Mercurial > pyntnclick
annotate gamelib/scenes/cryo.py @ 182:5cb3fbe61f75
Add genric thing with description helper class
author | Neil Muller <neil@dip.sun.ac.za> |
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date | Wed, 25 Aug 2010 15:45:45 +0200 |
parents | 6b3ccee6f3f9 |
children | 829551aad0f1 |
rev | line source |
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1 """Cryo room where the prisoner starts out.""" |
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2 |
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3 import random |
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4 from albow.music import change_playlist, get_music, PlayList |
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5 |
135 | 6 from gamelib import speech |
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7 from gamelib.sound import get_sound |
135 | 8 from gamelib.cursor import CursorSprite |
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9 from gamelib.state import Scene, Item, Thing, Result, \ |
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10 InteractImage, InteractNoImage, InteractRectUnion, \ |
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11 InteractAnimated |
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12 from gamelib.statehelpers import GenericDescThing |
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13 from gamelib.constants import DEBUG |
39
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14 |
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15 |
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16 class Cryo(Scene): |
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17 |
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18 FOLDER = "cryo" |
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19 BACKGROUND = "cryo_room.png" |
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20 |
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21 INITIAL_DATA = { |
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22 'accessible': True, |
120 | 23 'greet' : True |
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24 } |
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25 |
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26 # sounds that will be played randomly as background noise |
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27 MUSIC = [ |
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28 'drip1.ogg', |
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29 'drip2.ogg', |
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30 'creaking.ogg', |
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31 'silent.ogg', |
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32 'silent.ogg', |
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33 ] |
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34 |
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35 def __init__(self, state): |
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36 super(Cryo, self).__init__(state) |
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37 self.add_item(TitaniumLeg("titanium_leg")) |
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38 self.add_thing(CryoUnitAlpha()) |
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39 self.add_thing(CryoRoomDoor()) |
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40 self.add_thing(CryoComputer()) |
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41 self.add_thing(GenericCryoUnit(2, |
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42 "An empty cryo chamber.", |
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43 "Prisoner 81e4-c8900480e635. Embezzlement. 20 years.", |
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44 ( |
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45 (155, 430, 50, 35), |
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46 (125, 450, 60, 35), |
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47 (95, 470, 60, 35), |
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48 (55, 490, 60, 55), |
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49 ))) |
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50 self.add_thing(GenericCryoUnit(3, |
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51 "A working cryo chamber. The frosted glass obscures the details of the occupant.", |
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52 "Prisoner 9334-ce1eb0243bab. Murder. 40 years.", |
180
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53 ( |
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54 (215, 430, 50, 35), |
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55 (205, 450, 50, 35), |
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56 (185, 470, 50, 35), |
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57 (125, 505, 80, 40), |
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58 ))) |
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59 self.add_thing(GenericCryoUnit(4, |
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60 "A broken cryo chamber. The skeleton inside has been picked clean.", |
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61 "Prisoner bfbc-8bf4c6b7492b. Importing illegal alien biomatter. 15 years.", |
180
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62 ( |
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63 (275, 430, 50, 70), |
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64 (255, 460, 50, 70), |
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65 (235, 490, 50, 60), |
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66 ))) |
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67 self.add_thing(GenericCryoUnit(5, |
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68 "A working cryo chamber. The frosted glass obscures the details of the occupant.", |
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69 "Prisoner b520-99495b8c41ce. Copyright infringment. 60 years.", |
180
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70 ( |
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71 (340, 430, 50, 70), |
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72 (330, 500, 60, 50), |
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73 ))) |
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74 self.add_thing(GenericCryoUnit(6, |
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75 "An empty cryo unit. Recently filled by you.", |
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76 "Prisoner 84c7-d10dcfda0878. Safe cracker. 30 years.", |
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77 ( |
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78 (399, 426, 70, 56), |
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79 (404, 455, 69, 120), |
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80 ))) |
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81 self.add_thing(GenericCryoUnit(7, |
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82 "An empty cryo unit.", |
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83 "Prisoner 83f1-ce32d3234749. Spammer. 5 years", |
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84 ( |
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85 (472, 432, 58, 51), |
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86 (488, 455, 41, 134), |
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87 (517, 487, 42, 93), |
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88 ))) |
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89 self.add_thing(GenericCryoUnit(8, |
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90 "An empty cryo unit.", |
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91 "Prisoner 48af-a455-9df9f43c43e5. Medical Malpractice. 10 years.", |
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92 ( |
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93 (596, 419, 69, 39), |
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94 (616, 442, 82, 40), |
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95 (648, 467, 84, 37), |
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96 (681, 491, 97, 60), |
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97 ))) |
35 | 98 |
120 | 99 def enter(self): |
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100 # Setup music |
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101 pieces = [get_music(x, prefix='sounds') for x in self.MUSIC] |
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102 background_playlist = PlayList(pieces, random=True, repeat=True) |
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103 change_playlist(background_playlist) |
120 | 104 if self.get_data('greet'): |
105 self.set_data('greet', False) | |
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106 return Result("Greetings Prisoner 84c7-d10dcfda0878. You have woken early under" |
120 | 107 " the terms of the emergency conscription act to help with" |
108 " repairs to the ship. Your behaviour during this time will" | |
109 " be added to your record and will be relayed to " | |
110 " prison officials when we reach the destination." | |
111 " Please report to the bridge.") | |
35 | 112 |
141
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113 def leave(self): |
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114 # Stop music |
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115 change_playlist(None) |
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116 |
35 | 117 |
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118 class TitaniumLeg(Item): |
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119 "Titanium leg, found on a piratical corpse." |
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120 |
