Mercurial > pyntnclick
annotate tools/rect_drawer.py @ 238:2510e0b0e901
Add detail view support to helper
author | Neil Muller <neil@dip.sun.ac.za> |
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date | Fri, 27 Aug 2010 09:18:27 +0200 |
parents | 20998c650ce1 |
children | 0ea4661d134c |
rev | line source |
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1 # Quickly hacked together helper for working out |
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2 # interactive regions in Suspended Sentence |
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3 |
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4 import sys |
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5 import os.path |
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6 |
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7 script_path = os.path.realpath(os.path.dirname(os.path.dirname(__file__))) |
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8 sys.path.append(script_path) |
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9 |
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10 from albow.root import RootWidget |
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11 from albow.utils import frame_rect |
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12 from albow.widget import Widget |
200 | 13 from albow.controls import Button, Image |
162
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14 from albow.palette_view import PaletteView |
199 | 15 from albow.file_dialogs import request_old_filename |
162
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16 from pygame.locals import SWSURFACE |
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17 import pygame |
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18 from pygame.colordict import THECOLORS |
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19 |
174
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20 from gamelib.state import initial_state |
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21 from gamelib import constants |
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22 |
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23 constants.DEBUG = True |
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24 |
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25 |
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26 |
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27 class AppPalette(PaletteView): |
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28 |
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29 sel_width = 5 |
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30 |
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31 colors = [ |
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32 'red', 'maroon1', 'palevioletred1', 'moccasin', 'orange', |
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33 'honeydew', 'yellow', 'gold', 'goldenrod', 'brown', |
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34 'blue', 'purple', 'darkorchid4', 'thistle', 'skyblue1', |
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35 'green', 'palegreen1', 'darkgreen', 'aquamarine', 'darkolivegreen', |
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36 ] |
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37 |
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38 def __init__(self, app_image): |
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39 self.image = app_image |
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40 super(AppPalette, self).__init__((35, 35), 5, 5, margin=2) |
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41 self.selection = 0 |
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42 self.image.rect_color = pygame.color.Color(self.colors[self.selection]) |
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43 |
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44 def num_items(self): |
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45 return len(self.colors) |
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46 |
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47 def draw_item(self, surface, item_no, rect): |
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48 d = -2 * self.sel_width |
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49 r = rect.inflate(d, d) |
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50 surface.fill(pygame.color.Color(self.colors[item_no]), r) |
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51 |
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52 def click_item(self, item_no, event): |
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53 self.selection = item_no |
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54 self.image.rect_color = pygame.color.Color(self.colors[item_no]) |
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55 |
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56 def item_is_selected(self, item_no): |
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57 return self.selection == item_no |
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58 |
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59 |
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60 class AppImage(Widget): |
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61 |
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62 rect_thick = 3 |
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63 draw_thick = 1 |
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64 |
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65 def __init__(self, state): |
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66 self.state = state |
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67 super(AppImage, self).__init__(pygame.rect.Rect(0, 0, 800, 600)) |
162
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68 self.mode = 'draw' |
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69 self.rects = [] |
200 | 70 self.images = [] |
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71 self.start_pos = None |
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72 self.end_pos = None |
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73 self.draw_color = pygame.color.Color('white') |
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74 self.rect_color = pygame.color.Color('white') |
200 | 75 self.current_image = None |
199 | 76 self.place_image_menu = None |
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77 |
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78 def draw_mode(self): |
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79 self.mode = 'draw' |
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80 |
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81 def del_mode(self): |
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82 self.mode = 'del' |
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83 self.start_pos = None |
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84 self.end_pos = None |
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85 |
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86 def draw(self, surface): |
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87 if self.state.current_detail: |
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88 w, h = self.state.current_detail.get_detail_size() |
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89 self.state.draw_detail(surface, None) |
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90 else: |
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91 self.state.draw(surface, None) |
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92 if self.mode == 'draw' and self.start_pos: |
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93 rect = pygame.rect.Rect(self.start_pos[0], self.start_pos[1], |
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94 self.end_pos[0] - self.start_pos[0], |
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95 self.end_pos[1] - self.start_pos[1]) |
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96 frame_rect(surface, self.draw_color, rect, self.draw_thick) |
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97 for (col, rect) in self.rects: |
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98 frame_rect(surface, col, rect, self.rect_thick) |
200 | 99 for image in self.images: |
100 if image.rect.colliderect(surface.get_rect()): | |
101 cropped_rect = image.rect.clip(surface.get_rect()) | |
102 sub = surface.subsurface(cropped_rect) | |
103 image.draw(sub) | |
104 else: | |
105 print 'image outside surface', image | |
106 if self.current_image and self.mode == 'image': | |
107 if self.current_image.rect.colliderect(surface.get_rect()): | |
108 cropped_rect = self.current_image.rect.clip(surface.get_rect()) | |
109 sub = surface.subsurface(cropped_rect) | |
110 self.current_image.draw(sub) | |
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111 |
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112 def _make_dict(self): |
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113 d = {} |
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114 for col, rect in self.rects: |
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115 col = (col.r, col.g, col.b) |
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116 d.setdefault(col, []) |
