Mercurial > skaapsteker
changeset 119:0f24800e9ca8
Display level3 and 4 on main menu
author | Stefano Rivera <stefano@rivera.za.net> |
---|---|
date | Mon, 04 Apr 2011 22:07:01 +0200 |
parents | 081f78470dcf |
children | 9b08afeadf06 |
files | data/levels/level3.json skaapsteker/level.py skaapsteker/menuscene.py |
diffstat | 3 files changed, 5 insertions(+), 3 deletions(-) [+] |
line wrap: on
line diff
--- a/data/levels/level3.json Mon Apr 04 22:05:16 2011 +0200 +++ b/data/levels/level3.json Mon Apr 04 22:07:01 2011 +0200 @@ -6,7 +6,7 @@ "tileset": "flower_dark", "tiles": [ "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX", - "X{..}bd{............}bd{......................}bXd{.......}XX{.}XX{.....}X", + "X{?.}bd{............}bd{......................}bXd{.......}XX{.}XX{.....}X", "X.......<-+bXXXXXXq......pXXXd=+bXXXXd=->......}X{.........bXXXXXd.......X", "X...............}bXXXXXXXXd{....................X........................X", "X.................}X{...........................X...pXXXXXXXq............X", @@ -18,5 +18,5 @@ ], "enemies": [], "sprites": [], - "player": {} + "player": {"pos": [2, 1], "direction": "right"} }
--- a/skaapsteker/level.py Mon Apr 04 22:05:16 2011 +0200 +++ b/skaapsteker/level.py Mon Apr 04 22:07:01 2011 +0200 @@ -148,7 +148,7 @@ objects = [] objects += self.level_data.get('enemies', []) objects += self.level_data.get('sprites', []) - if 'player' in self.level_data: + if 'pos' in self.level_data['player']: objects.append(self.level_data['player']) for object_ in objects: