log

age author description
Thu, 19 May 2011 15:58:03 +0000 convert-repo update tags default tip
Sun, 06 Dec 2009 10:11:37 +0000 Jeremy Thurgood Roosters.
Thu, 03 Dec 2009 19:29:54 +0000 Adrianna Pińska rooster sprite
Mon, 30 Nov 2009 17:39:07 +0000 Jeremy Thurgood Better chicken placement, now with fewer crashes.
Mon, 30 Nov 2009 16:42:06 +0000 Jeremy Thurgood Fix minor dmg build issue.
Sun, 29 Nov 2009 00:02:48 +0000 Simon Cross Screen shot of the start of Last Stand.
Sat, 28 Nov 2009 23:54:53 +0000 Simon Cross Added tag 1.5.0 for changeset 8dfe7eaf1f7f 1.5.x
Sat, 28 Nov 2009 23:48:43 +0000 Simon Cross Merge r597 from trunk. 1.5.x 1.5.0
Sat, 28 Nov 2009 23:46:36 +0000 Simon Cross Merge r598 from trunk. 1.5.x
Sat, 28 Nov 2009 23:45:42 +0000 Simon Cross Enlarge price reference to cater for larger fonts.
Sat, 28 Nov 2009 23:37:10 +0000 Jeremy Thurgood Easter egg.
Sat, 28 Nov 2009 23:27:38 +0000 Simon Cross Merge r594 and r595 from trunk. 1.5.x
Sat, 28 Nov 2009 23:26:54 +0000 Neil Muller Add check on background music as well
Sat, 28 Nov 2009 23:19:56 +0000 Neil Muller Add sound play test case
Sat, 28 Nov 2009 23:16:47 +0000 Simon Cross Merge r592 from trunk. 1.5.x
Sat, 28 Nov 2009 23:16:08 +0000 Simon Cross Display top floors on top.
Sat, 28 Nov 2009 23:14:13 +0000 Simon Cross Merge r588, r589 and r590 from trunk. 1.5.x
Sat, 28 Nov 2009 23:08:44 +0000 Simon Cross Clean-up and update the TODOs.
Sat, 28 Nov 2009 23:08:35 +0000 Neil Muller Add check for windows display mode problems
Sat, 28 Nov 2009 23:05:12 +0000 Adrianna Pińska easter eggs
Sat, 28 Nov 2009 22:55:30 +0000 Simon Cross Version 1.5.0. 1.5.x
Sat, 28 Nov 2009 22:53:51 +0000 Simon Cross Branch 1.5.x. 1.5.x
Sat, 28 Nov 2009 22:51:59 +0000 Simon Cross A moment of silence.
Sat, 28 Nov 2009 20:52:22 +0000 Neil Muller Use constant vertical position for buttons
Sat, 28 Nov 2009 20:45:14 +0000 Simon Cross Bump version to 1.5.
Sat, 28 Nov 2009 20:41:28 +0000 Adrianna Pińska updated controls
Sat, 28 Nov 2009 20:37:45 +0000 Neil Muller Don't repaint the entire toolbar on counter updates
Sat, 28 Nov 2009 20:31:48 +0000 Simon Cross Convert failed save/restore print messages to warning dialogs.
Sat, 28 Nov 2009 20:30:49 +0000 Adrianna Pińska ALL CAPS and punctation in help.
Sat, 28 Nov 2009 20:29:33 +0000 Jeremy Thurgood Select is the default tool.
Sat, 28 Nov 2009 20:22:51 +0000 Adrianna Pińska extended help; renamed building-related buttons.
Sat, 28 Nov 2009 20:21:27 +0000 Simon Cross Don't rely on connect listener call order (PGU stores listeners in a dict).
Sat, 28 Nov 2009 20:00:42 +0000 Simon Cross Remove defunct open_equipment_dialog.
Sat, 28 Nov 2009 19:59:46 +0000 Simon Cross Replace monolithic sell equipment tool with a tool for each type of equipment.
