log

age author description
Sat, 21 Nov 2009 20:20:59 +0000 Neil Muller Redraw counters when changing toolbars
Sat, 21 Nov 2009 20:11:40 +0000 Simon Cross Switch to XML (RPC) for save game encoding.
Sat, 21 Nov 2009 20:11:08 +0000 Neil Muller Fix toolbar alignment
Sat, 21 Nov 2009 20:02:33 +0000 Adrianna Pińska added units to price list
Sat, 21 Nov 2009 19:58:49 +0000 Neil Muller The sub-toolbar rewrite, the finally not crashing version
Sat, 21 Nov 2009 19:33:12 +0000 Simon Cross Basic load and save dialogs.
Sat, 21 Nov 2009 19:12:02 +0000 Simon Cross Fix check for axes.
Sat, 21 Nov 2009 19:08:22 +0000 Simon Cross Support for saving and loading games (toolbar entries commented out for lack of space).
Sat, 21 Nov 2009 18:59:23 +0000 Jeremy Thurgood Anything off the board is invisible.
Sat, 21 Nov 2009 18:56:59 +0000 Adrianna Pińska addedmore icons for use in toolbar
Sat, 21 Nov 2009 18:55:58 +0000 Adrianna Pińska fixed unarmed logging bug
Sat, 21 Nov 2009 18:42:15 +0000 Simon Cross Restore buildings properly.
Sat, 21 Nov 2009 18:34:36 +0000 Simon Cross Start of serializer for buildings and support for reference cycles.
Sat, 21 Nov 2009 18:15:01 +0000 Jeremy Thurgood Trees provide a modicum of cover.
Sat, 21 Nov 2009 17:55:28 +0000 Jeremy Thurgood Buildings block line-of-sight, except for occupants.
Sat, 21 Nov 2009 17:47:27 +0000 Neil Muller Better approximate constant framerate on move events, etc.
Sat, 21 Nov 2009 17:41:21 +0000 Neil Muller Remove references to ANIM timer, so no longer relevant
Sat, 21 Nov 2009 17:33:49 +0000 Neil Muller Disable non-selectable toolbar widgets at night
Sat, 21 Nov 2009 16:59:49 +0000 Neil Muller Seperate toolbar and gameboard
Sat, 21 Nov 2009 16:54:05 +0000 Adrianna Pińska oops! forgot to commit the actual images.
Sat, 21 Nov 2009 16:46:12 +0000 Jeremy Thurgood Moved intermediate position generation to a more suitable location.
Sat, 21 Nov 2009 16:43:03 +0000 Adrianna Pińska sniper rifle graphics
Sat, 21 Nov 2009 16:28:27 +0000 Simon Cross Add ammo to things serialized and deserialized.
Sat, 21 Nov 2009 16:21:38 +0000 Adrianna Pińska buildings cost wood
Sat, 21 Nov 2009 16:17:48 +0000 Simon Cross Make Position simplifiable. Override unsimplify for animals to update their image after recreating.
Sat, 21 Nov 2009 15:58:54 +0000 Simon Cross Fix SIMPLIFY for chickens and eggs. Clean-up greedy fox cost overriding.
Sat, 21 Nov 2009 15:55:32 +0000 Simon Cross Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Sat, 21 Nov 2009 15:53:17 +0000 Neil Muller Use fully rendered map in gameboard choosing screen
Sat, 21 Nov 2009 15:39:49 +0000 Simon Cross Override make methods for simplifiable objects.
Sat, 21 Nov 2009 15:35:23 +0000 Adrianna Pińska chickens scatter; chop wood
Sat, 21 Nov 2009 15:24:56 +0000 Simon Cross Remove unused imports.
Sat, 21 Nov 2009 15:24:43 +0000 Simon Cross Rework Animal.__init__ to make it easier to unsimplify them.
Sat, 21 Nov 2009 15:22:41 +0000 Jeremy Thurgood Move hatching logic into chickens.
Sat, 21 Nov 2009 13:14:47 +0000 Neil Muller Fix the shifting load screen
Sat, 21 Nov 2009 13:12:04 +0000 Neil Muller The buggy load level screen lands
Sat, 21 Nov 2009 12:58:19 +0000 Neil Muller The buggy load level screen lands
Sat, 21 Nov 2009 12:55:08 +0000 Simon Cross Start of ability to serialize game state.
Sat, 21 Nov 2009 12:48:12 +0000 Jeremy Thurgood Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Sat, 21 Nov 2009 12:07:01 +0000 Jeremy Thurgood Add Sniper Rifle and give guns limited ammunition.
Sat, 21 Nov 2009 11:34:12 +0000 Neil Muller Implement non-gui parts of level loading communication
Sat, 21 Nov 2009 11:18:08 +0000 Jeremy Thurgood Add config file and command line parameters.
Sat, 21 Nov 2009 11:04:16 +0000 Neil Muller Make level loading more robust
Sat, 21 Nov 2009 09:54:03 +0000 Neil Muller Add testing level with equipped chickens and many foxes
Sat, 21 Nov 2009 09:40:29 +0000 Neil Muller Levels can include starting equipment
Sat, 21 Nov 2009 06:44:19 +0000 Neil Muller Handle corner case aroudn entering the map
Fri, 20 Nov 2009 23:04:38 +0000 Neil Muller Fix bug where sapper foxes overwrite costs for all foxes
Thu, 19 Nov 2009 13:53:00 +0000 Neil Muller Fix crash due to invalid cache
Thu, 19 Nov 2009 13:33:57 +0000 Neil Muller The new faster deciding (but somewhat dumber) fox
Thu, 19 Nov 2009 11:26:55 +0000 Neil Muller Remove board size restriction on number of foxes
Thu, 19 Nov 2009 11:23:06 +0000 Neil Muller Tweak safe logic to avoid some corner cases
Wed, 18 Nov 2009 15:54:31 +0000 Neil Muller Tweak fox attack logic - we no longer ignore chickens we accidently step on
Tue, 17 Nov 2009 22:22:47 +0000 Neil Muller Fix lurking future bug
Tue, 17 Nov 2009 15:43:30 +0000 Neil Muller Cache fox positions to avoid a repeated loop
Mon, 16 Nov 2009 15:27:36 +0000 Neil Muller Regain time lost when adding foxes to buildings
Fri, 13 Nov 2009 14:14:57 +0000 Neil Muller Make foxes enter buildings, with a seperate count for them
Thu, 12 Nov 2009 21:31:52 +0000 Neil Muller Refactor for further move work
Thu, 12 Nov 2009 21:14:21 +0000 Neil Muller Basic support for z coordinate
Thu, 12 Nov 2009 15:19:12 +0000 Neil Muller Fix crash when multiple foxes finish digging at the same time
Wed, 11 Nov 2009 16:17:02 +0000 Neil Muller Remove some unused constants
Sun, 01 Nov 2009 21:08:43 +0000 Neil Muller Move game_over logic from gameboard to level, for later reworking
Thu, 29 Oct 2009 21:09:22 +0000 Neil Muller Update README
Thu, 29 Oct 2009 21:06:44 +0000 Neil Muller Make help screen use goal from the level
Thu, 29 Oct 2009 20:55:37 +0000 Neil Muller Add basic level support (level choosing needs work)
Thu, 29 Oct 2009 20:54:32 +0000 Neil Muller add some levels
Thu, 29 Oct 2009 20:48:09 +0000 Neil Muller Add docs describing level conf file format
Tue, 27 Oct 2009 19:47:38 +0000 Neil Muller Add more informative message
Tue, 27 Oct 2009 19:46:07 +0000 Neil Muller Also create code image for pgu's leveledit
Tue, 27 Oct 2009 19:44:20 +0000 Neil Muller Don't crash on images that are elsewhere
Mon, 26 Oct 2009 20:18:02 +0000 Neil Muller Remove defunct constant
Mon, 26 Oct 2009 20:04:13 +0000 Neil Muller Use code layer to place chickens
Sun, 25 Oct 2009 11:36:30 +0000 Jeremy Thurgood little cleanups, every sprite in its proper layer.
