log

age author description
Mon, 07 Sep 2009 15:31:22 +0000 Neil Muller Add note about minimum versions
Mon, 07 Sep 2009 11:34:06 +0000 Neil Muller Don't go into debt when buying equipment in buildings
Mon, 07 Sep 2009 11:20:52 +0000 Neil Muller Add bounds checking to animation drawing loop
Sun, 06 Sep 2009 23:55:49 +0000 Simon Cross Screenshots of final release.
Sat, 05 Sep 2009 23:59:56 +0000 Simon Cross Release 1.0.0.
Sat, 05 Sep 2009 23:55:49 +0000 Neil Muller Add notes
Sat, 05 Sep 2009 23:55:18 +0000 Simon Cross Clean up README.
Sat, 05 Sep 2009 23:50:37 +0000 Jeremy Thurgood Mac OS X packaging happy.
Sat, 05 Sep 2009 23:48:31 +0000 Neil Muller Note pgu in COPYRIGHT
Sat, 05 Sep 2009 23:37:58 +0000 Neil Muller Update TODO
Sat, 05 Sep 2009 23:36:20 +0000 Simon Cross Disable full screen toggling since it doesn't appear to work on Windows and Mac.
Sat, 05 Sep 2009 23:33:50 +0000 Neil Muller Use proper icon
Sat, 05 Sep 2009 23:31:26 +0000 Simon Cross Mark of py2exe icon TODO.
Sat, 05 Sep 2009 23:18:27 +0000 Neil Muller Fix 'Are You Sure?' dialog to work at night
Sat, 05 Sep 2009 23:17:31 +0000 Simon Cross Add fences to price list. Tidying up price list dialog a little.
Sat, 05 Sep 2009 23:13:48 +0000 Neil Muller Make 'Esc' cancel the 'Are You Sure?' dialog. Fix dialog title
Sat, 05 Sep 2009 23:11:16 +0000 Neil Muller Remove the "constant" constant
Sat, 05 Sep 2009 23:08:34 +0000 Simon Cross Only set color of days left to red when there is only one day left.
Sat, 05 Sep 2009 23:04:40 +0000 Jeremy Thurgood Fixes.
Sat, 05 Sep 2009 23:01:11 +0000 Simon Cross Clean-up setup.py
Sat, 05 Sep 2009 22:59:15 +0000 Simon Cross Re-create build folder after nuking it.
Sat, 05 Sep 2009 22:58:59 +0000 Adrianna Pińska if turns are unlimited, display day as x/-
Sat, 05 Sep 2009 22:51:29 +0000 Neil Muller Note more future TODO items
Sat, 05 Sep 2009 22:49:12 +0000 Simon Cross Update TODO.
Sat, 05 Sep 2009 22:46:01 +0000 Simon Cross Initial stab a unix tar ball maker.
Sat, 05 Sep 2009 22:36:56 +0000 Adrianna Pińska icns format
Sat, 05 Sep 2009 22:30:17 +0000 Neil Muller Ask 'Are you sure?'
Sat, 05 Sep 2009 22:27:13 +0000 Adrianna Pińska icon in svg, various png sizes and hopefully ico
Sat, 05 Sep 2009 22:22:54 +0000 Jeremy Thurgood Added pgu tarball.
Sat, 05 Sep 2009 22:22:14 +0000 Simon Cross Add Unix packaging to TODO.
Sat, 05 Sep 2009 22:08:05 +0000 Simon Cross Update TODO list.
Sat, 05 Sep 2009 22:06:52 +0000 Simon Cross Add comment noting that TURN_LIMIT is a semi-constant.
Sat, 05 Sep 2009 22:06:28 +0000 Simon Cross Show total number of days and mark days in red when it's the last day.
Sat, 05 Sep 2009 21:57:17 +0000 Simon Cross Adhere to jerith's coding standards.
