Mercurial > skaapsteker
graph
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Moving some (probably) misplaced sprites out of the way.Wed, 06 Apr 2011 19:47:12 +0200, by Jeremy Thurgood
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Tweak some constants to make player motion more comfortable.Wed, 06 Apr 2011 19:33:04 +0200, by Jeremy Thurgood
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Hack player.py to have platformer physicsWed, 06 Apr 2011 19:24:09 +0200, by Neil Muller
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Full game script and additional infoWed, 06 Apr 2011 17:33:02 +0200, by anna
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Slightly better enemy handling.Wed, 06 Apr 2011 12:28:06 +0200, by Jeremy Thurgood
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Press p to pause.Wed, 06 Apr 2011 11:52:03 +0200, by Simon Cross
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if year in range(1980, 1990): continue # how can we sleep while the kitsune is stuck to the floor?Wed, 06 Apr 2011 01:35:20 +0200, by Simon Cross
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dialogue tree for temple guardWed, 06 Apr 2011 01:04:43 +0200, by Adrianna Pińska
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Replace scene .freeze and .thaw methods with .enter and .leave.Wed, 06 Apr 2011 00:49:16 +0200, by Simon Cross
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Replace key repeating with custom tracking of fast keys.Wed, 06 Apr 2011 00:41:19 +0200, by Simon Cross
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Screenshot for day 3Wed, 06 Apr 2011 00:41:50 +0200, by Stefano Rivera
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Twiddle player animation behaviourWed, 06 Apr 2011 00:03:03 +0200, by Neil Muller
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Set key repeating.Wed, 06 Apr 2011 00:19:33 +0200, by Simon Cross
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Rename ._game_state to game_state for consistency with engine and since everyone and their dog has access to it. :)Wed, 06 Apr 2011 00:09:56 +0200, by Simon Cross
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Remove unnecessary setting of _game_state in sub-class of Scene.Wed, 06 Apr 2011 00:01:59 +0200, by Simon Cross
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Better Item placement.Wed, 06 Apr 2011 00:02:41 +0200, by Jeremy Thurgood
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Fix items, and stop the tea from looking like a monk.Tue, 05 Apr 2011 23:35:55 +0200, by Jeremy Thurgood
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Neatean _check_mask a bit.Tue, 05 Apr 2011 23:29:26 +0200, by Simon Cross
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Don't stand in the air.Tue, 05 Apr 2011 23:18:54 +0200, by Simon Cross
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Fix typo in comment.Tue, 05 Apr 2011 23:18:02 +0200, by Simon Cross
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Load attacking imagesTue, 05 Apr 2011 23:14:48 +0200, by Neil Muller
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Move attacking image into directory structure for player loadingTue, 05 Apr 2011 23:12:04 +0200, by Neil Muller
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Neaten identationTue, 05 Apr 2011 22:51:06 +0200, by Neil Muller
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Hook up bitmasked based collisions (mask caching may be unnecessary, please comment on whether this effects performance for you).Tue, 05 Apr 2011 22:51:14 +0200, by Simon Cross
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many more sprites - characters and plot itemsTue, 05 Apr 2011 22:43:09 +0200, by anna
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Start of dialogue tree / NPC state machine support.Tue, 05 Apr 2011 22:18:26 +0200, by Simon Cross
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Make enemies block by default, so we can jump off themTue, 05 Apr 2011 21:25:44 +0200, by Neil Muller
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Use midbottom, rather than bottomleft, when changing fox framesTue, 05 Apr 2011 20:17:08 +0200, by Neil Muller
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Centre camera one tile higher then the midbottom of the player, to avoid bouncing around due to animation size mismatches.Tue, 05 Apr 2011 19:50:46 +0200, by Jeremy Thurgood
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Don't change image if it will introduce new collisionsTue, 05 Apr 2011 17:35:14 +0200, by Neil Muller
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Clamp very slow horizontal motionTue, 05 Apr 2011 17:13:32 +0200, by Neil Muller
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Use bottomleft, so we stay above the floor as we change framesTue, 05 Apr 2011 17:05:13 +0200, by Neil Muller
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Use floor flagTue, 05 Apr 2011 16:35:30 +0200, by Neil Muller
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Base camera off player collide_rect, so facing changes don't cause camera jumpsTue, 05 Apr 2011 16:29:13 +0200, by Neil Muller
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Buggy ground implementation. Make the world less bouncyTue, 05 Apr 2011 15:46:13 +0200, by Neil Muller
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Remove tail from standing kitsune sprite to reduce weird box size changing aritifactsTue, 05 Apr 2011 15:00:31 +0200, by Neil Muller
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Small screenshot for r76Tue, 05 Apr 2011 11:27:55 +0200, by Stefano Rivera
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Fix change-level-from-menu crash.Tue, 05 Apr 2011 10:54:11 +0200, by Jeremy Thurgood
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Update instructions for the playing the game (just a test commit from work really).Tue, 05 Apr 2011 10:41:32 +0200, by Simon Cross
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Move sources out of 'data' into top level 'sources' directoryTue, 05 Apr 2011 10:03:53 +0200, by Stefano Rivera
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Update README and LICENCETue, 05 Apr 2011 10:02:35 +0200, by Stefano Rivera
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Add DejaVu copyright noticeTue, 05 Apr 2011 09:58:06 +0200, by Stefano Rivera
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Simplistic text wrappingTue, 05 Apr 2011 00:50:42 +0200, by Stefano Rivera
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Ignore libreoffice lock filesTue, 05 Apr 2011 00:18:56 +0200, by Stefano Rivera
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Initial cutscene screenTue, 05 Apr 2011 00:06:07 +0200, by Stefano Rivera
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Pass engine to all Scene draw() methodsTue, 05 Apr 2011 00:04:30 +0200, by Stefano Rivera
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Add small copy of screenshot.Tue, 05 Apr 2011 00:43:16 +0200, by Simon Cross
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Fix game state-related level load crash.Tue, 05 Apr 2011 00:36:36 +0200, by Jeremy Thurgood
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Alternate tile shapes with embellishments; applied to red and blue; composer can generate only some setsTue, 05 Apr 2011 00:26:28 +0200, by Adrianna Pińska
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Daily screenshot (level one, commit 128).Tue, 05 Apr 2011 00:15:15 +0200, by Simon Cross
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Add friction. Remove old dirty sprite attributes.Tue, 05 Apr 2011 00:06:13 +0200, by Simon Cross
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Initial game state stuff.Tue, 05 Apr 2011 00:03:33 +0200, by Jeremy Thurgood
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Fix bug in FPS calculation. Phew -- we're still fast.Mon, 04 Apr 2011 23:38:03 +0200, by Simon Cross
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somewhat more playable level 3 and a level 5Mon, 04 Apr 2011 23:37:02 +0200, by Adrianna Pińska
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Replace custom clamping code with a call to .clamp_ip.Mon, 04 Apr 2011 23:19:34 +0200, by Simon Cross
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Add fps to gameMon, 04 Apr 2011 23:07:37 +0200, by Neil Muller
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Saner, buggier collision rectanglesMon, 04 Apr 2011 22:39:42 +0200, by Neil Muller
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Ramming speed, Mr Sulu\!Mon, 04 Apr 2011 22:37:59 +0200, by Simon Cross
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Animated running.Mon, 04 Apr 2011 22:11:33 +0200, by Simon Cross
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Display level3 and 4 on main menuMon, 04 Apr 2011 22:07:01 +0200, by Stefano Rivera