Sun, 25 Oct 2009 10:56:01 +0000 Jeremy Thurgood Ripped out legacy animation infrastructure in favour of layered sprites.
Sat, 24 Oct 2009 21:43:15 +0000 Jeremy Thurgood Multilayer sprite ordering. Only used by cursors so far.
Sat, 24 Oct 2009 19:08:54 +0000 Jeremy Thurgood Fences are now buildings, with appropriate (but ugly) UI changes.
Tue, 13 Oct 2009 20:35:05 +0000 Simon Cross Re-ignore build/ and dist/ folders.
Tue, 13 Oct 2009 20:31:41 +0000 Simon Cross Added tag 1.0.1 for changeset c14a6d640507 1.0.x
Tue, 13 Oct 2009 20:14:09 +0000 Simon Cross Added tag 1.0.0 for changeset c39e7d33ac82 1.0.x
Tue, 13 Oct 2009 20:32:42 +0000 Simon Cross Bump version number. 1.0.x
Tue, 13 Oct 2009 20:30:08 +0000 Simon Cross Version 1.0.1. 1.0.x 1.0.1
Tue, 13 Oct 2009 20:28:48 +0000 Simon Cross Merge in post-pyweek fixes (r359:371). 1.0.x
Tue, 13 Oct 2009 20:12:06 +0000 Simon Cross Create branch 1.0.x at r359. 1.0.x 1.0.0
Sat, 12 Sep 2009 16:01:06 +0000 Jeremy Thurgood Foxes are more averse to armed chickens and less averse to indoor chickens.
Thu, 10 Sep 2009 15:18:39 +0000 Neil Muller Disable timers during move_foxes loop to stop events piling up too much
Thu, 10 Sep 2009 12:34:57 +0000 Simon Cross Make note about weakref leak bug (it's not our fault, honest).
Wed, 09 Sep 2009 22:14:34 +0000 Neil Muller Add 'pygame event full' to known issues
Wed, 09 Sep 2009 22:08:07 +0000 Jeremy Thurgood Additional TODO note from CLUG.
Tue, 08 Sep 2009 08:36:20 +0000 Jeremy Thurgood Added OSX crash log to TODO.
Tue, 08 Sep 2009 08:27:43 +0000 Jeremy Thurgood Added a bunch of IRC quotes to TODO. In desperate need of editing.
Tue, 08 Sep 2009 06:35:14 +0000 David Fraser Prevent error stopping music when sound not initialized
Mon, 07 Sep 2009 15:31:22 +0000 Neil Muller Add note about minimum versions
Mon, 07 Sep 2009 11:34:06 +0000 Neil Muller Don't go into debt when buying equipment in buildings
Mon, 07 Sep 2009 11:20:52 +0000 Neil Muller Add bounds checking to animation drawing loop
Sun, 06 Sep 2009 23:55:49 +0000 Simon Cross Screenshots of final release.
Sat, 05 Sep 2009 23:59:56 +0000 Simon Cross Release 1.0.0.
Sat, 05 Sep 2009 23:55:49 +0000 Neil Muller Add notes
Sat, 05 Sep 2009 23:55:18 +0000 Simon Cross Clean up README.
Sat, 05 Sep 2009 23:50:37 +0000 Jeremy Thurgood Mac OS X packaging happy.
Sat, 05 Sep 2009 23:48:31 +0000 Neil Muller Note pgu in COPYRIGHT
Sat, 05 Sep 2009 23:37:58 +0000 Neil Muller Update TODO
Sat, 05 Sep 2009 23:36:20 +0000 Simon Cross Disable full screen toggling since it doesn't appear to work on Windows and Mac.
Sat, 05 Sep 2009 23:33:50 +0000 Neil Muller Use proper icon
Sat, 05 Sep 2009 23:31:26 +0000 Simon Cross Mark of py2exe icon TODO.
Sat, 05 Sep 2009 23:18:27 +0000 Neil Muller Fix 'Are You Sure?' dialog to work at night
Sat, 05 Sep 2009 23:17:31 +0000 Simon Cross Add fences to price list. Tidying up price list dialog a little.
Sat, 05 Sep 2009 23:13:48 +0000 Neil Muller Make 'Esc' cancel the 'Are You Sure?' dialog. Fix dialog title
Sat, 05 Sep 2009 23:11:16 +0000 Neil Muller Remove the "constant" constant
Sat, 05 Sep 2009 23:08:34 +0000 Simon Cross Only set color of days left to red when there is only one day left.
Sat, 05 Sep 2009 23:04:40 +0000 Jeremy Thurgood Fixes.
Sat, 05 Sep 2009 23:01:11 +0000 Simon Cross Clean-up setup.py
Sat, 05 Sep 2009 22:59:15 +0000 Simon Cross Re-create build folder after nuking it.
