Mercurial > pyntnclick
annotate gamelib/scenes/cryo.py @ 209:aeb96ca5f76c
Add more sounds to cryo room
author | Neil Muller <neil@dip.sun.ac.za> |
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date | Thu, 26 Aug 2010 14:59:29 +0200 |
parents | 6c84eb5ff80a |
children | eb101b6fb3dd |
rev | line source |
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1 """Cryo room where the prisoner starts out.""" |
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2 |
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3 import random |
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4 from albow.music import change_playlist, get_music, PlayList |
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5 |
135 | 6 from gamelib import speech |
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7 from gamelib.sound import get_sound |
135 | 8 from gamelib.cursor import CursorSprite |
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9 from gamelib.state import Scene, Item, Thing, Result, \ |
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10 InteractImage, InteractNoImage, InteractRectUnion, \ |
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11 InteractAnimated |
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12 from gamelib.statehelpers import GenericDescThing |
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13 from gamelib.constants import DEBUG |
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14 |
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15 |
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16 class Cryo(Scene): |
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17 |
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18 FOLDER = "cryo" |
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19 BACKGROUND = "cryo_room.png" |
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20 |
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21 INITIAL_DATA = { |
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22 'accessible': True, |
120 | 23 'greet' : True |
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24 } |
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25 |
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26 # sounds that will be played randomly as background noise |
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27 MUSIC = [ |
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28 'drip1.ogg', |
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29 'drip2.ogg', |
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30 'drip3.ogg', |
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31 'creaking.ogg', |
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32 'silent.ogg', |
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33 'silent.ogg', |
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34 ] |
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35 |
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36 def __init__(self, state): |
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37 super(Cryo, self).__init__(state) |
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38 self.add_item(TitaniumLeg("titanium_leg")) |
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39 self.add_thing(CryoUnitAlpha()) |
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40 self.add_thing(CryoRoomDoor()) |
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41 self.add_thing(CryoComputer()) |
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42 # Flavour items |
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43 # pipes |
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44 self.add_thing(GenericDescThing('cryo.pipes', 1, |
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45 "These pipes carry cooling fluid to the cryo units.", |
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46 ( |
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47 (552, 145, 129, 66), |
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48 (621, 191, 69, 227), |
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49 (636, 82, 165, 60), |
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50 (756, 127, 52, 393), |
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51 (140, 135, 112, 73), |
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52 (125, 192, 27, 258), |
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53 (11, 63, 140, 67), |
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54 (2, 130, 44, 394), |
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55 ))) |
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56 # leaks |
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57 self.add_thing(GenericDescThing('cryo.leaks', 2, |
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58 "Fluid leaks disturbingly from the bulkheads", |
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59 ( |
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60 (444, 216, 125, 67), |
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61 (44, 133, 74, 107), |
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62 ))) |
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63 # cryo units |
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64 self.add_thing(GenericCryoUnit(2, |
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65 "An empty cryo chamber.", |
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66 "Prisoner 81e4-c8900480e635. Embezzlement. 20 years.", |
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67 ( |
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68 (155, 430, 50, 35), |
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69 (125, 450, 60, 35), |
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70 (95, 470, 60, 35), |
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71 (55, 490, 60, 55), |
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72 ))) |
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73 self.add_thing(GenericCryoUnit(3, |
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74 "A working cryo chamber. The frosted glass obscures the details of the occupant.", |
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75 "Prisoner 9334-ce1eb0243bab. Murder. 40 years.", |
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76 ( |
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77 (215, 430, 50, 35), |
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78 (205, 450, 50, 35), |
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79 (185, 470, 50, 35), |
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80 (125, 505, 80, 40), |
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81 ))) |
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82 self.add_thing(GenericCryoUnit(4, |
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83 "A broken cryo chamber. The skeleton inside has been picked clean.", |
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84 "Prisoner bfbc-8bf4c6b7492b. Importing illegal alien biomatter. 15 years.", |
180
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85 ( |
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86 (275, 430, 50, 70), |
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87 (255, 460, 50, 70), |
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88 (235, 490, 50, 60), |
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89 ))) |
