stuff in theatreSat, 09 Apr 2011 17:51:36 +0200, by Adrianna Pińska
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edited item textSat, 09 Apr 2011 17:43:39 +0200, by anna
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Kill sprites that leave the level area.Sat, 09 Apr 2011 17:42:20 +0200, by Simon Cross
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Signal fire, Skulls, cloudSat, 09 Apr 2011 17:40:21 +0200, by Stefano Rivera
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mergeSat, 09 Apr 2011 17:36:48 +0200, by Adrianna Pińska
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Geisha's roomsSat, 09 Apr 2011 17:36:31 +0200, by Adrianna Pińska
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Signal fire.Sat, 09 Apr 2011 17:36:04 +0200, by Jeremy Thurgood
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Per weapon rechargeSat, 09 Apr 2011 17:35:11 +0200, by Stefano Rivera
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Become visible when attacking. Enemies shouldn't attack invisible foxes.Sat, 09 Apr 2011 17:30:09 +0200, by Simon Cross
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Add up-down 'Fying' OniSat, 09 Apr 2011 17:26:25 +0200, by Neil Muller
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Add invisibility power.Sat, 09 Apr 2011 17:23:07 +0200, by Simon Cross
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graphicsmagicked grayscale tailsSat, 09 Apr 2011 17:18:11 +0200, by Stefano Rivera
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stuff in the teahouseSat, 09 Apr 2011 17:14:28 +0200, by Adrianna Pińska
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Tail imagesSat, 09 Apr 2011 17:09:42 +0200, by Stefano Rivera
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Rename tail images to tail names in codeSat, 09 Apr 2011 16:41:27 +0200, by Stefano Rivera
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edited items textSat, 09 Apr 2011 17:05:32 +0200, by anna
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stuff in the roadSat, 09 Apr 2011 16:56:23 +0200, by Adrianna Pińska
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imported patch floor_checksSat, 09 Apr 2011 16:53:38 +0200, by Neil Muller
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Don't allow patrolling monsters to walk off edgesSat, 09 Apr 2011 16:50:54 +0200, by Neil Muller
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Collide with floorsSat, 09 Apr 2011 16:41:38 +0200, by Neil Muller
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Remove redundant checkSat, 09 Apr 2011 16:40:01 +0200, by Neil Muller
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Some item maintenance.Sat, 09 Apr 2011 16:54:11 +0200, by Jeremy Thurgood
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Fix up various power activation checks.Sat, 09 Apr 2011 16:41:41 +0200, by Simon Cross
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Hook up fan.Sat, 09 Apr 2011 16:41:44 +0200, by Jeremy Thurgood
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fixed guard pos and put fan in templeSat, 09 Apr 2011 16:34:47 +0200, by Adrianna Pińska
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Move tail icons to iconsSat, 09 Apr 2011 16:25:34 +0200, by Stefano Rivera
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Another .DS_StoreSat, 09 Apr 2011 16:24:07 +0200, by Stefano Rivera
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Also set _max_sprint_time when sprinting left.Sat, 09 Apr 2011 16:21:16 +0200, by Simon Cross
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Initial fire rate-limitingSat, 09 Apr 2011 16:18:08 +0200, by Stefano Rivera
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Hook up images for lightning and energy drain. Given lightning negative friction.Sat, 09 Apr 2011 16:10:39 +0200, by Simon Cross
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Tea notification stuff.Sat, 09 Apr 2011 16:09:32 +0200, by Jeremy Thurgood
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screw stairs; we can fly!Sat, 09 Apr 2011 16:07:19 +0200, by Adrianna Pińska
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Remove DS StoresSat, 09 Apr 2011 16:06:04 +0200, by Stefano Rivera
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Ignore .DS_StoreSat, 09 Apr 2011 16:05:35 +0200, by Stefano Rivera
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Resized imagesSat, 09 Apr 2011 16:04:33 +0200, by Stefano Rivera
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Notification text.Sat, 09 Apr 2011 16:02:51 +0200, by Jeremy Thurgood
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celestial planeSat, 09 Apr 2011 15:57:47 +0200, by Adrianna Pińska