Sat, 05 Sep 2009 22:58:59 +0000 Adrianna Pińska if turns are unlimited, display day as x/-
Sat, 05 Sep 2009 22:51:29 +0000 Neil Muller Note more future TODO items
Sat, 05 Sep 2009 22:49:12 +0000 Simon Cross Update TODO.
Sat, 05 Sep 2009 22:46:01 +0000 Simon Cross Initial stab a unix tar ball maker.
Sat, 05 Sep 2009 22:36:56 +0000 Adrianna Pińska icns format
Sat, 05 Sep 2009 22:30:17 +0000 Neil Muller Ask 'Are you sure?'
Sat, 05 Sep 2009 22:27:13 +0000 Adrianna Pińska icon in svg, various png sizes and hopefully ico
Sat, 05 Sep 2009 22:22:54 +0000 Jeremy Thurgood Added pgu tarball.
Sat, 05 Sep 2009 22:22:14 +0000 Simon Cross Add Unix packaging to TODO.
Sat, 05 Sep 2009 22:08:05 +0000 Simon Cross Update TODO list.
Sat, 05 Sep 2009 22:06:52 +0000 Simon Cross Add comment noting that TURN_LIMIT is a semi-constant.
Sat, 05 Sep 2009 22:06:28 +0000 Simon Cross Show total number of days and mark days in red when it's the last day.
Sat, 05 Sep 2009 21:57:17 +0000 Simon Cross Adhere to jerith's coding standards.
Sat, 05 Sep 2009 21:55:00 +0000 Adrianna Pińska unlimited game screenshots
Sat, 05 Sep 2009 21:52:50 +0000 Simon Cross Update TODO.
Sat, 05 Sep 2009 21:50:04 +0000 Simon Cross Add TextDialog class and use it to warn about selling your last chicken.
Sat, 05 Sep 2009 21:38:41 +0000 Neil Muller Move starting chickens to constants
Sat, 05 Sep 2009 21:32:12 +0000 Simon Cross Add two items to the TODO list.
Sat, 05 Sep 2009 21:30:18 +0000 Neil Muller Limit maximum numbe of foxes generated
Sat, 05 Sep 2009 19:31:59 +0000 Simon Cross Tweak size of game over overlay.
Sat, 05 Sep 2009 19:30:22 +0000 Simon Cross Minor tweak to add newline after building.
Sat, 05 Sep 2009 19:26:01 +0000 Neil Muller Switch between 'Finished Day' and 'Fast Forward' modes
Sat, 05 Sep 2009 19:22:58 +0000 Simon Cross Update usage and copyright strings in wine-py2exe.
Sat, 05 Sep 2009 19:20:01 +0000 Simon Cross Remove .svgs from py2exe distribution.
Sat, 05 Sep 2009 19:10:33 +0000 Simon Cross Remove dependence on py2exe template.
Sat, 05 Sep 2009 18:56:59 +0000 Neil Muller Fix test for time limit
Sat, 05 Sep 2009 18:56:33 +0000 Neil Muller Check whether we've made the list before submitting the score
Sat, 05 Sep 2009 18:41:04 +0000 Simon Cross Tweak excludes and ignores.
Sat, 05 Sep 2009 18:40:36 +0000 Simon Cross Some fixes and tweaks to wine-py2exe.
Sat, 05 Sep 2009 18:30:51 +0000 Neil Muller Use different score tables fot the different modes. Refactor game modes code as a result
Sat, 05 Sep 2009 18:08:17 +0000 Adrianna Pińska better buttons
Sat, 05 Sep 2009 18:05:58 +0000 Neil Muller Refactor sell_callback, so sell_equipment work
Sat, 05 Sep 2009 18:05:21 +0000 Adrianna Pińska cosmetic string change
Sat, 05 Sep 2009 18:03:55 +0000 Adrianna Pińska updated help information re: three game states
Sat, 05 Sep 2009 18:01:37 +0000 Adrianna Pińska three game modes: fortnight, quarter, fox extinction
Sat, 05 Sep 2009 17:36:53 +0000 Simon Cross Ignore build/ and dist/.
Sat, 05 Sep 2009 17:36:36 +0000 Jeremy Thurgood Capitalised all equipment names.
Sat, 05 Sep 2009 17:35:51 +0000 Simon Cross Script for running py2exe on Fox Assault under Wine.
Sat, 05 Sep 2009 17:35:17 +0000 Simon Cross Fix up data module unix-to-local path fixing. Fix similar problems in tile importing.
Sat, 05 Sep 2009 17:18:14 +0000 Neil Muller Mostly working selling equipment in buildings
Sat, 05 Sep 2009 16:47:10 +0000 Simon Cross Initial stab at setup.py.
Sat, 05 Sep 2009 16:46:15 +0000 Jeremy Thurgood Update TODO.
Sat, 05 Sep 2009 16:43:16 +0000 Neil Muller Update TODO
Sat, 05 Sep 2009 16:42:32 +0000 Neil Muller Buy equipment for chickens in buildings
Sat, 05 Sep 2009 16:27:55 +0000 Neil Muller Update todo
Sat, 05 Sep 2009 16:27:31 +0000 Neil Muller Add killed fox count to gameover. Tweak spacing
Sat, 05 Sep 2009 16:19:38 +0000 Jeremy Thurgood Some endgame message changes.
Sat, 05 Sep 2009 16:19:16 +0000 Neil Muller Explain horrible hack
Sat, 05 Sep 2009 16:15:17 +0000 Adrianna Pińska oops - bugfix
Sat, 05 Sep 2009 16:14:23 +0000 Neil Muller Clear tool when calling price dialog
Sat, 05 Sep 2009 16:12:22 +0000 Adrianna Pińska added chicken feet move cursor; removed unused cursors and cursor generation code
Sat, 05 Sep 2009 16:07:48 +0000 Jeremy Thurgood Fences are eclectic.
Sat, 05 Sep 2009 16:05:41 +0000 Neil Muller Tweak toolbar spacing
Sat, 05 Sep 2009 16:00:30 +0000 Neil Muller Clear tool selection status when cancelling a tool
Sat, 05 Sep 2009 16:00:01 +0000 Neil Muller Add close button to price dialog
Sat, 05 Sep 2009 15:41:48 +0000 Neil Muller Price reference dialog - without close button
Sat, 05 Sep 2009 15:36:37 +0000 Simon Cross Use insert instead of pop, append, append to insert sprite beneath cursor.
Sat, 05 Sep 2009 15:25:57 +0000 Simon Cross Add copyright notices.