91
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121 INVENTORY_IMAGE = "titanium_femur.png" |
135 | 122 CURSOR = CursorSprite('titanium_femur_cursor.png', 47, 3) |
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123 |
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124 |
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125 class CryoUnitAlpha(Thing): |
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126 "Cryo unit containing titanium leg." |
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127 |
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128 NAME = "cryo.unit.1" |
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129 |
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130 INTERACTS = { |
133
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131 "unit": InteractRectUnion(( |
180
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132 (531, 430, 64, 49), |
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133 (560, 460, 57, 47), |
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134 (583, 482, 65, 69), |
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135 (600, 508, 71, 48), |
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136 )) |
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137 } |
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138 |
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139 INITIAL = "unit" |
67
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140 |
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141 INITIAL_DATA = { |
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142 'contains_titanium_leg': True, |
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143 } |
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144 |
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145 def interact_without(self): |
134
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146 return Result(detail_view='cryo_detail') |
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147 |
180
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148 def interact_with_titanium_leg(self, item): |
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149 return Result("You hit the chamber that used to hold this very leg. Nothing happens as a result.") |
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150 |
94
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151 def get_description(self): |
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152 if self.get_data('contains_titanium_leg'): |
180
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153 return "A broken cryo chamber, with a poor unfortunate corpse inside." |
157
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154 return "A broken cryo chamber. The corpse inside is missing a leg." |
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155 |
180
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156 |
182
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157 class GenericCryoUnit(GenericDescThing): |
157
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158 "Generic Cryo unit" |
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159 |
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160 def __init__(self, number, description, detailed_description, areas): |
182
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161 super(GenericCryoUnit, self).__init__('cryo.unit', number, description, areas) |
157
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162 self.detailed_description = detailed_description |
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163 |
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164 def interact_without(self): |
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165 return Result(self.detailed_description) |
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166 |
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167 def get_description(self): |
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168 return self.description |
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169 |
180
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170 def interact_with_titanium_leg(self, item): |
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171 return Result(random.choice([ |
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172 "You bang on the chamber with the titanium femur. Nothing much happens", |
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173 "Hitting the cryo unit with the femur doesn't achieve anything", |
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174 "You hit the chamber with the femur. Nothing happens.", |
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175 ])) |
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176 |
39
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177 |
41
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178 class CryoRoomDoor(Thing): |
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179 "Door to the cryo room." |
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180 |
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181 NAME = "cryo.door" |
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182 |
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183 INTERACTS = { |
95
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184 "shut": InteractNoImage(290, 260, 99, 152), |
87
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185 "ajar": InteractImage(290, 260, "door_ajar.png"), |
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186 "open": InteractImage(290, 260, "door_open.png"), |
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187 } |
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188 |
95
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189 INITIAL = "shut" |
41
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190 |
55
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191 INITIAL_DATA = { |
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192 'door': "shut", |
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193 } |
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194 |
41
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195 def interact_with_titanium_leg(self, item): |
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196 if self.get_data('door') == "ajar": |
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197 self.open_door() |
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198 return Result("You wedge the titanium femur into the chain and twist. With a satisfying *snap*, the chain breaks and the door opens.") |
118
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199 elif self.get_data('door') == "shut": |
109
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200 text = "You bang on the door with the titanium femur. It makes a clanging sound." |
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|
201 speech.say(self.name, text) |
141
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202 return Result(text, soundfile='clang.ogg') |
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203 else: |
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204 return Result("You wave the femur in the doorway. Nothing happens.") |
41
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205 |
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206 def interact_without(self): |
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207 if self.get_data('door') == "shut": |
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208 self.half_open_door() |
118
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209 if self.get_data('door') != "open": |
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210 return Result("It moves slightly and then stops. A chain on the other side is preventing it from opening completely.") |
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211 else: |
131 | 212 self.state.set_current_scene('map') |
144
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141
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213 return None |
41
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214 |
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|
215 def interact_default(self, item): |
78 | 216 return Result(random.choice([ |
41
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217 "Sadly, this isn't that sort of game.", |
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218 "Your valiant efforts are foiled by the Evil Game Designer.", |
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219 "The door resists. Try something else, perhaps?", |
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|
220 ])) |
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|
221 |
56
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diff
changeset
|
222 def is_interactive(self): |
118
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223 return True |
95
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|
224 |
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225 def half_open_door(self): |
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226 self.set_data('door', "ajar") |
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227 self.set_interact("ajar") |
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228 |
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|
229 def open_door(self): |
95
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230 self.set_data('door', "open") |
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|
231 self.set_interact("open") |
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|
232 self.state.scenes['bridge'].set_data('accessible', True) |
147
a039d3b81b3d
Deselect tools and get to the Mess.
