log

age author description
Sat, 21 Nov 2009 20:20:59 +0000 Neil Muller Redraw counters when changing toolbars
Sat, 21 Nov 2009 20:11:40 +0000 Simon Cross Switch to XML (RPC) for save game encoding.
Sat, 21 Nov 2009 20:11:08 +0000 Neil Muller Fix toolbar alignment
Sat, 21 Nov 2009 20:02:33 +0000 Adrianna Pińska added units to price list
Sat, 21 Nov 2009 19:58:49 +0000 Neil Muller The sub-toolbar rewrite, the finally not crashing version
Sat, 21 Nov 2009 19:33:12 +0000 Simon Cross Basic load and save dialogs.
Sat, 21 Nov 2009 19:12:02 +0000 Simon Cross Fix check for axes.
Sat, 21 Nov 2009 19:08:22 +0000 Simon Cross Support for saving and loading games (toolbar entries commented out for lack of space).
Sat, 21 Nov 2009 18:59:23 +0000 Jeremy Thurgood Anything off the board is invisible.
Sat, 21 Nov 2009 18:56:59 +0000 Adrianna Pińska addedmore icons for use in toolbar
Sat, 21 Nov 2009 18:55:58 +0000 Adrianna Pińska fixed unarmed logging bug
Sat, 21 Nov 2009 18:42:15 +0000 Simon Cross Restore buildings properly.
Sat, 21 Nov 2009 18:34:36 +0000 Simon Cross Start of serializer for buildings and support for reference cycles.
Sat, 21 Nov 2009 18:15:01 +0000 Jeremy Thurgood Trees provide a modicum of cover.
Sat, 21 Nov 2009 17:55:28 +0000 Jeremy Thurgood Buildings block line-of-sight, except for occupants.
Sat, 21 Nov 2009 17:47:27 +0000 Neil Muller Better approximate constant framerate on move events, etc.
Sat, 21 Nov 2009 17:41:21 +0000 Neil Muller Remove references to ANIM timer, so no longer relevant
Sat, 21 Nov 2009 17:33:49 +0000 Neil Muller Disable non-selectable toolbar widgets at night
Sat, 21 Nov 2009 16:59:49 +0000 Neil Muller Seperate toolbar and gameboard
Sat, 21 Nov 2009 16:54:05 +0000 Adrianna Pińska oops! forgot to commit the actual images.
Sat, 21 Nov 2009 16:46:12 +0000 Jeremy Thurgood Moved intermediate position generation to a more suitable location.
Sat, 21 Nov 2009 16:43:03 +0000 Adrianna Pińska sniper rifle graphics
Sat, 21 Nov 2009 16:28:27 +0000 Simon Cross Add ammo to things serialized and deserialized.
Sat, 21 Nov 2009 16:21:38 +0000 Adrianna Pińska buildings cost wood
Sat, 21 Nov 2009 16:17:48 +0000 Simon Cross Make Position simplifiable. Override unsimplify for animals to update their image after recreating.
Sat, 21 Nov 2009 15:58:54 +0000 Simon Cross Fix SIMPLIFY for chickens and eggs. Clean-up greedy fox cost overriding.
Sat, 21 Nov 2009 15:55:32 +0000 Simon Cross Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Sat, 21 Nov 2009 15:53:17 +0000 Neil Muller Use fully rendered map in gameboard choosing screen
Sat, 21 Nov 2009 15:39:49 +0000 Simon Cross Override make methods for simplifiable objects.
Sat, 21 Nov 2009 15:35:23 +0000 Adrianna Pińska chickens scatter; chop wood
Sat, 21 Nov 2009 15:24:56 +0000 Simon Cross Remove unused imports.
Sat, 21 Nov 2009 15:24:43 +0000 Simon Cross Rework Animal.__init__ to make it easier to unsimplify them.
Sat, 21 Nov 2009 15:22:41 +0000 Jeremy Thurgood Move hatching logic into chickens.