Sat, 05 Sep 2009 21:55:00 +0000 Adrianna Pińska unlimited game screenshots
Sat, 05 Sep 2009 21:52:50 +0000 Simon Cross Update TODO.
Sat, 05 Sep 2009 21:50:04 +0000 Simon Cross Add TextDialog class and use it to warn about selling your last chicken.
Sat, 05 Sep 2009 21:38:41 +0000 Neil Muller Move starting chickens to constants
Sat, 05 Sep 2009 21:32:12 +0000 Simon Cross Add two items to the TODO list.
Sat, 05 Sep 2009 21:30:18 +0000 Neil Muller Limit maximum numbe of foxes generated
Sat, 05 Sep 2009 19:31:59 +0000 Simon Cross Tweak size of game over overlay.
Sat, 05 Sep 2009 19:30:22 +0000 Simon Cross Minor tweak to add newline after building.
Sat, 05 Sep 2009 19:26:01 +0000 Neil Muller Switch between 'Finished Day' and 'Fast Forward' modes
Sat, 05 Sep 2009 19:22:58 +0000 Simon Cross Update usage and copyright strings in wine-py2exe.
Sat, 05 Sep 2009 19:20:01 +0000 Simon Cross Remove .svgs from py2exe distribution.
Sat, 05 Sep 2009 19:10:33 +0000 Simon Cross Remove dependence on py2exe template.
Sat, 05 Sep 2009 18:56:59 +0000 Neil Muller Fix test for time limit
Sat, 05 Sep 2009 18:56:33 +0000 Neil Muller Check whether we've made the list before submitting the score
Sat, 05 Sep 2009 18:41:04 +0000 Simon Cross Tweak excludes and ignores.
Sat, 05 Sep 2009 18:40:36 +0000 Simon Cross Some fixes and tweaks to wine-py2exe.
Sat, 05 Sep 2009 18:30:51 +0000 Neil Muller Use different score tables fot the different modes. Refactor game modes code as a result
Sat, 05 Sep 2009 18:08:17 +0000 Adrianna Pińska better buttons
Sat, 05 Sep 2009 18:05:58 +0000 Neil Muller Refactor sell_callback, so sell_equipment work
Sat, 05 Sep 2009 18:05:21 +0000 Adrianna Pińska cosmetic string change
Sat, 05 Sep 2009 18:03:55 +0000 Adrianna Pińska updated help information re: three game states
Sat, 05 Sep 2009 18:01:37 +0000 Adrianna Pińska three game modes: fortnight, quarter, fox extinction
Sat, 05 Sep 2009 17:36:53 +0000 Simon Cross Ignore build/ and dist/.
Sat, 05 Sep 2009 17:36:36 +0000 Jeremy Thurgood Capitalised all equipment names.
Sat, 05 Sep 2009 17:35:51 +0000 Simon Cross Script for running py2exe on Fox Assault under Wine.
Sat, 05 Sep 2009 17:35:17 +0000 Simon Cross Fix up data module unix-to-local path fixing. Fix similar problems in tile importing.
Sat, 05 Sep 2009 17:18:14 +0000 Neil Muller Mostly working selling equipment in buildings
Sat, 05 Sep 2009 16:47:10 +0000 Simon Cross Initial stab at setup.py.
Sat, 05 Sep 2009 16:46:15 +0000 Jeremy Thurgood Update TODO.
Sat, 05 Sep 2009 16:43:16 +0000 Neil Muller Update TODO
Sat, 05 Sep 2009 16:42:32 +0000 Neil Muller Buy equipment for chickens in buildings
Sat, 05 Sep 2009 16:27:55 +0000 Neil Muller Update todo
Sat, 05 Sep 2009 16:27:31 +0000 Neil Muller Add killed fox count to gameover. Tweak spacing
Sat, 05 Sep 2009 16:19:38 +0000 Jeremy Thurgood Some endgame message changes.