Sat, 28 Nov 2009 19:37:08 +0000 Neil Muller Add quit button to toolbar
Sat, 28 Nov 2009 19:33:41 +0000 Neil Muller Move quit stuff into seperate function
Sat, 28 Nov 2009 19:30:06 +0000 Neil Muller Add 'Save and Quit' option to quit dialog. Move game events from engine to constants to ease 'import engine' fun
Sat, 28 Nov 2009 19:15:56 +0000 Jeremy Thurgood Cursors change.
Sat, 28 Nov 2009 19:15:25 +0000 Simon Cross Use actual username in high scores.
Sat, 28 Nov 2009 18:51:16 +0000 Adrianna Pińska better alt-trees
Sat, 28 Nov 2009 18:42:39 +0000 Simon Cross Neaten up gameover screen.
Sat, 28 Nov 2009 18:40:04 +0000 Neil Muller Show count of selected chickens in buildings
Sat, 28 Nov 2009 18:27:59 +0000 Simon Cross Allow ESC to exit high score menu and then still exit game if pressed a second time.
Sat, 28 Nov 2009 18:27:02 +0000 Adrianna Pińska planks which look like planks
Sat, 28 Nov 2009 18:20:55 +0000 Jeremy Thurgood Botanical biodiversity.
Sat, 28 Nov 2009 18:20:46 +0000 Neil Muller Add gameboard to buildings. Update save version as this breaks old save games
Sat, 28 Nov 2009 18:04:28 +0000 Neil Muller Add warning dialogs for dangerous operations
Sat, 28 Nov 2009 17:53:42 +0000 Simon Cross Add high score dialog to main menu.
Sat, 28 Nov 2009 17:53:25 +0000 Simon Cross Add nicks to author list.
Sat, 28 Nov 2009 17:45:28 +0000 Neil Muller Make checkdialog take strings to show as input. Add possiblity of 3rd button on dialog
Sat, 28 Nov 2009 17:37:13 +0000 Jeremy Thurgood Preparatory work for woodland biodiversity.
Sat, 28 Nov 2009 17:37:10 +0000 Adrianna Pińska other trees
Sat, 28 Nov 2009 16:59:57 +0000 Neil Muller Make easy level start with more wood
Sat, 28 Nov 2009 16:58:40 +0000 Neil Muller Make default starting wood 50, not 0
Sat, 28 Nov 2009 11:25:56 +0000 Simon Cross Remove gameboard and dialog event flow hacks.
Sat, 28 Nov 2009 11:12:45 +0000 Simon Cross Allow cancelling of save game dialog with ESC.
Sat, 28 Nov 2009 11:09:01 +0000 Jeremy Thurgood And fix headings, now that it's easy to do so.
Sat, 28 Nov 2009 11:00:14 +0000 Jeremy Thurgood Centre counter values, by means of the power of MATHS!
Sat, 28 Nov 2009 10:46:19 +0000 Jeremy Thurgood Counter display more compact, although not as pretty as it should be.
Sat, 28 Nov 2009 10:12:00 +0000 Simon Cross Add better support for dicts to simplifier (now handles simple non-integer keys for xmlrpclib).
Sat, 28 Nov 2009 10:11:57 +0000 Jeremy Thurgood Shift+group to add to current selection.
Sat, 28 Nov 2009 10:02:38 +0000 Neil Muller Move gameboard event prodding into the widgets - better matches pgu internals
Sat, 28 Nov 2009 09:58:40 +0000 Simon Cross Remove down wrapping of exceptions.
Sat, 28 Nov 2009 09:52:08 +0000 Jeremy Thurgood Lumberjacks only wander off when their work is done.
Sat, 28 Nov 2009 08:59:00 +0000 Adrianna Pińska put back code to highlight move/select button appropriately
Sat, 28 Nov 2009 08:52:12 +0000 Simon Cross Spaces around equals.
Fri, 27 Nov 2009 23:29:32 +0000 Neil Muller Correctly set the position of newly hatched chickens in buildings
Fri, 27 Nov 2009 22:34:56 +0000 Adrianna Pińska improved rinkhals
Fri, 27 Nov 2009 22:12:20 +0000 Simon Cross Make price and control reference dialogs a little shinier.
