log

age author description
Tue, 24 Aug 2010 17:24:54 +0200 Neil Muller Enter and leave hooks
Tue, 24 Aug 2010 17:04:56 +0200 Jeremy Thurgood Hook up "detail view" scenes.
Tue, 24 Aug 2010 15:39:02 +0200 Neil Muller Add a transition, on general principles
Tue, 24 Aug 2010 15:30:51 +0200 Neil Muller removed items can't be the current tool
Tue, 24 Aug 2010 14:56:39 +0200 Jeremy Thurgood And CursorWidget-ify the popup menu.
Tue, 24 Aug 2010 14:53:05 +0200 Jeremy Thurgood Remove "in-widget" check and always draw cursor.
Tue, 24 Aug 2010 14:51:22 +0200 Jeremy Thurgood Better cursor handling using draw_all() and mouse_delta().
Tue, 24 Aug 2010 14:45:54 +0200 Simon Cross Like the accent?
Tue, 24 Aug 2010 14:44:29 +0200 Simon Cross Remove check for None sound -- sound is never None.
Tue, 24 Aug 2010 14:43:33 +0200 Simon Cross Add explicit check for sound file existence (my pygame 1.9 returns a valid sound object even when the path does not exist).
Tue, 24 Aug 2010 14:33:48 +0200 Simon Cross Remove debugging print.
Tue, 24 Aug 2010 14:32:52 +0200 Simon Cross Add hackish speech support (run regen-speech.py to generate files -- needs espeak and oggenc).
Tue, 24 Aug 2010 14:17:09 +0200 Jeremy Thurgood Cursor uses draw_over() rather than draw().
Tue, 24 Aug 2010 14:07:07 +0200 Neil Muller Initial event sound support
Tue, 24 Aug 2010 13:53:49 +0200 Jeremy Thurgood Some (slightly) better cursor handling.
Tue, 24 Aug 2010 11:57:06 +0200 Neil Muller Rough Stab at basic animation support
Tue, 24 Aug 2010 11:55:35 +0200 Simon Cross Remove sample text resources.
Tue, 24 Aug 2010 11:41:10 +0200 Neil Muller Fix ajar door description
Tue, 24 Aug 2010 11:33:32 +0200 Jeremy Thurgood Mac build stuff.
Tue, 24 Aug 2010 09:58:12 +0200 Simon Cross Remove debugging prints (descriptions now provide pretty much the same feedback anyway).
Tue, 24 Aug 2010 08:48:50 +0200 Neil Muller Make start new game start a new game. Add Resume to main menu
Tue, 24 Aug 2010 08:16:56 +0200 Neil Muller Restore mouse when returning to main menu
Tue, 24 Aug 2010 08:11:10 +0200 Jeremy Thurgood Fix tests for new tristate door logic.
Tue, 24 Aug 2010 07:51:42 +0200 Jeremy Thurgood Fix message dialog mouse cursor freezing.
Tue, 24 Aug 2010 01:02:57 +0200 Simon Cross First screenshot.
Tue, 24 Aug 2010 01:00:10 +0200 Adrianna Pińska door goes from shut to ajar to open
Tue, 24 Aug 2010 00:56:31 +0200 Neil Muller More complex shaped interactables
Tue, 24 Aug 2010 00:43:32 +0200 Jeremy Thurgood Detail view without any functionality.
Tue, 24 Aug 2010 00:40:21 +0200 Simon Cross Remove old leg image.
Tue, 24 Aug 2010 00:38:14 +0200 Simon Cross Link in femur inventory image.
Tue, 24 Aug 2010 00:35:52 +0200 Simon Cross Folder for screenshots.
Tue, 24 Aug 2010 00:34:32 +0200 Simon Cross Hook up cryo computer.
Tue, 24 Aug 2010 00:33:52 +0200 Simon Cross Don't render with BLEND_ADD, use normal overlay.
Tue, 24 Aug 2010 00:21:55 +0200 Simon Cross Fix interact positions.
Tue, 24 Aug 2010 00:14:23 +0200 Simon Cross Refactor Things a bit to render images.