Sat, 05 Sep 2009 16:19:16 +0000 Neil Muller Explain horrible hack
Sat, 05 Sep 2009 16:15:17 +0000 Adrianna Pińska oops - bugfix
Sat, 05 Sep 2009 16:14:23 +0000 Neil Muller Clear tool when calling price dialog
Sat, 05 Sep 2009 16:12:22 +0000 Adrianna Pińska added chicken feet move cursor; removed unused cursors and cursor generation code
Sat, 05 Sep 2009 16:07:48 +0000 Jeremy Thurgood Fences are eclectic.
Sat, 05 Sep 2009 16:05:41 +0000 Neil Muller Tweak toolbar spacing
Sat, 05 Sep 2009 16:00:30 +0000 Neil Muller Clear tool selection status when cancelling a tool
Sat, 05 Sep 2009 16:00:01 +0000 Neil Muller Add close button to price dialog
Sat, 05 Sep 2009 15:41:48 +0000 Neil Muller Price reference dialog - without close button
Sat, 05 Sep 2009 15:36:37 +0000 Simon Cross Use insert instead of pop, append, append to insert sprite beneath cursor.
Sat, 05 Sep 2009 15:25:57 +0000 Simon Cross Add copyright notices.
Sat, 05 Sep 2009 15:18:17 +0000 Simon Cross Start of file with version and maintainer information.
Sat, 05 Sep 2009 15:17:08 +0000 Simon Cross Add scripts folder.
Sat, 05 Sep 2009 14:51:56 +0000 Simon Cross Set excutable flag on regenerate_level_data.py
Sat, 05 Sep 2009 14:45:47 +0000 Jeremy Thurgood Update TODO.
Sat, 05 Sep 2009 14:44:12 +0000 Jeremy Thurgood Nuked leftover cruft.
Sat, 05 Sep 2009 14:40:58 +0000 Jeremy Thurgood Better tile/level tools. Also better game board.
Sat, 05 Sep 2009 14:32:01 +0000 Simon Cross Update TODO.
Sat, 05 Sep 2009 14:17:52 +0000 Simon Cross Update TODOs.
Sat, 05 Sep 2009 14:15:35 +0000 Simon Cross Fix minor bug in clearing of tool state on right-click.
Sat, 05 Sep 2009 14:13:40 +0000 Adrianna Pińska custom sell cursor
Sat, 05 Sep 2009 14:13:16 +0000 Simon Cross Update TODO.
Sat, 05 Sep 2009 14:12:29 +0000 Simon Cross Use (wrecking) ball for smashing down trees.
Sat, 05 Sep 2009 14:11:02 +0000 Simon Cross Remove boom animations from TODO list.
Sat, 05 Sep 2009 14:09:44 +0000 Simon Cross Add prices to all tools where is makes sense to do so.
Sat, 05 Sep 2009 14:06:53 +0000 Neil Muller Tweak sapper fox path weighting
Sat, 05 Sep 2009 14:02:25 +0000 Simon Cross Remove unnecessary pygame.font import.
Sat, 05 Sep 2009 14:02:04 +0000 Simon Cross Refactor sprite cursor a bit to make sub-classing easier. Add (unused) SmallSpriteCursor sub-class. Remove unnecessary pygame.font import.
Sat, 05 Sep 2009 14:01:14 +0000 Neil Muller Update TODO
Sat, 05 Sep 2009 13:57:17 +0000 Adrianna Pińska updated fence explosion animation
Sat, 05 Sep 2009 13:56:43 +0000 Neil Muller evict button
Sat, 05 Sep 2009 13:51:49 +0000 Adrianna Pińska boom
Sat, 05 Sep 2009 13:36:00 +0000 Neil Muller avoid passing events in twice
Sat, 05 Sep 2009 13:20:59 +0000 Jeremy Thurgood Make regenerate_pngs more import-friendly.
Sat, 05 Sep 2009 13:16:43 +0000 Simon Cross Add who is working on what to the TODOs.
