changeset 137:dc7b8527ddab

TODO loosely based on IRC discussion at end of 2 September.
author Simon Cross <hodgestar@gmail.com>
date Wed, 02 Sep 2009 22:38:27 +0000
parents 9acf8e3d9596
children 7c88a12cb0b6
files TODO
diffstat 1 files changed, 39 insertions(+), 0 deletions(-) [+]
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/TODO	Wed Sep 02 22:38:27 2009 +0000
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+== TODO ==
+
+* <confluence> There are sprites for equipped weapons; they just need to be strapped onto the chickens.
+  * <jerith> I'll do equipped chickens tomorrow.
+
+* <Hodgestar> A BuildingFullError can be raised when attempting to hatch eggs in buildings.
+
+* <confluence> Muzzle flashes!
+
+* <jerith> Our menu isn't friendly and buildings don't show their contents.
+  * <Hodgestar> And we need to add a numerical overlay to show how many chickens are in a building.
+
+* <confluence> We should have text images instead of buttons (in the various menus and toolbars).
+
+* <confluence> Those cursor changes would also be good.
+  * <jerith> Oh, the building placement stuff.
+  * <Hodgestar> Yes, the cursor changes will help a lot with the animal movement tool.
+  * <Hodgestar> And with building placement.
+
+* <Nitwit> And we need to start testing for lose conditions, and set an upper time limit
+  * <Nitwit> 30 days good as a starting limit?
+  * <Hodgestar> Sounds good. What happens when the 30 days are up?
+  * <Hodgestar> Some kind of high-score table?
+  * <jerith> I'm thinking win conditions should be a number of chickens and a cash balance at the end of the level.
+  * <Nitwit> I'm adding a game over state - I was thinking of only a "You lost" or "Score : x" message for tonight
+  * <Nitwit> where score = cash + WEIGHT*chickens, for some value of WEIGHT
+  * <jerith> Maybe make level a fixed number of days -- a fortnight seems a good balance.
+  * <Nitwit> given the current time to hatch chickens, I worry that a fornight is too short
+  * <jerith> How long does it take to hatch chickens?
+  * <jerith> Actually, I'm probably overestimating the amount of  work that will go into a day.
+  * <Nitwit> jerith: 2 nights, so a fornight gives at most 7 cycles
+  * <Nitwit> but we can fiddle with values for game balance tomorrow and Friday
+  * <Hodgestar> Maybe score = cash + (chicken sell price)*chickens.
+  * <Hodgestar> I.e. what you would get if you converted all your chickens to cash at the end.
+  * <Hodgestar> jerith says to add (egg sell price)*eggs too.
+
+* <jerith> Oh, defensive equipment.
+
+* <Hodgestar> There is also an odd bug where buildings fail to open when they're full or close to full.