Sat, 05 Sep 2009 15:18:17 +0000 Simon Cross Start of file with version and maintainer information.
Sat, 05 Sep 2009 15:17:08 +0000 Simon Cross Add scripts folder.
Sat, 05 Sep 2009 14:51:56 +0000 Simon Cross Set excutable flag on regenerate_level_data.py
Sat, 05 Sep 2009 14:45:47 +0000 Jeremy Thurgood Update TODO.
Sat, 05 Sep 2009 14:44:12 +0000 Jeremy Thurgood Nuked leftover cruft.
Sat, 05 Sep 2009 14:40:58 +0000 Jeremy Thurgood Better tile/level tools. Also better game board.
Sat, 05 Sep 2009 14:32:01 +0000 Simon Cross Update TODO.
Sat, 05 Sep 2009 14:17:52 +0000 Simon Cross Update TODOs.
Sat, 05 Sep 2009 14:15:35 +0000 Simon Cross Fix minor bug in clearing of tool state on right-click.
Sat, 05 Sep 2009 14:13:40 +0000 Adrianna Pińska custom sell cursor
Sat, 05 Sep 2009 14:13:16 +0000 Simon Cross Update TODO.
Sat, 05 Sep 2009 14:12:29 +0000 Simon Cross Use (wrecking) ball for smashing down trees.
Sat, 05 Sep 2009 14:11:02 +0000 Simon Cross Remove boom animations from TODO list.
Sat, 05 Sep 2009 14:09:44 +0000 Simon Cross Add prices to all tools where is makes sense to do so.
Sat, 05 Sep 2009 14:06:53 +0000 Neil Muller Tweak sapper fox path weighting
Sat, 05 Sep 2009 14:02:25 +0000 Simon Cross Remove unnecessary pygame.font import.
Sat, 05 Sep 2009 14:02:04 +0000 Simon Cross Refactor sprite cursor a bit to make sub-classing easier. Add (unused) SmallSpriteCursor sub-class. Remove unnecessary pygame.font import.
Sat, 05 Sep 2009 14:01:14 +0000 Neil Muller Update TODO
Sat, 05 Sep 2009 13:57:17 +0000 Adrianna Pińska updated fence explosion animation
Sat, 05 Sep 2009 13:56:43 +0000 Neil Muller evict button
Sat, 05 Sep 2009 13:51:49 +0000 Adrianna Pińska boom
Sat, 05 Sep 2009 13:36:00 +0000 Neil Muller avoid passing events in twice
Sat, 05 Sep 2009 13:20:59 +0000 Jeremy Thurgood Make regenerate_pngs more import-friendly.
Sat, 05 Sep 2009 13:16:43 +0000 Simon Cross Add who is working on what to the TODOs.
Sat, 05 Sep 2009 13:13:22 +0000 Simon Cross Clean-up animation TODOs.
Sat, 05 Sep 2009 13:11:55 +0000 Simon Cross Add sell xbm cursor.
Sat, 05 Sep 2009 13:00:09 +0000 Neil Muller Make foxes less determistic when avoiding other foxes
Sat, 05 Sep 2009 12:51:20 +0000 Adrianna Pińska removed unused cursors / generated sprites
Sat, 05 Sep 2009 12:44:56 +0000 Simon Cross Remove old tiles.
Sat, 05 Sep 2009 12:44:53 +0000 Neil Muller Fix events getting sent to the gameboard
Sat, 05 Sep 2009 12:40:13 +0000 Simon Cross Remove examples from data folder.
Sat, 05 Sep 2009 12:38:04 +0000 Simon Cross Make sell equipment use the select cursor for consistency with the other sell tools.
Sat, 05 Sep 2009 12:35:37 +0000 Jeremy Thurgood Refactored animal death and added death animations.
Sat, 05 Sep 2009 12:34:32 +0000 Adrianna Pińska made helmet biggerer
Sat, 05 Sep 2009 12:31:37 +0000 Simon Cross Clean-up cursor and price display related TODOs.
Sat, 05 Sep 2009 12:30:16 +0000 Neil Muller Move persistent high score to post pyweek
Sat, 05 Sep 2009 12:28:21 +0000 Simon Cross Add sprite cursors for equipment buying.
Sat, 05 Sep 2009 12:27:08 +0000 Neil Muller Add 'You left' game over mode
Sat, 05 Sep 2009 12:15:46 +0000 Simon Cross Change toolbar to gui.Toolbar -- gives nicer highlighting.
Sat, 05 Sep 2009 12:11:58 +0000 Adrianna Pińska weapon layering with wing / eye
Sat, 05 Sep 2009 12:05:08 +0000 Neil Muller Variable number of eggs for chickens
Sat, 05 Sep 2009 11:37:03 +0000 Simon Cross Clean up TODO list.
Sat, 05 Sep 2009 11:19:26 +0000 Jeremy Thurgood Demolition foxes, including better fox selection.
Sat, 05 Sep 2009 10:37:43 +0000 Adrianna Pińska the rinkhals has eclectic tastes
Sat, 05 Sep 2009 10:04:32 +0000 Neil Muller Foxes tend to increase with time
Sat, 05 Sep 2009 09:54:47 +0000 Neil Muller Try harder to have 10 chickens at the start
Sat, 05 Sep 2009 09:48:48 +0000 Neil Muller Twiddle animation cycle
Sat, 05 Sep 2009 09:46:29 +0000 Adrianna Pińska chickens turn to face target foxes
Sat, 05 Sep 2009 09:23:16 +0000 Neil Muller Hold flash for a bit longer
Sat, 05 Sep 2009 09:23:11 +0000 Neil Muller Fix drawing bug with multiframe animations
Sat, 05 Sep 2009 09:00:12 +0000 Neil Muller Twek speed loop. Document animation assumptions
Fri, 04 Sep 2009 23:59:52 +0000 Simon Cross Overlay cost on building sprite cursors.
Fri, 04 Sep 2009 23:59:28 +0000 Simon Cross Note why we're disabling a warning.
Fri, 04 Sep 2009 23:41:42 +0000 Simon Cross Update instructions to match new chick hatching behaviour.
Fri, 04 Sep 2009 23:40:13 +0000 Neil Muller Non-permenant high score table
Fri, 04 Sep 2009 23:32:32 +0000 Simon Cross Sell chicken's equipment when you sell the chicken.
Fri, 04 Sep 2009 23:26:25 +0000 Simon Cross Allow selling of broken fences.