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90 self.add_thing(GenericCryoUnit(5, |
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91 "A working cryo chamber. The frosted glass obscures the details of the occupant.", |
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92 "Prisoner b520-99495b8c41ce. Copyright infringment. 60 years.", |
180
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93 ( |
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94 (340, 430, 50, 70), |
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95 (330, 500, 60, 50), |
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96 ))) |
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97 self.add_thing(GenericCryoUnit(6, |
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98 "An empty cryo unit. Recently filled by you.", |
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99 "Prisoner 84c7-d10dcfda0878. Safe cracker. 30 years.", |
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100 ( |
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101 (399, 426, 70, 56), |
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102 (404, 455, 69, 120), |
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103 ))) |
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104 self.add_thing(GenericCryoUnit(7, |
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105 "An empty cryo unit.", |
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106 "Prisoner 83f1-ce32d3234749. Spammer. 5 years", |
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107 ( |
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108 (472, 432, 58, 51), |
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109 (488, 455, 41, 134), |
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110 (517, 487, 42, 93), |
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111 ))) |
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112 self.add_thing(GenericCryoUnit(8, |
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113 "An empty cryo unit.", |
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114 "Prisoner 48af-a455-9df9f43c43e5. Medical Malpractice. 10 years.", |
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115 ( |
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116 (596, 419, 69, 39), |
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117 (616, 442, 82, 40), |
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118 (648, 467, 84, 37), |
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119 (681, 491, 97, 60), |
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120 ))) |
35 | 121 |
120 | 122 def enter(self): |
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123 # Setup music |
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124 pieces = [get_music(x, prefix='sounds') for x in self.MUSIC] |
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125 background_playlist = PlayList(pieces, random=True, repeat=True) |
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126 change_playlist(background_playlist) |
120 | 127 if self.get_data('greet'): |
128 self.set_data('greet', False) | |
202 | 129 return Result( |
130 "You hear a voice: 'Greetings Prisoner 84c7-d10dcfda0878. " | |
131 "This is the Judicial Incarceration Monitor. " | |
132 "You have been woken early under the terms of the " | |
133 "emergency conscription act to help with repairs to " | |
134 "the ship. Your behaviour during this time will " | |
135 "be added to your record and will be relayed to " | |
136 "prison officials when we reach the destination. " | |
137 "Please report to the bridge.'") | |
35 | 138 |
141
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139 def leave(self): |
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140 # Stop music |
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141 change_playlist(None) |
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142 |
35 | 143 |
41
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144 class TitaniumLeg(Item): |
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145 "Titanium leg, found on a piratical corpse." |
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146 |
91
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147 INVENTORY_IMAGE = "titanium_femur.png" |
135 | 148 CURSOR = CursorSprite('titanium_femur_cursor.png', 47, 3) |
28
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149 |
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150 |
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151 class CryoUnitAlpha(Thing): |
67
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152 "Cryo unit containing titanium leg." |
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153 |
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154 NAME = "cryo.unit.1" |
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155 |
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156 INTERACTS = { |
133
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157 "unit": InteractRectUnion(( |
180
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158 (531, 430, 64, 49), |
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159 (560, 460, 57, 47), |
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160 (583, 482, 65, 69), |
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161 (600, 508, 71, 48), |
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162 )) |
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163 } |
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164 |
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165 INITIAL = "unit" |
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166 |
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167 INITIAL_DATA = { |
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168 'contains_titanium_leg': True, |
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169 } |
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170 |
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171 def interact_without(self): |
134
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172 return Result(detail_view='cryo_detail') |
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173 |
180
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174 def interact_with_titanium_leg(self, item): |
209
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175 return Result("You hit the chamber that used to hold this very leg. Nothing happens as a result.", |
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176 soundfile="clang2.ogg") |
180
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177 |
94
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178 def get_description(self): |
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179 if self.get_data('contains_titanium_leg'): |
180
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180 return "A broken cryo chamber, with a poor unfortunate corpse inside." |
157
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181 return "A broken cryo chamber. The corpse inside is missing a leg." |
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182 |
180
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183 |
182
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184 class GenericCryoUnit(GenericDescThing): |
157
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185 "Generic Cryo unit" |
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186 |
