annotate gamelib/misc.py @ 548:27c09c58d89d

Remove gameboard and dialog event flow hacks.
author Simon Cross <hodgestar@gmail.com>
date Sat, 28 Nov 2009 11:25:56 +0000
parents d16ed2a8a33e
children 7963fc09fac2
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1 # Holder for misc useful classes
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2
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3 import random
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5 from pygame.locals import KEYDOWN, K_ESCAPE
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6 from pgu import gui
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7 from pgu import html
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8 from pgu.algo import getline
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9
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10 import serializer
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11
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12 class Position(serializer.Simplifiable):
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13 """2D/3D position / vector. Assumed immutable."""
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15 SIMPLIFY = ['x', 'y', 'z']
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16
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17 def __init__(self, x, y, z=0):
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18 self.x = x
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19 self.y = y
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20 self.z = z
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21
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22 def to_tile_tuple(self):
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23 return self.x, self.y
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24
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25 def to_3d_tuple(self):
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26 return self.x, self.y, self.z
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27
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28 def dist(self, b):
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29 """Gives the distance to another position"""
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30
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31 return max(abs(self.x - b.x), abs(self.y - b.y), abs(self.z - b.z))
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32
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33 def __sub__(self, b):
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34 return Position(self.x - b.x, self.y - b.y, self.z - b.z)
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36 def __add__(self, b):
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37 return Position(self.x + b.x, self.y + b.y, self.z + b.z)
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39 def left_of(self, b):
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40 return self.x < b.x
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41
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42 def right_of(self, b):
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43 return self.x > b.x
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44
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45 def __hash__(self):
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46 return hash(self.to_3d_tuple())
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47
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48 def __eq__(self, b):
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49 return self.to_3d_tuple() == b.to_3d_tuple()
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50
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51 def __str__(self):
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52 return "<Position: %s>" % (self.to_3d_tuple(),)
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53
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54 def intermediate_positions(self, b):
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55 """Only operates in two dimensions."""
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56 if max(abs(self.x - b.x), abs(self.y - b.y)) <= 1:
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57 # pgu gets this case wrong on occasion.
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58 return [b]
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59 start = self.to_tile_tuple()
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60 end = b.to_tile_tuple()
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61 points = getline(start, end)
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62 points.remove(start) # exclude start_pos
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63 if end not in points:
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64 # Rounding errors in getline cause this
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65 points.append(end)
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66 return [Position(p[0], p[1]) for p in points]
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67
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68 class WeightedSelection(object):
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69 def __init__(self, weightings=None):
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70 self.weightings = []
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71 self.total = 0
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72 if weightings:
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73 for item, weight in weightings:
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74 self.weightings.append((item, weight))
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75 self.total += weight
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76
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77 def choose(self):
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78 roll = random.uniform(0, self.total)
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79 for item, weight in self.weightings:
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80 if roll < weight:
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81 return item
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82 roll -= weight
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83
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84 class CheckDialog(gui.Dialog):
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85 def __init__(self, sure_func, **params):
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86 self._sure_func = sure_func
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87 title = gui.Label('Are You Sure?')
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88 tbl = gui.Table()
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89 tbl.tr()
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90 tbl.td(gui.Label("Do you REALLY want to exit this game?"), colspan=2)
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91 tbl.tr()
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92 tbl.td(gui.Spacer(0, 15), colspan=2)
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93 tbl.tr()
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94 yes_button = gui.Button('Yes')
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95 yes_button.connect(gui.CLICK, self.clicked, True)
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96 no_button = gui.Button('No')
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97 no_button.connect(gui.CLICK, self.clicked, False)
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98 tbl.td(no_button, align=-1)
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99 tbl.td(yes_button, align=1)
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100 gui.Dialog.__init__(self, title, tbl, **params)
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101
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102 def clicked(self, val):
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103 self._sure_func(val)
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104 self.close()
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105
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106 def event(self, e):
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107 if e.type == KEYDOWN and e.key == K_ESCAPE:
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108 self.clicked(False)
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109 return True
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110 return gui.Dialog.event(self, e)
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111
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112
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113 # Utility layout functions
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114
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115 def make_box(text, markup=False):
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116 style = {
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117 'border' : 1,
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118 'padding_left': 2,
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119 'padding_right': 2,
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120 'padding_top': 2,
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121 'padding_bottom': 2,
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122 }
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123 if markup:
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124 word = html.HTML(text, style=style)
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125 else:
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126 word = gui.Label(text, style=style)
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127 return word
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128
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129 def fix_widths(doc):
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130 """Loop through all the widgets in the doc, and set the
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131 width of the labels to max + 10"""
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132 # We need to do this because of possible font issues
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133 max_width = 0
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134 for thing in doc.widgets:
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135 if hasattr(thing, 'style'):
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136 # A label
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137 if thing.style.width > max_width:
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138 max_width = thing.style.width
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139 for thing in doc.widgets:
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140 if hasattr(thing, 'style'):
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141 thing.style.width = max_width + 10
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142