Mercurial > pyntnclick
annotate gamelib/scenes/machine.py @ 283:3ac2e025478f
Fishbowl and laser lights that don't make the universe go away.
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Fri, 27 Aug 2010 23:12:34 +0200 |
parents | eb3cfcaff469 |
children | 4adb64d349bc |
rev | line source |
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Skeletons for scenes in plot outline.
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1 """Machine room where tools and machines are found.""" |
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2 |
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3 import random |
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4 |
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5 from gamelib.state import Scene, Item, Thing, Result |
194 | 6 from gamelib.cursor import CursorSprite |
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7 from gamelib.scenes.scene_widgets import (Door, InteractText, InteractNoImage, |
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8 InteractRectUnion, InteractImage, |
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9 InteractAnimated, GenericDescThing) |
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10 |
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11 |
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12 class Machine(Scene): |
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13 |
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14 FOLDER = "machine" |
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15 BACKGROUND = "machine_room.png" |
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16 |
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17 INITIAL_DATA = { |
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18 'accessible': True, |
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19 } |
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20 |
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21 def __init__(self, state): |
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22 super(Machine, self).__init__(state) |
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23 self.add_thing(ToMap()) |
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24 self.add_thing(LaserWelder()) |
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25 self.add_thing(LaserWelderPowerLights()) |
194 | 26 self.add_thing(Grinder()) |
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27 self.add_item(TitaniumMachete('machete')) |
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28 self.add_item(TinPipe('tin_pipe')) |
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29 |
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30 def enter(self): |
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31 return Result("The machine room is dark and forbidding.") |
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32 |
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33 |
242 | 34 class ToMap(Door): |
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35 |
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36 SCENE = "machine" |
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37 |
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38 INTERACTS = { |
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39 "door": InteractNoImage(695, 350, 97, 212), |
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40 } |
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41 |
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42 INITIAL = "door" |
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43 |
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44 # welder.slot: 249, 324, 167, 51 |
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45 # welder.button: 406, 389, 28, 31 |
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46 # welder.power lights: 201, 278, 16, 170 |
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47 # manual: 434, 496, 66, 34 |
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48 |
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49 # broken power socket: 160, 28, 68, 51 |
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50 # working power socket: 587, 23, 82, 50 |
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51 # poster: 706, 157, 76, 158 |
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52 |
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53 # drill press block: 461, 446, 38, 27 |
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54 # drill press: |
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55 #Rect 0 : |
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56 # (519, 338, 36, 63), |
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57 # (545, 348, 93, 46), |
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58 # (599, 309, 41, 150), |
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59 # (588, 445, 66, 42), |
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60 # (616, 479, 41, 14), |
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61 # (527, 393, 15, 17), |
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62 # (510, 360, 13, 11), |
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63 # (532, 331, 14, 11), |
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64 # (605, 304, 26, 8), |
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65 |
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66 class LaserWelder(Thing): |
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67 |
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68 NAME = "machine.laser_welder" |
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69 |
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70 INTERACTS = { |
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71 "weld": InteractText(200, 200, "Laser welder"), |
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72 } |
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73 |
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74 INITIAL = "weld" |
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75 |
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76 INITIAL_DATA = { |
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77 'cans_in_place': 0, |
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78 } |
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79 |
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80 def interact_without(self): |
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81 if self.get_data('cans_in_place') < 1: |
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82 return Result("The laser welder doesn't currently contain anything weldable.") |
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83 elif self.get_data('cans_in_place') < 3: |
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84 return Result("You'll need more cans than that.") |
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85 else: |
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86 self.set_data('cans_in_place', 0) |
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87 self.state.add_inventory_item('tin_pipe') |
215 | 88 return Result("With high-precision spitzensparken, the cans are welded into a replacement tube.", |
89 soundfile='laser.ogg') | |
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90 |
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91 def interact_with_dented_can(self, item): |
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92 return self.interact_with_empty_can(item) |
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93 |
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94 def interact_with_empty_can(self, item): |
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95 starting_cans = self.get_data('cans_in_place') |
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96 if starting_cans < 3: |
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97 self.state.remove_inventory_item(item.name) |
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98 self.set_data('cans_in_place', starting_cans + 1) |
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99 return Result({ |
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100 0: "You carefully place the empty can in the area marked 'to weld'.", |
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101 1: "You carefully place the empty can next to the other.", |
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102 2: "You carefully place the empty can next to its mates.", |
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103 }[starting_cans]) |
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104 else: |
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105 return Result("The machine has enough cans to weld for the moment.") |
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106 |
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107 def get_description(self): |
193
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108 if self.get_data('cans_in_place') == 0: |
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109 return "This is a Smith and Wesson 'zOMG' class high-precision laser welder." |
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110 msg = "The laser welder looks hungry, somehow." |
190
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111 if self.get_data('cans_in_place') == 1: |
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112 msg += " It currently contains an empty can." |
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113 elif self.get_data('cans_in_place') == 2: |
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114 msg += " It currently contains two empty cans." |
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115 elif self.get_data('cans_in_place') == 3: |
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116 msg += " It currently contains three empty cans." |
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117 return msg |
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118 |
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119 |
281
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120 class LaserWelderPowerLights(Thing): |
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121 |
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122 NAME = "machine.welder.lights" |
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123 |
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124 INTERACTS = { |
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125 "lights": InteractAnimated(199, 273, ["power_lights_%d.png" % i for i in range(8) + range(6,0,-1)], 10) |
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126 } |
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127 |
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128 INITIAL = 'lights' |
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129 |
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130 def get_description(self): |
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131 return random.choice([ |
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132 "The power lights pulse expectantly.", |
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133 ]) |
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134 |
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135 |
226 | 136 class TinPipe(Item): |
137 "A pipe made out of welded-together tins." | |
138 | |
139 INVENTORY_IMAGE = "tube_fragments.png" | |
140 CURSOR = CursorSprite('tube_fragments_cursor.png', 36, 3) | |
141 TOOL_NAME = "pipe" | |
142 | |
143 | |
194 | 144 class Grinder(Thing): |
145 | |
146 NAME = "machine.grinder" | |
147 | |
148 INTERACTS = { | |
281
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149 "grind": InteractNoImage(86, 402, 94, 63), |
194 | 150 } |
151 | |
152 INITIAL = "grind" | |
153 | |
154 def interact_without(self): | |
155 return Result("It looks like it eats fingers. Perhaps a different approach is in order?") | |
156 | |
157 def interact_with_titanium_leg(self, item): | |
219
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158 self.state.replace_inventory_item(item, self.state.items['machete']) |
194 | 159 return Result("After much delicate grinding and a few close calls with" |
160 " various body parts, the titanium femur now resembles" | |
206
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161 " a machete more than a bone. Nice and sharp, too.", |
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162 soundfile="grinder.ogg") |
194 | 163 |
164 def get_description(self): | |
165 return "A pretty ordinary, albeit rather industrial, grinding machine." | |
166 | |
167 | |
168 class TitaniumMachete(Item): | |
169 "Titanium machete, formerly a leg." | |
170 | |
171 INVENTORY_IMAGE = "triangle.png" | |
228
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172 CURSOR = CursorSprite('titanium_femur_cursor.png', 20, 3) |
194 | 173 |
174 | |
47
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175 SCENES = [Machine] |