Fri, 27 Nov 2009 22:09:54 +0000 Neil Muller Allow backtracking on ladders
Fri, 27 Nov 2009 21:28:20 +0000 Simon Cross New load level dialog.
Fri, 27 Nov 2009 21:18:18 +0000 Neil Muller Fix order of checks to avoid unneeded work
Fri, 27 Nov 2009 21:13:43 +0000 Neil Muller Avoid buglet where sprite isn't properly removed for a safe fox
Fri, 27 Nov 2009 20:44:39 +0000 Jeremy Thurgood Updated (but no prettier) control dialog.
Fri, 27 Nov 2009 19:56:08 +0000 Jeremy Thurgood Alt also sets groups, because jerith has a weird OS setup.
Fri, 27 Nov 2009 19:41:30 +0000 Simon Cross Don't try to open non-abodes.
Fri, 27 Nov 2009 15:00:47 +0000 Neil Muller Remove debugging print (oops)
Fri, 27 Nov 2009 15:00:13 +0000 Neil Muller Hack middle-click clearing selection into the building_dialog
Fri, 27 Nov 2009 14:44:38 +0000 Neil Muller Fix some indentation weirdnesses that have crept in
Fri, 27 Nov 2009 14:40:33 +0000 Neil Muller Apply action to all selected chickens in building dialog
Fri, 27 Nov 2009 14:31:44 +0000 Neil Muller Add 'select all' button
Fri, 27 Nov 2009 14:08:28 +0000 Neil Muller Cursor hint for Ctrl-click move
Fri, 27 Nov 2009 14:01:29 +0000 Neil Muller Tweak controls dialog
Fri, 27 Nov 2009 13:55:07 +0000 Neil Muller Remove move tool. Add basic controls reference dialog
Fri, 27 Nov 2009 13:34:50 +0000 Neil Muller Rework prey selection. Greedy Foxes are less inclined to attack the same chicken multiple times
Fri, 27 Nov 2009 13:20:52 +0000 Jeremy Thurgood Axes are slightly better weapons than they were.
Fri, 27 Nov 2009 12:08:55 +0000 Neil Muller Reset cursor as well when changing tool. Avoid crash with non-default toolbar
Fri, 27 Nov 2009 11:34:59 +0000 Neil Muller Fix buggy test
Fri, 27 Nov 2009 10:06:28 +0000 David Fraser On move, revert to the select tool - why would you want to move the same chicken twice?
Thu, 26 Nov 2009 23:56:28 +0000 Neil Muller Fix corner case timer fiddling bug
Thu, 26 Nov 2009 23:36:20 +0000 Simon Cross Add restore game button to main menu.
Thu, 26 Nov 2009 23:33:49 +0000 Neil Muller Remove some left-over code.
Thu, 26 Nov 2009 23:15:04 +0000 Simon Cross Lazy loading of save game snapshots.
Thu, 26 Nov 2009 23:02:10 +0000 Simon Cross Add level name and timestamp to save games.
Thu, 26 Nov 2009 22:55:26 +0000 Neil Muller Remove debugging print
Thu, 26 Nov 2009 22:52:31 +0000 Neil Muller The fox move rewrite
Thu, 26 Nov 2009 22:50:57 +0000 Adrianna Pińska fixed selling of equipment from selected chickens
Thu, 26 Nov 2009 22:34:58 +0000 Simon Cross Switch to classmethod decorators.
Thu, 26 Nov 2009 22:28:22 +0000 Simon Cross Save game loading working again.
Thu, 26 Nov 2009 22:26:08 +0000 Neil Muller Make MOVE_SELECTED_PERMITTED default, as seems the right thing
Thu, 26 Nov 2009 22:23:56 +0000 Neil Muller Process upper floors first
Thu, 26 Nov 2009 00:31:54 +0000 Simon Cross Utility for examining compressed save games.
Thu, 26 Nov 2009 00:18:31 +0000 Adrianna Pińska deselect chickens at night
Thu, 26 Nov 2009 00:06:59 +0000 Simon Cross Factor out write_savegame method. Zlib compress save games to reduce space from ~600k to ~15k.