Sat, 21 Nov 2009 13:14:47 +0000 Neil Muller Fix the shifting load screen
Sat, 21 Nov 2009 13:12:04 +0000 Neil Muller The buggy load level screen lands
Sat, 21 Nov 2009 12:58:19 +0000 Neil Muller The buggy load level screen lands
Sat, 21 Nov 2009 12:55:08 +0000 Simon Cross Start of ability to serialize game state.
Sat, 21 Nov 2009 12:48:12 +0000 Jeremy Thurgood Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Sat, 21 Nov 2009 12:07:01 +0000 Jeremy Thurgood Add Sniper Rifle and give guns limited ammunition.
Sat, 21 Nov 2009 11:34:12 +0000 Neil Muller Implement non-gui parts of level loading communication
Sat, 21 Nov 2009 11:18:08 +0000 Jeremy Thurgood Add config file and command line parameters.
Sat, 21 Nov 2009 11:04:16 +0000 Neil Muller Make level loading more robust
Sat, 21 Nov 2009 09:54:03 +0000 Neil Muller Add testing level with equipped chickens and many foxes
Sat, 21 Nov 2009 09:40:29 +0000 Neil Muller Levels can include starting equipment
Sat, 21 Nov 2009 06:44:19 +0000 Neil Muller Handle corner case aroudn entering the map
Fri, 20 Nov 2009 23:04:38 +0000 Neil Muller Fix bug where sapper foxes overwrite costs for all foxes
Thu, 19 Nov 2009 13:53:00 +0000 Neil Muller Fix crash due to invalid cache
Thu, 19 Nov 2009 13:33:57 +0000 Neil Muller The new faster deciding (but somewhat dumber) fox
Thu, 19 Nov 2009 11:26:55 +0000 Neil Muller Remove board size restriction on number of foxes
Thu, 19 Nov 2009 11:23:06 +0000 Neil Muller Tweak safe logic to avoid some corner cases
Wed, 18 Nov 2009 15:54:31 +0000 Neil Muller Tweak fox attack logic - we no longer ignore chickens we accidently step on
Tue, 17 Nov 2009 22:22:47 +0000 Neil Muller Fix lurking future bug
Tue, 17 Nov 2009 15:43:30 +0000 Neil Muller Cache fox positions to avoid a repeated loop
Mon, 16 Nov 2009 15:27:36 +0000 Neil Muller Regain time lost when adding foxes to buildings
Fri, 13 Nov 2009 14:14:57 +0000 Neil Muller Make foxes enter buildings, with a seperate count for them
Thu, 12 Nov 2009 21:31:52 +0000 Neil Muller Refactor for further move work
Thu, 12 Nov 2009 21:14:21 +0000 Neil Muller Basic support for z coordinate
Thu, 12 Nov 2009 15:19:12 +0000 Neil Muller Fix crash when multiple foxes finish digging at the same time
Wed, 11 Nov 2009 16:17:02 +0000 Neil Muller Remove some unused constants
Sun, 01 Nov 2009 21:08:43 +0000 Neil Muller Move game_over logic from gameboard to level, for later reworking
Thu, 29 Oct 2009 21:09:22 +0000 Neil Muller Update README
Thu, 29 Oct 2009 21:06:44 +0000 Neil Muller Make help screen use goal from the level
Thu, 29 Oct 2009 20:55:37 +0000 Neil Muller Add basic level support (level choosing needs work)
Thu, 29 Oct 2009 20:54:32 +0000 Neil Muller add some levels
Thu, 29 Oct 2009 20:48:09 +0000 Neil Muller Add docs describing level conf file format
Tue, 27 Oct 2009 19:47:38 +0000 Neil Muller Add more informative message
Tue, 27 Oct 2009 19:46:07 +0000 Neil Muller Also create code image for pgu's leveledit
Tue, 27 Oct 2009 19:44:20 +0000 Neil Muller Don't crash on images that are elsewhere
Mon, 26 Oct 2009 20:18:02 +0000 Neil Muller Remove defunct constant
Mon, 26 Oct 2009 20:04:13 +0000 Neil Muller Use code layer to place chickens
Sun, 25 Oct 2009 11:36:30 +0000 Jeremy Thurgood little cleanups, every sprite in its proper layer.
