Sat, 05 Sep 2009 11:37:03 +0000 |
Simon Cross |
Clean up TODO list.
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Sat, 05 Sep 2009 11:19:26 +0000 |
Jeremy Thurgood |
Demolition foxes, including better fox selection.
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Sat, 05 Sep 2009 10:37:43 +0000 |
Adrianna Pińska |
the rinkhals has eclectic tastes
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Sat, 05 Sep 2009 10:04:32 +0000 |
Neil Muller |
Foxes tend to increase with time
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Sat, 05 Sep 2009 09:54:47 +0000 |
Neil Muller |
Try harder to have 10 chickens at the start
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Sat, 05 Sep 2009 09:48:48 +0000 |
Neil Muller |
Twiddle animation cycle
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Sat, 05 Sep 2009 09:46:29 +0000 |
Adrianna Pińska |
chickens turn to face target foxes
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Sat, 05 Sep 2009 09:23:16 +0000 |
Neil Muller |
Hold flash for a bit longer
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Sat, 05 Sep 2009 09:23:11 +0000 |
Neil Muller |
Fix drawing bug with multiframe animations
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Sat, 05 Sep 2009 09:00:12 +0000 |
Neil Muller |
Twek speed loop. Document animation assumptions
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Fri, 04 Sep 2009 23:59:52 +0000 |
Simon Cross |
Overlay cost on building sprite cursors.
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Fri, 04 Sep 2009 23:59:28 +0000 |
Simon Cross |
Note why we're disabling a warning.
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Fri, 04 Sep 2009 23:41:42 +0000 |
Simon Cross |
Update instructions to match new chick hatching behaviour.
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Fri, 04 Sep 2009 23:40:13 +0000 |
Neil Muller |
Non-permenant high score table
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Fri, 04 Sep 2009 23:32:32 +0000 |
Simon Cross |
Sell chicken's equipment when you sell the chicken.
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Fri, 04 Sep 2009 23:26:25 +0000 |
Simon Cross |
Allow selling of broken fences.
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Fri, 04 Sep 2009 23:20:40 +0000 |
Simon Cross |
Fix outdoor chicken selling bug.
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Fri, 04 Sep 2009 23:18:06 +0000 |
Simon Cross |
Add sprite cursor for fence buying.
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Fri, 04 Sep 2009 22:59:14 +0000 |
Simon Cross |
Chicks fill hen house, then adjacent spaces, then die.
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Fri, 04 Sep 2009 22:39:19 +0000 |
Simon Cross |
Disable tools at night.
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Fri, 04 Sep 2009 22:38:48 +0000 |
Neil Muller |
Turn 'd' into a fast forward / normal speed toggle at night
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Fri, 04 Sep 2009 22:31:16 +0000 |
Simon Cross |
Accept that new chicks die if you don't treat them properly.
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Fri, 04 Sep 2009 22:27:34 +0000 |
Simon Cross |
Updating TODO: Cursor sprite layering done. Muzzle flashes done.
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Fri, 04 Sep 2009 22:18:23 +0000 |
Neil Muller |
Remove eggs from chickens placed outside. Fix some bugs with setting the correct image on buttons
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Fri, 04 Sep 2009 22:12:47 +0000 |
Simon Cross |
Make sprite cursors stay on top by fudging the sprite list. :/
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Fri, 04 Sep 2009 22:11:47 +0000 |
Adrianna Pińska |
bugfix: deselect selected chicken at night
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Fri, 04 Sep 2009 22:04:04 +0000 |
Neil Muller |
Implement UI part of egg selling
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Fri, 04 Sep 2009 22:01:20 +0000 |
Adrianna Pińska |
bugfix: deselect eaten chickens
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Fri, 04 Sep 2009 21:53:19 +0000 |
Adrianna Pińska |
sapper fox
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Fri, 04 Sep 2009 21:49:32 +0000 |
Neil Muller |
Ensure we clean up highlights, etc.