Sat, 05 Sep 2009 13:13:22 +0000 Simon Cross Clean-up animation TODOs.
Sat, 05 Sep 2009 13:11:55 +0000 Simon Cross Add sell xbm cursor.
Sat, 05 Sep 2009 13:00:09 +0000 Neil Muller Make foxes less determistic when avoiding other foxes
Sat, 05 Sep 2009 12:51:20 +0000 Adrianna Pińska removed unused cursors / generated sprites
Sat, 05 Sep 2009 12:44:56 +0000 Simon Cross Remove old tiles.
Sat, 05 Sep 2009 12:44:53 +0000 Neil Muller Fix events getting sent to the gameboard
Sat, 05 Sep 2009 12:40:13 +0000 Simon Cross Remove examples from data folder.
Sat, 05 Sep 2009 12:38:04 +0000 Simon Cross Make sell equipment use the select cursor for consistency with the other sell tools.
Sat, 05 Sep 2009 12:35:37 +0000 Jeremy Thurgood Refactored animal death and added death animations.
Sat, 05 Sep 2009 12:34:32 +0000 Adrianna Pińska made helmet biggerer
Sat, 05 Sep 2009 12:31:37 +0000 Simon Cross Clean-up cursor and price display related TODOs.
Sat, 05 Sep 2009 12:30:16 +0000 Neil Muller Move persistent high score to post pyweek
Sat, 05 Sep 2009 12:28:21 +0000 Simon Cross Add sprite cursors for equipment buying.
Sat, 05 Sep 2009 12:27:08 +0000 Neil Muller Add 'You left' game over mode
Sat, 05 Sep 2009 12:15:46 +0000 Simon Cross Change toolbar to gui.Toolbar -- gives nicer highlighting.
Sat, 05 Sep 2009 12:11:58 +0000 Adrianna Pińska weapon layering with wing / eye
Sat, 05 Sep 2009 12:05:08 +0000 Neil Muller Variable number of eggs for chickens
Sat, 05 Sep 2009 11:37:03 +0000 Simon Cross Clean up TODO list.
Sat, 05 Sep 2009 11:19:26 +0000 Jeremy Thurgood Demolition foxes, including better fox selection.
Sat, 05 Sep 2009 10:37:43 +0000 Adrianna Pińska the rinkhals has eclectic tastes
Sat, 05 Sep 2009 10:04:32 +0000 Neil Muller Foxes tend to increase with time
Sat, 05 Sep 2009 09:54:47 +0000 Neil Muller Try harder to have 10 chickens at the start
Sat, 05 Sep 2009 09:48:48 +0000 Neil Muller Twiddle animation cycle
Sat, 05 Sep 2009 09:46:29 +0000 Adrianna Pińska chickens turn to face target foxes
Sat, 05 Sep 2009 09:23:16 +0000 Neil Muller Hold flash for a bit longer
Sat, 05 Sep 2009 09:23:11 +0000 Neil Muller Fix drawing bug with multiframe animations
Sat, 05 Sep 2009 09:00:12 +0000 Neil Muller Twek speed loop. Document animation assumptions
Fri, 04 Sep 2009 23:59:52 +0000 Simon Cross Overlay cost on building sprite cursors.
Fri, 04 Sep 2009 23:59:28 +0000 Simon Cross Note why we're disabling a warning.
Fri, 04 Sep 2009 23:41:42 +0000 Simon Cross Update instructions to match new chick hatching behaviour.
Fri, 04 Sep 2009 23:40:13 +0000 Neil Muller Non-permenant high score table
Fri, 04 Sep 2009 23:32:32 +0000 Simon Cross Sell chicken's equipment when you sell the chicken.
Fri, 04 Sep 2009 23:26:25 +0000 Simon Cross Allow selling of broken fences.
Fri, 04 Sep 2009 23:20:40 +0000 Simon Cross Fix outdoor chicken selling bug.