Sun, 25 Oct 2009 10:56:01 +0000 Jeremy Thurgood Ripped out legacy animation infrastructure in favour of layered sprites.
Sat, 24 Oct 2009 21:43:15 +0000 Jeremy Thurgood Multilayer sprite ordering. Only used by cursors so far.
Sat, 24 Oct 2009 19:08:54 +0000 Jeremy Thurgood Fences are now buildings, with appropriate (but ugly) UI changes.
Tue, 13 Oct 2009 20:35:05 +0000 Simon Cross Re-ignore build/ and dist/ folders.
Tue, 13 Oct 2009 20:31:41 +0000 Simon Cross Added tag 1.0.1 for changeset c14a6d640507 1.0.x
Tue, 13 Oct 2009 20:14:09 +0000 Simon Cross Added tag 1.0.0 for changeset c39e7d33ac82 1.0.x
Tue, 13 Oct 2009 20:32:42 +0000 Simon Cross Bump version number. 1.0.x
Tue, 13 Oct 2009 20:30:08 +0000 Simon Cross Version 1.0.1. 1.0.x 1.0.1
Tue, 13 Oct 2009 20:28:48 +0000 Simon Cross Merge in post-pyweek fixes (r359:371). 1.0.x
Tue, 13 Oct 2009 20:12:06 +0000 Simon Cross Create branch 1.0.x at r359. 1.0.x 1.0.0
Sat, 12 Sep 2009 16:01:06 +0000 Jeremy Thurgood Foxes are more averse to armed chickens and less averse to indoor chickens.
Thu, 10 Sep 2009 15:18:39 +0000 Neil Muller Disable timers during move_foxes loop to stop events piling up too much
Thu, 10 Sep 2009 12:34:57 +0000 Simon Cross Make note about weakref leak bug (it's not our fault, honest).
Wed, 09 Sep 2009 22:14:34 +0000 Neil Muller Add 'pygame event full' to known issues
Wed, 09 Sep 2009 22:08:07 +0000 Jeremy Thurgood Additional TODO note from CLUG.
Tue, 08 Sep 2009 08:36:20 +0000 Jeremy Thurgood Added OSX crash log to TODO.
Tue, 08 Sep 2009 08:27:43 +0000 Jeremy Thurgood Added a bunch of IRC quotes to TODO. In desperate need of editing.
Tue, 08 Sep 2009 06:35:14 +0000 David Fraser Prevent error stopping music when sound not initialized
Mon, 07 Sep 2009 15:31:22 +0000 Neil Muller Add note about minimum versions
Mon, 07 Sep 2009 11:34:06 +0000 Neil Muller Don't go into debt when buying equipment in buildings
Mon, 07 Sep 2009 11:20:52 +0000 Neil Muller Add bounds checking to animation drawing loop
Sun, 06 Sep 2009 23:55:49 +0000 Simon Cross Screenshots of final release.
Sat, 05 Sep 2009 23:59:56 +0000 Simon Cross Release 1.0.0.
Sat, 05 Sep 2009 23:55:49 +0000 Neil Muller Add notes
Sat, 05 Sep 2009 23:55:18 +0000 Simon Cross Clean up README.
Sat, 05 Sep 2009 23:50:37 +0000 Jeremy Thurgood Mac OS X packaging happy.
Sat, 05 Sep 2009 23:48:31 +0000 Neil Muller Note pgu in COPYRIGHT
Sat, 05 Sep 2009 23:37:58 +0000 Neil Muller Update TODO
Sat, 05 Sep 2009 23:36:20 +0000 Simon Cross Disable full screen toggling since it doesn't appear to work on Windows and Mac.
Sat, 05 Sep 2009 23:33:50 +0000 Neil Muller Use proper icon
Sat, 05 Sep 2009 23:31:26 +0000 Simon Cross Mark of py2exe icon TODO.