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Fri, 04 Sep 2009 21:35:40 +0000 |
Neil Muller |
Fix missed status flag in animations
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Fri, 04 Sep 2009 21:30:33 +0000 |
Simon Cross |
CIA hook tested.
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Fri, 04 Sep 2009 21:25:04 +0000 |
Adrianna Pińska |
egg equipment
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Fri, 04 Sep 2009 21:24:35 +0000 |
Simon Cross |
Tweak TODO list to test commit hook.
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Fri, 04 Sep 2009 21:12:16 +0000 |
Simon Cross |
Fix bugs in clicking around inside buildings while moving chickens.
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Fri, 04 Sep 2009 21:06:08 +0000 |
Jeremy Thurgood |
Added cursor work to TODO.
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Fri, 04 Sep 2009 20:38:17 +0000 |
Simon Cross |
Note progress on muzzle flash in TODOs.
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Fri, 04 Sep 2009 20:35:55 +0000 |
Simon Cross |
Remove some completed TODOs.
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Fri, 04 Sep 2009 20:31:16 +0000 |
Simon Cross |
Add counts to buildings.
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Fri, 04 Sep 2009 20:25:32 +0000 |
Jeremy Thurgood |
Fixed dangling cursor sprite and did some TODO list maintenance.
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Fri, 04 Sep 2009 20:23:30 +0000 |
Neil Muller |
Animation support
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Fri, 04 Sep 2009 20:16:51 +0000 |
Adrianna Pińska |
layering bugfix; indoor chickens now use normal chicken icons
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Fri, 04 Sep 2009 19:51:19 +0000 |
Adrianna Pińska |
selected chickens are selected
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Fri, 04 Sep 2009 19:49:30 +0000 |
Jeremy Thurgood |
Buildings can affect visual acuity.
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Fri, 04 Sep 2009 19:34:01 +0000 |
Jeremy Thurgood |
Buildings now affect weapon range and accuracy.
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Fri, 04 Sep 2009 19:32:30 +0000 |
Simon Cross |
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
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Fri, 04 Sep 2009 19:27:26 +0000 |
Jeremy Thurgood |
If the closest chicken is gone, clear it.
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Fri, 04 Sep 2009 19:26:02 +0000 |
Adrianna Pińska |
refactor of layers drawn on chicken, to allow for extended functionality
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Fri, 04 Sep 2009 18:45:45 +0000 |
Neil Muller |
Selling eggs at the right price
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Fri, 04 Sep 2009 18:45:06 +0000 |
Neil Muller |
Selling eggs now works
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Fri, 04 Sep 2009 18:17:55 +0000 |
Neil Muller |
Allow selling of chickens in henhouses
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Fri, 04 Sep 2009 18:17:17 +0000 |
Simon Cross |
Don't allow buildings and fences to be built on top of chickens.
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Fri, 04 Sep 2009 18:09:37 +0000 |
Simon Cross |
Commit regenerated splash images.
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Fri, 04 Sep 2009 18:00:59 +0000 |
Jeremy Thurgood |
Use tool with left button, cancel tool with right button.
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Fri, 04 Sep 2009 17:55:16 +0000 |
Adrianna Pińska |
better henhouse
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Fri, 04 Sep 2009 17:53:21 +0000 |
Neil Muller |
Remove hatched eggs
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Fri, 04 Sep 2009 17:49:37 +0000 |
Simon Cross |
Add sprite cursors for building placement.
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Fri, 04 Sep 2009 17:39:29 +0000 |
Adrianna Pińska |
hopefully more obvious building boundaries; fixed building selection sprites
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Fri, 04 Sep 2009 17:17:17 +0000 |
Adrianna Pińska |
better nest
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Fri, 04 Sep 2009 17:12:12 +0000 |
Simon Cross |
Move cursor reset to start of night so it also triggers on using 'n' to finish day.
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