Tue, 24 Aug 2010 00:11:23 +0200 Adrianna Pińska titanium femur -- inventory icon and cursor
Mon, 23 Aug 2010 23:58:11 +0200 Stefano Rivera Draw CursorWidget on top of StateWidget
Mon, 23 Aug 2010 23:47:29 +0200 Jeremy Thurgood Better message dialog. trunk2
Mon, 23 Aug 2010 23:34:43 +0200 Adrianna Pińska computer screen overlays
Mon, 23 Aug 2010 23:03:45 +0200 Adrianna Pińska overlays for ajar and open door
Mon, 23 Aug 2010 22:13:56 +0200 Adrianna Pińska Coloured-in cryo chamber. Computer screen blank because there will be overlays. Overlays todo: two open cases w/ skeletons; femur, door, computer screen.
Mon, 23 Aug 2010 23:09:29 +0200 Simon Cross Factor label width setting method out into a custom class (BoomLabel).
Mon, 23 Aug 2010 23:05:55 +0200 Neil Muller Partial message support
Mon, 23 Aug 2010 22:42:30 +0200 Simon Cross Some hacks to make Label work.
Mon, 23 Aug 2010 22:11:41 +0200 Simon Cross Add description rendering to scene rendering.
Mon, 23 Aug 2010 21:29:19 +0200 Stefano Rivera Red -> red
Mon, 23 Aug 2010 21:26:48 +0200 Jeremy Thurgood Hacky "detail view" widget prototype.
Mon, 23 Aug 2010 21:19:34 +0200 Simon Cross Make tools usable.
Mon, 23 Aug 2010 21:08:15 +0200 Simon Cross Fix typo.
Mon, 23 Aug 2010 21:04:43 +0200 Simon Cross Start of interact handling.
Mon, 23 Aug 2010 20:54:04 +0200 Neil Muller Funkier cursor handling
Mon, 23 Aug 2010 20:50:36 +0200 Jeremy Thurgood Some debug object cleanup.
Mon, 23 Aug 2010 20:34:38 +0200 Simon Cross Show interact rectangles when constants.DEBUG is True.
Mon, 23 Aug 2010 20:18:29 +0200 Jeremy Thurgood Inventory-related game state.
Mon, 23 Aug 2010 19:50:45 +0200 Stefano Rivera A sprite cursor attempt
Mon, 23 Aug 2010 19:45:07 +0200 Neil Muller Move some description management from widget to state object
Mon, 23 Aug 2010 19:07:35 +0200 Simon Cross Ignore docs/_build.
Mon, 23 Aug 2010 18:32:15 +0200 Neil Muller Some framework support for better message handling
Mon, 23 Aug 2010 18:13:57 +0200 Adrianna Pińska Better scan ofcryo chamber, without fudged aspect ratio
Mon, 23 Aug 2010 17:32:01 +0200 Jeremy Thurgood Minor build script fixes.
Mon, 23 Aug 2010 17:16:05 +0200 Jeremy Thurgood Some test refactorage.
Mon, 23 Aug 2010 16:47:27 +0200 Jeremy Thurgood Some game logic test stuff.
Mon, 23 Aug 2010 15:51:27 +0200 Neil Muller Popup menu
Mon, 23 Aug 2010 14:01:00 +0200 Neil Muller Use hand icon from openclipart
Mon, 23 Aug 2010 13:39:12 +0200 Jeremy Thurgood Refactor thing interactivity and add "fake" bridge scene.
Mon, 23 Aug 2010 13:27:50 +0200 Jeremy Thurgood Part of the cryo door puzzle.
Mon, 23 Aug 2010 13:23:38 +0200 Simon Cross Remove some parts of gamescreen menu now that menu button is working.
Mon, 23 Aug 2010 12:57:06 +0200 Neil Muller Add button size constant
Mon, 23 Aug 2010 12:46:51 +0200 Neil Muller Better looking menu button
Mon, 23 Aug 2010 12:18:03 +0200 Simon Cross Place for artist credits.
Mon, 23 Aug 2010 12:00:12 +0200 Neil Muller Fix title in menu
Mon, 23 Aug 2010 11:59:41 +0200 Neil Muller Remove debugging print
Mon, 23 Aug 2010 11:49:55 +0200 Simon Cross Update title in README.
Mon, 23 Aug 2010 11:47:03 +0200 Simon Cross Skeletons for scenes in plot outline.
Mon, 23 Aug 2010 11:39:53 +0200 Adrianna Pińska B/W scan of cryo chamber
Mon, 23 Aug 2010 11:32:58 +0200 Simon Cross Outline for artists.
Mon, 23 Aug 2010 10:35:53 +0200 Simon Cross Correct out-by-one indentation error. :)
Mon, 23 Aug 2010 01:10:10 +0200 Simon Cross Populate table of contents a bit.