Sat, 05 Sep 2009 23:18:27 +0000 Neil Muller Fix 'Are You Sure?' dialog to work at night
Sat, 05 Sep 2009 23:17:31 +0000 Simon Cross Add fences to price list. Tidying up price list dialog a little.
Sat, 05 Sep 2009 23:13:48 +0000 Neil Muller Make 'Esc' cancel the 'Are You Sure?' dialog. Fix dialog title
Sat, 05 Sep 2009 23:11:16 +0000 Neil Muller Remove the "constant" constant
Sat, 05 Sep 2009 23:08:34 +0000 Simon Cross Only set color of days left to red when there is only one day left.
Sat, 05 Sep 2009 23:04:40 +0000 Jeremy Thurgood Fixes.
Sat, 05 Sep 2009 23:01:11 +0000 Simon Cross Clean-up setup.py
Sat, 05 Sep 2009 22:59:15 +0000 Simon Cross Re-create build folder after nuking it.
Sat, 05 Sep 2009 22:58:59 +0000 Adrianna Pińska if turns are unlimited, display day as x/-
Sat, 05 Sep 2009 22:51:29 +0000 Neil Muller Note more future TODO items
Sat, 05 Sep 2009 22:49:12 +0000 Simon Cross Update TODO.
Sat, 05 Sep 2009 22:46:01 +0000 Simon Cross Initial stab a unix tar ball maker.
Sat, 05 Sep 2009 22:36:56 +0000 Adrianna Pińska icns format
Sat, 05 Sep 2009 22:30:17 +0000 Neil Muller Ask 'Are you sure?'
Sat, 05 Sep 2009 22:27:13 +0000 Adrianna Pińska icon in svg, various png sizes and hopefully ico
Sat, 05 Sep 2009 22:22:54 +0000 Jeremy Thurgood Added pgu tarball.
Sat, 05 Sep 2009 22:22:14 +0000 Simon Cross Add Unix packaging to TODO.
Sat, 05 Sep 2009 22:08:05 +0000 Simon Cross Update TODO list.
Sat, 05 Sep 2009 22:06:52 +0000 Simon Cross Add comment noting that TURN_LIMIT is a semi-constant.
Sat, 05 Sep 2009 22:06:28 +0000 Simon Cross Show total number of days and mark days in red when it's the last day.
Sat, 05 Sep 2009 21:57:17 +0000 Simon Cross Adhere to jerith's coding standards.
Sat, 05 Sep 2009 21:55:00 +0000 Adrianna Pińska unlimited game screenshots
Sat, 05 Sep 2009 21:52:50 +0000 Simon Cross Update TODO.
Sat, 05 Sep 2009 21:50:04 +0000 Simon Cross Add TextDialog class and use it to warn about selling your last chicken.
Sat, 05 Sep 2009 21:38:41 +0000 Neil Muller Move starting chickens to constants
Sat, 05 Sep 2009 21:32:12 +0000 Simon Cross Add two items to the TODO list.
Sat, 05 Sep 2009 21:30:18 +0000 Neil Muller Limit maximum numbe of foxes generated
Sat, 05 Sep 2009 19:31:59 +0000 Simon Cross Tweak size of game over overlay.
Sat, 05 Sep 2009 19:30:22 +0000 Simon Cross Minor tweak to add newline after building.
Sat, 05 Sep 2009 19:26:01 +0000 Neil Muller Switch between 'Finished Day' and 'Fast Forward' modes
Sat, 05 Sep 2009 19:22:58 +0000 Simon Cross Update usage and copyright strings in wine-py2exe.
Sat, 05 Sep 2009 19:20:01 +0000 Simon Cross Remove .svgs from py2exe distribution.
Sat, 05 Sep 2009 19:10:33 +0000 Simon Cross Remove dependence on py2exe template.
