Mercurial > skaapsteker
annotate skaapsteker/sprites/npcs.py @ 501:9a16483e49cb
Remove 1st set of blocking samuri
author | Neil Muller <drnlmuller@gmail.com> |
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date | Sat, 09 Apr 2011 22:40:25 +0200 |
parents | 18427edff33a |
children | c85363a8ff56 |
rev | line source |
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460 | 1 from .base import NPC, BlockingNPC |
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Add facing support to npcs
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2 from pygame import transform |
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Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
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3 |
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4 |
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5 class Monk(NPC): |
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6 image_dir = 'sprites/monk' |
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7 animation_regexes = [ |
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8 ("meditating", "monk.png"), |
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9 ] |
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10 |
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11 |
460 | 12 class Guard(BlockingNPC): |
213
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13 image_dir = 'sprites/guard' |
197 | 14 |
461
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Can talk your way past the guard
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15 def update(self): |
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16 if not self._me.block and self.block: |
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17 self.collides_with = set([]) |
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18 self.block = False |
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19 super(Guard, self).update() |
197 | 20 |
460 | 21 |
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22 class Hattori(BlockingNPC): |
213
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23 image_dir = 'sprites/hattori' |
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24 facings = { |
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25 'running' : (('left', None), |
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26 ('right', lambda x: transform.flip(x, True, False))), |
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27 'standing' : (('left', None), |
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28 ('right', lambda x: transform.flip(x, True, False))), |
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parents:
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29 } |
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parents:
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30 |
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parents:
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31 def update(self): |
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parents:
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32 if not self._me.block: |
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parents:
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33 self.remove() |
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parents:
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34 |
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parents:
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35 |
197 | 36 |
37 | |
468
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38 class Ichiro(BlockingNPC): |
213
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39 image_dir = 'sprites/ichiro' |
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40 facings = { |
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parents:
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41 'running' : (('left', None), |
18427edff33a
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Neil Muller <drnlmuller@gmail.com>
parents:
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42 ('right', lambda x: transform.flip(x, True, False))), |
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parents:
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43 'standing' : (('left', None), |
18427edff33a
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Neil Muller <drnlmuller@gmail.com>
parents:
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44 ('right', lambda x: transform.flip(x, True, False))), |
18427edff33a
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parents:
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45 } |
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46 |
501
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Remove 1st set of blocking samuri
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parents:
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47 def update(self): |
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parents:
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48 if not self._me.block: |
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Neil Muller <drnlmuller@gmail.com>
parents:
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49 self.remove() |
9a16483e49cb
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parents:
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50 |
197 | 51 |
52 | |
53 class Kaneda(NPC): | |
213
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54 image_dir = 'sprites/kaneda' |
197 | 55 |
56 | |
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57 class Tetsuo(NPC): |
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58 image_dir = 'sprites/tetsuo' |
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59 |
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60 |
197 | 61 class Kumiko(NPC): |
213
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62 image_dir = 'sprites/geisha' |
197 | 63 |
64 | |
297
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65 class FishMonger(NPC): |
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66 image_dir = 'sprites/fishmonger' |
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67 animation_regexes = [ |
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68 ("standing", r"^.*_standing.png$"), |
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69 ] |
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70 |
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71 |
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72 class Maneki(NPC): |
436
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maneki neko and fisherman's house
Adrianna Pińska <adrianna.pinska@gmail.com>
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73 image_dir = 'sprites/maneki neko' |
297
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74 animation_regexes = [ |
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maneki neko and fisherman's house
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75 ("standing", r"^.*_standing.png$"), |
297
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76 ] |
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77 |
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78 |
197 | 79 class Actor(NPC): |
418
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stuff in theatre
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80 image_dir = 'sprites/fishmonger' |
224
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81 animation_regexes = [ |
418
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stuff in theatre
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82 ("standing", r"^.*_standing.png$"), |
224
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83 ] |
197 | 84 |
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85 |
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86 class Sasuke(BlockingNPC): |
213
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87 image_dir = 'sprites/sasuke' |
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88 |
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89 |
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90 class Kitsune(NPC): |
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Fix actor sprite a bit. Add evil kitsune sprite.
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91 image_dir = 'sprites' |
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92 animation_regexes = [ |
451 | 93 ("being_evil", "boss_kitsune.png"), |
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94 ] |