changeset 235:d0760fccce14

Hold flash for a bit longer
author Neil Muller <drnlmuller@gmail.com>
date Sat, 05 Sep 2009 09:23:16 +0000
parents ee1ac134022d
children 9a6ac9c9ff46
files gamelib/animations.py
diffstat 1 files changed, 6 insertions(+), 3 deletions(-) [+]
line wrap: on
line diff
--- a/gamelib/animations.py	Sat Sep 05 09:23:11 2009 +0000
+++ b/gamelib/animations.py	Sat Sep 05 09:23:16 2009 +0000
@@ -42,9 +42,12 @@
 
 class MuzzleFlash(Animation):
 
-    SEQUENCE_LEFT = [imagecache.load_image('sprites/muzzle_flash.png')]
-    SEQUENCE_RIGHT = [imagecache.load_image('sprites/muzzle_flash.png',
-        ("right_facing",))]
+    FLASH_LEFT = imagecache.load_image('sprites/muzzle_flash.png')
+    FLASH_RIGHT = imagecache.load_image('sprites/muzzle_flash.png',
+            ("right_facing",))
+
+    SEQUENCE_LEFT = [FLASH_LEFT, FLASH_LEFT]
+    SEQUENCE_RIGHT = [FLASH_RIGHT, FLASH_RIGHT]
 
     def __init__(self, chicken):
         if chicken.facing == 'right':