annotate gamelib/misc.py @ 395:2d0ff46118e2

Basic support for z coordinate
author Neil Muller <drnlmuller@gmail.com>
date Thu, 12 Nov 2009 21:14:21 +0000
parents 35f09e0ccd16
children e89a1afe4e84
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1 # Holder for misc useful classes
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3 import random
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5 from pygame.locals import KEYDOWN, K_ESCAPE
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6 from pgu import gui
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7
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8 class Position(object):
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9 """2D position / vector"""
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11 def __init__(self, x, y, z=0):
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12 self.x = x
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13 self.y = y
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14 self.z = z
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16 def to_tile_tuple(self):
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17 return self.x, self.y
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19 def dist(self, b):
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20 """Gives the distance to another position"""
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21
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22 return max(abs(self.x - b.x), abs(self.y - b.y), abs(self.z - b.z))
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23
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24 def __sub__(self, b):
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25 return Position(self.x - b.x, self.y - b.y, self.z - b.z)
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27 def __add__(self, b):
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28 return Position(self.x + b.x, self.y + b.y, self.z + b.z)
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29
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30 def left_of(self, b):
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31 return self.x < b.x
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32
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33 def right_of(self, b):
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34 return self.x > b.x
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36 def __eq__(self, b):
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37 return self.x == b.x and self.y == b.y and self.z == b.z
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38
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39 class WeightedSelection(object):
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40 def __init__(self, weightings=None):
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41 self.weightings = []
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42 self.total = 0
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43 if weightings:
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44 for item, weight in weightings:
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45 self.weightings.append((item, weight))
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46 self.total += weight
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47
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48 def choose(self):
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49 roll = random.uniform(0, self.total)
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50 for item, weight in self.weightings:
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51 if roll < weight:
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52 return item
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53 roll -= weight
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54
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55 class CheckDialog(gui.Dialog):
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56 def __init__(self, **params):
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57 title = gui.Label('Are You Sure?')
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58 self.do_quit = False
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59 self.running = True
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60 tbl = gui.Table()
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61 tbl.tr()
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62 tbl.td(gui.Label("Do you REALLY want to exit this game?"), colspan=2)
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63 tbl.tr()
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64 tbl.td(gui.Spacer(0, 15), colspan=2)
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65 tbl.tr()
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66 yes_button = gui.Button('Yes')
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67 yes_button.connect(gui.CLICK, self.clicked, True)
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68 no_button = gui.Button('No')
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69 no_button.connect(gui.CLICK, self.clicked, False)
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70 tbl.td(no_button, align=-1)
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71 tbl.td(yes_button, align=1)
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72 gui.Dialog.__init__(self, title, tbl, **params)
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73
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74 def clicked(self, val):
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75 self.do_quit = val
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76 self.running = False
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77 self.close()
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78
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79 def event(self, e):
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80 if e.type == KEYDOWN and e.key == K_ESCAPE:
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81 self.clicked(False)
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82 return True
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83 return gui.Dialog.event(self, e)
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84
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85 def check_exit():
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86 dialog = CheckDialog()
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87 dialog.open()
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88 return dialog
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89
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