Sun, 22 Nov 2009 17:55:28 +0000 |
Neil Muller |
Make selling things sub-toolbar
|
Sat, 21 Nov 2009 20:32:26 +0000 |
Simon Cross |
Redraw counters after restoring game.
|
Sat, 21 Nov 2009 20:24:51 +0000 |
Neil Muller |
Seperate counter redrawing as seperate method
|
Sat, 21 Nov 2009 20:20:59 +0000 |
Neil Muller |
Redraw counters when changing toolbars
|
Sat, 21 Nov 2009 20:11:40 +0000 |
Simon Cross |
Switch to XML (RPC) for save game encoding.
|
Sat, 21 Nov 2009 20:11:08 +0000 |
Neil Muller |
Fix toolbar alignment
|
Sat, 21 Nov 2009 20:02:33 +0000 |
Adrianna Pińska |
added units to price list
|
Sat, 21 Nov 2009 19:58:49 +0000 |
Neil Muller |
The sub-toolbar rewrite, the finally not crashing version
|
Sat, 21 Nov 2009 19:33:12 +0000 |
Simon Cross |
Basic load and save dialogs.
|
Sat, 21 Nov 2009 19:12:02 +0000 |
Simon Cross |
Fix check for axes.
|
Sat, 21 Nov 2009 19:08:22 +0000 |
Simon Cross |
Support for saving and loading games (toolbar entries commented out for lack of space).
|
Sat, 21 Nov 2009 18:59:23 +0000 |
Jeremy Thurgood |
Anything off the board is invisible.
|
Sat, 21 Nov 2009 18:56:59 +0000 |
Adrianna Pińska |
addedmore icons for use in toolbar
|
Sat, 21 Nov 2009 18:55:58 +0000 |
Adrianna Pińska |
fixed unarmed logging bug
|
Sat, 21 Nov 2009 18:42:15 +0000 |
Simon Cross |
Restore buildings properly.
|
Sat, 21 Nov 2009 18:34:36 +0000 |
Simon Cross |
Start of serializer for buildings and support for reference cycles.
|
Sat, 21 Nov 2009 18:15:01 +0000 |
Jeremy Thurgood |
Trees provide a modicum of cover.
|
Sat, 21 Nov 2009 17:55:28 +0000 |
Jeremy Thurgood |
Buildings block line-of-sight, except for occupants.
|
Sat, 21 Nov 2009 17:47:27 +0000 |
Neil Muller |
Better approximate constant framerate on move events, etc.
|
Sat, 21 Nov 2009 17:41:21 +0000 |
Neil Muller |
Remove references to ANIM timer, so no longer relevant
|
Sat, 21 Nov 2009 17:33:49 +0000 |
Neil Muller |
Disable non-selectable toolbar widgets at night
|
Sat, 21 Nov 2009 16:59:49 +0000 |
Neil Muller |
Seperate toolbar and gameboard
|
Sat, 21 Nov 2009 16:54:05 +0000 |
Adrianna Pińska |
oops! forgot to commit the actual images.
|
Sat, 21 Nov 2009 16:46:12 +0000 |
Jeremy Thurgood |
Moved intermediate position generation to a more suitable location.
|
Sat, 21 Nov 2009 16:43:03 +0000 |
Adrianna Pińska |
sniper rifle graphics
|
Sat, 21 Nov 2009 16:28:27 +0000 |
Simon Cross |
Add ammo to things serialized and deserialized.
|
Sat, 21 Nov 2009 16:21:38 +0000 |
Adrianna Pińska |
buildings cost wood
|
Sat, 21 Nov 2009 16:17:48 +0000 |
Simon Cross |
Make Position simplifiable. Override unsimplify for animals to update their image after recreating.
|
Sat, 21 Nov 2009 15:58:54 +0000 |
Simon Cross |
Fix SIMPLIFY for chickens and eggs. Clean-up greedy fox cost overriding.
