# HG changeset patch # User Simon Cross # Date 1282602832 -7200 # Node ID 053bc8e167fc974e5b22c9b528848dab12a405f0 # Parent 4c6fea1b242b2ed67ec4ab34c1360f51213fd3ef Don't render with BLEND_ADD, use normal overlay. diff -r 4c6fea1b242b -r 053bc8e167fc gamelib/state.py --- a/gamelib/state.py Tue Aug 24 00:21:55 2010 +0200 +++ b/gamelib/state.py Tue Aug 24 00:33:52 2010 +0200 @@ -152,7 +152,7 @@ self._current_description.draw_all(sub) def draw_background(self, surface): - surface.blit(self._background, (0, 0), None, BLEND_ADD) + surface.blit(self._background, (0, 0), None) def draw_things(self, surface): for thing in self.things.itervalues(): @@ -213,7 +213,7 @@ def draw(self, surface): if self.image is not None: - surface.blit(self.image, self.rect, None, BLEND_ADD) + surface.blit(self.image, self.rect, None) class InteractNoImage(Interact):