Wed, 25 Nov 2009 23:51:33 +0000 Adrianna Pińska chickens in closed buildings deselected. building opens if you put in chickens and it's not full. opening building with move or select tool allows rearrangement of chickens in building. fixed multiselect in buildings.
Wed, 25 Nov 2009 23:25:10 +0000 Simon Cross Only include top widget when creating snapshot.
Wed, 25 Nov 2009 23:15:56 +0000 Simon Cross Basic snapshot support in save games added.
Wed, 25 Nov 2009 22:36:48 +0000 Adrianna Pińska fixed multiple chicken eviction bug
Wed, 25 Nov 2009 22:30:55 +0000 Adrianna Pińska allowing select/move in building toolbar; doesn't hurt and can be helpful
Wed, 25 Nov 2009 22:26:31 +0000 Adrianna Pińska cleaned up tool reset / preservation on toolbar change so that it all happens in one place
Wed, 25 Nov 2009 22:15:29 +0000 Adrianna Pińska toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowed
Wed, 25 Nov 2009 22:12:08 +0000 Simon Cross Start of support for save game snapshots.
Wed, 25 Nov 2009 22:08:30 +0000 Adrianna Pińska fixed so that tool highlight also cleared.
Wed, 25 Nov 2009 22:07:48 +0000 Neil Muller selection groups
Wed, 25 Nov 2009 22:06:04 +0000 Adrianna Pińska put back deselect tool + chickens under middleclick, so that you can fall back to old equip behaviour while in equipment menu
Wed, 25 Nov 2009 21:58:29 +0000 Adrianna Pińska rationalised when tools are reset; e.g. you can trade wood without losing selection / move tool. Default toolbar shows correct tool when reloaded (select/move only; other tools reset)
Wed, 25 Nov 2009 21:50:54 +0000 Simon Cross Factor out save game logic and (new, simplified) dialogs into their own module. Add preferences folder to concept to config. Save games under preferences folder.
Wed, 25 Nov 2009 21:41:08 +0000 Neil Muller Handle placing onto oneself better
Wed, 25 Nov 2009 21:27:11 +0000 Adrianna Pińska gave toolbars unique groups
Wed, 25 Nov 2009 21:17:45 +0000 Adrianna Pińska toggling move/select from subtoolbar no longer crashes
Wed, 25 Nov 2009 20:44:28 +0000 Adrianna Pińska selected button switches when you toggle select/move
Wed, 25 Nov 2009 19:56:18 +0000 Neil Muller Don't look for chickens in fences
Wed, 25 Nov 2009 19:50:40 +0000 Adrianna Pińska right-click now toggles select and move tool
Wed, 25 Nov 2009 18:59:51 +0000 Simon Cross Use KMOD_SHIFT to allow shift-click selecting of multiple chickens.
Wed, 25 Nov 2009 18:45:20 +0000 Adrianna Pińska middle-click deselects chickens but not the tool.
Wed, 25 Nov 2009 18:44:23 +0000 Simon Cross Start of fix for save/restore after animals gained gameboards.
Wed, 25 Nov 2009 17:44:32 +0000 Jeremy Thurgood Animals have their own gameboard references instead of lugging them around in params all the time.
Wed, 25 Nov 2009 17:08:17 +0000 Jeremy Thurgood Rinkhals eats eggs, along with associated changes.
Wed, 25 Nov 2009 16:42:28 +0000 Neil Muller Allow moving multiple animals more easily
Wed, 25 Nov 2009 15:25:29 +0000 Neil Muller don't crash when selling eggs from selected chickens
Wed, 25 Nov 2009 14:32:40 +0000 Neil Muller Partially working (but much less crashy) multiple select support
Wed, 25 Nov 2009 14:24:35 +0000 Neil Muller Tweak help info
Tue, 24 Nov 2009 22:21:06 +0000 Simon Cross Alter day counter logic a bit to cater for the case when it stops being the last day.
Tue, 24 Nov 2009 22:19:53 +0000 Simon Cross Reference gameboard.level rather than game.level where appropriate. Saving and restoring games appears to largely work now (even if the level of the restored game is different to the current one).
Tue, 24 Nov 2009 21:20:38 +0000 Simon Cross Start of support for restoring level information.