|
Sat, 21 Nov 2009 15:55:32 +0000 |
Simon Cross |
Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
|
Sat, 21 Nov 2009 15:53:17 +0000 |
Neil Muller |
Use fully rendered map in gameboard choosing screen
|
Sat, 21 Nov 2009 15:39:49 +0000 |
Simon Cross |
Override make methods for simplifiable objects.
|
Sat, 21 Nov 2009 15:35:23 +0000 |
Adrianna Pińska |
chickens scatter; chop wood
|
Sat, 21 Nov 2009 15:24:56 +0000 |
Simon Cross |
Remove unused imports.
|
Sat, 21 Nov 2009 15:24:43 +0000 |
Simon Cross |
Rework Animal.__init__ to make it easier to unsimplify them.
|
Sat, 21 Nov 2009 15:22:41 +0000 |
Jeremy Thurgood |
Move hatching logic into chickens.
|
Sat, 21 Nov 2009 13:14:47 +0000 |
Neil Muller |
Fix the shifting load screen
|
Sat, 21 Nov 2009 13:12:04 +0000 |
Neil Muller |
The buggy load level screen lands
|
Sat, 21 Nov 2009 12:58:19 +0000 |
Neil Muller |
The buggy load level screen lands
|
Sat, 21 Nov 2009 12:55:08 +0000 |
Simon Cross |
Start of ability to serialize game state.
|
Sat, 21 Nov 2009 12:48:12 +0000 |
Jeremy Thurgood |
Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
|
Sat, 21 Nov 2009 12:07:01 +0000 |
Jeremy Thurgood |
Add Sniper Rifle and give guns limited ammunition.
|
Sat, 21 Nov 2009 11:34:12 +0000 |
Neil Muller |
Implement non-gui parts of level loading communication
|
Sat, 21 Nov 2009 11:18:08 +0000 |
Jeremy Thurgood |
Add config file and command line parameters.
|
Sat, 21 Nov 2009 11:04:16 +0000 |
Neil Muller |
Make level loading more robust
|
Sat, 21 Nov 2009 09:54:03 +0000 |
Neil Muller |
Add testing level with equipped chickens and many foxes
|
Sat, 21 Nov 2009 09:40:29 +0000 |
Neil Muller |
Levels can include starting equipment
|
Sat, 21 Nov 2009 06:44:19 +0000 |
Neil Muller |
Handle corner case aroudn entering the map
|
Fri, 20 Nov 2009 23:04:38 +0000 |
Neil Muller |
Fix bug where sapper foxes overwrite costs for all foxes
|
Thu, 19 Nov 2009 13:53:00 +0000 |
Neil Muller |
Fix crash due to invalid cache
|
Thu, 19 Nov 2009 13:33:57 +0000 |
Neil Muller |
The new faster deciding (but somewhat dumber) fox
|
Thu, 19 Nov 2009 11:26:55 +0000 |
Neil Muller |
Remove board size restriction on number of foxes
|
Thu, 19 Nov 2009 11:23:06 +0000 |
Neil Muller |
Tweak safe logic to avoid some corner cases
|
Wed, 18 Nov 2009 15:54:31 +0000 |
Neil Muller |
Tweak fox attack logic - we no longer ignore chickens we accidently step on
|
Tue, 17 Nov 2009 22:22:47 +0000 |
Neil Muller |
Fix lurking future bug
|
Tue, 17 Nov 2009 15:43:30 +0000 |
Neil Muller |
Cache fox positions to avoid a repeated loop
|
Mon, 16 Nov 2009 15:27:36 +0000 |
Neil Muller |
Regain time lost when adding foxes to buildings
|
Fri, 13 Nov 2009 14:14:57 +0000 |
Neil Muller |
Make foxes enter buildings, with a seperate count for them
|
Thu, 12 Nov 2009 21:31:52 +0000 |
Neil Muller |
Refactor for further move work
|