Fri, 04 Sep 2009 23:18:06 +0000 Simon Cross Add sprite cursor for fence buying.
Fri, 04 Sep 2009 22:59:14 +0000 Simon Cross Chicks fill hen house, then adjacent spaces, then die.
Fri, 04 Sep 2009 22:39:19 +0000 Simon Cross Disable tools at night.
Fri, 04 Sep 2009 22:38:48 +0000 Neil Muller Turn 'd' into a fast forward / normal speed toggle at night
Fri, 04 Sep 2009 22:31:16 +0000 Simon Cross Accept that new chicks die if you don't treat them properly.
Fri, 04 Sep 2009 22:27:34 +0000 Simon Cross Updating TODO: Cursor sprite layering done. Muzzle flashes done.
Fri, 04 Sep 2009 22:18:23 +0000 Neil Muller Remove eggs from chickens placed outside. Fix some bugs with setting the correct image on buttons
Fri, 04 Sep 2009 22:12:47 +0000 Simon Cross Make sprite cursors stay on top by fudging the sprite list. :/
Fri, 04 Sep 2009 22:11:47 +0000 Adrianna Pińska bugfix: deselect selected chicken at night
Fri, 04 Sep 2009 22:04:04 +0000 Neil Muller Implement UI part of egg selling
Fri, 04 Sep 2009 22:01:20 +0000 Adrianna Pińska bugfix: deselect eaten chickens
Fri, 04 Sep 2009 21:53:19 +0000 Adrianna Pińska sapper fox
Fri, 04 Sep 2009 21:49:32 +0000 Neil Muller Ensure we clean up highlights, etc.
Fri, 04 Sep 2009 21:35:40 +0000 Neil Muller Fix missed status flag in animations
Fri, 04 Sep 2009 21:30:33 +0000 Simon Cross CIA hook tested.
Fri, 04 Sep 2009 21:25:04 +0000 Adrianna Pińska egg equipment
Fri, 04 Sep 2009 21:24:35 +0000 Simon Cross Tweak TODO list to test commit hook.
Fri, 04 Sep 2009 21:12:16 +0000 Simon Cross Fix bugs in clicking around inside buildings while moving chickens.
Fri, 04 Sep 2009 21:06:08 +0000 Jeremy Thurgood Added cursor work to TODO.
Fri, 04 Sep 2009 20:38:17 +0000 Simon Cross Note progress on muzzle flash in TODOs.
Fri, 04 Sep 2009 20:35:55 +0000 Simon Cross Remove some completed TODOs.
Fri, 04 Sep 2009 20:31:16 +0000 Simon Cross Add counts to buildings.
Fri, 04 Sep 2009 20:25:32 +0000 Jeremy Thurgood Fixed dangling cursor sprite and did some TODO list maintenance.
Fri, 04 Sep 2009 20:23:30 +0000 Neil Muller Animation support
Fri, 04 Sep 2009 20:16:51 +0000 Adrianna Pińska layering bugfix; indoor chickens now use normal chicken icons
Fri, 04 Sep 2009 19:51:19 +0000 Adrianna Pińska selected chickens are selected
Fri, 04 Sep 2009 19:49:30 +0000 Jeremy Thurgood Buildings can affect visual acuity.
Fri, 04 Sep 2009 19:34:01 +0000 Jeremy Thurgood Buildings now affect weapon range and accuracy.
Fri, 04 Sep 2009 19:32:30 +0000 Simon Cross Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Fri, 04 Sep 2009 19:27:26 +0000 Jeremy Thurgood If the closest chicken is gone, clear it.
Fri, 04 Sep 2009 19:26:02 +0000 Adrianna Pińska refactor of layers drawn on chicken, to allow for extended functionality
Fri, 04 Sep 2009 18:45:45 +0000 Neil Muller Selling eggs at the right price
Fri, 04 Sep 2009 18:45:06 +0000 Neil Muller Selling eggs now works
Fri, 04 Sep 2009 18:17:55 +0000 Neil Muller Allow selling of chickens in henhouses
Fri, 04 Sep 2009 18:17:17 +0000 Simon Cross Don't allow buildings and fences to be built on top of chickens.