Tue, 24 Nov 2009 21:20:12 +0000 Simon Cross Clearer error messages we unsimplify fails.
Tue, 24 Nov 2009 20:53:54 +0000 Simon Cross Add version number to saved games.
Tue, 24 Nov 2009 09:53:00 +0000 Neil Muller Add support for multiple pages to help screen
Tue, 24 Nov 2009 09:51:56 +0000 Neil Muller Tweak load screen buttons
Mon, 23 Nov 2009 22:43:55 +0000 Simon Cross Save and restore tilevid when loading / saving games.
Mon, 23 Nov 2009 21:06:16 +0000 Adrianna Pińska avoid division by zero
Mon, 23 Nov 2009 21:01:15 +0000 Adrianna Pińska exchange rate should be per tree, not per plank
Mon, 23 Nov 2009 20:53:11 +0000 Adrianna Pińska Wood market!
Mon, 23 Nov 2009 20:12:03 +0000 Adrianna Pińska picture icons for all counters
Mon, 23 Nov 2009 16:15:37 +0000 Neil Muller Reorder toolbar. Fix 'Finished Day' position
Mon, 23 Nov 2009 16:12:37 +0000 Jeremy Thurgood Fix position cache removal, slightly optimise chicken range check.
Mon, 23 Nov 2009 10:30:22 +0000 Jeremy Thurgood Factor position cache out into its own class, make Position more useful.
Sun, 22 Nov 2009 17:56:41 +0000 Neil Muller remove unued import
Sun, 22 Nov 2009 17:55:28 +0000 Neil Muller Make selling things sub-toolbar
Sat, 21 Nov 2009 20:32:26 +0000 Simon Cross Redraw counters after restoring game.
Sat, 21 Nov 2009 20:24:51 +0000 Neil Muller Seperate counter redrawing as seperate method
Sat, 21 Nov 2009 20:20:59 +0000 Neil Muller Redraw counters when changing toolbars
Sat, 21 Nov 2009 20:11:40 +0000 Simon Cross Switch to XML (RPC) for save game encoding.
Sat, 21 Nov 2009 20:11:08 +0000 Neil Muller Fix toolbar alignment
Sat, 21 Nov 2009 20:02:33 +0000 Adrianna Pińska added units to price list
Sat, 21 Nov 2009 19:58:49 +0000 Neil Muller The sub-toolbar rewrite, the finally not crashing version
Sat, 21 Nov 2009 19:33:12 +0000 Simon Cross Basic load and save dialogs.
Sat, 21 Nov 2009 19:12:02 +0000 Simon Cross Fix check for axes.
Sat, 21 Nov 2009 19:08:22 +0000 Simon Cross Support for saving and loading games (toolbar entries commented out for lack of space).
Sat, 21 Nov 2009 18:59:23 +0000 Jeremy Thurgood Anything off the board is invisible.
Sat, 21 Nov 2009 18:56:59 +0000 Adrianna Pińska addedmore icons for use in toolbar
Sat, 21 Nov 2009 18:55:58 +0000 Adrianna Pińska fixed unarmed logging bug
Sat, 21 Nov 2009 18:42:15 +0000 Simon Cross Restore buildings properly.
Sat, 21 Nov 2009 18:34:36 +0000 Simon Cross Start of serializer for buildings and support for reference cycles.
Sat, 21 Nov 2009 18:15:01 +0000 Jeremy Thurgood Trees provide a modicum of cover.
Sat, 21 Nov 2009 17:55:28 +0000 Jeremy Thurgood Buildings block line-of-sight, except for occupants.
Sat, 21 Nov 2009 17:47:27 +0000 Neil Muller Better approximate constant framerate on move events, etc.
Sat, 21 Nov 2009 17:41:21 +0000 Neil Muller Remove references to ANIM timer, so no longer relevant
Sat, 21 Nov 2009 17:33:49 +0000 Neil Muller Disable non-selectable toolbar widgets at night
Sat, 21 Nov 2009 16:59:49 +0000 Neil Muller Seperate toolbar and gameboard
Sat, 21 Nov 2009 16:54:05 +0000 Adrianna Pińska oops! forgot to commit the actual images.