Thu, 12 Nov 2009 21:14:21 +0000 |
Neil Muller |
Basic support for z coordinate
|
Thu, 12 Nov 2009 15:19:12 +0000 |
Neil Muller |
Fix crash when multiple foxes finish digging at the same time
|
Wed, 11 Nov 2009 16:17:02 +0000 |
Neil Muller |
Remove some unused constants
|
Sun, 01 Nov 2009 21:08:43 +0000 |
Neil Muller |
Move game_over logic from gameboard to level, for later reworking
|
Thu, 29 Oct 2009 21:09:22 +0000 |
Neil Muller |
Update README
|
Thu, 29 Oct 2009 21:06:44 +0000 |
Neil Muller |
Make help screen use goal from the level
|
Thu, 29 Oct 2009 20:55:37 +0000 |
Neil Muller |
Add basic level support (level choosing needs work)
|
Thu, 29 Oct 2009 20:54:32 +0000 |
Neil Muller |
add some levels
|
Thu, 29 Oct 2009 20:48:09 +0000 |
Neil Muller |
Add docs describing level conf file format
|
Tue, 27 Oct 2009 19:47:38 +0000 |
Neil Muller |
Add more informative message
|
Tue, 27 Oct 2009 19:46:07 +0000 |
Neil Muller |
Also create code image for pgu's leveledit
|
Tue, 27 Oct 2009 19:44:20 +0000 |
Neil Muller |
Don't crash on images that are elsewhere
|
Mon, 26 Oct 2009 20:18:02 +0000 |
Neil Muller |
Remove defunct constant
|
Mon, 26 Oct 2009 20:04:13 +0000 |
Neil Muller |
Use code layer to place chickens
|
Sun, 25 Oct 2009 11:36:30 +0000 |
Jeremy Thurgood |
little cleanups, every sprite in its proper layer.
|
Sun, 25 Oct 2009 10:56:01 +0000 |
Jeremy Thurgood |
Ripped out legacy animation infrastructure in favour of layered sprites.
|
Sat, 24 Oct 2009 21:43:15 +0000 |
Jeremy Thurgood |
Multilayer sprite ordering. Only used by cursors so far.
|
Sat, 24 Oct 2009 19:08:54 +0000 |
Jeremy Thurgood |
Fences are now buildings, with appropriate (but ugly) UI changes.
|
Tue, 13 Oct 2009 20:35:05 +0000 |
Simon Cross |
Re-ignore build/ and dist/ folders.
|
Tue, 13 Oct 2009 20:31:41 +0000 |
Simon Cross |
Added tag 1.0.1 for changeset c14a6d640507
1.0.x
|
Tue, 13 Oct 2009 20:14:09 +0000 |
Simon Cross |
Added tag 1.0.0 for changeset c39e7d33ac82
1.0.x
|
Tue, 13 Oct 2009 20:32:42 +0000 |
Simon Cross |
Bump version number.
1.0.x
|
Tue, 13 Oct 2009 20:30:08 +0000 |
Simon Cross |
Version 1.0.1.
1.0.x 1.0.1
|
Tue, 13 Oct 2009 20:28:48 +0000 |
Simon Cross |
Merge in post-pyweek fixes (r359:371).
1.0.x
|
Tue, 13 Oct 2009 20:12:06 +0000 |
Simon Cross |
Create branch 1.0.x at r359.
1.0.x 1.0.0
|
Sat, 12 Sep 2009 16:01:06 +0000 |
Jeremy Thurgood |
Foxes are more averse to armed chickens and less averse to indoor chickens.
|
Thu, 10 Sep 2009 15:18:39 +0000 |
Neil Muller |
Disable timers during move_foxes loop to stop events piling up too much
|
Thu, 10 Sep 2009 12:34:57 +0000 |
Simon Cross |
Make note about weakref leak bug (it's not our fault, honest).
|
Wed, 09 Sep 2009 22:14:34 +0000 |
Neil Muller |
Add 'pygame event full' to known issues
|
Wed, 09 Sep 2009 22:08:07 +0000 |
Jeremy Thurgood |
Additional TODO note from CLUG.