Fri, 04 Sep 2009 18:09:37 +0000 Simon Cross Commit regenerated splash images.
Fri, 04 Sep 2009 18:00:59 +0000 Jeremy Thurgood Use tool with left button, cancel tool with right button.
Fri, 04 Sep 2009 17:55:16 +0000 Adrianna Pińska better henhouse
Fri, 04 Sep 2009 17:53:21 +0000 Neil Muller Remove hatched eggs
Fri, 04 Sep 2009 17:49:37 +0000 Simon Cross Add sprite cursors for building placement.
Fri, 04 Sep 2009 17:39:29 +0000 Adrianna Pińska hopefully more obvious building boundaries; fixed building selection sprites
Fri, 04 Sep 2009 17:17:17 +0000 Adrianna Pińska better nest
Fri, 04 Sep 2009 17:12:12 +0000 Simon Cross Move cursor reset to start of night so it also triggers on using 'n' to finish day.
Fri, 04 Sep 2009 16:49:38 +0000 Simon Cross Make 'i' take you from the main menu to the instructions.
Fri, 04 Sep 2009 16:48:01 +0000 Simon Cross Lighten help screen. Fix some oddities in darken modifier.
Fri, 04 Sep 2009 16:35:00 +0000 Simon Cross Fix typo in reference to MainMenuState.
Fri, 04 Sep 2009 15:00:54 +0000 Neil Muller Add basic help screen
Fri, 04 Sep 2009 07:19:58 +0000 Neil Muller Some updated notes
Thu, 03 Sep 2009 23:23:45 +0000 Adrianna Pińska pedantic building renaming
Thu, 03 Sep 2009 23:15:08 +0000 Simon Cross End of day screenshots.
Thu, 03 Sep 2009 23:12:54 +0000 Simon Cross Fix tile image for guardtower.
Thu, 03 Sep 2009 23:11:11 +0000 Adrianna Pińska armour gets damaged
Thu, 03 Sep 2009 23:05:36 +0000 Simon Cross Remove some completed TODO items.
Thu, 03 Sep 2009 23:03:39 +0000 Simon Cross Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Thu, 03 Sep 2009 23:00:29 +0000 Neil Muller Make Animals accept Positions when created. move hatch watching from Chicken to Egg
Thu, 03 Sep 2009 22:59:30 +0000 Simon Cross Switch building to selected image when building is selected.
Thu, 03 Sep 2009 22:44:20 +0000 Simon Cross Make equipment dialog close after selecting an item to sell.
Thu, 03 Sep 2009 22:42:22 +0000 Jeremy Thurgood Fixed label alignment.
Thu, 03 Sep 2009 22:40:20 +0000 Adrianna Pińska one helmet and vest per chicken
Thu, 03 Sep 2009 22:38:18 +0000 Simon Cross Rename get_chicken to get_outside_chicken.
Thu, 03 Sep 2009 22:35:22 +0000 Neil Muller Minor cursor bugfixes
Thu, 03 Sep 2009 22:34:26 +0000 Simon Cross Implement equipment selling.
Thu, 03 Sep 2009 22:22:57 +0000 Adrianna Pińska fixed redrawing
Thu, 03 Sep 2009 22:19:34 +0000 Neil Muller Basic cursor support
Thu, 03 Sep 2009 22:16:09 +0000 Adrianna Pińska improved equipment layers; unequip method on animal
Thu, 03 Sep 2009 22:15:35 +0000 Neil Muller Add support for creting xbm cursors
Thu, 03 Sep 2009 22:00:28 +0000 Simon Cross Darken center of game over splash screen to make text legible.
