# HG changeset patch # User Simon Cross # Date 1252150623 0 # Node ID 23533f3ccd8aed1dbde78ef24aa2ca5431bf22ed # Parent 1a7000c8211c7f2de1a78d14a14d8b4d48f2f5a8 Clean up TODO list. diff -r 1a7000c8211c -r 23533f3ccd8a TODO --- a/TODO Sat Sep 05 11:19:26 2009 +0000 +++ b/TODO Sat Sep 05 11:37:03 2009 +0000 @@ -8,36 +8,23 @@ -- Building (too similar to move) -- Equipment -- Buy ... - -- Fence -- Helmet -- Kevlar +* Animations? + -- Muzzle flashes done. + -- Still need: + -- Fox gibbing chicken (with feathers) + -- Sapper foxes blowing things up? + +* And we need to start testing for lose conditions, and set an upper time limit + -- High score needs finishing + -- Should esc take us to a different state than won / lost? + -- Think about length of game (i.e. number of days) + + +== POST PYWEEK == + * Add invalid cursor sprite -* Animations? (Fox catching chicken (with feathers), demolition foxes blowing things up?) - * We should have text images instead of buttons (in the various menus and toolbars). - -* And we need to start testing for lose conditions, and set an upper time limit - * 30 days good as a starting limit? - * Sounds good. What happens when the 30 days are up? - * Some kind of high-score table? - * I'm thinking win conditions should be a number of chickens and a cash balance at the end of the level. - * I'm adding a game over state - I was thinking of only a "You lost" or "Score : x" message for tonight - * where score = cash + WEIGHT*chickens, for some value of WEIGHT - * Maybe make level a fixed number of days -- a fortnight seems a good balance. - * given the current time to hatch chickens, I worry that a fornight is too short - * How long does it take to hatch chickens? - * Actually, I'm probably overestimating the amount of work that will go into a day. - * jerith: 2 nights, so a fornight gives at most 7 cycles - * but we can fiddle with values for game balance tomorrow and Friday - * Maybe score = cash + (chicken sell price)*chickens. - * I.e. what you would get if you converted all your chickens to cash at the end. - * jerith says to add (egg sell price)*eggs too. - - -- Game over & time limit implemented with final score. - -- High score support still needed (pgu.high ?) - -- Should esc take us to a different state than won / lost? - -* simchicken! so are there gonna to be chicken processing plants? escaping chickens? - * tzhau: We could add some sort of self-managing henhouse that sells chickens automatically to make space for hatching eggs.