Mercurial > rinkhals
changeset 242:23533f3ccd8a
Clean up TODO list.
author | Simon Cross <hodgestar@gmail.com> |
---|---|
date | Sat, 05 Sep 2009 11:37:03 +0000 |
parents | 1a7000c8211c |
children | 4f86c2616cdf |
files | TODO |
diffstat | 1 files changed, 14 insertions(+), 27 deletions(-) [+] |
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--- a/TODO Sat Sep 05 11:19:26 2009 +0000 +++ b/TODO Sat Sep 05 11:37:03 2009 +0000 @@ -8,36 +8,23 @@ -- Building (too similar to move) -- Equipment -- Buy ... - -- Fence -- Helmet -- Kevlar +* Animations? + -- Muzzle flashes done. + -- Still need: + -- Fox gibbing chicken (with feathers) + -- Sapper foxes blowing things up? + +* <Nitwit> And we need to start testing for lose conditions, and set an upper time limit + -- High score needs finishing + -- Should esc take us to a different state than won / lost? + -- Think about length of game (i.e. number of days) + + +== POST PYWEEK == + * Add invalid cursor sprite -* Animations? (Fox catching chicken (with feathers), demolition foxes blowing things up?) - * <confluence> We should have text images instead of buttons (in the various menus and toolbars). - -* <Nitwit> And we need to start testing for lose conditions, and set an upper time limit - * <Nitwit> 30 days good as a starting limit? - * <Hodgestar> Sounds good. What happens when the 30 days are up? - * <Hodgestar> Some kind of high-score table? - * <jerith> I'm thinking win conditions should be a number of chickens and a cash balance at the end of the level. - * <Nitwit> I'm adding a game over state - I was thinking of only a "You lost" or "Score : x" message for tonight - * <Nitwit> where score = cash + WEIGHT*chickens, for some value of WEIGHT - * <jerith> Maybe make level a fixed number of days -- a fortnight seems a good balance. - * <Nitwit> given the current time to hatch chickens, I worry that a fornight is too short - * <jerith> How long does it take to hatch chickens? - * <jerith> Actually, I'm probably overestimating the amount of work that will go into a day. - * <Nitwit> jerith: 2 nights, so a fornight gives at most 7 cycles - * <Nitwit> but we can fiddle with values for game balance tomorrow and Friday - * <Hodgestar> Maybe score = cash + (chicken sell price)*chickens. - * <Hodgestar> I.e. what you would get if you converted all your chickens to cash at the end. - * <Hodgestar> jerith says to add (egg sell price)*eggs too. - - -- Game over & time limit implemented with final score. - -- High score support still needed (pgu.high ?) - -- Should esc take us to a different state than won / lost? - -* <tzhau> simchicken! so are there gonna to be chicken processing plants? escaping chickens? - * <Hodgestar> tzhau: We could add some sort of self-managing henhouse that sells chickens automatically to make space for hatching eggs.