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117 d[col].append(rect) |
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118 return d |
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119 |
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120 def print_objs(self): |
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121 d = self._make_dict() |
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122 for (num, col) in enumerate(d): |
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123 print 'Rect %d : ' % num |
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124 for r in d[col]: |
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125 print ' (%d, %d, %d, %d),' % (r.x, r.y, r.w, r.h) |
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126 print |
200 | 127 for i, image in enumerate(self.images): |
128 print 'Image %d' % i | |
129 r = image.rect | |
130 print ' (%d, %d, %d, %d),' % (r.x, r.y, r.w, r.h) | |
131 print | |
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132 |
199 | 133 def image_load(self): |
134 image_path= '%s/Resources/images/%s' % (script_path, self.state.current_scene.FOLDER) | |
135 imagename = request_old_filename(directory=image_path) | |
136 try: | |
200 | 137 image_data = pygame.image.load(imagename) |
138 self.current_image = Image(image_data) | |
199 | 139 self.place_image_menu.enabled = True |
200 | 140 # ensure we're off screen to start |
141 self.current_image.rect = image_data.get_rect().move(1000, 600) | |
199 | 142 except pygame.error, e: |
143 print 'Unable to load image %s' % e | |
198
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144 |
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145 def image_mode(self): |
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146 self.mode = 'image' |
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147 self.start_pos = None |
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148 self.end_pos = None |
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149 |
200 | 150 def mouse_move(self, e): |
151 if self.mode == 'image' and self.current_image: | |
152 self.current_image.rect.topleft = e.pos | |
153 self.invalidate() | |
154 | |
162
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155 def mouse_down(self, e): |
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156 if self.mode == 'del': |
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157 pos = e.pos |
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158 cand = None |
200 | 159 # Images are drawn above rectangles, so search those first |
160 for image in self.images: | |
161 if image.rect.collidepoint(pos): | |
162 cand = image | |
163 break | |
164 if cand: | |
165 self.images.remove(cand) | |
166 self.invalidate() | |
167 return | |
162
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168 for (col, rect) in self.rects: |
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169 if rect.collidepoint(pos): |
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170 cand = (col, rect) |
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171 break |
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172 if cand: |
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173 self.rects.remove(cand) |
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174 self.invalidate() |
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175 elif self.mode == 'draw': |
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176 self.start_pos = e.pos |
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177 self.end_pos = e.pos |
200 | 178 elif self.mode == 'image': |
179 if self.current_image: | |
180 self.images.append(self.current_image) | |
181 self.current_image = None | |
182 self.invalidate() | |
183 else: | |
184 cand = None | |
185 for image in self.images: | |
186 if image.rect.collidepoint(e.pos): | |
187 cand = image | |
188 break | |
189 if cand: | |
190 self.images.remove(cand) | |
191 self.current_image = cand | |
192 self.invalidate() | |
162
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193 |
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194 def mouse_up(self, e): |
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195 if self.mode == 'draw': |
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196 rect = pygame.rect.Rect(self.start_pos[0], self.start_pos[1], |
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197 self.end_pos[0] - self.start_pos[0], |
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198 self.end_pos[1] - self.start_pos[1]) |
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199 rect.normalize() |
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200 self.rects.append((self.rect_color, rect)) |
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201 self.start_pos = self.end_pos = None |
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202 |
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203 def mouse_drag(self, e): |
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204 if self.mode == 'draw': |
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205 self.end_pos = e.pos |
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206 self.invalidate() |
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207 |
197 | 208 def make_button(text, action, ypos): |
209 button = Button(text, action=action) | |
210 button.align = 'l' | |
211 button.rect = pygame.rect.Rect(0, 0, 200, 40) | |
212 button.rect.move_ip(805, ypos) | |
213 return button | |
162
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214 |
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215 if __name__ == "__main__": |
165
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216 # FIXME: should load an actual scene with current things, not just a |
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217 # background image |
174
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218 if len(sys.argv) < 2: |
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219 print 'Please provide a scene name' |
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220 sys.exit(0) |
162
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221 pygame.display.init() |
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222 pygame.font.init() |
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223 display = pygame.display.set_mode((1000, 600)) |
196 | 224 state = initial_state() |
238
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225 if len(sys.argv) < 3: |
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226 try: |
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227 state.set_current_scene(sys.argv[1]) |
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228 state.do_check = None |
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229 except KeyError: |
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230 print 'Invalid scene name' |
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231 sys.exit(1) |
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232 else: |
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233 try: |
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234 state.set_current_scene(sys.argv[1]) |
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235 state.set_current_detail(sys.argv[2]) |
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236 state.do_check = None |
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237 except KeyError: |
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238 print 'Invalid scene name' |
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239 sys.exit(1) |
162
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240 app = RootWidget(display) |
174
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241 image = AppImage(state) |
162
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242 app.add(image) |
197 | 243 draw = make_button('Draw Rect', image.draw_mode, 0) |
162
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244 app.add(draw) |
198
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245 load_image = make_button("Load image", image.image_load, 40) |
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246 app.add(load_image) |
200 | 247 add_image = make_button("Place/Move images", image.image_mode, 80) |
199 | 248 add_image.enabled = False |
198
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249 app.add(add_image) |
199 | 250 image.place_image_menu = add_image |
198
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251 delete = make_button('Delete Objects', image.del_mode, 120) |
162
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252 app.add(delete) |
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253 palette = AppPalette(image) |
198
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254 palette.rect.move_ip(810, 160) |
165
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255 app.add(palette) |
198
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256 print_rects = make_button("Print objects", image.print_objs, 320) |
162
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257 app.add(print_rects) |
197 | 258 quit_but = make_button("Quit", app.quit, 560) |
162
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259 app.add(quit_but) |
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260 app.run() |