changeset 88:053bc8e167fc

Don't render with BLEND_ADD, use normal overlay.
author Simon Cross <hodgestar+bzr@gmail.com>
date Tue, 24 Aug 2010 00:33:52 +0200
parents 4c6fea1b242b
children 4625efe69c37
files gamelib/state.py
diffstat 1 files changed, 2 insertions(+), 2 deletions(-) [+]
line wrap: on
line diff
--- a/gamelib/state.py	Tue Aug 24 00:21:55 2010 +0200
+++ b/gamelib/state.py	Tue Aug 24 00:33:52 2010 +0200
@@ -152,7 +152,7 @@
             self._current_description.draw_all(sub)
 
     def draw_background(self, surface):
-        surface.blit(self._background, (0, 0), None, BLEND_ADD)
+        surface.blit(self._background, (0, 0), None)
 
     def draw_things(self, surface):
         for thing in self.things.itervalues():
@@ -213,7 +213,7 @@
 
     def draw(self, surface):
         if self.image is not None:
-            surface.blit(self.image, self.rect, None, BLEND_ADD)
+            surface.blit(self.image, self.rect, None)
 
 
 class InteractNoImage(Interact):