# HG changeset patch # User Neil Muller # Date 1252142596 0 # Node ID d0760fccce1451667f67a4f8403c36801a91c76e # Parent ee1ac134022de413cbe9bacdd70b563b46eccc1f Hold flash for a bit longer diff -r ee1ac134022d -r d0760fccce14 gamelib/animations.py --- a/gamelib/animations.py Sat Sep 05 09:23:11 2009 +0000 +++ b/gamelib/animations.py Sat Sep 05 09:23:16 2009 +0000 @@ -42,9 +42,12 @@ class MuzzleFlash(Animation): - SEQUENCE_LEFT = [imagecache.load_image('sprites/muzzle_flash.png')] - SEQUENCE_RIGHT = [imagecache.load_image('sprites/muzzle_flash.png', - ("right_facing",))] + FLASH_LEFT = imagecache.load_image('sprites/muzzle_flash.png') + FLASH_RIGHT = imagecache.load_image('sprites/muzzle_flash.png', + ("right_facing",)) + + SEQUENCE_LEFT = [FLASH_LEFT, FLASH_LEFT] + SEQUENCE_RIGHT = [FLASH_RIGHT, FLASH_RIGHT] def __init__(self, chicken): if chicken.facing == 'right':