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187 def __init__(self, number, description, detailed_description, areas): |
182
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188 super(GenericCryoUnit, self).__init__('cryo.unit', number, description, areas) |
157
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189 self.detailed_description = detailed_description |
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190 |
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191 def interact_without(self): |
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192 return Result(self.detailed_description) |
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193 |
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194 def get_description(self): |
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195 return self.description |
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196 |
180
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197 def interact_with_titanium_leg(self, item): |
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198 return Result(random.choice([ |
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199 "You bang on the chamber with the titanium femur. Nothing much happens", |
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200 "Hitting the cryo unit with the femur doesn't achieve anything", |
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201 "You hit the chamber with the femur. Nothing happens.", |
209
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202 ]), soundfile="clang2.ogg") |
180
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203 |
39
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204 |
41
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205 class CryoRoomDoor(Thing): |
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206 "Door to the cryo room." |
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207 |
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208 NAME = "cryo.door" |
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209 |
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210 INTERACTS = { |
95
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211 "shut": InteractNoImage(290, 260, 99, 152), |
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212 "ajar": InteractImage(290, 260, "door_ajar.png"), |
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213 "open": InteractImage(290, 260, "door_open.png"), |
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214 } |
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215 |
95
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216 INITIAL = "shut" |
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217 |
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218 INITIAL_DATA = { |
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219 'door': "shut", |
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220 } |
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221 |
41
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222 def interact_with_titanium_leg(self, item): |
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223 if self.get_data('door') == "ajar": |
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224 self.open_door() |
209
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225 return Result("You wedge the titanium femur into the chain and twist. With a satisfying *snap*, the chain breaks and the door opens.", soundfile='break.ogg') |
118
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226 elif self.get_data('door') == "shut": |
109
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227 text = "You bang on the door with the titanium femur. It makes a clanging sound." |
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228 speech.say(self.name, text) |
141
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229 return Result(text, soundfile='clang.ogg') |
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230 else: |
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231 return Result("You wave the femur in the doorway. Nothing happens.") |
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232 |
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233 def interact_without(self): |
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234 if self.get_data('door') == "shut": |
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235 self.half_open_door() |
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236 if self.get_data('door') != "open": |
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237 return Result("It moves slightly and then stops. A chain on the other side is preventing it from opening completely.", soundfile='chain.ogg') |
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238 else: |
131 | 239 self.state.set_current_scene('map') |
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240 return None |
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241 |
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242 def interact_default(self, item): |
78 | 243 return Result(random.choice([ |
41
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244 "Sadly, this isn't that sort of game.", |
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245 "Your valiant efforts are foiled by the Evil Game Designer.", |
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246 "The door resists. Try something else, perhaps?", |
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247 ])) |
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248 |
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249 def is_interactive(self): |
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250 return True |
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251 |
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252 def half_open_door(self): |
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253 self.set_data('door', "ajar") |
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254 self.set_interact("ajar") |
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255 |
55
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256 def open_door(self): |
95
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257 self.set_data('door', "open") |
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258 self.set_interact("open") |
55
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259 self.state.scenes['bridge'].set_data('accessible', True) |
147
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260 self.state.scenes['mess'].set_data('accessible', True) |
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261 |
63
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262 def get_description(self): |
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263 if self.get_data('door') == "open": |
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264 return 'An open doorway leads to the rest of the ship.' |
103 | 265 elif self.get_data('door') == "ajar": |
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266 return "A rusty door. It can't open all the way because of a chain on the other side." |
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267 return 'A rusty door. It is currently closed.' |
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268 |
41
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Cryo door, titanium leg and some interaction prototypes.