Sat, 21 Nov 2009 16:46:12 +0000 Jeremy Thurgood Moved intermediate position generation to a more suitable location.
Sat, 21 Nov 2009 16:43:03 +0000 Adrianna Pińska sniper rifle graphics
Sat, 21 Nov 2009 16:28:27 +0000 Simon Cross Add ammo to things serialized and deserialized.
Sat, 21 Nov 2009 16:21:38 +0000 Adrianna Pińska buildings cost wood
Sat, 21 Nov 2009 16:17:48 +0000 Simon Cross Make Position simplifiable. Override unsimplify for animals to update their image after recreating.
Sat, 21 Nov 2009 15:58:54 +0000 Simon Cross Fix SIMPLIFY for chickens and eggs. Clean-up greedy fox cost overriding.
Sat, 21 Nov 2009 15:55:32 +0000 Simon Cross Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Sat, 21 Nov 2009 15:53:17 +0000 Neil Muller Use fully rendered map in gameboard choosing screen
Sat, 21 Nov 2009 15:39:49 +0000 Simon Cross Override make methods for simplifiable objects.
Sat, 21 Nov 2009 15:35:23 +0000 Adrianna Pińska chickens scatter; chop wood
Sat, 21 Nov 2009 15:24:56 +0000 Simon Cross Remove unused imports.
Sat, 21 Nov 2009 15:24:43 +0000 Simon Cross Rework Animal.__init__ to make it easier to unsimplify them.
Sat, 21 Nov 2009 15:22:41 +0000 Jeremy Thurgood Move hatching logic into chickens.
Sat, 21 Nov 2009 13:14:47 +0000 Neil Muller Fix the shifting load screen
Sat, 21 Nov 2009 13:12:04 +0000 Neil Muller The buggy load level screen lands
Sat, 21 Nov 2009 12:58:19 +0000 Neil Muller The buggy load level screen lands
Sat, 21 Nov 2009 12:55:08 +0000 Simon Cross Start of ability to serialize game state.
Sat, 21 Nov 2009 12:48:12 +0000 Jeremy Thurgood Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Sat, 21 Nov 2009 12:07:01 +0000 Jeremy Thurgood Add Sniper Rifle and give guns limited ammunition.
Sat, 21 Nov 2009 11:34:12 +0000 Neil Muller Implement non-gui parts of level loading communication
Sat, 21 Nov 2009 11:18:08 +0000 Jeremy Thurgood Add config file and command line parameters.
Sat, 21 Nov 2009 11:04:16 +0000 Neil Muller Make level loading more robust
Sat, 21 Nov 2009 09:54:03 +0000 Neil Muller Add testing level with equipped chickens and many foxes
Sat, 21 Nov 2009 09:40:29 +0000 Neil Muller Levels can include starting equipment
Sat, 21 Nov 2009 06:44:19 +0000 Neil Muller Handle corner case aroudn entering the map
Fri, 20 Nov 2009 23:04:38 +0000 Neil Muller Fix bug where sapper foxes overwrite costs for all foxes
Thu, 19 Nov 2009 13:53:00 +0000 Neil Muller Fix crash due to invalid cache
Thu, 19 Nov 2009 13:33:57 +0000 Neil Muller The new faster deciding (but somewhat dumber) fox
Thu, 19 Nov 2009 11:26:55 +0000 Neil Muller Remove board size restriction on number of foxes
Thu, 19 Nov 2009 11:23:06 +0000 Neil Muller Tweak safe logic to avoid some corner cases
Wed, 18 Nov 2009 15:54:31 +0000 Neil Muller Tweak fox attack logic - we no longer ignore chickens we accidently step on
Tue, 17 Nov 2009 22:22:47 +0000 Neil Muller Fix lurking future bug
Tue, 17 Nov 2009 15:43:30 +0000 Neil Muller Cache fox positions to avoid a repeated loop
Mon, 16 Nov 2009 15:27:36 +0000 Neil Muller Regain time lost when adding foxes to buildings