Sat, 05 Sep 2009 18:56:59 +0000 Neil Muller Fix test for time limit
Sat, 05 Sep 2009 18:56:33 +0000 Neil Muller Check whether we've made the list before submitting the score
Sat, 05 Sep 2009 18:41:04 +0000 Simon Cross Tweak excludes and ignores.
Sat, 05 Sep 2009 18:40:36 +0000 Simon Cross Some fixes and tweaks to wine-py2exe.
Sat, 05 Sep 2009 18:30:51 +0000 Neil Muller Use different score tables fot the different modes. Refactor game modes code as a result
Sat, 05 Sep 2009 18:08:17 +0000 Adrianna Pińska better buttons
Sat, 05 Sep 2009 18:05:58 +0000 Neil Muller Refactor sell_callback, so sell_equipment work
Sat, 05 Sep 2009 18:05:21 +0000 Adrianna Pińska cosmetic string change
Sat, 05 Sep 2009 18:03:55 +0000 Adrianna Pińska updated help information re: three game states
Sat, 05 Sep 2009 18:01:37 +0000 Adrianna Pińska three game modes: fortnight, quarter, fox extinction
Sat, 05 Sep 2009 17:36:53 +0000 Simon Cross Ignore build/ and dist/.
Sat, 05 Sep 2009 17:36:36 +0000 Jeremy Thurgood Capitalised all equipment names.
Sat, 05 Sep 2009 17:35:51 +0000 Simon Cross Script for running py2exe on Fox Assault under Wine.
Sat, 05 Sep 2009 17:35:17 +0000 Simon Cross Fix up data module unix-to-local path fixing. Fix similar problems in tile importing.
Sat, 05 Sep 2009 17:18:14 +0000 Neil Muller Mostly working selling equipment in buildings
Sat, 05 Sep 2009 16:47:10 +0000 Simon Cross Initial stab at setup.py.
Sat, 05 Sep 2009 16:46:15 +0000 Jeremy Thurgood Update TODO.
Sat, 05 Sep 2009 16:43:16 +0000 Neil Muller Update TODO
Sat, 05 Sep 2009 16:42:32 +0000 Neil Muller Buy equipment for chickens in buildings
Sat, 05 Sep 2009 16:27:55 +0000 Neil Muller Update todo
Sat, 05 Sep 2009 16:27:31 +0000 Neil Muller Add killed fox count to gameover. Tweak spacing
Sat, 05 Sep 2009 16:19:38 +0000 Jeremy Thurgood Some endgame message changes.
Sat, 05 Sep 2009 16:19:16 +0000 Neil Muller Explain horrible hack
Sat, 05 Sep 2009 16:15:17 +0000 Adrianna Pińska oops - bugfix
Sat, 05 Sep 2009 16:14:23 +0000 Neil Muller Clear tool when calling price dialog
Sat, 05 Sep 2009 16:12:22 +0000 Adrianna Pińska added chicken feet move cursor; removed unused cursors and cursor generation code
Sat, 05 Sep 2009 16:07:48 +0000 Jeremy Thurgood Fences are eclectic.
Sat, 05 Sep 2009 16:05:41 +0000 Neil Muller Tweak toolbar spacing
Sat, 05 Sep 2009 16:00:30 +0000 Neil Muller Clear tool selection status when cancelling a tool
Sat, 05 Sep 2009 16:00:01 +0000 Neil Muller Add close button to price dialog
Sat, 05 Sep 2009 15:41:48 +0000 Neil Muller Price reference dialog - without close button
Sat, 05 Sep 2009 15:36:37 +0000 Simon Cross Use insert instead of pop, append, append to insert sprite beneath cursor.
Sat, 05 Sep 2009 15:25:57 +0000 Simon Cross Add copyright notices.
Sat, 05 Sep 2009 15:18:17 +0000 Simon Cross Start of file with version and maintainer information.
Sat, 05 Sep 2009 15:17:08 +0000 Simon Cross Add scripts folder.
Sat, 05 Sep 2009 14:51:56 +0000 Simon Cross Set excutable flag on regenerate_level_data.py
Sat, 05 Sep 2009 14:45:47 +0000 Jeremy Thurgood Update TODO.