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Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.Sat, 09 Apr 2011 15:55:18 +0200, by Simon Cross
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Force projectile image to have right facingSat, 09 Apr 2011 15:39:45 +0200, by Neil Muller
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list updatedSat, 09 Apr 2011 15:20:10 +0200, by Adrianna Pińska
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tea house plus geisha room tweaksSat, 09 Apr 2011 15:18:14 +0200, by Adrianna Pińska
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Fix standing imagesSat, 09 Apr 2011 15:10:36 +0200, by Neil Muller
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Add projectile launching method to monsters.Sat, 09 Apr 2011 15:06:49 +0200, by Simon Cross
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Usage cutscene (with minor CutScene refactoring)Sat, 09 Apr 2011 15:05:36 +0200, by Stefano Rivera
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0 health is DEADSat, 09 Apr 2011 15:02:44 +0200, by Neil Muller
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start of patrolling monstersSat, 09 Apr 2011 15:00:53 +0200, by Neil Muller
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Delete more stuffSat, 09 Apr 2011 14:47:27 +0200, by Neil Muller
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Delete resource forks. Move images into the right placeSat, 09 Apr 2011 14:46:50 +0200, by Neil Muller
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mergeSat, 09 Apr 2011 14:53:33 +0200, by Adrianna Pińska
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updated level listSat, 09 Apr 2011 14:52:51 +0200, by Adrianna Pińska
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Geisha's roomSat, 09 Apr 2011 14:51:42 +0200, by Adrianna Pińska
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crashing vase bugfixSat, 09 Apr 2011 14:51:11 +0200, by Adrianna Pińska
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Very, very frightening.Sat, 09 Apr 2011 14:46:23 +0200, by Simon Cross
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Dim cutscene backgroundSat, 09 Apr 2011 14:39:18 +0200, by Stefano Rivera
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Bring fireball closer to sprite initially.Sat, 09 Apr 2011 14:30:36 +0200, by Simon Cross
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the theatreSat, 09 Apr 2011 14:28:12 +0200, by Adrianna Pińska
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FIREBALLS!Sat, 09 Apr 2011 14:25:45 +0200, by Simon Cross
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Haiku data.Sat, 09 Apr 2011 14:22:04 +0200, by Jeremy Thurgood
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maneki and more kitsuneSat, 09 Apr 2011 14:18:55 +0200, by anna
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Only drop items while standing on ground.Sat, 09 Apr 2011 14:14:53 +0200, by Jeremy Thurgood
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Oops; that's not the right lantern sizeSat, 09 Apr 2011 14:03:49 +0200, by Adrianna Pińska
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Centre small inventory items rather than resizingSat, 09 Apr 2011 14:03:44 +0200, by Stefano Rivera
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Backgrounds for HUDSat, 09 Apr 2011 13:42:50 +0200, by Stefano Rivera
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Have fireballs appear in the right place.Sat, 09 Apr 2011 14:02:13 +0200, by Simon Cross
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Stub classes for all items.Sat, 09 Apr 2011 14:01:32 +0200, by Jeremy Thurgood
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Don't allow tranformations if they'll get us stuckSat, 09 Apr 2011 13:56:48 +0200, by Neil Muller
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Stop infinte attacksSat, 09 Apr 2011 13:47:21 +0200, by Neil Muller
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make corners less rounded in plain tileset shapeSat, 09 Apr 2011 13:56:48 +0200, by Adrianna Pińska
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updated kitsune - 61pixelsSat, 09 Apr 2011 13:44:53 +0200, by anna
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Fix negative health barSat, 09 Apr 2011 13:31:57 +0200, by Neil Muller
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Hook up transformationSat, 09 Apr 2011 13:30:44 +0200, by Neil Muller
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Add had_fan flag to game.jsonSat, 09 Apr 2011 13:28:24 +0200, by Neil Muller
