log

age author description
Tue, 24 Aug 2010 17:24:54 +0200 Neil Muller Enter and leave hooks
Tue, 24 Aug 2010 17:04:56 +0200 Jeremy Thurgood Hook up "detail view" scenes.
Tue, 24 Aug 2010 15:39:02 +0200 Neil Muller Add a transition, on general principles
Tue, 24 Aug 2010 15:30:51 +0200 Neil Muller removed items can't be the current tool
Tue, 24 Aug 2010 14:56:39 +0200 Jeremy Thurgood And CursorWidget-ify the popup menu.
Tue, 24 Aug 2010 14:53:05 +0200 Jeremy Thurgood Remove "in-widget" check and always draw cursor.
Tue, 24 Aug 2010 14:51:22 +0200 Jeremy Thurgood Better cursor handling using draw_all() and mouse_delta().
Tue, 24 Aug 2010 14:45:54 +0200 Simon Cross Like the accent?
Tue, 24 Aug 2010 14:44:29 +0200 Simon Cross Remove check for None sound -- sound is never None.
Tue, 24 Aug 2010 14:43:33 +0200 Simon Cross Add explicit check for sound file existence (my pygame 1.9 returns a valid sound object even when the path does not exist).
Tue, 24 Aug 2010 14:33:48 +0200 Simon Cross Remove debugging print.
Tue, 24 Aug 2010 14:32:52 +0200 Simon Cross Add hackish speech support (run regen-speech.py to generate files -- needs espeak and oggenc).
Tue, 24 Aug 2010 14:17:09 +0200 Jeremy Thurgood Cursor uses draw_over() rather than draw().
Tue, 24 Aug 2010 14:07:07 +0200 Neil Muller Initial event sound support
Tue, 24 Aug 2010 13:53:49 +0200 Jeremy Thurgood Some (slightly) better cursor handling.
Tue, 24 Aug 2010 11:57:06 +0200 Neil Muller Rough Stab at basic animation support
Tue, 24 Aug 2010 11:55:35 +0200 Simon Cross Remove sample text resources.
Tue, 24 Aug 2010 11:41:10 +0200 Neil Muller Fix ajar door description
Tue, 24 Aug 2010 11:33:32 +0200 Jeremy Thurgood Mac build stuff.
Tue, 24 Aug 2010 09:58:12 +0200 Simon Cross Remove debugging prints (descriptions now provide pretty much the same feedback anyway).
Tue, 24 Aug 2010 08:48:50 +0200 Neil Muller Make start new game start a new game. Add Resume to main menu
Tue, 24 Aug 2010 08:16:56 +0200 Neil Muller Restore mouse when returning to main menu
Tue, 24 Aug 2010 08:11:10 +0200 Jeremy Thurgood Fix tests for new tristate door logic.
Tue, 24 Aug 2010 07:51:42 +0200 Jeremy Thurgood Fix message dialog mouse cursor freezing.
Tue, 24 Aug 2010 01:02:57 +0200 Simon Cross First screenshot.
Tue, 24 Aug 2010 01:00:10 +0200 Adrianna Pińska door goes from shut to ajar to open
Tue, 24 Aug 2010 00:56:31 +0200 Neil Muller More complex shaped interactables
Tue, 24 Aug 2010 00:43:32 +0200 Jeremy Thurgood Detail view without any functionality.
Tue, 24 Aug 2010 00:40:21 +0200 Simon Cross Remove old leg image.
Tue, 24 Aug 2010 00:38:14 +0200 Simon Cross Link in femur inventory image.
Tue, 24 Aug 2010 00:35:52 +0200 Simon Cross Folder for screenshots.
Tue, 24 Aug 2010 00:34:32 +0200 Simon Cross Hook up cryo computer.
Tue, 24 Aug 2010 00:33:52 +0200 Simon Cross Don't render with BLEND_ADD, use normal overlay.
Tue, 24 Aug 2010 00:21:55 +0200 Simon Cross Fix interact positions.
Tue, 24 Aug 2010 00:14:23 +0200 Simon Cross Refactor Things a bit to render images.
Tue, 24 Aug 2010 00:11:23 +0200 Adrianna Pińska titanium femur -- inventory icon and cursor
Mon, 23 Aug 2010 23:58:11 +0200 Stefano Rivera Draw CursorWidget on top of StateWidget
Mon, 23 Aug 2010 23:47:29 +0200 Jeremy Thurgood Better message dialog. trunk2
Mon, 23 Aug 2010 23:34:43 +0200 Adrianna Pińska computer screen overlays
Mon, 23 Aug 2010 23:03:45 +0200 Adrianna Pińska overlays for ajar and open door
Mon, 23 Aug 2010 22:13:56 +0200 Adrianna Pińska Coloured-in cryo chamber. Computer screen blank because there will be overlays. Overlays todo: two open cases w/ skeletons; femur, door, computer screen.
Mon, 23 Aug 2010 23:09:29 +0200 Simon Cross Factor label width setting method out into a custom class (BoomLabel).
Mon, 23 Aug 2010 23:05:55 +0200 Neil Muller Partial message support
Mon, 23 Aug 2010 22:42:30 +0200 Simon Cross Some hacks to make Label work.
Mon, 23 Aug 2010 22:11:41 +0200 Simon Cross Add description rendering to scene rendering.
Mon, 23 Aug 2010 21:29:19 +0200 Stefano Rivera Red -> red
Mon, 23 Aug 2010 21:26:48 +0200 Jeremy Thurgood Hacky "detail view" widget prototype.
Mon, 23 Aug 2010 21:19:34 +0200 Simon Cross Make tools usable.
Mon, 23 Aug 2010 21:08:15 +0200 Simon Cross Fix typo.
Mon, 23 Aug 2010 21:04:43 +0200 Simon Cross Start of interact handling.
Mon, 23 Aug 2010 20:54:04 +0200 Neil Muller Funkier cursor handling
Mon, 23 Aug 2010 20:50:36 +0200 Jeremy Thurgood Some debug object cleanup.
Mon, 23 Aug 2010 20:34:38 +0200 Simon Cross Show interact rectangles when constants.DEBUG is True.
Mon, 23 Aug 2010 20:18:29 +0200 Jeremy Thurgood Inventory-related game state.
Mon, 23 Aug 2010 19:50:45 +0200 Stefano Rivera A sprite cursor attempt
Mon, 23 Aug 2010 19:45:07 +0200 Neil Muller Move some description management from widget to state object
Mon, 23 Aug 2010 19:07:35 +0200 Simon Cross Ignore docs/_build.
Mon, 23 Aug 2010 18:32:15 +0200 Neil Muller Some framework support for better message handling
Mon, 23 Aug 2010 18:13:57 +0200 Adrianna Pińska Better scan ofcryo chamber, without fudged aspect ratio
Mon, 23 Aug 2010 17:32:01 +0200 Jeremy Thurgood Minor build script fixes.