Sat, 05 Sep 2009 14:44:12 +0000 Jeremy Thurgood Nuked leftover cruft.
Sat, 05 Sep 2009 14:40:58 +0000 Jeremy Thurgood Better tile/level tools. Also better game board.
Sat, 05 Sep 2009 14:32:01 +0000 Simon Cross Update TODO.
Sat, 05 Sep 2009 14:17:52 +0000 Simon Cross Update TODOs.
Sat, 05 Sep 2009 14:15:35 +0000 Simon Cross Fix minor bug in clearing of tool state on right-click.
Sat, 05 Sep 2009 14:13:40 +0000 Adrianna Pińska custom sell cursor
Sat, 05 Sep 2009 14:13:16 +0000 Simon Cross Update TODO.
Sat, 05 Sep 2009 14:12:29 +0000 Simon Cross Use (wrecking) ball for smashing down trees.
Sat, 05 Sep 2009 14:11:02 +0000 Simon Cross Remove boom animations from TODO list.
Sat, 05 Sep 2009 14:09:44 +0000 Simon Cross Add prices to all tools where is makes sense to do so.
Sat, 05 Sep 2009 14:06:53 +0000 Neil Muller Tweak sapper fox path weighting
Sat, 05 Sep 2009 14:02:25 +0000 Simon Cross Remove unnecessary pygame.font import.
Sat, 05 Sep 2009 14:02:04 +0000 Simon Cross Refactor sprite cursor a bit to make sub-classing easier. Add (unused) SmallSpriteCursor sub-class. Remove unnecessary pygame.font import.
Sat, 05 Sep 2009 14:01:14 +0000 Neil Muller Update TODO
Sat, 05 Sep 2009 13:57:17 +0000 Adrianna Pińska updated fence explosion animation
Sat, 05 Sep 2009 13:56:43 +0000 Neil Muller evict button
Sat, 05 Sep 2009 13:51:49 +0000 Adrianna Pińska boom
Sat, 05 Sep 2009 13:36:00 +0000 Neil Muller avoid passing events in twice
Sat, 05 Sep 2009 13:20:59 +0000 Jeremy Thurgood Make regenerate_pngs more import-friendly.
Sat, 05 Sep 2009 13:16:43 +0000 Simon Cross Add who is working on what to the TODOs.
Sat, 05 Sep 2009 13:13:22 +0000 Simon Cross Clean-up animation TODOs.
Sat, 05 Sep 2009 13:11:55 +0000 Simon Cross Add sell xbm cursor.
Sat, 05 Sep 2009 13:00:09 +0000 Neil Muller Make foxes less determistic when avoiding other foxes
Sat, 05 Sep 2009 12:51:20 +0000 Adrianna Pińska removed unused cursors / generated sprites
Sat, 05 Sep 2009 12:44:56 +0000 Simon Cross Remove old tiles.
Sat, 05 Sep 2009 12:44:53 +0000 Neil Muller Fix events getting sent to the gameboard
Sat, 05 Sep 2009 12:40:13 +0000 Simon Cross Remove examples from data folder.
Sat, 05 Sep 2009 12:38:04 +0000 Simon Cross Make sell equipment use the select cursor for consistency with the other sell tools.
Sat, 05 Sep 2009 12:35:37 +0000 Jeremy Thurgood Refactored animal death and added death animations.
Sat, 05 Sep 2009 12:34:32 +0000 Adrianna Pińska made helmet biggerer
Sat, 05 Sep 2009 12:31:37 +0000 Simon Cross Clean-up cursor and price display related TODOs.
Sat, 05 Sep 2009 12:30:16 +0000 Neil Muller Move persistent high score to post pyweek
Sat, 05 Sep 2009 12:28:21 +0000 Simon Cross Add sprite cursors for equipment buying.
Sat, 05 Sep 2009 12:27:08 +0000 Neil Muller Add 'You left' game over mode
Sat, 05 Sep 2009 12:15:46 +0000 Simon Cross Change toolbar to gui.Toolbar -- gives nicer highlighting.
