Mercurial > skaapsteker
view skaapsteker/sprites/npcs.py @ 475:18427edff33a
Add facing support to npcs
author | Neil Muller <drnlmuller@gmail.com> |
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date | Sat, 09 Apr 2011 21:53:19 +0200 |
parents | 73868503c470 |
children | 9a16483e49cb |
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from .base import NPC, BlockingNPC from pygame import transform class Monk(NPC): image_dir = 'sprites/monk' animation_regexes = [ ("meditating", "monk.png"), ] class Guard(BlockingNPC): image_dir = 'sprites/guard' def update(self): if not self._me.block and self.block: self.collides_with = set([]) self.block = False super(Guard, self).update() class Hattori(BlockingNPC): image_dir = 'sprites/hattori' facings = { 'running' : (('left', None), ('right', lambda x: transform.flip(x, True, False))), 'standing' : (('left', None), ('right', lambda x: transform.flip(x, True, False))), } class Ichiro(BlockingNPC): image_dir = 'sprites/ichiro' facings = { 'running' : (('left', None), ('right', lambda x: transform.flip(x, True, False))), 'standing' : (('left', None), ('right', lambda x: transform.flip(x, True, False))), } class Kaneda(NPC): image_dir = 'sprites/kaneda' class Tetsuo(NPC): image_dir = 'sprites/tetsuo' class Kumiko(NPC): image_dir = 'sprites/geisha' class FishMonger(NPC): image_dir = 'sprites/fishmonger' animation_regexes = [ ("standing", r"^.*_standing.png$"), ] class Maneki(NPC): image_dir = 'sprites/maneki neko' animation_regexes = [ ("standing", r"^.*_standing.png$"), ] class Actor(NPC): image_dir = 'sprites/fishmonger' animation_regexes = [ ("standing", r"^.*_standing.png$"), ] class Sasuke(BlockingNPC): image_dir = 'sprites/sasuke' class Kitsune(NPC): image_dir = 'sprites' animation_regexes = [ ("being_evil", "boss_kitsune.png"), ]