Fri, 04 Sep 2009 23:20:40 +0000 Simon Cross Fix outdoor chicken selling bug.
Fri, 04 Sep 2009 23:18:06 +0000 Simon Cross Add sprite cursor for fence buying.
Fri, 04 Sep 2009 22:59:14 +0000 Simon Cross Chicks fill hen house, then adjacent spaces, then die.
Fri, 04 Sep 2009 22:39:19 +0000 Simon Cross Disable tools at night.
Fri, 04 Sep 2009 22:38:48 +0000 Neil Muller Turn 'd' into a fast forward / normal speed toggle at night
Fri, 04 Sep 2009 22:31:16 +0000 Simon Cross Accept that new chicks die if you don't treat them properly.
Fri, 04 Sep 2009 22:27:34 +0000 Simon Cross Updating TODO: Cursor sprite layering done. Muzzle flashes done.
Fri, 04 Sep 2009 22:18:23 +0000 Neil Muller Remove eggs from chickens placed outside. Fix some bugs with setting the correct image on buttons
Fri, 04 Sep 2009 22:12:47 +0000 Simon Cross Make sprite cursors stay on top by fudging the sprite list. :/
Fri, 04 Sep 2009 22:11:47 +0000 Adrianna Pińska bugfix: deselect selected chicken at night
Fri, 04 Sep 2009 22:04:04 +0000 Neil Muller Implement UI part of egg selling
Fri, 04 Sep 2009 22:01:20 +0000 Adrianna Pińska bugfix: deselect eaten chickens
Fri, 04 Sep 2009 21:53:19 +0000 Adrianna Pińska sapper fox
Fri, 04 Sep 2009 21:49:32 +0000 Neil Muller Ensure we clean up highlights, etc.
Fri, 04 Sep 2009 21:35:40 +0000 Neil Muller Fix missed status flag in animations
Fri, 04 Sep 2009 21:30:33 +0000 Simon Cross CIA hook tested.
Fri, 04 Sep 2009 21:25:04 +0000 Adrianna Pińska egg equipment
Fri, 04 Sep 2009 21:24:35 +0000 Simon Cross Tweak TODO list to test commit hook.
Fri, 04 Sep 2009 21:12:16 +0000 Simon Cross Fix bugs in clicking around inside buildings while moving chickens.
Fri, 04 Sep 2009 21:06:08 +0000 Jeremy Thurgood Added cursor work to TODO.
Fri, 04 Sep 2009 20:38:17 +0000 Simon Cross Note progress on muzzle flash in TODOs.
Fri, 04 Sep 2009 20:35:55 +0000 Simon Cross Remove some completed TODOs.
Fri, 04 Sep 2009 20:31:16 +0000 Simon Cross Add counts to buildings.
Fri, 04 Sep 2009 20:25:32 +0000 Jeremy Thurgood Fixed dangling cursor sprite and did some TODO list maintenance.
Fri, 04 Sep 2009 20:23:30 +0000 Neil Muller Animation support
Fri, 04 Sep 2009 20:16:51 +0000 Adrianna Pińska layering bugfix; indoor chickens now use normal chicken icons
Fri, 04 Sep 2009 19:51:19 +0000 Adrianna Pińska selected chickens are selected
Fri, 04 Sep 2009 19:49:30 +0000 Jeremy Thurgood Buildings can affect visual acuity.
Fri, 04 Sep 2009 19:34:01 +0000 Jeremy Thurgood Buildings now affect weapon range and accuracy.
Fri, 04 Sep 2009 19:32:30 +0000 Simon Cross Put chickens into first empty space in buildings to make it easier to add lots of chickens.
Fri, 04 Sep 2009 19:27:26 +0000 Jeremy Thurgood If the closest chicken is gone, clear it.
Fri, 04 Sep 2009 19:26:02 +0000 Adrianna Pińska refactor of layers drawn on chicken, to allow for extended functionality
Fri, 04 Sep 2009 18:45:45 +0000 Neil Muller Selling eggs at the right price
Fri, 04 Sep 2009 18:45:06 +0000 Neil Muller Selling eggs now works
Fri, 04 Sep 2009 18:17:55 +0000 Neil Muller Allow selling of chickens in henhouses
Fri, 04 Sep 2009 18:17:17 +0000 Simon Cross Don't allow buildings and fences to be built on top of chickens.
Fri, 04 Sep 2009 18:09:37 +0000 Simon Cross Commit regenerated splash images.
Fri, 04 Sep 2009 18:00:59 +0000 Jeremy Thurgood Use tool with left button, cancel tool with right button.
Fri, 04 Sep 2009 17:55:16 +0000 Adrianna Pińska better henhouse
Fri, 04 Sep 2009 17:53:21 +0000 Neil Muller Remove hatched eggs
Fri, 04 Sep 2009 17:49:37 +0000 Simon Cross Add sprite cursors for building placement.
Fri, 04 Sep 2009 17:39:29 +0000 Adrianna Pińska hopefully more obvious building boundaries; fixed building selection sprites
Fri, 04 Sep 2009 17:17:17 +0000 Adrianna Pińska better nest
Fri, 04 Sep 2009 17:12:12 +0000 Simon Cross Move cursor reset to start of night so it also triggers on using 'n' to finish day.
Fri, 04 Sep 2009 16:49:38 +0000 Simon Cross Make 'i' take you from the main menu to the instructions.
Fri, 04 Sep 2009 16:48:01 +0000 Simon Cross Lighten help screen. Fix some oddities in darken modifier.
Fri, 04 Sep 2009 16:35:00 +0000 Simon Cross Fix typo in reference to MainMenuState.
Fri, 04 Sep 2009 15:00:54 +0000 Neil Muller Add basic help screen
Fri, 04 Sep 2009 07:19:58 +0000 Neil Muller Some updated notes
Thu, 03 Sep 2009 23:23:45 +0000 Adrianna Pińska pedantic building renaming
Thu, 03 Sep 2009 23:15:08 +0000 Simon Cross End of day screenshots.
Thu, 03 Sep 2009 23:12:54 +0000 Simon Cross Fix tile image for guardtower.
Thu, 03 Sep 2009 23:11:11 +0000 Adrianna Pińska armour gets damaged
Thu, 03 Sep 2009 23:05:36 +0000 Simon Cross Remove some completed TODO items.