Sat, 05 Sep 2009 12:11:58 +0000 Adrianna Pińska weapon layering with wing / eye
Sat, 05 Sep 2009 12:05:08 +0000 Neil Muller Variable number of eggs for chickens
Sat, 05 Sep 2009 11:37:03 +0000 Simon Cross Clean up TODO list.
Sat, 05 Sep 2009 11:19:26 +0000 Jeremy Thurgood Demolition foxes, including better fox selection.
Sat, 05 Sep 2009 10:37:43 +0000 Adrianna Pińska the rinkhals has eclectic tastes
Sat, 05 Sep 2009 10:04:32 +0000 Neil Muller Foxes tend to increase with time
Sat, 05 Sep 2009 09:54:47 +0000 Neil Muller Try harder to have 10 chickens at the start
Sat, 05 Sep 2009 09:48:48 +0000 Neil Muller Twiddle animation cycle
Sat, 05 Sep 2009 09:46:29 +0000 Adrianna Pińska chickens turn to face target foxes
Sat, 05 Sep 2009 09:23:16 +0000 Neil Muller Hold flash for a bit longer
Sat, 05 Sep 2009 09:23:11 +0000 Neil Muller Fix drawing bug with multiframe animations
Sat, 05 Sep 2009 09:00:12 +0000 Neil Muller Twek speed loop. Document animation assumptions
Fri, 04 Sep 2009 23:59:52 +0000 Simon Cross Overlay cost on building sprite cursors.
Fri, 04 Sep 2009 23:59:28 +0000 Simon Cross Note why we're disabling a warning.
Fri, 04 Sep 2009 23:41:42 +0000 Simon Cross Update instructions to match new chick hatching behaviour.
Fri, 04 Sep 2009 23:40:13 +0000 Neil Muller Non-permenant high score table
Fri, 04 Sep 2009 23:32:32 +0000 Simon Cross Sell chicken's equipment when you sell the chicken.
Fri, 04 Sep 2009 23:26:25 +0000 Simon Cross Allow selling of broken fences.
Fri, 04 Sep 2009 23:20:40 +0000 Simon Cross Fix outdoor chicken selling bug.
Fri, 04 Sep 2009 23:18:06 +0000 Simon Cross Add sprite cursor for fence buying.
Fri, 04 Sep 2009 22:59:14 +0000 Simon Cross Chicks fill hen house, then adjacent spaces, then die.
Fri, 04 Sep 2009 22:39:19 +0000 Simon Cross Disable tools at night.
Fri, 04 Sep 2009 22:38:48 +0000 Neil Muller Turn 'd' into a fast forward / normal speed toggle at night
Fri, 04 Sep 2009 22:31:16 +0000 Simon Cross Accept that new chicks die if you don't treat them properly.
Fri, 04 Sep 2009 22:27:34 +0000 Simon Cross Updating TODO: Cursor sprite layering done. Muzzle flashes done.
Fri, 04 Sep 2009 22:18:23 +0000 Neil Muller Remove eggs from chickens placed outside. Fix some bugs with setting the correct image on buttons
Fri, 04 Sep 2009 22:12:47 +0000 Simon Cross Make sprite cursors stay on top by fudging the sprite list. :/
Fri, 04 Sep 2009 22:11:47 +0000 Adrianna Pińska bugfix: deselect selected chicken at night
Fri, 04 Sep 2009 22:04:04 +0000 Neil Muller Implement UI part of egg selling
Fri, 04 Sep 2009 22:01:20 +0000 Adrianna Pińska bugfix: deselect eaten chickens
Fri, 04 Sep 2009 21:53:19 +0000 Adrianna Pińska sapper fox
Fri, 04 Sep 2009 21:49:32 +0000 Neil Muller Ensure we clean up highlights, etc.
Fri, 04 Sep 2009 21:35:40 +0000 Neil Muller Fix missed status flag in animations