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Hook up smaller fireball images. Set fireball facing.Sat, 09 Apr 2011 13:30:26 +0200, by Simon Cross
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Smaller versions of fireball images.Sat, 09 Apr 2011 13:19:57 +0200, by Simon Cross
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moar decorative tilesSat, 09 Apr 2011 13:19:38 +0200, by Adrianna Pińska
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Cache get_files() stuff to avoid unnecessary filesystem operations.Sat, 09 Apr 2011 13:08:08 +0200, by Jeremy Thurgood
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Immolation fox.Sat, 09 Apr 2011 13:04:25 +0200, by Simon Cross
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removed per-set decor tiles; created common set of decorative tiles; added some bamboo to roadSat, 09 Apr 2011 12:56:52 +0200, by Adrianna Pińska
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Collect haiku scrolls.Sat, 09 Apr 2011 12:55:38 +0200, by Jeremy Thurgood
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Rename ItemRepopulationEvent to AddSprite before repurposing it for fireballs.Sat, 09 Apr 2011 12:53:49 +0200, by Simon Cross
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Translucent dialogs.Sat, 09 Apr 2011 12:47:09 +0200, by Simon Cross
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Full set of tails for testing.Sat, 09 Apr 2011 12:33:11 +0200, by Simon Cross
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Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.Sat, 09 Apr 2011 12:29:34 +0200, by Simon Cross
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Added aburage.Sat, 09 Apr 2011 12:15:19 +0200, by Jeremy Thurgood
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areas to find the oil and kindlingSat, 09 Apr 2011 12:13:53 +0200, by Adrianna Pińska
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Time based animation for npcs and monsters. Make oni attack fasterSat, 09 Apr 2011 12:06:19 +0200, by Neil Muller
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don't set position and level when creating a sprite just for the inventory imageSat, 09 Apr 2011 02:16:03 +0200, by Neil Muller
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Save npc state to world when a state transition occurs (fixes monk dialogue tree resetting bug).Sat, 09 Apr 2011 01:48:45 +0200, by Simon Cross
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more about tea bugSat, 09 Apr 2011 01:38:20 +0200, by Adrianna Pińska
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updated level status, plus tea-related bugsSat, 09 Apr 2011 01:34:26 +0200, by Adrianna Pińska
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Reset animation clock when starting attack animationSat, 09 Apr 2011 01:29:25 +0200, by Neil Muller
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Oni in fishmonger's houseSat, 09 Apr 2011 01:26:17 +0200, by Adrianna Pińska
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Add daily screenshot.Sat, 09 Apr 2011 01:24:16 +0200, by Simon Cross
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Streamline initial conversation with monk.Sat, 09 Apr 2011 01:10:26 +0200, by Simon Cross
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Hook up drawing tofu and scroll countsSat, 09 Apr 2011 01:08:55 +0200, by Neil Muller
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Mark conversation switching TODOs as done.Sat, 09 Apr 2011 01:03:37 +0200, by Simon Cross
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Add fox powers to TODO list.Sat, 09 Apr 2011 00:50:44 +0200, by Simon Cross
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Hook up kaneda and kumiko.Sat, 09 Apr 2011 00:49:54 +0200, by Simon Cross
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Refresh inventory image on all inventory changesSat, 09 Apr 2011 00:56:34 +0200, by Neil Muller
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Count scrolls as wellSat, 09 Apr 2011 00:30:18 +0200, by Neil Muller
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Draw tailsSat, 09 Apr 2011 00:29:03 +0200, by Neil Muller
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Make icon dir and small images for HUDSat, 09 Apr 2011 00:20:37 +0200, by Neil Muller
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Add placeholder tail imageSat, 09 Apr 2011 00:11:47 +0200, by Neil Muller
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Recreate inventory image on scene changesSat, 09 Apr 2011 00:04:35 +0200, by Neil Muller
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Add inventory drawingFri, 08 Apr 2011 23:29:24 +0200, by Neil Muller