Thu, 03 Sep 2009 21:50:49 +0000 Adrianna Pińska armour works now
Thu, 03 Sep 2009 21:45:57 +0000 Simon Cross Add splash images to game over screen.
Thu, 03 Sep 2009 21:23:34 +0000 Simon Cross Stop background music whenever state changes.
Thu, 03 Sep 2009 21:15:04 +0000 Adrianna Pińska game over splash screens
Thu, 03 Sep 2009 21:09:49 +0000 Simon Cross Neaten up toolbar.
Thu, 03 Sep 2009 20:58:34 +0000 Simon Cross Damn you invisible chickens\!
Thu, 03 Sep 2009 20:55:12 +0000 Simon Cross Fix Toolbar width to TOOLBAR_WIDTH by not allowing it to resize.
Thu, 03 Sep 2009 20:32:56 +0000 Simon Cross Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Thu, 03 Sep 2009 20:24:37 +0000 Adrianna Pińska select chicken, henhouse, hendominium or watchtower; fox death, chicken death; muzzle flash
Thu, 03 Sep 2009 20:12:54 +0000 Neil Muller More memory for the foxes, to ensure we avoid short loops
Thu, 03 Sep 2009 20:00:10 +0000 Neil Muller Reduce gui glitch effect
Thu, 03 Sep 2009 18:56:40 +0000 Jeremy Thurgood Took equipment display off the TODO list.
Thu, 03 Sep 2009 18:46:38 +0000 Jeremy Thurgood Equipment images.
Thu, 03 Sep 2009 15:14:13 +0000 Neil Muller Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Thu, 03 Sep 2009 14:59:13 +0000 Neil Muller Add define for henhouses & egg laying.
Thu, 03 Sep 2009 10:56:38 +0000 Simon Cross Couple more items for the TODO list from this mornings IRC chatting.
Wed, 02 Sep 2009 23:08:29 +0000 Neil Muller Disable timer when game is over
Wed, 02 Sep 2009 23:01:50 +0000 Neil Muller Fix crash.
Wed, 02 Sep 2009 22:57:26 +0000 Simon Cross The elusive ninja fox in action.
Wed, 02 Sep 2009 22:48:39 +0000 Neil Muller Add basic game over screen
Wed, 02 Sep 2009 22:45:58 +0000 Simon Cross Splash screen screenshot.
Wed, 02 Sep 2009 22:38:27 +0000 Simon Cross TODO loosely based on IRC discussion at end of 2 September.
Wed, 02 Sep 2009 22:14:55 +0000 Simon Cross Fix orientation of places in buildings.
Wed, 02 Sep 2009 22:14:33 +0000 Simon Cross Check that there is enough cash before logging.
Wed, 02 Sep 2009 22:11:55 +0000 Adrianna Pińska armour
Wed, 02 Sep 2009 22:02:20 +0000 Simon Cross Add Hendominium image support.
Wed, 02 Sep 2009 21:58:08 +0000 Adrianna Pińska hedominium
Wed, 02 Sep 2009 21:52:52 +0000 Simon Cross Add lumberjacks.
Wed, 02 Sep 2009 21:40:47 +0000 Jeremy Thurgood NINJA FOXES!
Wed, 02 Sep 2009 21:36:20 +0000 Adrianna Pińska added title to splash
Wed, 02 Sep 2009 21:33:53 +0000 Simon Cross Beware the ninja fox.
Wed, 02 Sep 2009 21:31:24 +0000 Simon Cross Fix abode clearing bug.
Wed, 02 Sep 2009 21:29:25 +0000 Adrianna Pińska equipped weapons; ninja fox
Wed, 02 Sep 2009 21:28:04 +0000 Simon Cross Chickens in buildings\!
Wed, 02 Sep 2009 21:14:05 +0000 Jeremy Thurgood Display splash screen and replace window title.
Wed, 02 Sep 2009 21:00:15 +0000 Simon Cross Load icons via imagecache.