Mercurial > pyntnclick
changeset 151:d00aa26941c4
Add machine and engine rooms to map. Fix typo in name of mess hall doorway thing.
author | Simon Cross <hodgestar+bzr@gmail.com> |
---|---|
date | Tue, 24 Aug 2010 23:38:04 +0200 |
parents | 5e5d71e40e54 |
children | 296b188a0b73 |
files | gamelib/scenes/engine.py gamelib/scenes/machine.py gamelib/scenes/mess.py |
diffstat | 3 files changed, 53 insertions(+), 5 deletions(-) [+] |
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--- a/gamelib/scenes/engine.py Tue Aug 24 23:32:05 2010 +0200 +++ b/gamelib/scenes/engine.py Tue Aug 24 23:38:04 2010 +0200 @@ -1,6 +1,6 @@ """Engine room where things need to be repaired.""" -from gamelib.state import Scene, Item, Thing +from gamelib.state import Scene, Item, Thing, InteractText, Result class Engine(Scene): @@ -9,8 +9,32 @@ BACKGROUND = None # TODO INITIAL_DATA = { - 'accessible': False, + 'accessible': True, } + def __init__(self, state): + super(Engine, self).__init__(state) + self.add_thing(ToMap()) + + def enter(self): + return Result("Somewhere in the darkness the engine waits and bides its time.") + + +class ToMap(Thing): + "Way to map." + + NAME = "engine.tomap" + DEST = "map" + + INTERACTS = { + "door": InteractText(100, 200, "To Map"), + } + + INITIAL = "door" + + def interact_without(self): + """Go to map.""" + self.state.set_current_scene("map") + SCENES = [Engine]
--- a/gamelib/scenes/machine.py Tue Aug 24 23:32:05 2010 +0200 +++ b/gamelib/scenes/machine.py Tue Aug 24 23:38:04 2010 +0200 @@ -1,6 +1,6 @@ """Machine room where tools and machines are found.""" -from gamelib.state import Scene, Item, Thing +from gamelib.state import Scene, Item, Thing, InteractText, Result class Machine(Scene): @@ -9,8 +9,32 @@ BACKGROUND = None # TODO INITIAL_DATA = { - 'accessible': False, + 'accessible': True, } + def __init__(self, state): + super(Machine, self).__init__(state) + self.add_thing(ToMap()) + + def enter(self): + return Result("The machine room is dark and forbidding.") + + +class ToMap(Thing): + "Way to map." + + NAME = "machine.tomap" + DEST = "map" + + INTERACTS = { + "door": InteractText(100, 200, "To Map"), + } + + INITIAL = "door" + + def interact_without(self): + """Go to map.""" + self.state.set_current_scene("map") + SCENES = [Machine]