|
Tue, 08 Sep 2009 08:36:20 +0000 |
Jeremy Thurgood |
Added OSX crash log to TODO.
|
Tue, 08 Sep 2009 08:27:43 +0000 |
Jeremy Thurgood |
Added a bunch of IRC quotes to TODO. In desperate need of editing.
|
Tue, 08 Sep 2009 06:35:14 +0000 |
David Fraser |
Prevent error stopping music when sound not initialized
|
Mon, 07 Sep 2009 15:31:22 +0000 |
Neil Muller |
Add note about minimum versions
|
Mon, 07 Sep 2009 11:34:06 +0000 |
Neil Muller |
Don't go into debt when buying equipment in buildings
|
Mon, 07 Sep 2009 11:20:52 +0000 |
Neil Muller |
Add bounds checking to animation drawing loop
|
Sun, 06 Sep 2009 23:55:49 +0000 |
Simon Cross |
Screenshots of final release.
|
Sat, 05 Sep 2009 23:59:56 +0000 |
Simon Cross |
Release 1.0.0.
|
Sat, 05 Sep 2009 23:55:49 +0000 |
Neil Muller |
Add notes
|
Sat, 05 Sep 2009 23:55:18 +0000 |
Simon Cross |
Clean up README.
|
Sat, 05 Sep 2009 23:50:37 +0000 |
Jeremy Thurgood |
Mac OS X packaging happy.
|
Sat, 05 Sep 2009 23:48:31 +0000 |
Neil Muller |
Note pgu in COPYRIGHT
|
Sat, 05 Sep 2009 23:37:58 +0000 |
Neil Muller |
Update TODO
|
Sat, 05 Sep 2009 23:36:20 +0000 |
Simon Cross |
Disable full screen toggling since it doesn't appear to work on Windows and Mac.
|
Sat, 05 Sep 2009 23:33:50 +0000 |
Neil Muller |
Use proper icon
|
Sat, 05 Sep 2009 23:31:26 +0000 |
Simon Cross |
Mark of py2exe icon TODO.
|
Sat, 05 Sep 2009 23:18:27 +0000 |
Neil Muller |
Fix 'Are You Sure?' dialog to work at night
|
Sat, 05 Sep 2009 23:17:31 +0000 |
Simon Cross |
Add fences to price list. Tidying up price list dialog a little.
|
Sat, 05 Sep 2009 23:13:48 +0000 |
Neil Muller |
Make 'Esc' cancel the 'Are You Sure?' dialog. Fix dialog title
|
Sat, 05 Sep 2009 23:11:16 +0000 |
Neil Muller |
Remove the "constant" constant
|
Sat, 05 Sep 2009 23:08:34 +0000 |
Simon Cross |
Only set color of days left to red when there is only one day left.
|
Sat, 05 Sep 2009 23:04:40 +0000 |
Jeremy Thurgood |
Fixes.
|
Sat, 05 Sep 2009 23:01:11 +0000 |
Simon Cross |
Clean-up setup.py
|
Sat, 05 Sep 2009 22:59:15 +0000 |
Simon Cross |
Re-create build folder after nuking it.
|
Sat, 05 Sep 2009 22:58:59 +0000 |
Adrianna Pińska |
if turns are unlimited, display day as x/-
|
Sat, 05 Sep 2009 22:51:29 +0000 |
Neil Muller |
Note more future TODO items
|
Sat, 05 Sep 2009 22:49:12 +0000 |
Simon Cross |
Update TODO.
|
Sat, 05 Sep 2009 22:46:01 +0000 |
Simon Cross |
Initial stab a unix tar ball maker.
|
Sat, 05 Sep 2009 22:36:56 +0000 |
Adrianna Pińska |
icns format
|
Sat, 05 Sep 2009 22:30:17 +0000 |
Neil Muller |
Ask 'Are you sure?'
|
Sat, 05 Sep 2009 22:27:13 +0000 |
Adrianna Pińska |
icon in svg, various png sizes and hopefully ico
|