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diff
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|
233 self.state.scenes['mess'].set_data('accessible', True) |
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|
234 |
63
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diff
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|
235 def get_description(self): |
95
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236 if self.get_data('door') == "open": |
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|
237 return 'An open doorway leads to the rest of the ship.' |
103 | 238 elif self.get_data('door') == "ajar": |
95
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239 return "A rusty door. It can't open all the way because of a chain on the other side." |
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|
240 return 'A rusty door. It is currently closed.' |
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|
241 |
41
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|
242 |
89
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Hook up cryo computer.
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87
diff
changeset
|
243 class CryoComputer(Thing): |
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87
diff
changeset
|
244 "Computer in the cryo room." |
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|
245 |
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diff
changeset
|
246 NAME = "cryo.computer" |
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changeset
|
247 |
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diff
changeset
|
248 INTERACTS = { |
105
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103
diff
changeset
|
249 "info": InteractAnimated(416, 290, ["comp_info.png", "comp_warn.png"], |
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Rough Stab at basic animation support
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103
diff
changeset
|
250 10), |
89
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parents:
87
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251 "warn": InteractImage(416, 290, "comp_warn.png"), |
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252 "error": InteractImage(416, 290, "comp_error.png"), |
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253 } |
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254 |
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255 INITIAL = "info" |
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256 |
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257 |
125
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258 class TitaniumLegThing(Thing): |
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259 "Triangle in the cryo room." |
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260 |
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261 NAME = "cryo.titanium_leg" |
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262 |
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263 INTERACTS = { |
134
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264 "leg": InteractImage(50, 50, "triangle.png"), |
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265 } |
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266 |
134
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267 INITIAL = "leg" |
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268 |
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269 def interact_without(self): |
134
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270 self.state.add_inventory_item('titanium_leg') |
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271 self.state.current_scene.things['cryo.unit.1'].set_data('contains_titanium_leg', False) |
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272 self.scene.remove_thing(self) |
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273 return Result("The skeletal occupant of this cryo unit has an artificial femur made of titanium. You take it.") |
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274 |
136
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275 def get_description(self): |
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276 return "This femur looks synthetic." |
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277 |
157
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278 class PlaqueThing(Thing): |
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279 "Plaque on the detailed cryo chamber" |
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280 |
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281 NAME = "cryo.plaque" |
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282 |
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283 INTERACTS = { |
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284 "plaque": InteractImage(150, 150, "triangle.png"), |
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285 } |
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286 |
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287 INITIAL = "plaque" |
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288 |
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289 def interact_without(self): |
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290 return Result("The plaque is welded to the unit. You can't shift it") |
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291 |
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292 def get_description(self): |
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293 return "'Prisoner 98cc-764e646391ee. War crimes. 45 years." |
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294 |
119
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295 |
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296 class CryoUnitWithCorpse(Scene): |
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297 |
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298 FOLDER = "cryo" |
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299 BACKGROUND = "cryo_unit_detail.png" |
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300 NAME = "cryo_detail" |
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301 |
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302 SIZE = (300, 300) |
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303 |
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304 def __init__(self, state): |
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305 super(CryoUnitWithCorpse, self).__init__(state) |
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306 self.add_thing(TitaniumLegThing()) |
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307 self.add_thing(PlaqueThing()) |
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308 |
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309 |
28
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310 SCENES = [Cryo] |
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311 DETAIL_VIEWS = [CryoUnitWithCorpse] |