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269 |
89
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270 class CryoComputer(Thing): |
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271 "Computer in the cryo room." |
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272 |
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273 NAME = "cryo.computer" |
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274 |
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275 INTERACTS = { |
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276 "info": InteractAnimated(416, 290, ["comp_info.png", "comp_info2.png"], |
105
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277 10), |
89
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278 "warn": InteractImage(416, 290, "comp_warn.png"), |
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279 "error": InteractImage(416, 290, "comp_error.png"), |
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280 } |
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281 |
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282 INITIAL = "info" |
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283 |
189
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284 def interact_without(self): |
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285 return Result(detail_view='cryo_comp_detail') |
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286 |
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287 def interact_with_titanium_leg(self, item): |
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288 return Result("Hitting it with the leg accomplishes nothing.") |
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289 |
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290 def get_description(self): |
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291 return "A computer terminal, with some text on it." |
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292 |
89
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293 |
125
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294 class TitaniumLegThing(Thing): |
119
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295 "Triangle in the cryo room." |
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296 |
125
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297 NAME = "cryo.titanium_leg" |
119
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298 |
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299 INTERACTS = { |
134
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300 "leg": InteractImage(50, 50, "triangle.png"), |
119
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301 } |
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302 |
134
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303 INITIAL = "leg" |
119
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304 |
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305 def interact_without(self): |
134
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306 self.state.add_inventory_item('titanium_leg') |
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307 self.state.current_scene.things['cryo.unit.1'].set_data('contains_titanium_leg', False) |
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308 self.scene.remove_thing(self) |
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309 return Result("The skeletal occupant of this cryo unit has an artificial femur made of titanium. You take it.") |
119
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310 |
136
d264850806dc
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311 def get_description(self): |
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312 return "This femur looks synthetic." |
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313 |
157
153dcb313057
Fill in more cryo room stuff
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314 class PlaqueThing(Thing): |
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315 "Plaque on the detailed cryo chamber" |
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316 |
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317 NAME = "cryo.plaque" |
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318 |
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319 INTERACTS = { |
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320 "plaque": InteractImage(150, 150, "triangle.png"), |
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321 } |
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322 |
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323 INITIAL = "plaque" |
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324 |
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325 def interact_without(self): |
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326 return Result("The plaque is welded to the unit. You can't shift it") |
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327 |
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328 def get_description(self): |
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329 return "'Prisoner 98cc-764e646391ee. War crimes. 45 years." |
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330 |
189
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331 class CryoCompDetail(Scene): |
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332 |
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333 FOLDER = "cryo" |
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334 BACKGROUND = "comp_info_detail.png" |
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335 NAME = "cryo_comp_detail" |
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336 |
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337 SIZE = (640, 400) |
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|
338 |
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339 def __init__(self, state): |
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340 super(CryoCompDetail, self).__init__(state) |
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341 |
119
d5f7cccfdb6c
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|
342 |
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343 class CryoUnitWithCorpse(Scene): |
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344 |
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345 FOLDER = "cryo" |
127
9646e7c8bb97
Size detail window based on the Scene background image.
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346 BACKGROUND = "cryo_unit_detail.png" |
119
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347 NAME = "cryo_detail" |
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348 |
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349 SIZE = (300, 300) |
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|
350 |
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351 def __init__(self, state): |
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352 super(CryoUnitWithCorpse, self).__init__(state) |
125
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353 self.add_thing(TitaniumLegThing()) |
157
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354 self.add_thing(PlaqueThing()) |
119
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355 |
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|
356 |
28
0f25f7b9b37a
Add loading of initial state.
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parents:
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changeset
|
357 SCENES = [Cryo] |
189
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358 DETAIL_VIEWS = [CryoUnitWithCorpse, CryoCompDetail] |