Thu, 03 Sep 2009 23:03:39 +0000 Simon Cross Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Thu, 03 Sep 2009 23:00:29 +0000 Neil Muller Make Animals accept Positions when created. move hatch watching from Chicken to Egg
Thu, 03 Sep 2009 22:59:30 +0000 Simon Cross Switch building to selected image when building is selected.
Thu, 03 Sep 2009 22:44:20 +0000 Simon Cross Make equipment dialog close after selecting an item to sell.
Thu, 03 Sep 2009 22:42:22 +0000 Jeremy Thurgood Fixed label alignment.
Thu, 03 Sep 2009 22:40:20 +0000 Adrianna Pińska one helmet and vest per chicken
Thu, 03 Sep 2009 22:38:18 +0000 Simon Cross Rename get_chicken to get_outside_chicken.
Thu, 03 Sep 2009 22:35:22 +0000 Neil Muller Minor cursor bugfixes
Thu, 03 Sep 2009 22:34:26 +0000 Simon Cross Implement equipment selling.
Thu, 03 Sep 2009 22:22:57 +0000 Adrianna Pińska fixed redrawing
Thu, 03 Sep 2009 22:19:34 +0000 Neil Muller Basic cursor support
Thu, 03 Sep 2009 22:16:09 +0000 Adrianna Pińska improved equipment layers; unequip method on animal
Thu, 03 Sep 2009 22:15:35 +0000 Neil Muller Add support for creting xbm cursors
Thu, 03 Sep 2009 22:00:28 +0000 Simon Cross Darken center of game over splash screen to make text legible.
Thu, 03 Sep 2009 21:50:49 +0000 Adrianna Pińska armour works now
Thu, 03 Sep 2009 21:45:57 +0000 Simon Cross Add splash images to game over screen.
Thu, 03 Sep 2009 21:23:34 +0000 Simon Cross Stop background music whenever state changes.
Thu, 03 Sep 2009 21:15:04 +0000 Adrianna Pińska game over splash screens
Thu, 03 Sep 2009 21:09:49 +0000 Simon Cross Neaten up toolbar.
Thu, 03 Sep 2009 20:58:34 +0000 Simon Cross Damn you invisible chickens\!
Thu, 03 Sep 2009 20:55:12 +0000 Simon Cross Fix Toolbar width to TOOLBAR_WIDTH by not allowing it to resize.
Thu, 03 Sep 2009 20:32:56 +0000 Simon Cross Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Thu, 03 Sep 2009 20:24:37 +0000 Adrianna Pińska select chicken, henhouse, hendominium or watchtower; fox death, chicken death; muzzle flash
Thu, 03 Sep 2009 20:12:54 +0000 Neil Muller More memory for the foxes, to ensure we avoid short loops
Thu, 03 Sep 2009 20:00:10 +0000 Neil Muller Reduce gui glitch effect
Thu, 03 Sep 2009 18:56:40 +0000 Jeremy Thurgood Took equipment display off the TODO list.
Thu, 03 Sep 2009 18:46:38 +0000 Jeremy Thurgood Equipment images.
Thu, 03 Sep 2009 15:14:13 +0000 Neil Muller Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Thu, 03 Sep 2009 14:59:13 +0000 Neil Muller Add define for henhouses & egg laying.
Thu, 03 Sep 2009 10:56:38 +0000 Simon Cross Couple more items for the TODO list from this mornings IRC chatting.
Wed, 02 Sep 2009 23:08:29 +0000 Neil Muller Disable timer when game is over
Wed, 02 Sep 2009 23:01:50 +0000 Neil Muller Fix crash.
Wed, 02 Sep 2009 22:57:26 +0000 Simon Cross The elusive ninja fox in action.
Wed, 02 Sep 2009 22:48:39 +0000 Neil Muller Add basic game over screen
Wed, 02 Sep 2009 22:45:58 +0000 Simon Cross Splash screen screenshot.
Wed, 02 Sep 2009 22:38:27 +0000 Simon Cross TODO loosely based on IRC discussion at end of 2 September.
Wed, 02 Sep 2009 22:14:55 +0000 Simon Cross Fix orientation of places in buildings.
Wed, 02 Sep 2009 22:14:33 +0000 Simon Cross Check that there is enough cash before logging.
Wed, 02 Sep 2009 22:11:55 +0000 Adrianna Pińska armour
Wed, 02 Sep 2009 22:02:20 +0000 Simon Cross Add Hendominium image support.
Wed, 02 Sep 2009 21:58:08 +0000 Adrianna Pińska hedominium
Wed, 02 Sep 2009 21:52:52 +0000 Simon Cross Add lumberjacks.
Wed, 02 Sep 2009 21:40:47 +0000 Jeremy Thurgood NINJA FOXES!
Wed, 02 Sep 2009 21:36:20 +0000 Adrianna Pińska added title to splash
Wed, 02 Sep 2009 21:33:53 +0000 Simon Cross Beware the ninja fox.
Wed, 02 Sep 2009 21:31:24 +0000 Simon Cross Fix abode clearing bug.
Wed, 02 Sep 2009 21:29:25 +0000 Adrianna Pińska equipped weapons; ninja fox
Wed, 02 Sep 2009 21:28:04 +0000 Simon Cross Chickens in buildings\!
Wed, 02 Sep 2009 21:14:05 +0000 Jeremy Thurgood Display splash screen and replace window title.
Wed, 02 Sep 2009 21:00:15 +0000 Simon Cross Load icons via imagecache.
Wed, 02 Sep 2009 20:54:47 +0000 Neil Muller Don't continue the night if we're not doing anything anymore
Wed, 02 Sep 2009 20:54:45 +0000 Adrianna Pińska splash png
Wed, 02 Sep 2009 20:34:21 +0000 Jeremy Thurgood Added knives, increased rifle prices.
Wed, 02 Sep 2009 20:31:50 +0000 Neil Muller Remove debugging prints
Wed, 02 Sep 2009 20:28:03 +0000 Neil Muller Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Wed, 02 Sep 2009 20:20:06 +0000 Adrianna Pińska nests
Wed, 02 Sep 2009 20:04:47 +0000 Neil Muller Add basic chicken->egg cycle
Wed, 02 Sep 2009 19:40:28 +0000 Simon Cross Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Wed, 02 Sep 2009 19:17:26 +0000 Jeremy Thurgood Foxes are stealthy now.