Fri, 13 Nov 2009 14:14:57 +0000 Neil Muller Make foxes enter buildings, with a seperate count for them
Thu, 12 Nov 2009 21:31:52 +0000 Neil Muller Refactor for further move work
Thu, 12 Nov 2009 21:14:21 +0000 Neil Muller Basic support for z coordinate
Thu, 12 Nov 2009 15:19:12 +0000 Neil Muller Fix crash when multiple foxes finish digging at the same time
Wed, 11 Nov 2009 16:17:02 +0000 Neil Muller Remove some unused constants
Sun, 01 Nov 2009 21:08:43 +0000 Neil Muller Move game_over logic from gameboard to level, for later reworking
Thu, 29 Oct 2009 21:09:22 +0000 Neil Muller Update README
Thu, 29 Oct 2009 21:06:44 +0000 Neil Muller Make help screen use goal from the level
Thu, 29 Oct 2009 20:55:37 +0000 Neil Muller Add basic level support (level choosing needs work)
Thu, 29 Oct 2009 20:54:32 +0000 Neil Muller add some levels
Thu, 29 Oct 2009 20:48:09 +0000 Neil Muller Add docs describing level conf file format
Tue, 27 Oct 2009 19:47:38 +0000 Neil Muller Add more informative message
Tue, 27 Oct 2009 19:46:07 +0000 Neil Muller Also create code image for pgu's leveledit
Tue, 27 Oct 2009 19:44:20 +0000 Neil Muller Don't crash on images that are elsewhere
Mon, 26 Oct 2009 20:18:02 +0000 Neil Muller Remove defunct constant
Mon, 26 Oct 2009 20:04:13 +0000 Neil Muller Use code layer to place chickens
Sun, 25 Oct 2009 11:36:30 +0000 Jeremy Thurgood little cleanups, every sprite in its proper layer.
Sun, 25 Oct 2009 10:56:01 +0000 Jeremy Thurgood Ripped out legacy animation infrastructure in favour of layered sprites.
Sat, 24 Oct 2009 21:43:15 +0000 Jeremy Thurgood Multilayer sprite ordering. Only used by cursors so far.
Sat, 24 Oct 2009 19:08:54 +0000 Jeremy Thurgood Fences are now buildings, with appropriate (but ugly) UI changes.
Tue, 13 Oct 2009 20:35:05 +0000 Simon Cross Re-ignore build/ and dist/ folders.
Tue, 13 Oct 2009 20:31:41 +0000 Simon Cross Added tag 1.0.1 for changeset c14a6d640507 1.0.x
Tue, 13 Oct 2009 20:14:09 +0000 Simon Cross Added tag 1.0.0 for changeset c39e7d33ac82 1.0.x
Tue, 13 Oct 2009 20:32:42 +0000 Simon Cross Bump version number. 1.0.x
Tue, 13 Oct 2009 20:30:08 +0000 Simon Cross Version 1.0.1. 1.0.x 1.0.1
Tue, 13 Oct 2009 20:28:48 +0000 Simon Cross Merge in post-pyweek fixes (r359:371). 1.0.x
Tue, 13 Oct 2009 20:12:06 +0000 Simon Cross Create branch 1.0.x at r359. 1.0.x 1.0.0
Sat, 12 Sep 2009 16:01:06 +0000 Jeremy Thurgood Foxes are more averse to armed chickens and less averse to indoor chickens.
Thu, 10 Sep 2009 15:18:39 +0000 Neil Muller Disable timers during move_foxes loop to stop events piling up too much
Thu, 10 Sep 2009 12:34:57 +0000 Simon Cross Make note about weakref leak bug (it's not our fault, honest).
Wed, 09 Sep 2009 22:14:34 +0000 Neil Muller Add 'pygame event full' to known issues
Wed, 09 Sep 2009 22:08:07 +0000 Jeremy Thurgood Additional TODO note from CLUG.
Tue, 08 Sep 2009 08:36:20 +0000 Jeremy Thurgood Added OSX crash log to TODO.
Tue, 08 Sep 2009 08:27:43 +0000 Jeremy Thurgood Added a bunch of IRC quotes to TODO. In desperate need of editing.
Tue, 08 Sep 2009 06:35:14 +0000 David Fraser Prevent error stopping music when sound not initialized