Mon, 23 Aug 2010 00:52:34 +0200 Simon Cross Add sphinx-based documentation (for walkthrough, artist help, etc).
Mon, 23 Aug 2010 00:49:22 +0200 Jeremy Thurgood Cryo door, titanium leg and some interaction prototypes.
Sun, 22 Aug 2010 22:09:59 +0200 Jeremy Thurgood Minor build script and inventory fixes.
Sun, 22 Aug 2010 22:07:45 +0200 Simon Cross Add an example Thing to cryo scene.
Sun, 22 Aug 2010 20:28:24 +0200 Neil Muller Blue icons
Sun, 22 Aug 2010 20:28:01 +0200 Simon Cross Fix call to set mode.
Sun, 22 Aug 2010 20:25:13 +0200 Neil Muller Add a hand button placeholder
Sun, 22 Aug 2010 20:05:37 +0200 Simon Cross First item!
Sun, 22 Aug 2010 19:59:42 +0200 Jeremy Thurgood Inventory and items. And stuff.
Sun, 22 Aug 2010 19:51:24 +0200 Simon Cross Convert inventory to list of item objects.
Sun, 22 Aug 2010 19:38:32 +0200 Simon Cross Add helper for adding items. Give items names. Make things take a rectangle.
Sun, 22 Aug 2010 19:32:04 +0200 Neil Muller Add dummy icons
Sun, 22 Aug 2010 19:31:51 +0200 Simon Cross Add inventory manipulation methods.
Sun, 22 Aug 2010 19:20:58 +0200 Simon Cross Add state widget for rendering state.
Sun, 22 Aug 2010 18:48:32 +0200 Simon Cross Add loading of initial state.
Sun, 22 Aug 2010 18:44:19 +0200 Neil Muller Move inventory palette to the bottom left
Sun, 22 Aug 2010 18:38:56 +0200 Jeremy Thurgood Initial inventory palette thing.
Sun, 22 Aug 2010 18:14:05 +0200 Stefano Rivera Don't initialise the entire pygame
Sun, 22 Aug 2010 18:09:25 +0200 Jeremy Thurgood Add a game screen. So far, the game content looks a *lot* like the main menu.
Sun, 22 Aug 2010 18:07:48 +0200 Simon Cross Add code for blitting Scene.
Sun, 22 Aug 2010 17:52:34 +0200 Simon Cross Add items and things.
Sun, 22 Aug 2010 17:21:46 +0200 Adrianna a mock-up which is very mocky
Sun, 22 Aug 2010 17:07:46 +0200 Neil Muller Add constants file
Sun, 22 Aug 2010 17:07:01 +0200 Neil Muller Fix indentation
Sun, 22 Aug 2010 17:04:34 +0200 Simon Cross Start of scene drawing framework.
Sun, 22 Aug 2010 16:50:25 +0200 Neil Muller Add simple menu screen
Sun, 22 Aug 2010 16:31:21 +0200 Neil Muller Merge from trunk
Sun, 22 Aug 2010 16:30:04 +0200 Neil Muller rename in data.py as well
Sun, 22 Aug 2010 16:28:33 +0200 Neil Muller Resources
Sun, 22 Aug 2010 16:20:39 +0200 Simon Cross Initial stab at README.txt file.
Sun, 22 Aug 2010 16:14:12 +0200 Jeremy Thurgood Copy README.txt in build.
Sun, 22 Aug 2010 16:06:03 +0200 Simon Cross Add missing newline.
Sun, 22 Aug 2010 16:03:04 +0200 Simon Cross Package for scenes.
Sun, 22 Aug 2010 15:59:37 +0200 Simon Cross Function for loading initial state.
Sun, 22 Aug 2010 15:50:49 +0200 Simon Cross Make executables executable.
Sun, 22 Aug 2010 15:48:19 +0200 Simon Cross Start of base classes for game state.
Sun, 22 Aug 2010 15:34:35 +0200 Jeremy Thurgood Merged.
Sun, 22 Aug 2010 15:32:08 +0200 Jeremy Thurgood Some "build" scripts.
Sun, 22 Aug 2010 15:32:10 +0200 Simon Cross Add license file.
Sun, 22 Aug 2010 15:12:50 +0200 Simon Cross Start TODO file.
Sun, 22 Aug 2010 14:43:38 +0200 Jeremy Thurgood Added deps dir with Albow in it.
Sat, 21 Jun 2014 21:39:46 +0200 Stefano Rivera Merged into default simon