Wed, 02 Sep 2009 19:13:54 +0000 David Fraser Renamed fire-rifle to fire-machinegun, and added a single-shot rifle
Wed, 02 Sep 2009 18:55:46 +0000 David Fraser Removed Creative Commons Sampling licensed files as they are GPL-incompatible and we have alternatives now
Wed, 02 Sep 2009 18:52:21 +0000 Adrianna Pińska splash screen plus tweaks
Wed, 02 Sep 2009 18:47:15 +0000 David Fraser Added sounds for firing of rifle
Wed, 02 Sep 2009 18:46:10 +0000 Jeremy Thurgood Equipment purchasing and some toolbar tweaks.
Wed, 02 Sep 2009 18:42:00 +0000 Simon Cross Add occupants and abodes. Allowing moving chickens around.
Wed, 02 Sep 2009 18:26:15 +0000 Neil Muller Fix dist metric
Wed, 02 Sep 2009 18:19:03 +0000 Adrianna Pińska knife
Wed, 02 Sep 2009 18:10:52 +0000 Simon Cross Add chicken moving tool and start of animal placement.
Wed, 02 Sep 2009 18:09:57 +0000 Simon Cross Add .covers(tile_pos) to animals (to match similar function on buildings).
Wed, 02 Sep 2009 18:05:04 +0000 Adrianna Pińska rifle
Wed, 02 Sep 2009 17:55:24 +0000 Adrianna Pińska new dead fox icon
Wed, 02 Sep 2009 17:26:01 +0000 Simon Cross Add missing sys import.
Wed, 02 Sep 2009 17:24:58 +0000 Simon Cross Re-indent to four spaces.
Wed, 02 Sep 2009 12:50:28 +0000 David Fraser Added background music support, and daytime and night time music (really animal sounds, not music)
Wed, 02 Sep 2009 12:14:24 +0000 David Fraser Added sounds killing foxes and chickens, and nightfall
Wed, 02 Sep 2009 11:52:02 +0000 David Fraser Rather use sound playing (we don't need to stream sound effects from disk), and cache sounds
Wed, 02 Sep 2009 11:40:51 +0000 Neil Muller Iterate over a copy of the loop when changing it
Wed, 02 Sep 2009 11:28:00 +0000 David Fraser Added the CC-BY licensed sound files so people don't have to download them
Wed, 02 Sep 2009 11:25:42 +0000 David Fraser Added some sounds
Wed, 02 Sep 2009 11:19:18 +0000 David Fraser Added ability to handle extracting from zip archives after download, although the code is becoming slightly hairy as a result
Wed, 02 Sep 2009 10:47:46 +0000 Neil Muller Refactor Fox so we can have different types. Add a greedy fox
Wed, 02 Sep 2009 10:45:33 +0000 Neil Muller Make night length a more easily discoverable parameter
Wed, 02 Sep 2009 10:34:22 +0000 David Fraser Added ability to initialize sound and play sounds, and handle sound not working / file being missing etc
Wed, 02 Sep 2009 10:33:35 +0000 David Fraser Support multiple arguments using os.path.join - better to pass filepath('a', 'b') than filepath('a/b')
Wed, 02 Sep 2009 10:14:51 +0000 David Fraser Added lazy login capability so we don't login unless downloading
Wed, 02 Sep 2009 10:09:34 +0000 David Fraser Improved login, added sampleswap-sourced public domain sound, handle aiff conversion, don't parse parameters in config files
Wed, 02 Sep 2009 09:36:38 +0000 David Fraser Added sample web.ini, and README explaining how it all works
Wed, 02 Sep 2009 09:33:55 +0000 David Fraser Adds directory for sounds, and script to download them based on sources.txt (and web.ini, which contains password info for freesound.org) despite licensing disputes
Tue, 01 Sep 2009 21:31:08 +0000 Jeremy Thurgood Chickens with rifles!
Tue, 01 Sep 2009 19:40:08 +0000 Jeremy Thurgood Cleaned up some toolbar code a bit.
Tue, 01 Sep 2009 14:35:22 +0000 Neil Muller Tweak fox avoidance behaviour
Tue, 01 Sep 2009 13:09:52 +0000 Neil Muller regenerate icons as well
Tue, 01 Sep 2009 11:21:43 +0000 Neil Muller Kill foxes that don't reach safety
Tue, 01 Sep 2009 11:20:14 +0000 Neil Muller Add chicken counter
Tue, 01 Sep 2009 11:18:08 +0000 Neil Muller Add icons for the menu
Tue, 01 Sep 2009 10:40:57 +0000 Simon Cross Implement separate fence repair cost (currently 25 groats).
Tue, 01 Sep 2009 10:15:21 +0000 Simon Cross Make integer data keys (i.e. the API version number) work.
Tue, 01 Sep 2009 09:53:14 +0000 Simon Cross Screenshots.
Tue, 01 Sep 2009 09:48:18 +0000 Simon Cross Mark run_game as executable.
Mon, 31 Aug 2009 22:44:37 +0000 Neil Muller Spawn foxes jsut outside the map
Mon, 31 Aug 2009 22:44:21 +0000 Neil Muller Fix some bound checking and tweak movement costs
Mon, 31 Aug 2009 22:20:27 +0000 Neil Muller Expand comment
Mon, 31 Aug 2009 22:14:41 +0000 Neil Muller Make foxes move 'better' and break fences
Mon, 31 Aug 2009 22:14:12 +0000 Neil Muller Move spawing code from engine to gameboard - seems more natural.
Mon, 31 Aug 2009 21:41:34 +0000 Simon Cross Add button for finishing day. Remove debugging print.
Mon, 31 Aug 2009 21:22:10 +0000 Simon Cross Sanity check and fix up buildings on map after loading.
Mon, 31 Aug 2009 20:57:20 +0000 Simon Cross Implement fence selling (a bit hackish, but fine for now).
Mon, 31 Aug 2009 20:44:00 +0000 Simon Cross Implement building selling.
Mon, 31 Aug 2009 20:25:11 +0000 Simon Cross Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Mon, 31 Aug 2009 19:32:42 +0000 Simon Cross Switch guard tower to new watchtower.png image.
Mon, 31 Aug 2009 19:32:02 +0000 Neil Muller Add broken fence tile
Mon, 31 Aug 2009 19:27:53 +0000 Adrianna Pińska watchtower
Mon, 31 Aug 2009 19:10:31 +0000 Simon Cross Implement guard towers (with temporary sprite PNG).
Mon, 31 Aug 2009 19:04:00 +0000 Adrianna Pińska better tree
Mon, 31 Aug 2009 18:55:18 +0000 Simon Cross Hide keyboard interrupt message on Ctrl-C exit.
Mon, 31 Aug 2009 18:34:10 +0000 Simon Cross Implement henhouses and henhouse adding.
Mon, 31 Aug 2009 18:33:33 +0000 Simon Cross Replace TILE_MAP with richer (but backwards compatible) structure. Record tile number and tile name on tile object.
Mon, 31 Aug 2009 18:30:02 +0000 Simon Cross Up starting cash and add henhouse price.
Mon, 31 Aug 2009 17:56:13 +0000 Jeremy Thurgood Cleaned up buying and selling a bit.
Mon, 31 Aug 2009 17:47:10 +0000 Adrianna Pińska foxes don't run backwards
Mon, 31 Aug 2009 17:37:20 +0000 Jeremy Thurgood Sell chickens and buy fences.
Mon, 31 Aug 2009 17:18:03 +0000 Simon Cross Add missing call to vid.Tile.__init__ to FarmTile.
Mon, 31 Aug 2009 17:07:01 +0000 Adrianna Pińska flipped fox
Mon, 31 Aug 2009 17:01:59 +0000 Simon Cross Update tile loading to use imagecache and new data.py auto-converting of paths.
Mon, 31 Aug 2009 16:58:03 +0000 Simon Cross Add egg to sprite images generated.
Mon, 31 Aug 2009 16:57:39 +0000 Simon Cross Add egg image to egg sprite.
Mon, 31 Aug 2009 16:56:33 +0000 Simon Cross Add egg PNG.
Mon, 31 Aug 2009 16:55:34 +0000 Adrianna Pińska egg
Mon, 31 Aug 2009 16:49:59 +0000 Simon Cross Move animal sprites to imagecache.
Mon, 31 Aug 2009 16:49:12 +0000 Simon Cross Start of building sprites.
Mon, 31 Aug 2009 16:48:47 +0000 Simon Cross Auto-convert unix / http path separators to platform appropriate ones -- we should now just be able to use slash as the path separator through-out our own code.
Mon, 31 Aug 2009 16:47:54 +0000 Simon Cross Add image cache (with support for modified versions of an image).
Mon, 31 Aug 2009 16:33:51 +0000 Jeremy Thurgood Money counter with very ugly display hack.
Mon, 31 Aug 2009 14:19:13 +0000 Jeremy Thurgood Scroll game window with arrow keys.
Mon, 31 Aug 2009 13:28:59 +0000 Neil Muller Make the secret foxes really secret
Mon, 31 Aug 2009 13:27:27 +0000 Jeremy Thurgood Always update the vidwidget.
Mon, 31 Aug 2009 12:55:00 +0000 Jeremy Thurgood Display cleanup and rationalisation.
Mon, 31 Aug 2009 12:40:05 +0000 Jeremy Thurgood Fixed gameboard display.
Sun, 30 Aug 2009 19:06:20 +0000 Simon Cross Correctly-sized henhouse PNG.
Sun, 30 Aug 2009 19:05:31 +0000 Simon Cross Add special handling for different sized sprites.
Sun, 30 Aug 2009 18:59:12 +0000 Neil Muller Discourage foxes from stepping on each other
Sun, 30 Aug 2009 18:56:09 +0000 Simon Cross Add 's' as a key for starting the game from the menu.
Sun, 30 Aug 2009 18:51:28 +0000 Simon Cross Color night and day.
Sun, 30 Aug 2009 18:46:46 +0000 Neil Muller Minimal fox raid logic
Sun, 30 Aug 2009 18:23:40 +0000 Simon Cross Change animal.py to four space indents.
Sun, 30 Aug 2009 18:23:15 +0000 Adrianna Pińska lightened greens
Sun, 30 Aug 2009 18:17:46 +0000 Adrianna Pińska fixed henhouse; woodland
Sun, 30 Aug 2009 18:14:07 +0000 Neil Muller Add placing some chickens and foxes
Sun, 30 Aug 2009 18:11:30 +0000 Simon Cross Add support for PNG tiles.
Sun, 30 Aug 2009 18:00:44 +0000 Adrianna Pińska fence
Sun, 30 Aug 2009 17:59:11 +0000 Adrianna Pińska fixed grassland
Sun, 30 Aug 2009 17:50:29 +0000 Simon Cross Commit PNG versions of tiles.
Sun, 30 Aug 2009 17:48:13 +0000 Adrianna Pińska terrain
Sun, 30 Aug 2009 17:27:01 +0000 Simon Cross Generated PNGs.
Sun, 30 Aug 2009 17:26:05 +0000 Simon Cross Script for generating .png images from .svg.
Sun, 30 Aug 2009 17:15:23 +0000 Jeremy Thurgood Interaction with the game board.
Sun, 30 Aug 2009 16:58:38 +0000 Adrianna Pińska henhouse
Sun, 30 Aug 2009 16:47:17 +0000 Neil Muller Add update call to main menu event
Sun, 30 Aug 2009 16:42:44 +0000 Jeremy Thurgood Split gameboard screen.
Sun, 30 Aug 2009 15:23:53 +0000 Adrianna Pińska improved fox
Sun, 30 Aug 2009 15:20:17 +0000 Jeremy Thurgood Hooked in the game board.
Sun, 30 Aug 2009 15:11:44 +0000 Simon Cross Extremely rudimentary game engine.
Sun, 30 Aug 2009 15:11:21 +0000 Adrianna Pińska fox
Sun, 30 Aug 2009 14:52:25 +0000 Jeremy Thurgood Basic game board logic.
Sun, 30 Aug 2009 13:49:04 +0000 Adrianna Pińska chicken
Sun, 30 Aug 2009 13:34:02 +0000 Simon Cross Add padding, centre menu.
Sun, 30 Aug 2009 13:25:04 +0000 Simon Cross Add start, quit and toggle fullscreen buttons to menu.
Sun, 30 Aug 2009 13:04:24 +0000 Simon Cross Refactor and simplify menu.
Sun, 30 Aug 2009 12:48:02 +0000 Jeremy Thurgood Silly (and broken) first stab at menu thing.
Sun, 30 Aug 2009 12:17:15 +0000 Simon Cross Fold temporary README into README.txt template.
Sun, 30 Aug 2009 11:58:53 +0000 Jeremy Thurgood Added pyweek skellington.
Sun, 30 Aug 2009 00:28:54 +0000 Simon Cross The theme is 'Feather'.
Fri, 28 Aug 2009 16:23:09 +0000 Simon Cross A short README so there is something to check out.